Community Set: Recent Activity
| Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2025-12-20 02:18:43)
See Ophidian Dreams for what's going on. I like these two cards as instants. Giving your opponent tree cards is most often much worse than the second effect, but if you time it right, the second effect could be crushing, and your opponent has to give you three cards.
We needed more gold cards to choose from. I'm adding more gold cards to choose from. If we are to use "when you draw a card" as a mechanic for Aer, then we should probably up the number of card drawing cards in Aer, so there is some synergy. Also, I liked the idea of CD providing creatures, and CE providing instants and sorceries, so I'm doing that now.
Hee. Fun.
Also, this card came to me because I was thinking about making a Metamorphosis for Fungus that involved removing a +1/+1 counter from each creature in play. Fast mana, however, is no longer green, and I fear it would just be shut down. I suppose sweeping a +1/+1 counter off all creatures is still a good idea for something like a Giant Growth effect, though...
I know we aren't dealing with rares right now, but I couldn't resist just tossing this one out there. I was also thinking about making this card say "for each creature with a +1/+1 counter on it" but that wouldn't count your own fungus, often.
Despite the fact that I made this at common, I really don't think it or other "Crusade" effects should be at common. I think it belongs at uncommon or even rare.
I've had this argument before, too. I really WANT to have crusade cards at common a) so they're easy to get hold of and b) so it's a good limited archetype. However, I was persuaded by the nay-sayers, that the problem with a crusade-like at common, is that it's likely to warp the limited game too much, making it all about "who can get the most of them". (Although, I mean, I'm not positive, it sounded convinicng but I'm open to being persuaded I was wrong.)
But yeah, this particular one is several notches more involved than that: it screams "splash me into a blue deck and see what you can get away with!". In other words, a build-around-me, which could be uncommon (?).
I don't know, but working from those premises, the qualities for a crusade-effect in common would be:
(i) sufficiently narrow that it's interesting if you can make a deck around it (in limited or constructed) (ii) but not so narrow it's completely useless without a dedicated deck (iii) not so high variance that it tends to win-or-lose games immediately
On the one hand, that suggests a much less sexy common-crusade. On the other hand, it suggests it may, in fact, be possible...?
It ended up in black/red because red/green was already spoken for on the card Flying Bears. It probably does make more sense there, though.
The problem with the flying bears is that when you change one, the whole cycle has to play musical chairs. This could be a 2/3 for
, but then, I suppose we'd have to ship 1/3 or 1/4 to 
... or give that to 
and send the 0/5 to 
I suppose.
That paragraph may be irrelevant, though. The more I think about it, the more I think we really don't have the space for 5 flying bears anyway...
I think the 1/4 is not bad, but I agree, I want to see a GIANT STOMPY FLIER for GW. Maybe something that can fulfil both roles, or maybe some of the color combinations can have an extra creature instead of a spell at common, or we can design both sorts of GW creature and decide which should be common and which uncommon.
BTW, I definitely like the recent designs of Aer commons. I still want to do something a bit different, but I'm not sure what, but the sort of cards we're getting are definitely making me think "that's shiny, I want to see how it plays" which is what I wanted from Aer :)
Yeah, let's do that. Editing.
tweak wording for simplicty
I'd say the land should arrive tapped. Almost all nonrare fetchlands do that. This already has a powerful bonus in being able to tap for
. I really like it as a 5-colour facilitator, btw.
Yeah, that equation broadly holds.
This is interesting. I like the ability, but I feel it should be on the
one... green is after all the colour of "loses flying", with red second (Earthbind, Vertigo, Goblin Skycutter).
I like this one a lot. I do feel sadly compelled to mention that Talon Trooper exists, but this feels like what Talon Trooper ought to have been.
I really feel the colours of Watchwolf and buckets of better-than-Grizzly Bears should get 2 flying power for 2 mana. Certainly this is printable, and probably better than Grizzled Leotau, but still.
I suppose it depends what character we want GW decks to have. Green will be in it for the long game with its fungi, while white may be more aggressive with enchantment creatures.
Added flying.
Oops. I entered a bunch of these really quickly last night, and missed flying on this guy.
Like everything, Enlighten probably needs to mix of having a mana cost and not. A few cards can be free, but some should cost. Then it will be like mechanics in other sets: some cards with them aren't that great, others are good.
You know, this is a funny argument that comes up again and again. Crusade could easily be common. I think the reason why it was made a rare way back in Alpha is because it is heads and shoulders better than Holy Strength, not because it is confusing, or narrow. Unfortunately, to make a Crusade effect a common, we would have to fight past a large number of people who don't think it feels right.
If you make the bonus +0/+1, though, it suddenly becomes common again, (funny, that) so I'd suggest that. Also, when taking a step back, I have to admit that if one was to try to make Crusade common, they certainly wouldn't start with a card as potentially explosive as this one.
I've actually been thinking about this problem. I know why adding an mana cost to Enlighten is be a good idea... to stop it from going berserk. It also seems to me to be a bad idea. If Enlighten only appeared on a couple of cards, then it would be fine. But having to continuously make the decision of whether you want to pay mana to activate Enlighten, or just cast your spell for the turn could be frustrating when drawn out between 15 separate cards, 5 of which are common. I think we might have to go with the broken version if we expect people to like it...
I'd say definitely not. By default it's a Glorious Anthem/Gaea's Anthem/Crown of Convergence/etc for your turn only; those are virtually always rare (there was the odd Kabira Vindicator at uncommon). It also turns Brainstorm into Overrun, which is kinda awesome but also terrifying. Rare is the right place for this effect.
I like it! Cheaper but less persistent than Stinkweed Imp.
Ooh, I like the idea of bringing back the Niv-Mizzet, the Firemind ability. Adding a mana cost does let you reduce the rarity, certainly. Wizards would probably disagree on this being common these days, but I still think Prodigal Pyromancer and Samite Healer don't cause any problems at common.
But, um, shouldn't it have flying?