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Recent updates to Community Set: (Generated at 2025-12-20 00:39:26)
I'm not sure that reasoning applies; you could say the same about Lurking Informant, but that could be cast in monoblack, unlike this. This is probably fractionally better than blue can get on its own (cf Vodalian Merchant), so adding a second colour gets to drive the cost down a bit (cf Watchwolf).
Hmm, yeah, 1CD would leave us room to push the others in a variety of colour-appropriate ways, and still have this one as a

Wind Drake as a statement that gold gets flyers. That's quite a good idea.
If you really want to push a flying cycle, 1CD 2/2 is probably a much better choice, so that this one has nothing but flying. Alternatively, 1CD leaves you room to play with so that this isn't strictly worse than the rest.
When you compare this to Chandra's Phoenix, it seems alright, but this card is too powerful. Alara Limited was very powerful and things like Goblin Deathraiders and Sewn-Eye Drake saw plenty of play. Also compare to Skyknight Legionnaire.
Flying is more blue than black. Same for looting and toughness greater than power. What's black about this?
formatting
Happened to notice this card wasn't changed, yet, to a more appropriate effect. Fixed that.
I just assume that this project will take longer than it appeared at first. We've got a good understanding of the sorts of things we'd like to see, and a lot of material to build off of.
My big regret is that I have a lot of time when I'm at work to add to Multiverse, but little free time outside of work, since I keep myself so busy with extracurricular projects. I should have had these cards printed and quasi-tested by now, but I'm just behind. I'll have to put in some extra effort on Monday/Tuesday to get these out... assuming we have power, then. Giant trees got taken down with heavy snow in New Hampshire yesterday.
Sorry for my drop in productivity, everyone. I've been absolutely swamped by homework.
I am totally adding your comment to the flavor text, Vitenka...
A chosen chooser chooses; To choose which way that he loses...
It's an unusual template, but can it be like Fatal Lore; change "target opponent" to "choose an opponent", add an m-dash, and it becomes a modal spell, and then the targets can be chosen by you after the opponent chooses the mode?
I dodged "cards" for the same reason they didn't reprint Regrowth in 2012. Time Walking to victory is too easy when you got a spell that returns things that cheaply. It also kind of bugged me that the Enlighten mechanic was redundant, and so wasn't graveyard recursion. I think that stayed my hand from making the card relevant, though, that's probably a terrible reason to make bad cards.
We could steal the 2012 team's answer and just return two permanents, ala Nature's Spiral. There's probably a reason why those cards are always uncommon, but I'd be willing to bump this card to uncommon and replace it with another cantrip, say. We could also steal Innistrad's answer to redundancy and return two cards at random from your graveyard ala Make a Wish. I find the idea that you have the potential to screw yourself up kind of funny (Let's see... from a full graveyard, I randomly return to my hand and the top of my deck... the two lands you made me discard on round 3. Great.) I don't know if that is good funny, or bad funny. I guess both.
Yeah, that would be the reason. I do admit, I don't like the fact that a player can let his opponent deal three damage, only to find that his hexproofed creature can be hit. While I like the idea of a direct damage spell that happens to be the exception to the rule, it probably shouldn't do anything more unique than Incinerate.
Unfortunately, Simoon is probably too unreliable to add to this card. The point is that the effect has to be useful in most games, otherwise, the draw three cards effect will rarely go off. You really need a potential blow-out moment on the second option, that would happen in most games. I'd offer to make this card deal 4 damage to a target, but then we'd be mysteriously close to Browbeat.
How about "Attacking creatures get +3/+0 until end of turn."? It's also situational, but you can build your deck around that effect.
Hm. Nice reasoning, but the particular effect is unfortunate because it's untargeted. I'm guessing this is because the rules of "[Player] chooses one" are such that the opponent has to choose before you announce where the damage goes, so it'd be confusing to have it be targeted, but it's still a sadly odd templating. How about "~ deals 1 damage to that opponent and each creature he or she controls"?
Footbottom Feast is this but a 3-mana instant rather than a 2-mana sorcery, but that has fewer restrictions. How about changing "creature cards" to just "cards"?
Hm. This is Guided Strike + Bull Rush, but 1 mana more expensive :) Alternatively a cantrip Slaughter Cry for adding
, which is probably fine actually.
See Ophidian Dreams as way of explanation for the cards I've been adding here. R/W just doesn't have any card drawing mechanics. I could break or tilt the color pie and create one, but I figured it would probably just be best to toss a good cantrip in the file.
See Ophidian Dreams for an explanation for what is going on here.
For those who don't see it immediately, this is supposed to be a combination Skulltap and Glorious Charge. Changing this to instant speed might increase the cost... but maybe not. It does require you to sac a creature after all. Also, for some strange reason, I really want to give the bonus to creatures that share a creature type with the sacrificed creature, but we don't really have a tribal block going on here (in most colors at least) so it would probably be distracting.
See Ophidian Dreams for some explanation. We might want this card to draw more cards and/or put another creature on top of your library, and, consequently increase the cost. Maybe not. Also, I like that name, but it's too obviously blue or maybe white.