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CardName: Heel // Tow Cost: 2U/B // 2B/R Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Choose one -- Whenever a creature goes to the graveyard this turn, draw a card; or tap up to two target creatures. Fuse // Choose one -- Deal 1 damage to all creatures; or deal 3 damage to up to two target tapped creatures. Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon

Heel
{2}{u/b}
 
 U 
Sorcery
Choose one — Whenever a creature goes to the graveyard this turn, draw a card; or tap up to two target creatures.
Fuse
Tow
{2}{b/r}
 
 U 
Sorcery
Choose one — Deal 1 damage to all creatures; or deal 3 damage to up to two target tapped creatures.
Updated on 11 Jul 2014 by jmgariepy

History: [-]

2014-07-11 00:20:53: jmgariepy created the card Heel // Tow

For Challenge # 106 part deux. Blue and black were underrepresented, so I tossed this together. What a damn tricky challenge.

2014-07-11 00:22:45: jmgariepy edited Heel // Tow

I should probably point out that while Dimir option B and Rakdos A don't really look like they match, it's really good for blasting past blockers...

Amusing name :) Pity that "tow" sounds more like tapping than damaging. And, of course, that tapping creatures isn't really black at all...

I'm going for "The artwork will show creatures being dragged over something nasty" to save me. I'd invoke the Planar Chaos defense with black tapping... but... it's the Planar Chaos defense.

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