CardName: Bark // Bite
Cost: G // 2B
Type: Sorcery // Sorcery
Pow/Tgh: / // /
Rules Text: Put up to one Forest card from your hand and up to one
target Forest card from a graveyard onto the battlefield
under your control. // Bite deals 2 damage to target creature or player. You gain 2
life.
Flavour Text:
Set/Rarity: Multiverse Design Challenge Common
Bark
C
Sorcery
Put up to one Forest card from your hand and up to one target Forest card from a graveyard onto the battlefield under your control.
Bite
C
Sorcery
Bite deals 2 damage to target creature or player. You gain 2 life.
See Challenge # 090. Bite interprets the green image as a vampire's face rather than as sickness; it's a tweak on Douse in Gloom / Last Kiss combined with Vampiric Touch. Bark is something like Explore, but I don't recall any cards quite like it.
Sadly there's no reason for this card to have Fuse. Most of the rest of my designs for this challenge would work well with Fuse.
See Challenge # 090. Bite interprets the green image as a vampire's face rather than as sickness; it's a tweak on Douse in Gloom / Last Kiss combined with Vampiric Touch. Bark is something like Explore, but I don't recall any cards quite like it.
Sadly there's no reason for this card to have Fuse. Most of the rest of my designs for this challenge would work well with Fuse.
LOL, I love the name.
Bark is interesting. It's normally quite marginal, but if you do sacrifice any forests, it becomes very conditional but effective acceleration.