Multiverse Design Challenge
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Showing 50 of 567 Multicolour cards
Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Trample
Whenever Time Demon deals combat damage to a player, that player takes an extra turn after their next turn.
Whenever Time Demon deals combat damage to a player, that player takes an extra turn after their next turn.
6/3
Counter target spell. That spell's controller may cast a spell with converted mana cost less than or equal to that spell's cost without paying its mana cost.


Imbued with the nascent energies of the Nebula, even inanimate objects stir with life and purpose.
Haste
: Choose two target noncreature, nonland permanents. Exchange control of those permanents.

2/3
Creatures you control get +1/+0 and gain first strike until end of turn.
Equip
Whenever equipped creature attacks or blocks, it gets your choice of two of +1/+0, +0/+1, first strike, and/or "can't be blocked by creatures with power 4 or greater" until end of turn.

Whenever equipped creature attacks or blocks, it gets your choice of two of +1/+0, +0/+1, first strike, and/or "can't be blocked by creatures with power 4 or greater" until end of turn.
Search through your library for a card named Aerial Maneuver, Fiery Conclusion or Skynight Legionnaire. Reveal it, put it in your hand, then shuffle your library.
Boros' Betrayal deals 2 damage to each creature. You gain life equal to the damage dealt this way.
First strike as long as you control a Hamster
Protection from Frogs and Vampires
: Destroy target artifact creature.
Protection from Frogs and Vampires

2/2
Exile target creature you control. Return it the battlefield at the beginning of the next end step. When that creature enters the battlefield it deals damage equal to its power to target player.
Defence Beam deals 3 damage to target attacking creature and 3 damage to its controller.

If the last number you rolled on a six-sided die was 1, Fickle Knight has lifelink; 2, flying; 3, double strike; 4, haste, 5, protection from red and black; 6, protection from white and blue.
2/2
Flash
When Flame-Kin Foreguard enters the battlefield, choose one —
• Flame-Kin Foreguard Gains haste until end of turn.
• Destroy target attacking creature that entered the battlefield this turn.
When Flame-Kin Foreguard enters the battlefield, choose one —
• Flame-Kin Foreguard Gains haste until end of turn.
• Destroy target attacking creature that entered the battlefield this turn.
5/1
Flying
When General's Phoenix enters the battlefield, creatures you control get +1/+1 and gain first strike until end of turn.
When General's Phoenix dies, return it to its owner's hand.
When General's Phoenix enters the battlefield, creatures you control get +1/+1 and gain first strike until end of turn.
When General's Phoenix dies, return it to its owner's hand.
3/2

First Strike
When Knight of Bread and Roses attacks, flip a coin. If you win the flip, gain 2 life. If you lose the flip, deal 2 damage to each opponent.
When Knight of Bread and Roses attacks, flip a coin. If you win the flip, gain 2 life. If you lose the flip, deal 2 damage to each opponent.
2/2
Choose two —
• Target creature gets +1/+0 and gains haste until end of turn.
• Target creature gets +1/+0 and gains lifelink until end of turn.
• Target creature gets +1/+0 and gains first strike until end of turn.
• Target creature blocks target creature this turn if able.
• Target creature gets +1/+0 and gains haste until end of turn.
• Target creature gets +1/+0 and gains lifelink until end of turn.
• Target creature gets +1/+0 and gains first strike until end of turn.
• Target creature blocks target creature this turn if able.
+1: Target land becomes an Equipment artifact with Equip
and "Equipped creature gets +2/+2". It's still a land.
-1: Target artifact or land becomes a 4/4 Elemental creature in addition to its other types until end of turn.
-X: Exile target creature with power X or less until target artifact leaves the battlefield.

-1: Target artifact or land becomes a 4/4 Elemental creature in addition to its other types until end of turn.
-X: Exile target creature with power X or less until target artifact leaves the battlefield.
4
First Strike
Blue, black and/or green creatures can't block unless their controller pays
for each blocking blue, black and/or green creature.
Blue, black and/or green creatures can't block unless their controller pays

2/2
At the beg. of your upkeep, give birth to a 1/1 white soldier token.
Creatures you control get +2/+2 and have haste and first strike.
Creatures you control get +2/+2 and have haste and first strike.
Kim: You know, I often describe your mom as sort of a "giant womb."
Greg: That's nice.
Kim: Not the way I say it.
Greg: That's nice.
Kim: Not the way I say it.
Target player sacrifices an attacking or blocking creature at random.
Flying
When Rafiq, Who Climbs Clouds enters the battlefield, put two 3/3 white Elephant creature tokens into play.
Elephants you control gain flying.
When Rafiq leaves play, deal 3 damage to X target non-flying creatures, where X is equal to the number of Elephants you control.
When Rafiq, Who Climbs Clouds enters the battlefield, put two 3/3 white Elephant creature tokens into play.
Elephants you control gain flying.
When Rafiq leaves play, deal 3 damage to X target non-flying creatures, where X is equal to the number of Elephants you control.
1/4
TRACK 1: 
: Untap target creature you control. |
| 
: Radiance — Untap target creature and all other creatures that share a color with it.
----
TRACK 2:
: Target creature has haste until end of turn. |
| 
: Target creature gets +2/+0 and has first strike until end of turn.






----
TRACK 2:






+1: Creatures can't be blocked this turn except by two or more creatures.
+1: Creatures you control gain first strike and vigilance until end of turn.
-8: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
+1: Creatures you control gain first strike and vigilance until end of turn.
-8: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
4
Double Strike
Whenever a source would deal less than 3 damage, it deals that much damage plus one instead. Whenever a source would deal more than 3 damage, it deals that much damage minus one instead.
Whenever a source would deal less than 3 damage, it deals that much damage plus one instead. Whenever a source would deal more than 3 damage, it deals that much damage minus one instead.
2/5
You can't lose the game and your opponents can't win the game.
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Temporary Reprieve.
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Temporary Reprieve.
Vigilance, haste
: Target creature attacks a player or planeswalker of your choice this turn if able.
: Target creature can't attack or block this turn.


2/2
Defender, flying
Whenever Wall of Angelflame is dealt combat damage, it deals that much damage to each attacking creature.
Whenever Wall of Angelflame is dealt combat damage, it deals that much damage to each attacking creature.
0/7
Exalted
If Wizardbane Wanderer attacks alone, destroy target artifact.
If Wizardbane Wanderer attacks alone, destroy target artifact.
3/3
Choose one — Counter target noncreature spell and you draw a card; or counter target creature spell and its controller discards a card
As Auratouched enters the battlefield, if it entered the battlefield from your hand, search through your library for up to three auras with enchant creature, and attach them to Auratouched. Then shuffle your library.
3/3
Whenever Avarth, Dreamtaker blocks a creature, gain control of that creature until the end of your next turn.
Sacrifice a creature: Avarth gains all activated abilities of the sacrificed creature.
Sacrifice a creature: Avarth gains all activated abilities of the sacrificed creature.
2/2
+2 Each player may sacrifice a creature, if that player does put a +1/+1 counter on each creature that player controls.
-3 Draw a card for each +1/+1 counter on all creatures target opponent controls, then remove all +1/+1 counters from all creatures.
-9 Cage, Lord of War can't be the target of spells or abilities, can't be attacked and can't be removed from the battlefield. (This effect lasts until the end of the game.)
-3 Draw a card for each +1/+1 counter on all creatures target opponent controls, then remove all +1/+1 counters from all creatures.
-9 Cage, Lord of War can't be the target of spells or abilities, can't be attacked and can't be removed from the battlefield. (This effect lasts until the end of the game.)
3
+2 Until end of turn, blocked creatures have +1/+1.
-3 The next time this turn you would lose life; gain that much life instead. You may activate this ability during an opponents turn.
-9 Target opponent takes 7 damage, and sacrifices permanents until they have the fewest.
-3 The next time this turn you would lose life; gain that much life instead. You may activate this ability during an opponents turn.
-9 Target opponent takes 7 damage, and sacrifices permanents until they have the fewest.
5
Flying
When Cloudheath Sphinx enters the battlefield, each opponent reveals their hand and you choose a card from it. Those player discard the chosen cards. Then you may draw cards equal to the number of cards discarded this way.
When Cloudheath Sphinx enters the battlefield, each opponent reveals their hand and you choose a card from it. Those player discard the chosen cards. Then you may draw cards equal to the number of cards discarded this way.
4/4
+2 Pay up to 2 life. Draw that many cards and each opponent gains that much life.
-3 Until your next turn, creatures you control have "
: Exile this creature, then return it to the battlefield tapped."
-5 Each opponent pays 5 life or skips their next turn.
-3 Until your next turn, creatures you control have "

-5 Each opponent pays 5 life or skips their next turn.
4
Split Second
Target creature gains Islandwalk until end of turn. If that creature's controller controls no Islands, he or she sacrifices that creature.
Target creature gains Islandwalk until end of turn. If that creature's controller controls no Islands, he or she sacrifices that creature.
Glub!
Target creature gains indestructible and gets -6/-6 until end of turn. Until end of turn, that creature does not go to its owner's graveyard for having zero toughness or less.
"You must be this tall, or less, to enter."
— Relief on Segovian Portalway
— Relief on Segovian Portalway
Flying
When Sphinx of the Sands enters the battlefield, target opponent takes an extra turn after this one.
Whenever Sphinx of the Sands becomes the target of a spell or ability an opponent controls, take an extra turn after this one.
When Sphinx of the Sands enters the battlefield, target opponent takes an extra turn after this one.
Whenever Sphinx of the Sands becomes the target of a spell or ability an opponent controls, take an extra turn after this one.
6/6
+1: If an opponent lost 3 or more life this turn, draw a card. (Damage causes loss of life.)
-1: Creatures you control gain protection from the color of your choice until your next turn.
-5: Choose a land type. You get an emblem with "Creatures you control gain landwalk of the chosen land type."
-1: Creatures you control gain protection from the color of your choice until your next turn.
-5: Choose a land type. You get an emblem with "Creatures you control gain landwalk of the chosen land type."
3
Whenever you cast an artifact spell, you may pay
. If you do, search your library for an artifact card with the same converted mana cost and put it onto the battlefield. Then shuffle your library.

4/4
Shuffle all non-land permanents target player controls into a face-down pile, then toss them into the air over the table. Their controller sacrifices each permanent that didn’t land flat on a surface, taps all permanents that landed face-up, and all permanents that landed face-down are left face-down (They are colorless 2/2 creatures)
+3 Exile target permanent.
-4 Take an extra turn after this one.
-13 Gain control of all permanents.
-4 Take an extra turn after this one.
-13 Gain control of all permanents.
6
Choose two —
• Counter target noncreature spell.
• Destroy target creature.
• Destroy target nonbasic land.
• Target player draws three cards, then discards a card and loses 2 life.
If you control a Bolas planeswalker, instead choose any number.
• Counter target noncreature spell.
• Destroy target creature.
• Destroy target nonbasic land.
• Target player draws three cards, then discards a card and loses 2 life.
If you control a Bolas planeswalker, instead choose any number.
Draw a card at the beginning of each upkeep, then Cranial Lesions deals X damage to target player, where X is the number of cards in your hand. At the beginning of each endstep discard your hand.
Tap target creature. That creature's controller exiles the top X cards of his or her library, where X is that creature's power. If any of those cards share a name with the tapped creature, that player exiles another X cards.
Flying
Whenever Kederekt Sphinx deals damage to a player, you may return a creature, instant or sorcery card from your graveyard to your hand.
Whenever Kederekt Sphinx deals damage to a player, you may return a creature, instant or sorcery card from your graveyard to your hand.
4/4
Flying
Siphon (Whenever this attacks and deals combat damage, the defending player loses that much life.)
Whenever an opponent attacked by Moonlight Paragon this turn loses life, you gain that much life.
Siphon (Whenever this attacks and deals combat damage, the defending player loses that much life.)
Whenever an opponent attacked by Moonlight Paragon this turn loses life, you gain that much life.
2/2
Double strike
Whenever Rafiq, Scourge of Alara attacks, other creatures get -1/-1 until end of turn.
Whenever Rafiq, Scourge of Alara attacks, other creatures get -1/-1 until end of turn.
Sigils shattered, deprived of reason, his strength focused on one purpose: destruction of all but himself.
3/3
Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
As an additional cost to cast Spike in Processing, discard a card.
Draw a card.
last 2013-09-25 10:24:28 by Alex