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CardName: Flame-Kin Foreguard Cost: 3RW Type: Creature - Elemental Scout Pow/Tgh: 5/1 Rules Text: Flash When Flame-Kin Foreguard enters the battlefield, choose one -- • Flame-Kin Foreguard Gains haste until end of turn. • Destroy target attacking creature that entered the battlefield this turn. Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon

Flame-Kin Foreguard
{3}{r}{w}
 
 U 
Creature – Elemental Scout
Flash
When Flame-Kin Foreguard enters the battlefield, choose one —
• Flame-Kin Foreguard Gains haste until end of turn.
• Destroy target attacking creature that entered the battlefield this turn.
5/1
Updated on 15 Apr 2016 by jmgariepy

History: [-]

2016-04-12 03:21:25: jmgariepy created and commented on the card Flame-Kin Foreguard

For Challenge # 148 with the numbers 5, 5, 1, 1, and putting them in Jack's order. Getting one for the text is oddly difficult. I can deal or gain 1 damage/life. I can gain one mana. In theory, I can use +1/+1 or -1/-1 counters (though, I'd rather not. Restricting myself to a single one feels like part of the challenge. I'm sure others would disagree.) But I can't draw one card. I draw a card. I can target up to one creature, but I need a good reason why a creature would be doing that instead of using the words 'may target'.

Anyhow, in the end I realized I could do modal, so I did that.

Stylish. "Choose one" is indeed a cunning way to use a 1 from the generator :)

Rather odd wording on the bottom ability? It'll normally only hit haste creatures, or things brought along by Militia's Pride or Yore-Tiller Nephilim effects?

Mostly, I just didn't want it to hit a creature with haste three rounds after it was already in play. It seemed kind of arbitrary to make a difference between creatures that had haste until end of turn, and creatures that didn't.

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