Multiverse Design Challenge
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Showing 50 of 141 Hybrid cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Choose one — destroy target noncreature artifact; or target creature gains trample until end of turn; or target creature you control fights a creature of target player's choice they control.
Design a hybrid-mana-only guild charm for Ravnica III.
Do 6 Damage to any creature.
Do 5 Damage to any creature.
Do 4 Damage to any creature.
Do 3 Damage to any creature.
Do 2 Damage to any creature.
Do 1 Damage to any creature.
Do 5 Damage to any creature.
Do 4 Damage to any creature.
Do 3 Damage to any creature.
Do 2 Damage to any creature.
Do 1 Damage to any creature.
Trample
6/4
Dominion Wood enters the battlefield with two +1/+1 counters.
You may play an additional land during each of your turns.
Remove a +1/+1 counter: Add to your mana pool.
You may play an additional land during each of your turns.
Remove a +1/+1 counter: Add to your mana pool.
0/0
Target creature gets +3/+2 and gains trample until end of turn.
Trample
3/2
Target creature you control gets +2/+0 until end of turn and must be blocked this turn if able.
Target creature an opponent controls becomes 1/1 and loses all abilities until end of turn.
Gain control of target permanent you own.
Draw a card.
Draw a card.
His magical defenses broken, the old wizard had no choice but to cease his possession magic, one second from meeting a messy end.
When Skaargan Charmosaur enters the battlefield, choose one: it fights target creature; or creatures you control gain haste and trample until end of turn; or destroy all artifacts.
7/7
Each creature you control, if it has a subtype that no other creature on the battlefield has, deals 1 damage to target creature or player.
If you spent to cast Thundering Boar, it gains haste until end of turn.
2/2
Whenever Troop of Baboons attacks destroy a random artifact.
3/3
Choose one — Target creature gets +1/+0 and gains trample until end of turn; or Wild Charm deals 2 damage to target creature with flying; or target spell can’t be countered this turn.
Until end of turn, creature spells you control can't be countered.
Until end of turn, creatures you control can't be the target of black spells or abilities from black sources.
, Discard a card: Add to your mana pool.
, Discard a card: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
, Discard a card: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
2/3
When “Oh Dear”, Said Tiger enters the battlefield, choose a creature type, or name.
Whenever an opponent says that word, you may put a charge counter on “Oh Dear”, Said Tiger.
All tokens are X/X where X is the number of charge counters on “Oh Dear”, Said Tiger.
, remove a charge counter: Put a 1/1 Tiger token into play.
Whenever an opponent says that word, you may put a charge counter on “Oh Dear”, Said Tiger.
All tokens are X/X where X is the number of charge counters on “Oh Dear”, Said Tiger.
, remove a charge counter: Put a 1/1 Tiger token into play.
, Tap two untapped Beavers: Create a 0/2 Green Wall with Defender.
1/3
Target creature attacks you if able this turn.
Return target creature you control to its owner's hand. Put a creature card from your hand with the same converted mana cost onto the battlefield.
Choose one — Put a 1/1 green and white Elf Warrior creature token onto the battlefield; or target creature gets +1/+2 until end of turn; or untap target creature.
When Enchanting Enchantress enter the battlefield choose a non-aura white or green enchantment you own from outside the game.
Enchanting Enchantress's power and toughness are equal to that enchantment's converted mana cost and Enchanting Enchantress has any effects that enchantment has as static abilities.
Enchanting Enchantress's power and toughness are equal to that enchantment's converted mana cost and Enchanting Enchantress has any effects that enchantment has as static abilities.
*/*
Choose target creature you control and target creature an opponent controls. Set the power and toughness of one of those creatures to the other's.
Choose one —
• Target creature's power becomes equal to its toughness.
• Target creature's toughness becomes equal to its power.
• Target creature's power becomes equal to its toughness.
• Target creature's toughness becomes equal to its power.
Choose one — you gain 3 life; or put a +1/+1 counter on target creature; or regenerate target creature.
Flash
When Leaping Spider enters the battlefield, it gains flying until end of turn.
When Leaping Spider enters the battlefield, it gains flying until end of turn.
2/4
First Strike
Other green creatures you control get +1/+1.
Other green creatures you control get +1/+1.
A thousand years came and past. But when the creatures of Llanowar heard the call, they stirred.
2/2
Persist
, Remove a -1/-1 counter from Rian, Safehold Magistrate: Return target creature card with converted mana cost X from your graveyard to your hand.
, Remove a -1/-1 counter from Rian, Safehold Magistrate: Return target creature card with converted mana cost X from your graveyard to your hand.
2/2
, , Sacrifice Safehold Sanctifier: Destroy target noncreature permanent.
, , Sacrifice Safehold Sanctifier: Destroy two target permanents.
, , Sacrifice Safehold Sanctifier: Destroy two target permanents.
2/1
Choose one:
• Add 2 mana of any colour to your mana pool.
• Put a 1/1 green cat token into play.
• Target creature prevents all damage until end of turn.
• Add 2 mana of any colour to your mana pool.
• Put a 1/1 green cat token into play.
• Target creature prevents all damage until end of turn.
Target creature gets +2/+2 until end of turn.
Tap target creature. It doesn't untap in it's controller's next untap step.
Stacktivation (Activate these abilities only if this spell is on the stack.)
: Target creature gets +1/+1 until end of turn.
: Target permanent is indestructible until end of turn.
: Target player gains 1 life.
: Target creature gets +1/+1 until end of turn.
: Target permanent is indestructible until end of turn.
: Target player gains 1 life.
Choose one — Creatures can't attack you this turn; or you gain 1 life for each creature you control; or exile target enchantment.
Choose one:
- Populate
- Target token is indestructible this turn
- Creature tokens you control get +1/+1 until end of turn
- Populate
- Target token is indestructible this turn
- Creature tokens you control get +1/+1 until end of turn
Enchant Permanent
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
If BW Morph Aura is destroyed, destroy enchanted permanent.
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
If BW Morph Aura is destroyed, destroy enchanted permanent.
Choose one — Whenever a creature dies this turn, you gain 1 life; or destroy all tapped creatures; or return to the battlefield all creature cards in your graveyard that were put there this turn.
Entwine (Choose all three if you paid the entwine cost.)
Entwine (Choose all three if you paid the entwine cost.)
Choose one — Target creature gains lifelink until end of turn; or exile target card in a graveyard; or destroy target attacking creature with toughness 2 or less.
Exile a creature card from your graveyard, then reveal cards from the top of your library until you reveal a creature card. Put the revealed creature card onto the battlefield then shuffle the rest of the cards revealed this way into your library.
Choose one — exile target creature; or return target permanent card with converted mana cost 4 or less from the graveyard to the battlefield; or gain 8 life unless an opponent pays 8 life.
+1 Put two 1/1 black cat creature tokens onto the battlefield.
0 Up to two target creatures get +2/+1, flying and lifelink until end of turn.
-5 You get an emblem with "At the beginning of your end step, you may have your life total become 10"
0 Up to two target creatures get +2/+1, flying and lifelink until end of turn.
-5 You get an emblem with "At the beginning of your end step, you may have your life total become 10"
4
Until end of turn if a player would gain life that player taps a creature he or she controls instead.
Until end of turn creatures gain "if this creature dies deal 1 damage to its controller."
Destroy all creatures that were dealt damage this turn.
Regenerate all creatures you control.
Lifelink
The bard has a thousand stories of Terhan's benevolence and compassion, and every one is a lie.
1/1
Target player sacrifices a creature that attacked this turn.
When Walumbe, Namuginga's Assistant is put into the graveyard from anywhere, return a creature from your graveyard to the battlefield.
Katonda leaves his deputies, Walumbe the spirit of death and Kibuka, the god of war, to run the universe.
3/3
Put a 1/1 black and green worm creature token onto the battlefield for each creature card in your graveyard.
Reveal a creature card from your hand. Target creature becomes a copy of that card until end of turn.
: Target creature controlled by an opponent becomes a copy of a non-legendary creature you control until end of turn.
1/1
Insect creatures you control get +1/+1.
Coalesced Swarm has Power and Toughness each equal to the number of Insect creatures you control.
During each upkeep, gain control of all Insect creatures on the battlefield.
Coalesced Swarm has Power and Toughness each equal to the number of Insect creatures you control.
During each upkeep, gain control of all Insect creatures on the battlefield.
*/*
Put a 1/1 Black and Green Insect creature token onto the Battlefield under your control for each land you control.
Exile target permanent card from a graveyard. You gain life equal to that card's converted mana cost.
During the next two turns, permanents don't untap during their controller's untap step.
Enchant creature
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
Enchanted creature has deathtouch.
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
Enchanted creature has deathtouch.
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
2014-07-11 14:34:53 by Jack V