CardName: Will // Grace
Cost: {R/G} // {G/W}
Type: Instant // Instant
Pow/Tgh: / // /
Rules Text: Until end of turn, creature spells you control can't be
countered. // Until end of turn, creatures you control can't be the target
of black spells or abilities from black sources.
Flavour Text:
Set/Rarity: Multiverse Design Challenge Uncommon
Will
U
Instant
Until end of turn, creature spells you control can't be countered.
Grace
U
Instant
Until end of turn, creatures you control can't be the target of black spells or abilities from black sources.
"Grace" in Magic generally refers to protection from black - Voice of Grace, Sphere of Grace - so it's natural for this effect. Compare also Brave the Elements. Green gets to dabble here too with things like Autumn's Veil, so I thought it might be reasonable to extend "grace" into green.
Red and green both get to make their stuff uncounterable (eg Vexing Shusher), which has an association with "will" to me, so I find this card irresistible. The side here is card disadvantage unlike Insist/Overmaster, but it can be used at instant speed in response to a counterspell which I think makes up for it.
As an initial entry to Challenge # 106b, based on one of the more amusing pairs in http://toothycat.net/wiki/wiki.pl?MagicTheGathering/SplitCardNames .
"Grace" in Magic generally refers to protection from black - Voice of Grace, Sphere of Grace - so it's natural for this effect. Compare also Brave the Elements. Green gets to dabble here too with things like Autumn's Veil, so I thought it might be reasonable to extend "grace" into green.
Red and green both get to make their stuff uncounterable (eg Vexing Shusher), which has an association with "will" to me, so I find this card irresistible. The
side here is card disadvantage unlike Insist/Overmaster, but it can be used at instant speed in response to a counterspell which I think makes up for it.