Multiverse Design Challenge

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Showing 50 of 139 Colourless cards

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N C U R M

Challenge
Design a card featuring a never-before-seen or unusual creature type or class, that cares about a never-before-seen or unusual creature type or class.
For example, the Boldwyr Intimidator is a Giant Warrior who can turn creatures into Cowards, which can't block Warriors.
Challenge
Design a card for a set containing goblin tribal or zombie tribal.
Challenge
Design a cycle with more than five cards in
Challenge
Design a card for a set about the Arthurian legends
 
Design a card with a number in the text box that's nine or greater.
 
Flavourtext is a good thing. Base a card on some.
Challenge
Design a noncreature land, enchantment, or artifact that can be your commander.
 
Randomly choose a colour, converted mana cost, rarity, type, and archetype and design a card that fits.
Challenge
Create a card that could be promoted as Christmas-themed, but could also be printed in a normal black-border set.
 
{7}{w}, {t}: Gain 42 life.
{7}{g}, {t}: Add 42 mana in any combination of colours.
{7}{r}, {t}: Create 42 red goblin creature tokens.
{7}{b}, {t}: Destroy 42 target creatures.
{7}{u}, {t}: Scry 42.
 
Consuming Mire enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{b}, discard Consuming Mire: exile target card from a graveyard.
 R 
Enchantment
{s}, Return Dilemma Gate to your hand: Put a permanent in your hand with a converted mana cost of five or less onto the battlefield.
Creature – Eldrazi Horror
Trample, Infect
Whenever another source with infect deals damage to an opponent, gain control of that opponent during that player's next turn.
10/10
 R 
Creature – Incarnation
Efficiency enters the battlefield with X +1/+1 counters on it.
Whenver a +1/+1 counter is placed on Efficiency, choose a Magic keyword ability that has appeared on a creature card. Efficiency has that ability.
0/0
 R 
Tribal Sorcery – Eldrazi
Choose one — Each player sacrifices a permanent; or add {5} to your mana pool and spend this mana only to cast colorless Eldrazi spells; or return target Eldrazi card from your graveyard to your hand.
 M 
Creature – Elf
When Elf Queen's Ride enters or leaves the battlefield, you may exile target creature.
When Elf Queen's Ride leaves the battlefield, exile it instead.
3/3
 
Emblem – Saheeli
Whenever you "choose one" you may "choose one or more" instead.
 R 
Creature – Eldrazi
Flying, trample
When Emrakul, That's Torn It enters the battlefield, target opponent takes an extra turn after their next turn.
Whenever Emrakul, That's Torn It attacks, sacrifice six permanents.
15/15
 M 
Legendary Enchantment
When End of Days enters the battlefield and at the beginning of your upkeep, each player exiles the top thirteen cards of his or her library.
You may play cards exiled with End of Days for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Device
You may choose not to disengage Enhanced Cybernetics during your disengagement step.
{t}: Research a card, then obsolete a card.
{5}{u},{t}: Gain control of target unit as long as Enhanced Cybernetics remains engaged.
 R 
Enchantment
When Eternity Servant enters the battlefield, put target creature card from an opponent's exile zone onto the battlefield under your control. If that creature would leave the battlefield, exile it instead. When Eternity Servant leaves the battlefield, exile it and that creature.
 C 
Creature – Golem
"But if it's supposed to represent every man, then why is it so big?"
"Because it represents the ideal every man. Do try to keep up, Thalmus."
3/3
 M 
Planeswalker – Evoar
If removing exactly 1 loyalty counter from Evoar would cause him to have exactly 0 loyalty counters, put 10 loyalty counters on him instead.
-1: Reveal the top card of your library and put it into your hand.
-2: Look at the top card of target opponent's library. You may put that card into that player's graveyard.
-10: Search each library for up to 10 cards and exile them. Once per turn, you may play one of those cards without paying its mana cost.
5
 U 
Sorcery
Perpetual {1}{s} (When this resolves, exile it instead of putting it in a graveyard. At the beginning of your upkeep, if this is exiled, you may cast it for its perpetual cost.)
Put a -1/-1 counter on target creature. You gain 1 life.
 R 
Creature – Eldrazi
Flash, vigilance
If another player would take an extra turn, you take an extra turn instead.
3/3
 R 
Enchantment
At the beginning of each upkeep, exile each permanent that's one or more colors.
Whenever an opponent casts a spell that's one or more colors, pay 5 or sacrifice Form of the Eldrazi.
You have protection from all colors.
Enchantment – Aura Curse
Enchant player
Cast Form of the God only if you devotion to at least one color is seven or more.

Enchanted player becomes an indestructible permanent. Once each turn you may cast a permanent you own from outside the game as long as it costs less mana than your devotion to its color.
 C 
Instant
Choose one – Target permanent is a snow permanent until end of turn; or counter target activated ability; or target creature can't be blocked, except by snow creatures.
 C 
Sorcery
Exile the top five cards of target player's library.
 C 
Instant
Destroy target Aura enchanting a creature you control.
 
Put a 6/6 black Avatar token with defender, named "Gideon's Ego" into play.
And four more words.
 
 C 
Blessing
(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
{2}, {t}: Target creature gets +1/+1 until end of turn.
 R 
Creature – Eldrazi
When Harbinger of Ulamog enters the battlefield, sacrifice Harbinger of Ulamog unless you sacrifice two nonbasic lands.
5/6
 
 C 
Blessing
(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
{t}: You gain 1 life.
 C 
Blessing
(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
Your maxium hand size is increased by two.
 C 
Creature – Horror Warrior
Horrify (Creatures blocking or blocked by this creature get -1/-0.)
The Pale Ones are a sight to behold.
2/1
 M 
 
Hand +2, Life -4
If you would draw a card, you may instead Scry 3.
The wizard who memorizes a thousand books is powerful. The wizard who uses Google is awesome.
 U 
Aritfact – Equipment
Equip to a Knight {3}
Equipped creature gets +2/+2.
Prevent all non-combat damage that would be dealt to equipped creature.
Whenever equipped creature deals damage equal to to another creature equal to or in excess of that creature's toughness, exile that creature.
 M 
Planeswalker
+3 Add three mana of any color to your mana pool. You may use this mana only to cast artifact spells and activate artifact abilities.
-6 Gain control of target player's next turn.
-12 Gain control of all non-land permanents your opponents control. Take an additional turn after this one.
5
 R 
Creature – Construct
Whenever Living Train attacks, you may exile a creature you control.
Whenever Living Train attacks and isn't blocked, you may put a creature card exiled with Living Train onto the battlefield tapped and attacking.
4/4
 C 
Device – Equipment
Equip {3}
When the unit equipped with this device inflicts damage on a player, they reveal their supply and discard the card of your choice.
Creature – Myr
Infinity (Myr Inforcer costs {1} less to cast for each ability or triggered ability activated or triggered this turn).
4/4
 U 
Terrain
Whenever a creature attacks in Observation Point and isn't blocked, it doesn't deal combat damage. Instead, it's controller may draw a card and discard a card.
 M 
Instant
Choose one: play any number of cards from your library without paying their mana costs; or play any number of cards from outside the game without paying their mana costs; or play any number of cards from your opponents' libraries without paying their mana costs.
(This card's cost is {1000000}.)
 C 
Creature – Other
Blank (This treats artifacts and enchantments as though they don't exist.)
2/2
 C 
Creature – Horror Warrior
Menace
"Their bodies are disturbing to behold, and their claws cut through out best-made armor. It is best to avoid the Pale Ones entirely."
— Bandfather Argol
3/1
 U 
Creature – Horror Shaman
Other Horror creatures you control get +0/+1.
{t}: Prevent all damage that would be dealt to target Horror creature this turn.
1/2
 C 
Creature – Horror Warrior
"Life in the Wastes has made the Pale Ones tough beyond anything we see in the Ravines. If only they were viable breeding stock."
— Rul of the Terugan College of Life
2/2

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N C U R M


Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text)