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CardName: Pale Invader Cost: 1C Type: Creature - Other Pow/Tgh: 2/2 Rules Text: Blank (This treats artifacts and enchantments as though they don't exist.) Flavour Text: Set/Rarity: Multiverse Design Challenge Common

Pale Invader
{1}{c}
 
 C 
Creature – Other
Blank (This treats artifacts and enchantments as though they don't exist.)
2/2
Updated on 15 Jan 2016 by Link

History: [-]

2016-01-13 13:08:48: Link created and commented on the card Pale Invader

Ooh, yes. Eldrazi-style colourless with {c} is very in flavour for the Pale.

I'm... not quite sure what that keyword is meant to mean. Presumably this can't be the target of Aura spells or Equip abilities - or does it just ignore all effects of those Equipment and Auras? Presumably it's meant to not get the pump from Glorious Anthem or Gerrard's Battle Cry, or the debuff from Night of Souls' Betrayal, and won't gain any abilities from Concerted Effort. Presumably its attacks aren't stopped by Ensnaring Bridge or No Mercy and it can't be destroyed by Grave Peril or Nevinyrral's Disk.

What about if it's in combat with a 1/2 with a Leonin Scimitar or a Capashen Standard - does its damage ignore that pump?

Hmm. It's meant to do everything you theorize except ignore buffs affecting other creatures. Let's try re-wording.

...I can't think of something sensible. Here's what it's meant to do:

• Ignore static effects of artifacts and enchantments • Ignore damage from artifact and enchantment sources • Can't be blocked by artifact and enchantment creatures • Can't be enchanted or equipped • Can't be targeted by artifact and enchantment sources • Ignore board wipes like Disk

... And maybe more things I can't think of. This is probably a bad idea.

~, and creatures blocking or blocked by ~, have protection from artifacts and enchantments.

Reminds me of how original protection worked. Which was "it didn't and we'll just look the other way."

OK, I wrote a whole negative comment and then deleted it. How close can we get? I'll just consider, what the rules will have to say and if it's unambiguous, and worry later if it would be too complicated (probably).

The components of protection are "can't be targetted", "can't be dealt damage", "can't be blocked by" and "can't have attached" (although that last one is a bit gratuitous). Those could all be folded into blank.

What other effects would we like to ignore?

Global effects. I think this works for some effects but maybe not all, if you said "activated and triggered abilities from X sources are resolved as if ~ didn't exist".

Attacking and blocking restrictions. I don't think this is clear, but I was surprised to realise it MIGHT be possible to make it unambiguous. If you said "attacking and blocking restrictions from X sources are evaluated as though this didn't exist", I think you'd have a situation where:

  • "player can't attack", you can attack with this
  • "player must attack with at least one creature", you must attack with a non-blank creature
  • "X can't attack or block alone", needs a non-blank creature.

Those aren't all positive, but they're unambiguous so far. Are there other cases where the rules would break down?

Static abilities, "treat as though it doesn't exist" as well??

That's better than I thought, but I'm still not sure it would work...

I just tossed this out when I thought of it, thinking of it as a neat idea for something weird. I didn't really ponder the rules implications.

Funny thing is that you tossed it out in front of a bunch of people who do like thinking about the rules implications. ;p

Here's another card to make the current wording challenging to interpret: Smokestack. Can this be sacrificed? What if it's the only permanent you control? Just because the Invader ignores artifacts, does that mean the player also ignores artifacts when their ability concerns the Invader?

I'm being intentionally absurdist, I know. I like what Jack is doing... looking for a shortcut. Doubt we'd find one. Here's my attempt at solving this card, though:

If ~ would enter the battlefield, it instead enters the Weird. (All creatures in the weird may attack, block and be blocked by creatures on the battlefield. All non-artifact, non-enchantment spells and abilities may target permanents in the Weird.)

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