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Showing 38 of 38 Black cards

Go to section: Colourless (1) White (24) Blue (22) Black (38) Red (26) Green (19) Multicolour (21) Hybrid (2) Split (1) Artifact (20) Land (9)

Show rarities: C U R M

 U 
Creature – Spirit
{x}, Sacrifice Bargain Eiedelon: Lose X life and draw X cards.
Whenever you cast a multicolored spell, you may return Bargain Eiedelon from your graveyard to your hand.
3/3
3 comments
last 2011-08-14 23:31:29 by jmgariepy
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
5 comments
last 2014-01-10 01:30:56 by jmgariepy
 U 
Creature – Rat
Whenever a Rat enters the battlefield under your control, untap all Rats you control. They gain Intimidate until end of turn.
With each new member, their frenzy increases. The rat sense of community fails, as sharp teeth replace sharp wits.
2/1
1 comment
2012-08-17 04:21:35 by jmgariepy
 U 
Creature – Spirit
At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4.
Won't you come into my room? I want to show you all my wares.
3/3
1 comment
2011-07-24 20:39:27 by jmgariepy
 U 
Creature – Worm Beast
When Crypt Nematode enters the battlefield, target player loses 1 life.
When Crypt Nematode goes to the graveyard from the battlefield, target player loses 2 life.
{2}{b}, Exile Crypt Nematode from your graveyard: Target player loses 3 life.
1/4
1 comment
2011-11-24 05:02:42 by jmgariepy
 R 
Creature – Human Wizard
If you would draw a card, you may instead put a card from your graveyard on top of your library.
Whenever a card goes to your graveyard from anywhere, exile it, and each player loses 1 life.
"So many spirits. So few bodies."
2/2
6 comments
last 2013-11-16 07:11:11 by jmgariepy
 R 
Instant
Choose one – Turn two target creatures face down, then shuffle them on the battlefield; or, Destroy target face down creature.
Pay 4 life: Return Dehumanize from your graveyard to your hand.
2 comments
last 2011-08-14 21:27:18 by Alex
 R 
Creature – Demon
{t}: Destroy target land.
{3}: Counter target black spell. This ability may only be used by your opponents.
5/5
4 comments
last 2011-08-17 12:15:05 by Alex
 R 
Enchantment – Aura
Enchant non-land permanent
At the beginning of enchanted permanent's controller's end step, that player may pay any amount of mana. That player then discards three cards minus one for every {2} he or she paid.
2 comments
last 2011-12-18 20:14:25 by Alex
 U 
Enchantment
At the beginning of your upkeep, put a pressure counter on Dive Deeper.
At the beginning of your precombat main phase, exile up to X target cards in a single graveyard, where X is equal to the number of pressure counters on Dive Deeper. Then, if there are four or more pressure counters on Dive Deeper, sacrifice it.
3 comments
last 2013-11-01 10:32:49 by Alex
 R 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +3/+3 and gains Intimidate.
At the beginning of the second main step, if the enchanted creature attacked this turn, for each land the opponent controls, that player adds a mana to his or her mana pool that that land could produce, then puts all mana from that player's mana pool into yours.
7 comments
last 2011-07-26 05:22:48 by jmgariepy
 U 
Creature – Zombie Drake
Exliving Drake enters the battlefield tapped.
Flying, lifelink
Whenever Exliving Drake deals damage to an opponent, you may pay {8}. If you do, sacrifice Exliving Drake and gain 8 life.
2/3
3 comments
last 2011-10-02 03:19:18 by jmgariepy
 U 
Sorcery
Return a creature from your graveyard to the battlefield, then tap it unless you control a Mountain. That creature gains haste until end of turn, and is a black Zombie in addition to its other types.
1 comment
2011-08-14 23:45:49 by jmgariepy
 R 
Creature – Demon Advisor
As Infernal Council enters the battlefield, an opponent may make you draw eight cards. If no player does, it enters the battlefield with eight +1/+1 counters on it.
Whenever Infernal Council attacks or blocks, you may remove any number of counters from it. If you do, deal that much damage to all other creatures.
0/0
2 comments
last 2011-10-02 00:36:14 by Alex
 M 
Legendary Creature – Vampire Wizard
When you cast Jhoira, the Ancient , exile all cards in target player's hand.
{2}: Put a time counter on target exiled card.
You may cast spells in the exile zone without paying their mana cost if it has three or more time counters on it.
5/8
6 comments
last 2019-06-25 08:41:48 by madison ivy
 M 
Legendary Creature – Minotaur Demon
Flying, trample
At the beginning of your upkeep, target opponent gains control of a creature you control.
At the end of turn, draw X cards, and lose X life, where X is equal to the number of permanents you own that your opponents control.
7/9
6 comments
last 2011-08-02 10:26:00 by jmgariepy
 M 
Creature – Zombie Wizard
Kicker {2}
If Mummified Arcanist was kicked, it enters the battlefield with a +1/+1 counter on it.
If you would gain life, draw that many cards instead.
If Mummified Arcanist would be dealt damage, sacrifice that many permanents instead.
0/0
5 comments
last 2011-09-20 05:25:28 by jmgariepy
 M 
Enchantment
Skip your beginning phase (Skip your untap, upkeep and draw steps).
At the beginning of your end step, you may discard any number of cards. If you do, untap that many permanents you control.
Pay 1 life: Draw a card.
3 comments
last 2012-08-06 13:19:26 by jmgariepy
 U 
Creature – Skeleton Wizard
Morph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Necromancer's Echo face up, return a creature from your graveyard to your hand.
{4}{b}: Return Necromancer's Echo from your graveyard to the battlefield tapped and face down.
1/1
1 comment
2011-07-18 01:25:50 by jmgariepy
 C 
Creature – Zombie Cleric
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card.
3/3
1 comment
2013-07-26 00:24:06 by jmgariepy
 R 
Artifact Creature – Horror
Reveal your hand: Target opponent chooses a card in your hand, and you discard it.
Whenever you discard a card, Phyrexian Revenger gets your choice of flying, first strike, deathtouch or lifelink.
"Weakness is versatile. Why exploit only one?"
-Gix, Yawgmoth Praetor
4/4
4 comments
last 2013-06-10 04:40:50 by jmgariepy
 U 
Creature – Horror
Phyrexian Smelthoarder doesn't untap during your untap step.
When Phyrexian Smelthoarder deals combat damage to an opponent, draw two cards.
{1}{b}, Lose 2 life: Untap Phyrexian Smelthoarder.
3/4
4 comments
last 2013-09-07 23:27:43 by jmgariepy
 R 
Enchantment – Aura
Enchant Creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When enchanted creature dies, its controller chooses one or two target creatures. That player puts two tokens on the battlefield that's a copy of Plague of Maggots, attached to those creatures.
2 comments
last 2011-11-18 14:25:13 by Alex
 U 
Creature – Human Cleric
Sacrifice Sanctum Whisperer: The next time damage is dealt to a you or a creature you control this turn, the controller of that source of damage reveals his or her hand. You choose a card from it, and that player discards that card.
1/4
2 comments
last 2011-09-03 22:32:58 by Alex
 C 
Creature – Bird Shade
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand.
{b}: Shade of Prey gets +1/+1 until end of turn.
2/1
3 comments
last 2011-08-24 05:18:53 by jmgariepy
 U 
Enchantment
Whenever an opponent casts an artifact, gain 3 life.

Whenever an opponent activates an ability on an artifact, gain 3 life.
1 comment
2011-07-18 01:57:02 by jmgariepy
 C 
Creature – Drake
Flying
{1}{b}, {t}, Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.
2/4
6 comments
last 2013-07-24 09:03:19 by jmgariepy
 R 
Sorcery
Destroy all creatures. For each creature destroyed in this way, put the top card of your library into your graveyard.
The young town had yet to make a graveyard. So Lim-Dûl made one for them.
2 comments
last 2013-11-12 10:10:38 by Alex
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control.
"You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
5 comments
last 2013-09-06 11:41:30 by Vitenka
 U 
Enchantment
Creatures you control get +2/+0.
At the beginning of the end step, sacrifice Unnatural Fever, then gain 4 life for each tapped creature you control.
1 comment
2011-09-10 21:29:56 by jmgariepy
 U 
Creature – Demon
When Villainous Heart enters the battlefield, sacrifice an Ogre, or sacrifice Villainous Heart.
When Villainous Heart attacks, all Ogres and Demons get +2/+2 until end of turn.
{b}: Regenerate Villainous Heart.
3/2
3 comments
last 2011-08-12 20:05:27 by jmgariepy
 R 
Enchantment
Lose 4 life: Virulent Research deals 3 damage to each creature and player. Any player may play this ability.
{b}, Discard a card: Gain 3 life.
"Today, I had an outbreak. What would happen if my test subjects suffered a breakthrough of boils?"
-from the notes of Margol, Field Researcher
5 comments
last 2011-10-28 13:59:35 by jmgariepy
 R 
Creature – Specter
When Void Specter deals combat damage to a player, that player reveals cards from his or her hand equal to the amount of damage Void Specter dealt and you choose one of them. That player discards that card.
{1}{b}: Void Specter gets -0/-3 and gains flying until end of turn.
3/4
4 comments
last 2011-10-27 12:50:02 by jmgariepy
 R 
Enchantment
Whenever a creature dies, put a doom counter on Volrath's Slaveyard.
At the beginning of your upkeep, for each doom counter on Volrath's Slaveyard, you may return target creature card from your graveyard to your hand.
{4}: Remove a doom counter from Volrath's Slaveyard. Any player may activate this ability.
4 comments
last 2011-10-30 20:32:35 by jmgariepy
 U 
Sorcery
When you cast Volrath's Whim, any player may pay 5 life. If a player does, counter Volrath's Whim.
Target player puts a card from their hand on top of their library. Then, look at the top four cards of that player's library and exile three of them.
3 comments
last 2011-07-31 07:50:40 by jmgariepy
 C 
Creature – Spirit
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
1 comment
2011-11-03 06:11:16 by jmgariepy
 C 
Artifact Creature – Elemental Horror
{1}{pb}: Target player dealt damage by Wicked Witch Engine this turn loses 1 life.
2/2
2 comments
last 2011-08-03 08:04:51 by Alex
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +3/+1 and gains swampwalk.
Whenever enchanted creature attacks or blocks, each player loses 2 life.
1 comment
2013-11-01 00:57:59 by jmgariepy

Go to section: Colourless (1) White (24) Blue (22) Black (38) Red (26) Green (19) Multicolour (21) Hybrid (2) Split (1) Artifact (20) Land (9)

Show rarities: C U R M


Mashup: the Gathering Workbench: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity