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Showing 24 of 24 White cards

Go to section: Colourless (1) White (24) Blue (22) Black (38) Red (26) Green (19) Multicolour (21) Hybrid (2) Split (1) Artifact (20) Land (9)

Show rarities: C U R

 R 
Creature – Angel
Flying, Vigilance
You may pair Arch Concervator with an unpaired artifact when either enters the battlefield. They remain paired as long as both are on the battlefield.
As long as Arch Concervator is paired with an artifact, neither permanent's abilities may be activated.
5/5
2 comments
last 2013-12-06 10:34:02 by Alex
 C 
Instant
As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.

Target creature gains +2/+2 until end of turn.
1 comment
2011-08-27 23:22:30 by jmgariepy
 R 
Creature – Griffin
Flying, vigilance
Discard a card: Exile target flying creature blocking Celestial Glider.
And up and up the Dragon flew, and up and up the Griffon.
The air grew weak and breath was few, but neither one would give in.
-From "Why Griffin Flies High"
4/4
6 comments
last 2012-07-13 04:20:51 by jmgariepy
 R 
Creature – Atog Lhurgoyf
Sacrifice an enchantment: Charmatogoyf gets +1/+1 until end of turn.
Charmatogoyf gets +1/+1 for each enchantment in your graveyard.
1/2
2 comments
last 2011-08-31 10:16:10 by Alex
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
4 comments
last 2012-06-17 05:08:43 by jmgariepy
 U 
Creature – Human Soldier
{1}{w}, {t}, Sacrifice a land: Search your library for a Soldier card and a Plains card, reveal them, and put them into your hand. Then shuffle your library.
3/3
3 comments
last 2013-09-12 10:50:28 by jmgariepy
 R 
Sorcery
Destroy all black creatures. Draw a card for each creature destroyed in this way.
"What do I care about the ones they love? If their loved ones are that vile, then they should suffer for their attachment."
-Yariel, Lightbringer
1 comment
2011-08-08 00:47:41 by jmgariepy
 U 
Creature – Deer
{w}, Sacrifice Dawnfield Puredeer: If a source would deal damage to you or a creature you control this turn, prevent 1 of that damage.
{2}{w}, Sacrifice Dawnfield Puredeer: If a source would deal damage to you or a creature you control this turn, prevent 2 of that damage.
2/2
5 comments
last 2012-07-13 03:52:32 by jmgariepy
 U 
Instant
The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature you control instead.
Reverb {1}{w} (Whenever you cast an instant or a sorcery, you may cast Desperate Measure from your graveyard for {1}{w}.)
5 comments
last 2013-09-18 09:38:18 by Alex
 R 
Artifact Creature – Kor Construct
Protection from Black
{t}, Sacrifice three artifacts: Search your library for an sorcery. You may cast that spell without paying its mana cost as long as it targets a permanent. If that spell can target a black permanent, it must. Then shuffle your library.
3/5
4 comments
last 2014-01-24 01:28:43 by jmgariepy
 C 
Creature – Bird Soldier
Flying
As long as Evangelizing Aven is tapped, it gets +2/-2.
"They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader
2/4
3 comments
last 2011-08-03 11:37:02 by jmgariepy
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1.
At end of turn, return Holy Favor to its owner's hand.
2 comments
last 2013-11-23 21:04:30 by Alex
 R 
Creature – Horse Wizard
When Isochron Hipparion enters the battlefield, you may exile a creature from your hand with a converted mana cost of 3 or less.
{1}: Isochron Hipparion gains all activated abilities from the exiled creature.
"Hipparions are to warriors what aesthir are to skyknights."
- from the thesis of Cadet Jarkeld
1/3
1 comment
2011-11-06 21:33:14 by jmgariepy
 R 
Enchantment
Whenever a creature you control is targeted by a black spell, gain 3 life.
At the beginning of your upkeep, put a gold counter on Landed Coffers.
Remove three gold counters from Landed Coffers: Put a 2/1 white Knight creature token with haste into play.
4 comments
last 2012-07-15 04:46:36 by jmgariepy
 R 
Instant
Split Second
Draw a card, then lose 1 life.
Activated abilities of creatures your opponents control can't be activated this turn.
3 comments
last 2011-07-24 00:40:55 by jmgariepy
 R 
Creature – Angel
Flash; convoke
Flying
When Patron of Self-Forgiveness enters the battlefield, you may return up to five creatures in play and/or in your graveyard to the top of your library.
5/5
3 comments
last 2011-07-20 12:44:26 by jmgariepy
 U 
Instant – Trap
If your opponent controls an attacking creature with power greater than the number of cards in your hand, you may pay {w}{w} rather than pay Protect the Master's mana cost.
Put two 3/3 white Djinn creature tokens with flying into play.
2 comments
last 2011-10-19 12:58:46 by Alex
 R 
Creature – Human Soldier
Flash
When Racket Buster enters the battlefield, if it is the upkeep step, end the step.
2/3
2 comments
last 2011-09-27 11:31:27 by Alex
 R 
Creature – Elemental
When Righteousness Elemental enters the battlefield, put X +1/+1 counters on it, where X is equal to the amount of damage dealt to all opponents this turn. Then, if an opponent controls a black creature, Righteousness Elemental gains haste and after this main phase, there is an additional combat phase followed by an additional main phase.
0/0
5 comments
last 2011-08-06 18:50:47 by jmgariepy
 U 
Sorcery
Equipped creatures you control get an additional +3/+0 until end of turn.
At the beginning of your next upkeep, if all your opponents have more life than you, return Ring of the Blacksmith to it's owner's hand.
2 comments
last 2011-12-11 16:02:29 by Alex
 C 
Enchantment – Aura
Enchant Land
Enchanted Land gains protection from other enchantments.
Sacrfice Savaen Blessing: Destroy target enchantment.
"When the land is pure, the magic will follow."
-Sidaen of Savaen
4 comments
last 2012-07-08 06:18:32 by jmgariepy
 C 
Instant
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "{t}: Deal 1 damage to target attacking creature".
5 comments
last 2011-11-11 05:17:59 by jmgariepy
 R 
Artifact
Staff of Calm enters the battlefield with X healing counters on it.
You can't lose the game and your opponent can't win the game.
Whenever damage would be dealt to you, instead remove that many healing counters from Staff of Calm.
If there are no healing counters on Staff of Calm, sacrifice it, then shuffle your graveyard into your library.
1 comment
2011-10-13 04:54:14 by jmgariepy
 U 
Creature – Faerie Druid
Flying
When Verduran Schemers enters the battlefield, draw a card for each enchantment you control.
3/2
5 comments
last 2011-09-16 04:00:31 by dude1818

Go to section: Colourless (1) White (24) Blue (22) Black (38) Red (26) Green (19) Multicolour (21) Hybrid (2) Split (1) Artifact (20) Land (9)

Show rarities: C U R


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