Mashup: the Gathering Workbench
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Showing 21 of 21 Multicolour cards
Go to section: Colourless (1) White (24) Blue (22) Black (38) Red (26) Green (19) Multicolour (21) Hybrid (2) Split (1) Artifact (20) Land (9)
Show rarities: C U R M
Whenever you play a blue spell, return a creature to its owner's hand.
Whenever you play a black spell, target player discards a card.
Whenever you play a black spell, target player discards a card.
4/7
Trample
Whenever Wheeler Gunnarson deals combat damage to a player, tap all that players lands. Wheeler Gunnarson deals damage to that player equal to the number of lands he or she controls, and you gain that much life.
Whenever Wheeler Gunnarson deals combat damage to a player, tap all that players lands. Wheeler Gunnarson deals damage to that player equal to the number of lands he or she controls, and you gain that much life.
5/5
Each enchantment deals 2 damage to its controller, then destroy those enchantments.
"Auras? Ensorclement and Illusion? Why? I don't want to confuse my opponent. I want to kill him."
-Stonebrow, Krosan Hero
-Stonebrow, Krosan Hero
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player.
Choose one or more — Target creature gains haste until end of turn; or target creature's power becomes 4 until end of turn; and/or target creature's toughness becomes 1 until end of turn
When Whiptail Hermit enters the battlefield, reveal cards from the top of your deck until you reveal a land. Put that land into play tapped, put the rest of the revealed cards into your graveyard, and Whiptail Hermit deals damage to a creature you control equal to the number of cards revealed this way.
6/3
Flash, first strike
Goat Sigil Bearer gets +1/+1 for each other creature you control.
At the beginning of your opponent's end step, if Goat Sigil Bearer entered the battlefield this turn, sacrifice it. If you do, draw a card.
Goat Sigil Bearer gets +1/+1 for each other creature you control.
At the beginning of your opponent's end step, if Goat Sigil Bearer entered the battlefield this turn, sacrifice it. If you do, draw a card.
3/1
As Scullery Fink enters the battlefield, you gain 20 life.
As Scullery Fink leaves the battlefield, you lose 20 life.
As Scullery Fink leaves the battlefield, if it is not a token, exile it, and put a token creature that's a copy of it into play.
As Scullery Fink leaves the battlefield, you lose 20 life.
As Scullery Fink leaves the battlefield, if it is not a token, exile it, and put a token creature that's a copy of it into play.
5/4
At the beginning of your upkeep, lose 1 life.
At the beginning of each opponent's upkeep, they may choose to skip their draw phase this turn. If they do not, you can not be attacked except by creatures with flying until end of turn.
At the beginning of each opponent's upkeep, they may choose to skip their draw phase this turn. If they do not, you can not be attacked except by creatures with flying until end of turn.
When Castigating Specter enters the battlefield, return a white or a black creature you control to its owner's hand.
When Castigating Specter enters the battlefield, or deals combat damage to an oppoenent, look at all and exile a card from all player's hands.
When Castigating Specter enters the battlefield, or deals combat damage to an oppoenent, look at all and exile a card from all player's hands.
3/3
The next time target creature would deal combat damage to a player this turn, instead target opponent reveals that many cards from his or her hand and you choose one of them. That player discards that card and you draw a card.
"There is evil in all things. Even innocence."
-Cabal Patriarch
-Cabal Patriarch
Istvan, the Mad is indestructible.

,
: Target opponent loses 1 life for each card in their hand, then that player discards a card. Use this ability only during that player's second main step.



3/5
Enchant Creature

, Tap untapped enchanted creature: Put a +1/+1 counter on enchanted creature.

, Untap tapped enchanted creature: Enchanted creature gains flying.




Flying
When Armored Balefire enters the battlefield, Armored Balefire deals 3 damage to target creature and you gain 3 life.
Armored Balefire gets +2/+2 for each Plains and Mountain pair that you control.
When Armored Balefire enters the battlefield, Armored Balefire deals 3 damage to target creature and you gain 3 life.
Armored Balefire gets +2/+2 for each Plains and Mountain pair that you control.
0/0
Untapped creatures you control are walls and gain +0/+2.
Tapped creatures you control are all creature types except walls and gain +2/+0.
Tapped creatures you control are all creature types except walls and gain +2/+0.
Whenever an opponent casts a spell that targets you or a creature you control, flip a coin. If you win the flip, draw two cards.
We're sorry you're village was destroyed. Currently, the senate is negotiating to determine reparations. Continue to write. A scribe will be with you shortly.
Defender
,
: Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn.


"Lower! Lower! Aim for the docks!"
-Ramireze DePietro
-Ramireze DePietro
4/4
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
Flying
When Revengeant Aven enters the battlefield, if you have seven or more cards in your graveyard, put three 1/1 black and white spirit tokens with flying into play.
When Revengeant Aven enters the battlefield, if you have seven or more cards in your graveyard, put three 1/1 black and white spirit tokens with flying into play.
3/3
Double Dip when a permanent enters the battlefield under an opponent's control (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.)
Destroy target permanent.
Destroy target permanent.
Go to section: Colourless (1) White (24) Blue (22) Black (38) Red (26) Green (19) Multicolour (21) Hybrid (2) Split (1) Artifact (20) Land (9)
Show rarities: C U R M
Mashup: the Gathering Workbench: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
When Allied Golem enters the battlefield, destroy all enchantments that share a color with it.
last 2011-09-27 11:35:17 by Alex