Urthona: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Argent Squire White Common 2{1}{w} Creature – Human Soldier 1 1 As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance. 0
2 Brienne the Enchantress White Mythic 3{1}{w}{w} Legendary Planeswalker – Brienne 3 +1:Search your library for up to one enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
-1:Return target enchantment card from your graveyard to your hand.
-5:You gain an emblem with “Enchantments you control have Hexproof” and “Each non-Aura enchantment you control is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.”
4 1370352336 on 04 Jun 2013 by Alex
3 Brienne's Apprentice White Uncommon 2{1}{w} Creature – Human Druid 0 2 Whenever an Enchantment enters the battlefield, you gain 2 life. 0
4 Brienne's Essence White Rare 3{1}{w}{w} Enchantment Whenever you cast an enchantment spell, you may draw a card.
Enchantment Spells you cast cost you {1} less to cast
1 1378746695 on 09 Sep 2013 by Alex
5 Cavalry Training White Common 2{1}{w} Enchantment – Aura Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.)
0
6 Charging Courser White Common 4{3}{w} Creature – Horse 3 2 Horsemanship (This creature can't be blocked except by creatures with Horsemanship.) 1 1312518396 on 05 Aug 2011 by Darkheart
7 Debronian Cavalier White Common 2{1}{w} Creature – Human Knight 1 1 As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.). 2 1312517922 on 05 Aug 2011 by Darkheart
8 Debronian Outrider White Common 1{w} Creature – Human Scout 1 1 Horsemanship (This creature can't be blocked except by creatures with Horsemanship.) 2 1310951679 on 18 Jul 2011 by Darkheart
9 Elite Pikemen White Common 2{1}{w} Creature – Human Soldier 2 1 Elite Pikemen can block as though it had Horsemanship. 6 1310616628 on 14 Jul 2011 by Darkheart
10 Empty the Stables White Rare 5{3}{w}{w} Enchantment Creatures you control get +1/+1 and have Horsemanship (They can't be blocked except by creatures with Horsemanship.) 0
11 Life Shield White Common 1{w} Instant Prevent the next X damage that would be dealt to target creature or player, where X is 2 plus the number of cards named Life Shield in all graveyards. 0
12 Master Breeder White Uncommon 3{2}{w} Creature – Human 1 1 {1}{w}{w}, {t}: Create a 2/2 White Horse creature token. 0
13 Musk Ox White Common 4{3}{w} Creature – Ox 2 3 When Musk Ox enters the battlefield, you gain 3 life. 1 1310022731 on 07 Jul 2011 by Darkheart
14 Order of the Light Renewed White Uncommon 2{w}{w} Creature – Human Knight 2 2 First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.) 16 1310615869 on 14 Jul 2011 by Darkheart
15 Penumbra Lion White Common 2{1}{w} Creature – Cat 2 2 When Penumbra Lion dies, put a 2/2 black Cat creature token onto the battlefield. 3 1313390271 on 15 Aug 2011 by Darkheart
16 Sentry Hawk White Common 2{1}{w} Creature – Bird 1 2 Flying, Vigilance 6 1367574448 on 03 May 2013 by Alex
17 Sentry Stallion White Common 3{2}{w} Creature – Horse 1 3 Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.) 0
18 Twilight Guard White Common 5{3}{w}{w} Creature – Human Soldier 2 5 {w}{w}: Twilight Guard gains Protection from Black until end of turn. 0
19 War-Bred Destrier White Common 4{3}{w} Creature – Horse 2 3 First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.) 0
20 Courier Pigeon Blue Common 2{1}{u} Creature – Bird 1 1 Flying
Whenever Courier Pigeon attacks and isn't blocked, you may draw a card and then discard a card. If you do, Courier Pigeon assigns no combat damage this turn.
0
21 False Demise Blue Uncommon 3{2}{u} Enchantment – Aura Enchant Creature
When enchanted creature dies, return that card to the battlefield under your control.
2 1370601372 on 07 Jun 2013 by Vitenka
22 Illusory Pitfall Blue Common 1{u} Instant Target creature with Horsemanship deals 3 damage to itself. 6 1312442361 on 04 Aug 2011 by Darkheart
23 Inertial Web Blue Uncommon 3{1}{u}{u} Enchantment Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn. 2 1312436915 on 04 Aug 2011 by Darkheart
24 Penumbra Crab Blue Common 1{u} Creature – Crab 0 3 When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield. 1 1315043419 on 03 Sep 2011 by Darkheart
25 Penumbra Owl Blue Uncommon 3{2}{u} Creature – Bird 1 1 Flying
When Penumbra Owl enters the battlefield, Scry 3.
When Penumbra Owl dies, put a 1/1 black Bird creature token with flying and "when this enters the battlefield Fateseal 3" onto the battlefield.
5 1313376718 on 15 Aug 2011 by Darkheart
26 Spell Freeze Blue Common 2{1}{u} Instant Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards. 0
27 Studious Apprentice Blue Common 1{u} Creature – Human Wizard 1 1 When Studious Apprentice enters the battlefield you may reveal the top card of your library. If it is a Sorcery or Instant card put it in your hand, otherwise put it on the bottom of your library. 5 1312041650 on 30 Jul 2011 by Link
28 Swooping Drake Blue Common 4{3}{u} Creature – Drake 2 3 Flying
Swooping Drake can block as though it had Horsemanship.
0
29 Traver Quist Blue Mythic 5{3}{u}{u} Legendary Planeswalker – Traver 5 +2: Target land becomes the basic land type of your choice until end of turn.
-1: Put a 2/2 Blue Illusion token creature with Flying onto the battlefield.
-9: For each creature on the battlefield, put a token that is a copy of that creature except that it is a blue illusion onto the battlefield.
10 1369471070 on 25 May 2013 by Alex
30 Traver's Mirage Blue Uncommon 5{3}{u}{u} Instant All non illusion creatures lose all abilities and become the creature type of your choice until end of turn. 5 1370605675 on 07 Jun 2013 by Vitenka
31 Traver's Phantasm Blue Rare 4{2}{u}{u} Creature – Illusion * * Traver's Phantasm is unblockable.
Traver's Phantasm's power and toughness are each equal to the number of Illusions on the battlefield.
1 1370603408 on 07 Jun 2013 by Vitenka
32 Chill of the Grave Black Common 3{2}{b} Sorcery Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard. 0
33 Daimon Darkheart Black Mythic 4{2}{b}{b} Legendary Planeswalker – Daimon 4 +1: Target player puts the top two cards of their library into their graveyard.
-2: Destroy target creature, it can't be regenerated.
-8: Exile all creature cards from all graveyards, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled.
6 1311642127 on 26 Jul 2011 by Darkheart
34 Daimon's Drudge Black Common 3{2}{b} Creature – Zombie 2 2 When Daimon's Drudge enters the battlefield, target player discards a card. 2 1311642386 on 26 Jul 2011 by Darkheart
35 Daimon's Revenance Black Uncommon 5{3}{b}{b} Sorcery Destroy target creature, then return it to the battlefield under your control. It is a black Zombie in addition to its other types and colors. 7 1311641881 on 26 Jul 2011 by Darkheart
36 Dark Moon Black Rare 4{1}{b}{b}{b} Enchantment Nonblack creatures get -1/-1. 2 1333191091 on 31 Mar 2012 by Alex
37 Lifedrain Black Common 2{1}{b} Instant Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards. 0
38 Master of Shadows Black Rare 3{1}{b}{b} Creature – Human Wizard 1 1 Other black creatures you control have Intimidate.
Token creatures you control get +1/+1.
3 1313542265 on 17 Aug 2011 by Darkheart
39 Order of the Long Night Black Uncommon 2{b}{b} Creature – Human Knight 2 2 First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.) 2 1310722052 on 15 Jul 2011 by Alex
40 Penumbra Essence Black Uncommon 3{2}{b} Enchantment – Aura Enchant Creature
When enchanted creature dies, put a token creature onto the battlefield under your control that is a copy of that creature, except it is black.
6 1313205720 on 13 Aug 2011 by Darkheart
41 Skeletal Cavalry Black Common 5{4}{b} Creature – Skeleton Soldier 3 2 Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
{b}, Sacrifice a creature: Regenerate Skeletal Cavalry.
2 1310693182 on 15 Jul 2011 by Darkheart
42 Centaur Pillager Red Uncommon 5{3}{r}{r} Creature – Centaur Rogue 3 3 When Centaur Pillager enters the battlefield, destroy target Artifact or Land. 0
43 Frostbiter Red Common 1{r} Creature – Elemental 1 1 Sacrifice Frostbiter: Frostbiter deals 1 damage to target creature or player. 2 1314872779 on 01 Sep 2011 by Alex
44 Hoardbuilder Dragon Red Rare 7{4}{r}{r}{r} Creature – Dragon 5 5 Flying, Double Strike
Whenever Hoardbuilder Dragon deals combat damage to a player, you may discard two cards and then draw two cards.
4 1313208952 on 13 Aug 2011 by Darkheart
45 Kiara the Flame Sculptor Red Mythic 4{2}{r}{r} Legendary Planeswalker – Kiara 4 +1:Target player discards a card and then draws a card.
0:Put a 3/1 red Elemental creature token with haste and “at the start of the next end phase sacrifice this creature” onto the battlefield.
-7:For each creature on the battlefield under your control, put a token creature that is a copy of that creature except that it has Haste and “at the start of the next end phase sacrifice this creature” onto the battlefield.”
3 1381396048 on 10 Oct 2013 by Alex
46 Kiara's Beguiling Red Rare 5{3}{r}{r} Sorcery Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. 15 1370528712 on 06 Jun 2013 by Vitenka
47 Kiara's Elemental Red Uncommon 2{1}{r} Creature – Elemental 3 1 Trample, Haste
At the beginning of the end step, sacrifice Kiara's Elemental.
At the start of your upkeep, if Kiara's Elemental is in your graveyard you may return it to your hand. If you do, skip your next draw step.
5 1370596591 on 07 Jun 2013 by Vitenka
48 Kindle Red Common 2{1}{r} Instant Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards. 0
49 Longship Rager Red Common 3{2}{r} Creature – Human Barbarian 2 2 Longship Rager gets +2/-1 as long as it's attacking. 4 1310092564 on 08 Jul 2011 by Darkheart
50 Longship Raiders Red Common 5{4}{r} Creature – Human Barbarian 4 3 Longship Raiders Attacks each turn if able.
Whenever Longship Raiders deals combat damage to a player, you may draw a card and then discard a card.
3 1310022477 on 07 Jul 2011 by Darkheart
51 Mountain Lion Red Uncommon 1{r} Creature – Cat 2 1 0
52 Penumbra Lynx Red Common 3{2}{r} Creature – Cat 2 2 Haste
When Penumbra Lynx dies, put a 2/2 black Cat creature token onto the battlefield.
3 1313390130 on 15 Aug 2011 by Darkheart
53 Sparkhoof Centaur Red Common 4{2}{r}{r} Creature – Centaur Shaman 3 3 When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player. 3 1368007680 on 08 May 2013 by Jack V
54 Stoke the Embers Red Common 2{1}{r} Sorcery Add {r}{r}{r} to your mana pool.
Discard a card and then draw a card.
16 1367729551 on 05 May 2013 by Link
55 Aurochs Yearling Green Common 2{1}{g} Creature – Aurochs 2 2 When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library. 1 1298430954 on 23 Feb 2011 by Camruth
56 Beast Hunter Green Common 3{1}{g}{g} Creature – Elf Scout 2 2 When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 3 1310608505 on 14 Jul 2011 by Darkheart
57 Centaur Battlecharger Green Uncommon 5{3}{g}{g} Creature – Centaur Warrior 3 3 Trample, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.) 0
58 Centaur Charger Green Common 5{4}{g} Creature – Centaur Warrior 3 3 Horsemanship (This creature can't be blocked except by creatures with Horsemanship.) 1 1310693942 on 15 Jul 2011 by Darkheart
59 Gather the Herd Green Uncommon 6{4}{g}{g} Sorcery Put two 3/3 green Centaur creature tokens with Horsemanship onto the battlefield. 1 1313476054 on 16 Aug 2011 by Darkheart
60 Iceclaw Bear Green Common 2{1}{g} Snow Creature – Bear 2 2 1 1309999789 on 07 Jul 2011 by Darkheart
61 Jehava the Hunter Green Mythic 4{2}{g}{g} Legendary Planeswalker – Jehava 4 +1:put a 2/2 green Cat Warrior creature token onto the battlefield.
-2:Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
-7:You gain an emblem with “Whenever a creature you control dies, you may search your library for a creature card with the same converted mana cost as that creature and put it onto the battlefield, then shuffle your library.”
1 1381396232 on 10 Oct 2013 by Alex
62 Jehava's Beaters Green Common 5{3}{g}{g} Creture – Cat Warrior 4 4 When Jehava's Beaters enters the battlefield, you may have it Fight target creature. 1 1370941604 on 11 Jun 2013 by Alex
63 Jehava's Scout Green Uncommon 3{2}{g} Creature – Cat Scout 2 2 When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard. 0
64 Panglacial Wurm Green Rare 7{5}{g}{g} Creature – Wurm 9 5 Trample
While you're searching your library, you may cast Panglacial Wurm from your library.
1 1314862844 on 01 Sep 2011 by Darkheart
65 Penumbra Centaur Green Common 4{2}{g}{g} Creature – Centaur Warrior 3 3 When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield. 5 1312529199 on 05 Aug 2011 by Darkheart
66 Penumbra Elf Green Common 2{1}{g} Creature – Elf Druid 1 1 {t}: Add {g} to your mana pool.
When Penumbra Elf dies, put a 1/1 black Elf creature token with "{t}: Add {b} to your mana pool." onto the battlefield.
6 1313205980 on 13 Aug 2011 by Darkheart
67 Stampeding Aurochs Green Rare 6{4}{g}{g} Creature – Aurochs 2+* 2+* Trample
Whenever Stampeding Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Stampeding Aurochs power and toughness are each equal to 2 plus the number of other Aurochs creatures you control.
0
68 Strengthen Green Common 1{g} Instant Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards. 0
69 Wild Aurochs Green Common 3{2}{g} Creature – Aurochs 2 3 Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
1 1298431317 on 23 Feb 2011 by Camruth
70 Alabaster Trinket Artifact Uncommon 3{3} Artifact Whenever a player casts a white spell, you may gain 1 life.
{t}: Add {w} to your mana pool.
2 1370677337 on 08 Jun 2013 by Darkheart
71 Altar of Renewal Artifact Rare 0{x}{x}{x} Artifact Altar of Renewal enters the battlefield with X charge counters on it.
At the start of your upkeep add {1} to your mana pool for each charge counter on Altar of Renewal. This mana doesn't empty from your mana pool as steps and phases end.
5 1443631844 on 30 Sep 2015 by Camruth
72 Azure Trinket Artifact Uncommon 3{3} Artifact Whenever a player casts a blue spell, you may gain 1 life.
{t}: Add {u} to your mana pool.
0
73 Crimson Trinket Artifact Uncommon 3{3} Artifact Whenever a player casts a red spell, you may gain 1 life.
{t}: Add {r} to your mana pool.
0
74 Displacer Cloak Artifact Common 2{2} Artifact – Equipment Equipped creature has Hexproof.
Equip {2}
0
75 Jade Trinket Artifact Uncommon 3{3} Artifact Whenever a player casts a green spell, you may gain 1 life.
{t}: Add {g} to your mana pool.
0
76 Onyx Trinket Artifact Uncommon 3{3} Artifact Whenever a player casts a black spell, you may gain 1 life.
{t}: Add {b} to your mana pool.
0
77 Seeker's Amulet Artifact Common 0{0} Artifact Sacrifice Seeker's Amulet: Reveal the top card of your library. If the revealed card is a Land Card, put it in your hand; otherwise put it on the bottom of your library. 2 1310360217 on 11 Jul 2011 by Darkheart
78 Seeker's Guardian Artifact Uncommon 3{3} Artifact As Seeker's Guardian enters the battlefield choose a colour.
{t}: Add one mana of the chosen colour to your mana pool.
{2}: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn.
0
79 Seeker's Staff Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+2.
Equip {2}
2 1310359189 on 11 Jul 2011 by Darkheart
80 Sentry Drone Artifact Common 3{3} Artifact Creature – Construct 0 3 Defender
Whenever Sentry Drone blocks, you may untap target creature you control.
6 1310359595 on 11 Jul 2011 by Darkheart
81 Solar Prism Artifact Common 2{2} Artifact Solar Prism enters the battlefield with a charge counter on it.
{t}: Add {1} to your mana pool.
{t}, Remove a charge counter: Add one mana of any colour to your mana pool.
3 1310358897 on 11 Jul 2011 by Darkheart
82 Talisman of Winter Artifact Common 1{1} Snow Artifact {t}: Target permanent becomes snow until end of turn. 12 1310360380 on 11 Jul 2011 by Darkheart
83 Centaur Hollow Land Uncommon 0 Land Centaur Hollow enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Untap target Centaur. If it's a creature, it gains Trample until end of turn.
0
84 Debronian Stud Land Uncommon 0 Land Debronian Stud enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Untap target Horse. If it's a creature, it gets +1/+1 until end of turn.
3 1370948962 on 11 Jun 2013 by Darkheart
85 Isle of the Unreal Land Uncommon 0 Land Isle of the Unreal enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}: Target land becomes the basic land type of your choice until end of turn.
4 1372230019 on 26 Jun 2013 by Darkheart
86 Raider's Encampment Land Uncommon 0 Land Raider's Encampment enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: Untap target Barbarian. If it's a creature, it gets +2/-1 until end of turn.
0
87 Unhallowed Ground Land Uncommon 0 Land Unhallowed Ground enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Untap target Zombie, it gains "{b}: Regenerate this creature" until end of turn.
6 1371908330 on 22 Jun 2013 by jmgariepy
88 Cat token Black Token 0 Creature – Cat 2 2 0
89 Cat Warrior token Green Token 0 Creature – Cat Warrior 2 2 0
90 Centaur token Green Token 0 Creature – Centaur 3 3 Horsemanship (This creature can't be blocked except by creatures with Horsemanship.) 0
91 Elemental token Red Token 0 Creature – Elemental 3 1 At the start of the next end phase sacrifice this creature. 0
92 Centaur token Black Token 0 Creature – Centaur 3 3 0
93 Crab token Black Token 0 Creature – Crab 0 3 0
94 Elf token Black Token 0 Creature – Elf 1 1 {t}: Add {b} to your mana pool. 0
95 EMBLEM token Colourless Token 0 Emblem – Brienne Enchantments you control have Hexproof
Whenever an enchantment would go to your graveyard, you may return it to your hand instead.
0
96 EMBLEM token Colourless Token 0 Emblem – Jehava Whenever a creature you control dies, you may search your library for a creature card with the same converted mana cost, and put it onto the battlefield, then shuffle your library. 0
97 Illusion token Blue Token 0 Creature – Illusion 2 2 Flying 0
98 Owl token Black Token 0 Creature – Bird 1 1 When this creature enters the battlefield Fateseal 3 (Look at the top three cards of an opponent's library, then then put any number of them on the bottom of that player's library and the rest on top in any order.) 0
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