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Mechanics | Urthona | Skeleton |
CardName: Traver Quist Cost: 3UU Type: Legendary Planeswalker - Traver Pow/Tgh: /5 Rules Text: [+2]: Target land becomes the basic land type of your choice until end of turn. [-1]: Put a 2/2 Blue Illusion token creature with Flying onto the battlefield. [-9]: For each creature on the battlefield, put a token that is a copy of that creature except that it is a blue illusion onto the battlefield. Flavour Text: Set/Rarity: Urthona Mythic |
Code: MU01 History: [-] Add your comments: |
Hmm. Nice consistent flavour - he's clearly an illusionist. Making three Wind Drakes over successive turns is pretty nice, but fine at this cost given Talrand's Invocation is one cheaper.
I keep wondering whether the ultimate ought to be achievable one turn sooner, or not.
I like the card, but that's a very weak +2. That may be the point... but I get the impression that some player's going to be very upset at how costly their Phantasmal Terrain is.
May I make a suggestion? Would it be terribly broken to say "Name a basic land type. All lands become the chosen type until end of turn."
If you're trying to use it for colour-fixing, that'd usually be a lot worse. For land-walk it's no different (though it sounds splashier) and you already can't use it to mess with your opponents mana on their turn (though I guess it can mess with their combat tricks on your turn, a bit, which your suggested version would do better.)
It is a bit "Wind my key" though. Sad that the "illusions are destroyed by being targetted" thing isn't a keyword you could disable with this. That'd make a great +2.
You can use it to make your non-blue spells 'uncounterable' in the second main phase, lock out combat tricks when attacking, and turn on Corrupt. I figure those are strong enough abilities.
Thought; you could sort of disable it with "When an illusion is targeted, regenerate it" but that's pretty wordy and horrible.
I could reword it to "Target land type....." or "Choose two land types, all lands of the first chosen type become the second chosen type UEoT".
or
"Illusions you control lose "When this becomes the target of a spell or ability, sacrifice it" until end of turn.
Also testing with 4 loyalty
Changed the + ability, may now have to swap the +2 and -1.
+2 Ability is absolutely worthless.
Sadly true. For a 5-mana 'walker the + ability could make tokens (probably better as 1/1s though). But either way the current "illusions gain hexproof" ability needs to change.
Protection from Rebuke and Shrink I suppose? Not much else. Maybe until the beginning of your next turn? As a slantways version of Protection from Sorceries?
reverted to original +2
changed ultimate from creating illusion copies to making everything illusions.
fixed accidental deletion of 2nd ability & ult text