Urthona
Urthona by Camruth
98 cards in Multiverse
45 commons, 27 uncommons,
10 rares, 5 mythics, 11 tokens
5 token black, 2 token green, 1 token red, 2 token colourless, 1 token blue, 19 white,
12 blue, 10 black, 13 red, 15 green, 13 artifact, 5 land
240 comments total
On a frozen world whose sun is dying, Ice and Darkness spreads relentlessly. An ancient prophecy holds the last hope for survival.
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Mechanics | Urthona | Skeleton |
Cardset comments (6) | Add a comment on this cardset
The set creator would like to draw your attention to these comments:
On Urthona (reply):
Due to my prolonged absence due to health reasons, I have not had the time to finish this set. As the worlds have some similar flavors, I will be merging this set with my Shadowsun set. Stay tuned |
Recently active cards: (all recent activity)
0:Put a 3/1 red Elemental creature token with haste and “at the start of the next end phase sacrifice this creature” onto the battlefield.
-7:For each creature on the battlefield under your control, put a token creature that is a copy of that creature except that it has Haste and “at the start of the next end phase sacrifice this creature” onto the battlefield.”
-1: Put a 2/2 Blue Illusion token creature with Flying onto the battlefield.
-9: For each creature on the battlefield, put a token that is a copy of that creature except that it is a blue illusion onto the battlefield.
-1:Return target enchantment card from your graveyard to your hand.
-5:You gain an emblem with “Enchantments you control have Hexproof” and “Each non-Aura enchantment you control is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.”
-2:Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
-7:You gain an emblem with “Whenever a creature you control dies, you may search your library for a creature card with the same converted mana cost as that creature and put it onto the battlefield, then shuffle your library.”
-2: Destroy target creature, it can't be regenerated.
-8: Exile all creature cards from all graveyards, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled.
A niggling aside: Grab the Reins doesn't untap the creature. Just one of those things people tend to miss on the card.
I also remember reins as being the second highest rated uncommon from Mirrodin, after Loxodon Warhammer. Pretty good for a card that effectively cost 7.
Slave of Bolas?
With the mana batteries costing too much, note that Kyren Toy is essentially "Colorless Mana Battery".
Oh, wait. Mage-Ring Network and the rule of two-cost mana rocks versus non-basic lands. Yeah, this is probably right on the money.
Hmm. It's kind of like a storage battery. But I'm not sure what to compare it to. Red Mana Battery probably costs too much. And Gemstone Array let's you sink more than one charge counter.
I don't know. Maybe this is just right. I wouldn't mind playing it, though, to make sure it wasn't unreasonably better than Cornucopia, though.
Looks about right compared to Everflowing Chalice and Astral Cornucopia. Pretty costly, though, even if it is balanced.
Not sure on this as to balance, but have posted as is straight from Darkheart's notes.
Ah but as the original wording, you could choose Illusion as the creature type to make Traver's Phantasm massively huge!
Protection from Rebuke and Shrink I suppose? Not much else. Maybe until the beginning of your next turn? As a slantways version of Protection from Sorceries?
Sadly true. For a 5-mana 'walker the + ability could make tokens (probably better as 1/1s though). But either way the current "illusions gain hexproof" ability needs to change.