Urthona by Camruth

98 cards in Multiverse

45 commons, 27 uncommons,
10 rares, 5 mythics, 11 tokens

1 token blue, 2 token colourless, 1 token red, 2 token green, 5 token black, 19 white,
12 blue, 10 black, 13 red, 15 green, 13 artifact, 5 land

240 comments total

On a frozen world whose sun is dying, Ice and Darkness spreads relentlessly. An ancient prophecy holds the last hope for survival.

Urthona: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Urthona | Skeleton

Cardset comments (6) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Urthona (reply):

Due to my prolonged absence due to health reasons, I have not had the time to finish this set. As the worlds have some similar flavors, I will be merging this set with my Shadowsun set. Stay tuned

Recently active cards: (all recent activity)

Legendary Planeswalker – Kiara
+1:Target player discards a card and then draws a card.
0:Put a 3/1 red Elemental creature token with haste and “at the start of the next end phase sacrifice this creature” onto the battlefield.
-7:For each creature on the battlefield under your control, put a token creature that is a copy of that creature except that it has Haste and “at the start of the next end phase sacrifice this creature” onto the battlefield.”
last 2013-10-10 15:11:18 by dude1818
Legendary Planeswalker – Traver
+2: Target land becomes the basic land type of your choice until end of turn.
-1: Put a 2/2 Blue Illusion token creature with Flying onto the battlefield.
-9: For each creature on the battlefield, put a token that is a copy of that creature except that it is a blue illusion onto the battlefield.
last 2013-10-15 04:26:18 by jmgariepy
Legendary Planeswalker – Brienne
+1:Search your library for up to one enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
-1:Return target enchantment card from your graveyard to your hand.
-5:You gain an emblem with “Enchantments you control have Hexproof” and “Each non-Aura enchantment you control is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.”
last 2013-06-06 14:14:01 by Darkheart
Legendary Planeswalker – Jehava
+1:put a 2/2 green Cat Warrior creature token onto the battlefield.
-2:Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
-7:You gain an emblem with “Whenever a creature you control dies, you may search your library for a creature card with the same converted mana cost as that creature and put it onto the battlefield, then shuffle your library.”
1 comment
2013-10-10 09:10:32 by Alex
Legendary Planeswalker – Daimon
+1: Target player puts the top two cards of their library into their graveyard.
-2: Destroy target creature, it can't be regenerated.
-8: Exile all creature cards from all graveyards, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled.
last 2013-10-10 09:04:29 by Alex

Recent comments: (all recent activity)
On Kiara's Beguiling:

A niggling aside: Grab the Reins doesn't untap the creature. Just one of those things people tend to miss on the card.

I also remember reins as being the second highest rated uncommon from Mirrodin, after Loxodon Warhammer. Pretty good for a card that effectively cost 7.

On Kiara's Beguiling:
On Altar of Renewal:

With the mana batteries costing too much, note that Kyren Toy is essentially "Colorless Mana Battery".

On Altar of Renewal:

Oh, wait. Mage-Ring Network and the rule of two-cost mana rocks versus non-basic lands. Yeah, this is probably right on the money.

On Altar of Renewal:

Hmm. It's kind of like a storage battery. But I'm not sure what to compare it to. Red Mana Battery probably costs too much. And Gemstone Array let's you sink more than one charge counter.

I don't know. Maybe this is just right. I wouldn't mind playing it, though, to make sure it wasn't unreasonably better than Cornucopia, though.

On Altar of Renewal:

Looks about right compared to Everflowing Chalice and Astral Cornucopia. Pretty costly, though, even if it is balanced.

On Altar of Renewal:

Not sure on this as to balance, but have posted as is straight from Darkheart's notes.

On Traver's Mirage:

Ah but as the original wording, you could choose Illusion as the creature type to make Traver's Phantasm massively huge!

On Traver Quist:

Protection from Rebuke and Shrink I suppose? Not much else. Maybe until the beginning of your next turn? As a slantways version of Protection from Sorceries?

On Traver Quist:

Sadly true. For a 5-mana 'walker the + ability could make tokens (probably better as 1/1s though). But either way the current "illusions gain hexproof" ability needs to change.

(All recent activity)
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