Flames of Ardor

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Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather

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 C 
Instant
Alternate {1}{w} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Target creature and all creatures that share a creaturetype with it gains protection from the color of your choise until end of turn.
 R 
Creature – Giant
Arcade Lord gets +1/+1 for each untapped creature you control.
Whenever Arcade Lord blocks you may untap two target creatures you control.
3/3
 U 
Instant
Exile target creature, return it back under it's owners control at the beginning of the next end step.
 U 
Enchantment
At the beginning of each of your end steps you gain 1 life for each card that's exiled.
 U 
Creature – Spirit
Flying
Celestial Spirit Power and toughness are equal to the number of cards exiled.
*/*
 R 
Enchantment
Each creature with another creature that shares a name with it on the battlefield under your control gets +3/+3 and lifelink.
 C 
Creature – Soldier
Curothian Sky People Gains flying for as long as it's equipped.
2/2
 U 
Creature – Soldier
When Curothian Weaponsmith enters the battlefield look at the top 5 cards of your library, you may reveal any equipment card and put it into your hand, then shuffle your library.

{t}: Target attacking creature gets +1/+1 until end of turn.
2/2
 R 
Enchant – Aura
At the beginning of your upkeep put a Destiny counter on Divine Ascension.
If Divine Ascension has 5 or more Destiny counters on it, Enchanted creature gets +5/+5 Lifelink and flying, and becomes indestructible.
If a spell or ability an opponent controls causes you to discard Divine Ascension, put it onto the battlefield with three destiny counters on it instead of putting it into your graveyard.
 C 
Creature – Elephant Monk
Alternate {w}{w}{w} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
3/5
 R 
Creature – Cleric
{w},{t}: Exile the top two cards from your graveyard: Prevent all damage that would be dealt to creatures you control this turn.
2/2
 U 
Sorcery
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Destroy target artifact you gain 3 life.
 U 
Enchantment – Aura
Target creature gets +2/+2 and flying.

Whenever Enchanted creature is put into a graveyard draw a card.
 C 
Creature – Bird
Flying
When Gladius Hawk enters the battlefield you may return target equipment from a graveyard to your hand.
" The platinum colored hawk builds it's nest out of fallen soldiers weapons and armor. "
2/2
 R 
Creature – Knight
As long as an opponent controls more creatures then you do Incomparable Hero is indestructible.

As long as an opponent has more life then you do Incomparable Hero gets +3/+3.
1/1
 C 
Instant
Target creature gets +1/+1 for each other creature you control until end of turn.
 C 
Enchantment – Aura
Alternate {w} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Enchanted Creature has Lifelink.
 R 
Creature – Knight
Vigilance
Whenever Lightbinder Paladin attacks creatures you control becomes indestructible until end of turn.
2/2
 C 
 
Vigilance
2/4
 U 
Creature – Knight
When Marble Arch Interdictor Enters the battlefield you may destroy target Enchantment. When that Enchantment is put into a graveyard you may exile all other enchantment's in that graveyard that shares a name with it.
2/2
 C 
Creature – Knight
{2} Marble Rider gets First strike until end of turn.
3/2
 C 
Instant
Destroy target attacking creature and exile any equipment attached to it.
 M 
Creature – Flying
Flying, Protection from Red, black, Demons and Dragons.

Whenever Oathseeker attacks it deals 7 damage to target Dragon or Demon creature target player controls.
" The only oath i ever sworn was to trust in my own judgment. "
7/5
 C 
 
Flying
2/1
 U 
 
{w},{t}: Exile the top card of your library. Tap target creature and prevent the next 2 damage that creature would take.
1/1
 C 
Creature – Cleric
Lifelink
2/2
 M 
Legendary Creature – Human Cleric
Ophelia, Patron Of The North Has protection from creatures.
{t}: Prevent the next 3 damage target creature would take.
{q}: You gain 4 life, you may only play this abilty once per turn and only as a sorcery.
" She mends the wound that has yet to be cut out – Kaelan of The Marble Arch. "
1/3
 R 
Enchantment
Whenever a player has 30 or more life you may sacrifice Poised Requiem. All players life becomes equal to that players life.
 U 
Instant
Reverb {2} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Put 2 1/1 White soldier creature tokens onto the battlefield under your control.
 C 
Enchantment – Aura
enchanted creature gains defender.
 U 
Sorcery
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Creatures you control gains +2/+1 and first strike until end of turn.
 C 
Instant
Target blocking creature gets +3/+3 until end of turn.
 C 
Creature – Knight
First Strike
Whenever Shield Charger blocks it gets +0/+3 until end of turn.
1/2
 U 
Creature – Knight
Reinforcement 1 (This creature enters the battlefield with one +1/+1 counter for each creature that entered the battlefield before it this turn.)
Flying
2/2
 C 
Creature – Soldier
2/1
 M 
Legendary Artifact – Equipment
Equipped Creature gets +5/+0, Lifelink and becomes indestructible.

Equip {5}
 R 
Sorcery
If you where dealt 5 or more damage this turn you may play Vengeful Crusade as if it had flash for {3}{w} instead of paying it's mana cost.
Put five 1/1 Soldier creatures onto the battlefield under your control.
" I see black clouds rise from Copperspine, The mountains have foretold there rulers fall, i'm coming for you brother! – Kaelan, of The Marble Arch."
 C 
Creature – Wall
Defender
When Wall of bricks enters the battlefield, target creature gets +0/+2 until end of turn.
0/3
 C 
Sorcery
Target player gains 1 life for each creature he or she controls.
 R 
Legendary Sorcery
When you cast Alien Abduction exile Alien Abduction instead.
Whenever a card becomes exiled put a Destiny counter on Alien Abduction.

When Alien Abduction has 5 or more Destiny counters on it you may remove 5 counters from Alien Abduction and target one permanent target player controls, you gain control of that permanent for the rest of the game.
{5}{u}
 
 U 
Instant
Alternate {1}{u}{u} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Tap all lands under target players control until end of turn.
 C 
Creature – Bird
Flying, Scry 3
1/1
 M 
Legendary Artifact – Equipment
Equipped creature has shroud and gains +2/+2.
Whenever Equipped creature deals combat damage to a creature or player target opponent controls, you may return target non land permanent that player controls to that players hand.
{5}
 R 
Creature – Wizard
When Blueblood Captain enters the battlefield, each player exiles any number of cards from his or her hand.
For each card you exiled put two +1/+1 counters on Blueblood Captain.
For each card an opponent exiled remove two +1/+1 counters from Blueblood Captain.
If Blueblood Captain has no +1/+1 counters on it, it becomes unblockable and gains shroud.
2/2
 U 
Creature – Wizard
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Blueblood Spies enters the battlefield you may look at target opponents hand and choose a card from it, that player puts that card on the bottom of his or her library.
2/2
 C 
Instant
Alternate {u} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Change Two target creatures Power and Toughness with eachother until end of turn.
If you payed Clash with Reality's return cost, draw a card.
 U 
Instant
You control target creature until the start of that creatures controllers next endstep.
 U 
Enchantment
At the start of each of your end steps you may Scry X, where X is the number of cards exiled.
 R 
Enchantment
Non creature spells you cast have Reverb {3} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
" Your stamina won't matter in this battle wizard – Auhman to Bryce. "
 C 
Instant
Counter target noncreature spell unless it's controller pays it's mana cost again.
 M 
Legendary Creature – Giant
Iceblood (When a creature with Iceblood attacks you may tap target nonland permanent, it doesn't untap during it's controllers next upkeep.)
Gauf Of Frostwind Hold has all activated abilities of tapped permanents.
6/6
 C 
Enchantment – Aura
Enchanted creature gets Flying and " whenever this creature deals combat damage to a player you may draw a card."
 C 
Creature – Merfolk
Flash
"They came out of nowhere, only to return back to it."
1/3
 C 
Creature – Merfolk
Flash, Shroud.
" Did you smell something? – Marble Arch guard."
2/2
 C 
Creature – Phantom
Unblockable
" I hate it when they just walk right through the ship. – Captain Ballager"
2/2
 C 
Enchantment – Aura
Enchanted creature gains Hexproof, and whenever enchanted creature becomes the target of a spell or ability draw a card.
" Reginald.. Why is the squirl suddenly a wall? Auhman to his advisor"
 U 
Instant
Reverb {2} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Target player Draws a card then discards a card.
 U 
Sorcery
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Draw 2 cards.
" One more second.. patience.. "
 R 
Instant
Creatures you control becomes the copy of target creature until end of turn.
" It's easy to get lost in oneself. "
 U 
Sorcery
If a player has drawn more then two cards this turn, Scry 3 and draw 2 cards.
 C 
Enchantment – Aura
{u}: Tap Enchanted creature.

"When enchanted creature dies, draw a card"
" Why does he just stand there?
- I haven't told him to do anything else.. Reginald, Advisor of the Prince"
 U 
Enchantment – Aura
Enchanted creature has {t}: Activate target activated ability on target permanent, you choose new targets for that abilty.
 C 
Creature – Serpent
Islandwalk
" Huge Serpents live in the vast Mirrorsea, known for swallowing whole ships and feast on their crew – Mirrorsea tales"
4/5
 U 
Creature – Mutan Elemental
Flying, Shroud
" It arrives with the storms of the Mirror sea and haunts shipwrecks and castaways. "
2/3
 R 
Creature – Giant
Iceblood (When a creature with Iceblood attacks you may tap target nonland permanent, it doesn't untap during it's controllers next upkeep.)
Whenever Nip Lord attack it doesn't untap during your next upkeep.

As long as Nip Lord is tapped you may look at the top card of your library.
4/4
 M 
Creature – Drake
Alternate {4}{u}{u} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Flying
When Paradox Drake dies exile it instead.
" Immortal body and mind, the drake has survived eons and plan to stay here. "
5/5
 C 
Instant
Counter target spell if it shares a name with a spell in any graveyard.
 C 
Creature – Mutant
When Ridian Hulk Enters the battlefield you may return target creature to it's owners hand unless that creatures controller pays {3}
" You either Pay... Or you leave.., Okey i'll leave! – Ridian Tax collector "
3/4
 R 
Creature – Merfolk
Whenever a card becomes exiled you may draw a card.

When Ridian Portal Driver enters the battlefield you may scry X where X is the number of cards exiled.
" Ridians transportation system is quite unique. "
2/2
 C 
Creature – Merfolk
Islandwalk
1/2
 C 
Creature – Wall
Defender
Each creature blocked by Ridian Shorewell doesn't untap during their controllers next untap step.
"It's just shallow enough not to kill you, but deep enough to terminate any chance of you getting out of there – Ridian Strandguide."
0/4
 C 
Instant
Alternate {u}{u} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Return Target creature to it's owners hand, then draw a card.
" I win, you win. you got it?
- No.
- Good. "
 U 
Creature – Merfolk
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Unblockable
When Ridian Tiderunner enters the battlefield you may return target non land permanent to it's owners hand.
2/2
 R 
Creature – Shapeshifter
Shifting Breeze enters the battlefield as a copy of target creature with converted mana cost equal to or less then Shifting Breeze.

For each creature entering the battlefield before Shifting Breeze you may put a token that's a copy of Shifting Breeze and choose new targets for it.
*/*
 C 
Sorcery
Scry 3, then draw a card and discard a card.
" I know the answer to your questions but i've found reasons not to tell you. – Ridian Mage "
 C 
Sorcery
Exile two target permanents, at the begining of the controler of thoose permanents next upkeep, he may return them back into play.
" I think ill send you down the sewers for now – Auhman, Prince of Ridian. "
 C 
Creature – Bird
Flying
2/4
 R 
Enchantment – Aura
Enchant a player.
Enchanted players hand size is equal to the number of cards exiled.
Whenever a card becomes exiled that player may draw a card.
 R 
Creature – Zombie
At the beginning of your upkeep put a charge counter on Bile Spewer.
Bile Spewer get's -1/-1 for each charge counter on it.
{b}{b}: Remove a charge counter from Bile Spewer, Target creature gains -2/-2 until end of turn.
3/6
 R 
Sorcery
Reverb {5} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Target player sacrifices two creatures. you gain life equal to their power.
 R 
Creature – Specter
Flying
When Blighted Specter enters the battlefield target player chooses a card in his or her hand and exiles it.

Whenever Blighted Specter deals combat damage to a player, that player chooses a card from his or her hand and exiles it.
2/2
 C 
Creature – Insect
Flying
When Braindrinker enters the battlefield target player discard a card.
1/2
 R 
Instant
You may pay 3 life and exile a card from your hand rather then pay Creeping Death's mana cost.

Destroy target creature, it can't be regenerated.
 U 
Sorcery
Curse of the Forefather deals X damage to target creature and all creatures that shares a name with it. You gain life equal to the damage dealt this way.
" They where doomed before taking their first breath. "
 U 
Creature – Human
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Cutthroat Mute Enters the battlefield destroy target tapped creature.
" Mephid's right hand when it comes to diplomacy. "
2/2
 C 
Creature – Zombie Worm
When Cystcreeper enters or leaves the battlefield, target play looses 2 life.
3/3
 C 
Creature – Insect
When Dagger Parasite is put into a graveyard, target creature get -2/-2 until end of turn.
2/2
 C 
Instant
Destroy target creature unless that creatures controller sacrifices a nonland permanent.
 C 
Creature – Zombie
When Essence Grinder enters the battlefield you may exile target players graveyard.
3/4
 U 
Creature – Insect Mutant
When Fester Mite enters the battlefield exile target land.
Fester Mite have landwalk against all basic lands that are exiled.
" it moves slow like time, scavenging crops and fields not for food but for pleasure."
3/3
 U 
Instant
Reverb {2} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Target creature gets -2/-2 until end of turn.
 U 
Enchantment – Aura
When Enchanted Creature is put into a graveyard, return it to the battlefield tapped.
 R 
Creature – Hydra Zombie
Trample
Grave Hydra enters the battlefield with X +1/+1 counters, where X is equal to the number of creatures in all graveyards.

Remove a +1/+1 counter from Grave Hydra. Regenerate Grave Hydra.
0/1
 U 
Sorcery
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Target player loose 2 lifes and draws 2 cards.
 R 
Creature – Human Rogue
Deathtouch
When Lurking Assassin Enters the battlefield target player sacrifices a creature.

{t}: Destroy target non-black creature that was dealt damage this turn.
" Lords and kings of Ardor sleep unguarded, it's simply a waste of money."
1/1
 C 
Creature – Zombie
Man hunters can only attack if an opponent controls a tapped creature.
" Wicked creature, all they desire to hunt and kill are their living relatives. – Marsh lore"
3/4
 C 
Instant
Destroy target non-black creature.
 U 
Sorcery
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Target player sacrifices a creature.
" It's either you or you. – Mephid to his tax payers."
 M 
Planeswalker – Mephid
-3 Destroy target creature.
+2 You loose 1 life and draw a card.
+1 Creatures you control gains intimidate until end of turn.
-8 You deal damage to target player equal to your life.
4
 C 
Sorcery
Target player discards a card. If that player then have 2 or less cards in his or her hand, he discard another card.
 C 
Creature – Vampire Ooze
Flying
{1}{b}: Morbid Entity gets +1/+1 until end of turn.
{2}{b}: Morbid Entity Gets deathtouch until end of turn.
2/2
 U 
Instant
Whenever a creature under your control dies this turn you may return target creature card from any graveyard onto the battlefield under your control. That creature is a Black Zombie in addition to it's other types.
" Deja vú was a well known first expression in the Oilfang war. "
 M 
Legendary Creature – Lich
At the beginning of your first upkeep if Mulligan is in your hand you may have target player discard 2 cards at random.

At the beginning of your upkeep you may discard your hand and draw the number of cards discarded minus one, You loose life equal to the cards drawn each turn.
1/1
 C 
Creature – Imp
When Nasty Imps enter the battlefield you may look at the top card of your library, if that card is Nasty Imps, reveal it to your opponent and put it into play.
1/1
 C 
Enchantment – Aura
Enchant target land.
Enchanted land is a Swamp, Whenever enchanted lands controller taps it for mana, that player looses 1 life and you gain 1 life.
 C 
Creature – Zombie
Deathtouch
2/1
 C 
Sorcery
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Look at target players hand, choose a non land card from it, that player discards that card.
" Don't you worry, this one is on the house... friend. "
 R 
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may exile a card from your hand and pay 3 life. If you do put a 2/2 Black zombie creature onto the battlefield.
 C 
Creature – Zombie
Sacrifice Shoveler: Put target creature card in a graveyard on top of it's owners library.
1/1
 C 
Enchantment – Aura
Enchanted creature has:
Swampwalk and {1}{b} Regenerate Enchanted creature.
 U 
Enchantment – Aura
At the beginning of enchanted creatures upkeep it's controller reveals the top card of his or her library, if it's a creature card with higher converted mana cost then enchanted creature. Destroy enchanted creature.
" Your are no-one, Nothing, and never was. – Mephid to his close ones. "
 C 
Creature – Mutant
{b}: Regenerate Swamp Marauder.
3/2
 R 
Creature – Mutant Zombie
Intimidate
Mutants you control gain +1/+1
Zombies you control gain +1/+1

{2}{b}: Sacrifice a Zombie or Mutant you control: Draw a card.
4/5
 M 
Legendary Artifact – Equipment
Equipped creature is indestructible and has: " Creatures you control gets +1/+1 and intimidate. "
At the beginning of each of your upkeeps target player looses 1 life and you gain 1 life.
Equip {5}
 C 
Sorcery
As an additional cost to cast Vampiric Ritual sacrifice a creature.

Target creature or player takes X damage and you gain X life. where X is the sacrificed creatures power.
 U 
Sorcery
Each creature gets -1/-1 for each card that is exiled until end of turn.
 C 
Creature – zombie
{1}{b}: Regenerate Walking Flesh.
2/1
 U 
Instant
As an additional cost to cast Abuse Existence sacrifice a creature.
Abuse Existence deals damage to target creature and all creatures that shares a name with it equal to the sacrificed creatures power.
" If i hear anyone else scream we are low on ammunition he ends up in the next catapult! "
 R 
Legendary Sorcery
When you cast Ancient Flames exile Ancient Flames instead.
Whenever a card becomes exiled put a Destiny counter on Ancient Flames.

When Ancient Flames has 5 or more Destiny counters on it you may remove 5 counters from Ancient Flames and have Ancient Flames deal 10 damage to target player.
 R 
Sorcery
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Destroy all non land permanents target player controls, you take 2 damage for each permanent put into a graveyard this turn.
 R 
Creature – Ogre
Emberveins (Whenever a creature with Emberveins attacks, target creature can't block this turn and can't attack during it's controllers next turn.)
Trample
4/3
 C 
Creature – Elemental
When Archling enters the battlefield it deals 1 damage to target creature then destroy target artifact.
" Biological Chaos, So much passion only used to destroy things. – Bryce, The real king."
2/1
 R 
Creature – Dragon
Flying, Haste

{q}: Target creature gains haste until end of turn.
" I promise you, a one legged man once saw it and outran me like a horse. – Gegan, Mountain explorer "
4/4
 C 
Creature – Goblin
First Strike
" They are sending a message both without ink and paper"
2/2
 M 
Planeswalker – Bryce
+1 Reveal the top card of your library if it's a red card Bryce, Of The Iron Throne deals 2 damage to target player, then shuffle your library.
-1 Bryce, Of The Iron Throne deals damage to target creature equal to the number of creatures in play who shares a name with it.
-5 Reveal the top 7 cards of your library, Bryce, Of The Iron Throne deals damage to target creature or player equal to the converted mana cost of all thoose cards together.
3
 R 
Instant
During target players next turn, Creatures he or she controls lose defender and must attack if able.
 C 
Creature – Goblin
Haste

Sacrifice Copperspine Rager: Target creatures can't block this turn.
2/2
 C 
Creature – Goblin
When Copperspine Slinger enters the battlefield it deals 1 damage to target creature or player.
" They sit along the Copperspine throwing darts and bolts against any moving targets."
2/1
 C 
Creature – Goblin
Doublestrike
1/1
 R 
Creature – Goblin
Alternate {r} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Dukes of Daggerspine has haste as long as there is another creature named Dukes of Daggerspine on the battlefield.
Dukes of Daggerspine has double strike as long as there are three or more creatures named Dukes of Daggerspine on the battlefield.
2/2
 C 
Creature – Mutant
Trample
" Two eyes for an eye.. Seems fair?"
4/2
 C 
Creature – Elemental
Forestwalk
" Roots and bark flying everywhere, it sounded like thunder dancing under the earth. "
3/2
 U 
Instant
Reverb {3} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Flame Spike deals 2 damage to target creature or player.
 C 
Sorcery
Flame Volley deals 2 damage to two target creatures.
 M 
Legendary Artifact – Equipment
As an additional cost to play Flamescythe sacrifice X lands.
Flamescythe enters the battlefield with X charge counters on it.
Equipped creature gains +X/+0, Where X is equal to the number of charge counters on Flamescythe.
{r}: Remove a charge counter from Flamescythe, Flamescythe deals 1 damage to target creature or player.
Equip {5}
 C 
Creature – Goblin Mutant
When Goblin Bastard enters the battlefield you may sacrifice a mountaint, if you do Goblin Bastard deals 3 damage to target creature or player.
3/3
 C 
Creature – Goblin
Exile Goblin Painter. Target creature you control becomes unblockable until end of turn.
" Gnash was smart, he painted himself green and walked among the elves without being noticed. True story! "
1/1
 C 
Creature – Goblin
Whenever Goblin Sloperunner deals combat damage to a player, it doesn't untap during your next upkeep.
" They are fast down the hills, and there's no problem breaking, only problem is waking up."
2/2
 U 
Creature – Goblin
Reinforcement 2 (This creature enters the battlefield with two +1/+1 counter for each creature that entered the battlefield before it this turn.)
2/2
 U 
Creature – Goblin
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Haste
2/2
 M 
Sorcery
Search your library for three copies of target creature you control and put them onto the battlefield they get haste. At the start of your next end step shuffle them back into your library then Exile Hymn Of Betrayal.
" His mistake was not to trust me. It was to not trust me. "
 C 
Sorcery
Ignite their spark deals 3 damage to target player or 4 damage to target planeswalker.
" They there to travel to my dominion, they shall burn to ashes and be fed to the pigs! – Bryce "
 R 
Instant
Target a creature. Infernal Enigma deals damage to all creatures and players equal to the number of creatures that shares a name with that creature on the battlefield.
 C 
Creature – Soldier
Iron throne Trainee can block even if it's tapped.
2/2
 U 
Enchantment – Aura
Enchanted creature gains:

{r}: Enchanted creature gets +1/+1 until end of turn.

Whenever enchanted creature is put into a graveyard you may draw a card.
 U 
Creature – Mutant
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Magma Fiend enters the battlefield Magma Fiend deals X damage to target creature or player where X is the number of cards Exiled.
3/2
 C 
Creature – Insect
Whenever Magma Wasp attacks it deals 1 damage to target opponent.
1/1
 C 
Instant
Flamespit deals 3 damage to target creature. Then copy Flamespit for each other creature that shares a name with it and choose new targets for it.
 U 
Sorcery
Destroy target land.
 U 
Sorcery
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Pressure Jet Deals 1 damage to target creature, that creature must block target creature you control this turn.
 U 
Instant
Creatures you control gain:

" {r}: This creature gains +1/+0 until end of turn. "
Until end of turn.
" Laughing out loud has never been so ironic. "
 U 
Enchantment
At the beginning of your upkeep if there is a card in the exile zone, Put a charge counter on Shamanistic Flames-

{2}{r}: Sacrifice Shamanistic Flames: Shamanistic Flames Deals X damage to target creature or player where X is the number of charge counters on Shamanistic Flames.
 C 
Sorcery
Creatures target opponent control can't block creatures you control with power 2 or less this turn.
" The goblins traveled safe through the smog clouds out of Deovor. "
 C 
Enchantment – Aura
Enchanted creature gains +1/+0 and haste.

{1}{r}: Return Vigor Reins to it's owners hand.
 R 
Creature – Turtle
Defender, Haste
Whenever an opponent is dealt non combat damage Volcanic Trachemys looses Defender until end of turn.
{r}: Volcanic Trachemys gains +1/+0 until end of turn.
3/4
 C 
Creature – Wall
Defender
Whenever Wall of Burning Flames blocks a creature it deals 1 damage to target creature.
0/4
 U 
Instant
Reverb {3} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Target creature gets +2/+2 until end of turn.
 C 
Creature – Elf
{t}: Add {g} to your mana pool for each creature named Anabaya Glade Singer under your control.
1/1
 C 
 
Shroud
2/1
 C 
Creature – Elf
" They breed different species for different purpose, most of them just seem to be very good at killing."
4/5
 C 
Creature – Insect
{1}{g}: Anabaya Scorpids gets deathtouch until end of turn.
" The same color as bark, it's easy to rest your end on your end. "
1/1
 C 
Creature – Worm
Trample
6/4
 C 
Sorcery
Destroy target creature with flying and each other creature that shares a name with it.
 M 
Legendary Artifact – Equipment
When Branchbolt enters the battlefield you may put one +1/+1 counter on all creatures you control.
Equipped creature gets +X/+X where X is the number of +1/+1 counters on the battlefield.
Equip {5}
 C 
Sorcery
Creatures you control gets +3/+3 until end of turn.
 R 
Creature – Malagis
Trample, Shroud
Crazed Malagis Attacks each turn if able.
" The Glade maker – Elvish saying. "
9/3
 R 
Creature – Elf
Whenever a creature you control becomes the target of a spell or ability, you may reveal the top card of your library, if it's a land card you may put it onto the battlefield, if not you may put it into your hand.
1/1
 C 
Instant
Target creature and each creature that shares a name with it gets +3/+3 until end of turn.
 U 
Enchantment – Aura
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Enchanted Creature gets +3/+3 and attacks each turn if able.
 U 
Creature – Elf
Reinforcement 1 (This creature enters the battlefield with one +1/+1 counter for each creature that entered the battlefield before it this turn.)
Forestwalk
1/1
 R 
Creature – Elf
When you cast Elvish Headhunter choose a creature type.
All elves you control gains +1/+1 for each creature of that type on the battlefield.
2/2
 R 
Creature – Elf
Whenever a land enters the battlefield under your control you may untap Elvish Herbalist.

{t}: Add {g} to your mana pool.
1/1
 U 
Enchantment
Whenever a card becomes exiled you may untap target land you control.
 R 
Creature – Mutant
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reinforcement 3 (This creature enters the battlefield with three +1/+1 counter for each creature that entered the battlefield before it this turn.)
4/4
 R 
Sorcery
Search your library for a creature card and put it onto the battlefield tapped. Then choose a creature you control and search your library for up to three cards with the same name as that creature, reveal those cards, shuffle your library and put them on top of it.
 C 
Creature – Mutant Beast
{g}: Regenerate Ghostwood Broken.
3/4
 C 
Creature – Elf
When Ghostwood Elves enters the battlefield you may put target card from your graveyard on top of your library.
2/2
 C 
Creature – Treefolk
Deathtouch
3/5
 C 
Creature – Treefolk
Reach
" They must have a bad sight those bird killers, waving around with their branches like crazies against their own leaves. – Illunar, Elven scout. "
4/2
 U 
Enchantment
Whenever a creature enters the battlefield if there is already a creature with the same name as that creature in play, you may search your library for a basic land card and put onto the battlefield tapped, then shuffle your library.
 U 
Sorcery
As an additional cost to cast Growth Mutation Sacrifice a land.
search your library for X number of basic lands where X is the number of lands that shares a name with the sacrificed land in your graveyard, and put them onto the battlefield tapped.
" If you are patient enough you can see how the Anabaya jungle moves slowly towards the west. "
 U 
Creature – Treefolk Mutant
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
7/7
 C 
Sorcery
Return target permanent from your graveyard to your hand.
" Blessing from Neanar gives us a second chance to show him gratitude. "
 U 
Creature – Elf
{t}{g}: Untap two target lands.
2/2
{g}
 
 U 
Sorcery
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Destroy target artifact or enchantment.
 C 
Creature – Elf
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Deathtouch, Reach
When Phased Spider enters the battlefield Phased Spider deals 1 damage to target creature with flying.
1/2
 C 
Creature – Leech
Whenever Phlebotomizing Leeches blocks or becomes blocked by a creature you gain 3 life.
2/3
 U 
Creature – Elf
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Priest of Neanar enters the battlefield add {g}{g}{g} to your mana pool.
2/1
 C 
Creature – Treefolk
Trample
"Giant it stands before us, But diminutive before the Spirit oak."
7/6
 C 
Sorcery
Choose one: Destroy target artifact or enchantment and each card with the same name as it or return target artifact or enchantment card from your graveyard to your hand.
" You can tell your friends how great your sword was before you entered the woods. "
 R 
Creature – Beast
Timberland Wildtusk has protection from Blue and from Black.

{g}: Timberland Wildtusk target creature must block Timberland Wildtusk this turn.
"When something of that size is running at you, you have no other choice but to act like a wall."
3/3
 C 
Sorcery
You gain 1 Life for each land you control.
" in the most hidden places, Treasure is known to be found. "
 M 
Creature – Elemental
Reinforcement 3 (This creature enters the battlefield with three +1/+1 counter for each creature that entered the battlefield before it this turn.)
Trample
0/0
 R 
Creature – Elemental
Shroud, Flash.
Non basic lands are forests.
" What it defines as weed is irrelevant. It was here first – Elvish saying. "
1/1
 M 
Sorcery
Destroy all permanents, Then each player shuffle his or her graveyard into their library. Then each player may search their library for 5 cards and put them onto their hand, then search for 7 lands and put them onto the battlefield tapped.
" The world turned into a war just a few days after the grandfathers death. but for how long it will last, only his sons can answer that question. "
 U 
Artifact – Equipment
If equipped creatures power is 1 or less it gains +3/+0

Equip {2}
 R 
Artifact – Equipment
Equipped creature has Hexproof and " {q}: Draw a card. "

Equip {4}
" A lord of Ridian who wears the crest can walk unharmed in the heat of battle. "
 U 
Artifact
Whenever a player draws more then one card on his or her turn, exile the top card of his or her library.
 U 
Artifact
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Fate Generator Enters the battlefield scry 2 then draw a card.

{t}: Scry 1.
 U 
Artifact – Equipment
If Goblin Mindcap is equipped at the beginning of your upkeep you may choose to skip your draw step. If you do you may exile the top card of your library instead. Then Goblin Mindcap deals X damage to target player and equipped creature, where X is the converted mana cost of the exiled card.
Equip {3}
 C 
Artifact
Whenever a creature dies you may put a charge counter on Grave clock.

{3}{t}: Shuffle X target creatures from target players graveyard into his or her library, sacrifice Grave clock.
 C 
Artifact – Equipment
Equipped creature gets +1/+0
Whenever equipped creature becomes blocked by a creature with more power then equipped creature,
Jolt blade deals 2 damage to that creatures controller.
Equip {3}
 C 
Creature – Construct
Juggernaught attacks each turn if able.
5/3
 C 
Artifact
{t}: Add {1} To your mana pool.

Sacrifice Lotus Cylinder: Add 2 mana of any color to your mana pool.
 R 
Artifact – Equipment
Whenever a card is put into an opponents graveyard from anywhere you may put a +1/+1 counter on equipped creature.
When equipped creature deals combat damage to a player you may choose to prevent that damage and have that player put that many cards from the top of his or her library into his or her graveyard.
Equip {2}
 U 
Creature – Golem
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Mirror Concretion Enters the battlefield choose a color. Mirror Concretion has protection from the chosen color.
3/3
 C 
Creature – Golem
Whenever Onyxsea Golem is put into a graveyard you may return target land from a graveyard onto the battlefield.
" You might have seen them and mistaken them for cliffs. "
6/7
 R 
Artifact
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sacrifice Quicksilver Bomb and target non land permanent you control:
Destroy target permanent with converted mana cost equal to the mana cost of the sacrificed permanent.
" It Absorbs anything close to it to use for energy for the explosion. "
 U 
Creature – Scarecrow
As Restive Harvester enters the battlefield choose a basic land type.

{q}: Target land becomes the chosen type.
" It plows the woods, Cut down the meadow and drains the earth. It works perfectly fine? – Mephid "
2/3
 R 
Creature – Construct
Lands you control are 1/1 Artifact Construct creatures and can't tap for mana, They are still lands.
Whenever a land i put into your graveyard from the battlefield you may return it to your hand instead.
1/1
 C 
Artifact
Whenever you sacrifice a permanent Shrine Of The Fallen God Deals 2 damage to target creature.
 C 
Artifact
Whenever a permanent becomes sacrificed you may put a +1/+1 counter on target creature.
 C 
Creature – Construct
{3}: Sword Sphere Gets +2/+2 Until end of turn.
2/2
 M 
Artifact
Whenever a nonbasic land enters the battlefield, you may shuffle Terra Quietus into its owner's library. If you do, destroy target nonbasic land, search target player's hand and library for any number of cards with the same name as that land, put them into that player's graveyard, then that player shuffles his or her library.
 M 
Creature – Construct
Warp Engine is indestructible.
Warp Engine Power and toughness is equal to the number of exiled cards times 2.

Whenever Warp Engine is put into a graveyard exile all cards in that graveyard except Warp Engine and shuffle it into it's owners library.
*/*
 R 
Artifact
Whenever a creature you control with converted mana cost 3 or less enters the battlefield, you may search your library for a creature that shares a name with it and put it into your hand.
" The west portal gate goes from The Mirrosea to the mountain Mehtill. "
 C 
Land
Anabaya Glades enters the battlefield tapped.
Whenever a creature with power 3 or greater enters the battlefield Anabaya Glades becomes a 4/4 Elemental creature with trample, it's still a land.

{t}: Add {g} to your mana pool.
" Attacking the Anabaya is only in favor for thoose who wish not to see the suns again – Auhman to his advisors."
 C 
Land
Copperspine Ridge enters the battlefield tapped.
Whenever you deal non-combat damage to a player Copperspine Ridge becomes a 3/1 elemental creature with haste until end of turn, it's still a land.
{t}: Add {r} to your mana pool.
" The best offense at the Copperspine ridge was to throw stones and rocks down the slopes. "
 U 
Land
Ghost woods enters the battlefield with a pestilence counter on it.
During your upkeep as long as theres a Pestilence counter on Ghost woods you loose 1 life.
{t}: Add {g}to your mana pool.
{3}{g}: Sacrifice Ghost woods Add 4 Mana of any color to your mana pool.
 U 
Land
Hellsong River enters the battlefield with a pestilence counter on it.
During your upkeep as long as theres a Pestilence counter on Hellsong River you loose 1 life.
{t}: Add {r}to your mana pool.
{3}{r}: Sacrifice Hellsong River Hellsong River deals 2 damage to target creature or player.
 U 
Land
Kendric Square enters the battlefield with a pestilence counter on it.
During your upkeep as long as theres a Pestilence counter on Kendric Square you loose 1 life.
{t}: Add {w}to your mana pool.
{3}{w}: Sacrifice Kendric Square Return target card from a graveyard to your hand, you gain life equal to it's converted mana cost.
" Lost and found is always filled with expensive jewelry. "
 U 
Land
Mirrorsea Archipelago enters the battlefield with a pestilence counter on it.
During your upkeep as long as theres a Pestilence counter on Mirrorsea Archipelago you loose 1 life.
{t}: Add {u}to your mana pool.
{3}{u}: Sacrifice Mirrorsea Archipelago Draw 2 cards.
" A perfect settlement for gentlemen like myself, and only me. – Reginald"
 R 
Land
Oilfang Keep Enters the battlefield tapped.

{t}: Add {b} to your mana pool.

If you control 5 or more Swamps Oilfang Keep has: {t} Exile the top 5 cards of target player library.
" You can hear them screaming out any answers asked for out into the Torchlight woods."
 C 
Land
Oilfang Marsh enters the battlefield tapped.
Whenever a card is put into a graveyard from the battlefield you may return Oilfang Marsh to your hand from your graveyard.

{t}: Add {b} to your mana pool.
" One breath and your out of luck. – Blueblood spies in Oilfang."
 C 
Land
Onyxsea Plateau enters the battlefield tapped.
Whenever you gain life Onyxsea Plateau becomes a 2/4 Elemental creature with lifelink until end of turn., it's still a land.

{t}: Add {w} to your mana pool
" The vast sea of Onyx is a sign for Kaelan and his men that their land is pure."
 C 
Land
Ridian Shore enters the battlefield tapped.
Whenever a permanent you control becomes the target of a spell or ability Ridian Shore becomes a 2/2 unblockable elemental creature until end of turn, it's still a land.
{t}: Add {u} to your mana pool
" The Ridian people knows the shores and seas as good as their blades knows their way to our eye sockets. – Saying about Ridian warriors. "
 R 
Legendary Land
The Iron Throne Enters the battlefield tapped.

{t}: Add {r} to your mana pool.

If you control 5 or more mountains The Iron Throne gets: {t}: The Iron Throne deals 3 damage to target creature.
" With the temper of Bryce i am concerned that The Iron Throne soon will be melted. "
 R 
Legendary Land
The Spirit Oak Enters the battlefield tapped.

{t}: Add {g} to your mana pool.

If you control 5 or more Forests The Spirit Oak has: {t}: target creature gets +3/+3 and trample until end of turn.
" The Spirit Oak has a bad habit of granting residents of Anabaya courage whenever it feels needed. "
 U 
Land
Torchlight Woods enters the battlefield with a pestilence counter on it.
During your upkeep as long as theres a Pestilence counter on Torchlight Woods you loose 1 life.
{t}: Add {b}to your mana pool.
{3}{b}: Sacrifice Torchlight Woods Target creature gains -3/-3 until end of turn.
" It's easy to slip right into death in Torchlight woods. "

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Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather