Flames of Ardor: Card List

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Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Advice From Danger White Common 1{w} Instant Alternate {1}{w} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Target creature and all creatures that share a creaturetype with it gains protection from the color of your choise until end of turn.
0
2 Arcade Lord White Rare 5{3}{w}{w} Creature – Giant 3 3 Arcade Lord gets +1/+1 for each untapped creature you control.
Whenever Arcade Lord blocks you may untap two target creatures you control.
2 1309180841 on 27 Jun 2011 by Patrik
3 Blinding Truth White Uncommon 1{w} Instant Exile target creature, return it back under it's owners control at the beginning of the next end step. 0
4 Celestial Blessing White Uncommon 4{2}{w}{w} Enchantment At the beginning of each of your end steps you gain 1 life for each card that's exiled. 0
5 Celestial Spirit White Uncommon 4{3}{w} Creature – Spirit * * Flying
Celestial Spirit Power and toughness are equal to the number of cards exiled.
0
6 Celestial Unity White Rare 4{2}{w}{w} Enchantment Each creature with another creature that shares a name with it on the battlefield under your control gets +3/+3 and lifelink. 0
7 Curothian Sky People White Common 2{1}{w} Creature – Soldier 2 2 Curothian Sky People Gains flying for as long as it's equipped. 0
8 Curothian Weaponsmith White Uncommon 2{1}{w} Creature – Soldier 2 2 When Curothian Weaponsmith enters the battlefield look at the top 5 cards of your library, you may reveal any equipment card and put it into your hand, then shuffle your library.

{t}: Target attacking creature gets +1/+1 until end of turn.
0
9 Divine Ascension White Rare 1{w} Enchant – Aura At the beginning of your upkeep put a Destiny counter on Divine Ascension.
If Divine Ascension has 5 or more Destiny counters on it, Enchanted creature gets +5/+5 Lifelink and flying, and becomes indestructible.
If a spell or ability an opponent controls causes you to discard Divine Ascension, put it onto the battlefield with three destiny counters on it instead of putting it into your graveyard.
2 1308916210 on 24 Jun 2011 by Alex
10 Elephant Herd White Common 5{4}{w} Creature – Elephant Monk 3 5 Alternate {w}{w}{w} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.) 0
11 Faith Servant White Rare 3{2}{w} Creature – Cleric 2 2 {w},{t}: Exile the top two cards from your graveyard: Prevent all damage that would be dealt to creatures you control this turn. 0
12 Fanatic Toll White Uncommon 1{w} Sorcery Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Destroy target artifact you gain 3 life.
1 1307534054 on 08 Jun 2011 by Alex
13 Form Of The Sky God White Uncommon 3{1}{w}{w} Enchantment – Aura Target creature gets +2/+2 and flying.

Whenever Enchanted creature is put into a graveyard draw a card.
1 1309948280 on 06 Jul 2011 by Alex
14 Gladius Hawk White Common 3{2}{w} Creature – Bird 2 2 Flying
When Gladius Hawk enters the battlefield you may return target equipment from a graveyard to your hand.
1 1314047408 on 22 Aug 2011 by dude1818
15 Incomparable Hero White Rare 1{w} Creature – Knight 1 1 As long as an opponent controls more creatures then you do Incomparable Hero is indestructible.

As long as an opponent has more life then you do Incomparable Hero gets +3/+3.
0
16 Join the ranks White Common 2{w}{w} Instant Target creature gets +1/+1 for each other creature you control until end of turn. 0
17 Kaelan's Blessing White Common 1{w} Enchantment – Aura Alternate {w} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Enchanted Creature has Lifelink.
0
18 Lightbinder Paladin White Rare 2{w}{w} Creature – Knight 2 2 Vigilance
Whenever Lightbinder Paladin attacks creatures you control becomes indestructible until end of turn.
0
19 Marble Arch Cavalry White Common 4{2}{w}{w} 2 4 Vigilance 1 1309947990 on 06 Jul 2011 by Alex
20 Marble Arch Interdictor White Uncommon 2{w}{w} Creature – Knight 2 2 When Marble Arch Interdictor Enters the battlefield you may destroy target Enchantment. When that Enchantment is put into a graveyard you may exile all other enchantment's in that graveyard that shares a name with it. 0
21 Marble Rider White Common 4{3}{w} Creature – Knight 3 2 {2} Marble Rider gets First strike until end of turn. 0
22 Mysterize White Common 3{2}{w} Instant Destroy target attacking creature and exile any equipment attached to it. 5 1307452564 on 07 Jun 2011 by Alex
23 Oathseeker White Mythic 6{4}{w}{w} Creature – Flying 7 5 Flying, Protection from Red, black, Demons and Dragons.

Whenever Oathseeker attacks it deals 7 damage to target Dragon or Demon creature target player controls.
2 1308914464 on 24 Jun 2011 by Alex
24 Onyx Eagle White Common 2{1}{w} 2 1 Flying 0
25 Onyxsea Cleric White Uncommon 1{w} 1 1 {w},{t}: Exile the top card of your library. Tap target creature and prevent the next 2 damage that creature would take. 0
26 Onyxsea Preservers White Common 2{1}{w} Creature – Cleric 2 2 Lifelink 0
27 Ophelia, Patron Of The North White Mythic 4{2}{w}{w} Legendary Creature – Human Cleric 1 3 Ophelia, Patron Of The North Has protection from creatures.
{t}: Prevent the next 3 damage target creature would take.
{q}: You gain 4 life, you may only play this abilty once per turn and only as a sorcery.
1 1307880365 on 12 Jun 2011 by SadisticMystic
28 Poised Requiem White Rare 6{4}{w}{w} Enchantment Whenever a player has 30 or more life you may sacrifice Poised Requiem. All players life becomes equal to that players life. 2 1308561662 on 20 Jun 2011 by Alex
29 Preparations White Uncommon 3{2}{w} Instant Reverb {2} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Put 2 1/1 White soldier creature tokens onto the battlefield under your control.
0
30 Protective Schackles White Common 1{w} Enchantment – Aura enchanted creature gains defender. 3 1308602644 on 20 Jun 2011 by Alex
31 Reinforce The Front White Uncommon 2{w}{w} Sorcery Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Creatures you control gains +2/+1 and first strike until end of turn.
0
32 Sharp shields White Common 2{1}{w} Instant Target blocking creature gets +3/+3 until end of turn. 0
33 Shield Charger White Common 3{2}{w} Creature – Knight 1 2 First Strike
Whenever Shield Charger blocks it gets +0/+3 until end of turn.
0
34 Silvercoat Lancer White Uncommon 4{3}{w} Creature – Knight 2 2 Reinforcement 1 (This creature enters the battlefield with one +1/+1 counter for each creature that entered the battlefield before it this turn.)
Flying
0
35 Silvercoat Trainee White Common 1{w} Creature – Soldier 2 1 0
36 The Grandfather White Mythic 3{w}{w}{w} Legendary Artifact – Equipment Equipped Creature gets +5/+0, Lifelink and becomes indestructible.

Equip {5}
0
37 Vengeful Crusade White Rare 6{4}{w}{w} Sorcery If you where dealt 5 or more damage this turn you may play Vengeful Crusade as if it had flash for {3}{w} instead of paying it's mana cost.
Put five 1/1 Soldier creatures onto the battlefield under your control.
1 1309180783 on 27 Jun 2011 by Patrik
38 Wall of Bricks White Common 1{w} Creature – Wall 0 3 Defender
When Wall of bricks enters the battlefield, target creature gets +0/+2 until end of turn.
2 1307452699 on 07 Jun 2011 by Alex
39 Wealth of Society White Common 2{1}{w} Sorcery Target player gains 1 life for each creature he or she controls. 0
40 Alien Abduction Blue Rare 4{2}{u}{u} Legendary Sorcery When you cast Alien Abduction exile Alien Abduction instead.
Whenever a card becomes exiled put a Destiny counter on Alien Abduction.

When Alien Abduction has 5 or more Destiny counters on it you may remove 5 counters from Alien Abduction and target one permanent target player controls, you gain control of that permanent for the rest of the game.
0
41 Anxiety Blue Uncommon 6{5}{u} Instant Alternate {1}{u}{u} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Tap all lands under target players control until end of turn.
0
42 Auhmans Messenger Blue Common 2{1}{u} Creature – Bird 1 1 Flying, Scry 3 1 1309948366 on 06 Jul 2011 by Alex
43 Blade Of Return Blue Mythic 3{u}{u}{u} Legendary Artifact – Equipment Equipped creature has shroud and gains +2/+2.
Whenever Equipped creature deals combat damage to a creature or player target opponent controls, you may return target non land permanent that player controls to that players hand.
{5}
1 1308913498 on 24 Jun 2011 by Alex
44 Blueblood Captain Blue Rare 4{2}{u}{u} Creature – Wizard 2 2 When Blueblood Captain enters the battlefield, each player exiles any number of cards from his or her hand.
For each card you exiled put two +1/+1 counters on Blueblood Captain.
For each card an opponent exiled remove two +1/+1 counters from Blueblood Captain.
If Blueblood Captain has no +1/+1 counters on it, it becomes unblockable and gains shroud.
1 1308917460 on 24 Jun 2011 by Patrik
45 Blueblood Spies Blue Uncommon 2{1}{u} Creature – Wizard 2 2 Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Blueblood Spies enters the battlefield you may look at target opponents hand and choose a card from it, that player puts that card on the bottom of his or her library.
2 1308038405 on 14 Jun 2011 by Visitor
46 Clash with Reality Blue Common 2{1}{u} Instant Alternate {u} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Change Two target creatures Power and Toughness with eachother until end of turn.
If you payed Clash with Reality's return cost, draw a card.
0
47 Command Thought Blue Uncommon 3{1}{u}{u} Instant You control target creature until the start of that creatures controllers next endstep. 2 1308912372 on 24 Jun 2011 by Patrik
48 Distant Knowledge Blue Uncommon 4{2}{u}{u} Enchantment At the start of each of your end steps you may Scry X, where X is the number of cards exiled. 0
49 Echo Tunnels Blue Rare 4{2}{u}{u} Enchantment Non creature spells you cast have Reverb {3} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.) 0
50 Flickering Blue Common 2{u}{u} Instant Counter target noncreature spell unless it's controller pays it's mana cost again. 0
51 Gauf Of Frostwind Hold Blue Mythic 7{4}{u}{u}{u} Legendary Creature – Giant 6 6 Iceblood (When a creature with Iceblood attacks you may tap target nonland permanent, it doesn't untap during it's controllers next upkeep.)
Gauf Of Frostwind Hold has all activated abilities of tapped permanents.
2 1308913763 on 24 Jun 2011 by Alex
52 Gift Of The Sphinx Blue Common 4{3}{u} Enchantment – Aura Enchanted creature gets Flying and " whenever this creature deals combat damage to a player you may draw a card." 1 1309948658 on 06 Jul 2011 by Alex
53 Greykin Guard Blue Common 3{2}{u} Creature – Merfolk 1 3 Flash 1 1308038840 on 14 Jun 2011 by Visitor
54 Greykin Spy Blue Common 4{3}{u} Creature – Merfolk 2 2 Flash, Shroud. 0
55 Greykin Wanderer Blue Common 3{1}{u}{u} Creature – Phantom 2 2 Unblockable 0
56 Illusionary Mantle Blue Common 5{3}{u}{u} Enchantment – Aura Enchanted creature gains Hexproof, and whenever enchanted creature becomes the target of a spell or ability draw a card. 1 1309948735 on 06 Jul 2011 by Alex
57 Inceptive Thinking Blue Uncommon 2{1}{u} Instant Reverb {2} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Target player Draws a card then discards a card.
0
58 Locate Thoughts Blue Uncommon 3{2}{u} Sorcery Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Draw 2 cards.
0
59 Massive Masquerade Blue Rare 5{4}{u} Instant Creatures you control becomes the copy of target creature until end of turn. 1 1309948775 on 06 Jul 2011 by Alex
60 Mental Mission Blue Uncommon 2{1}{u} Sorcery If a player has drawn more then two cards this turn, Scry 3 and draw 2 cards. 3 1307533369 on 08 Jun 2011 by Alex
61 Mental Prison Blue Common 3{2}{u} Enchantment – Aura {u}: Tap Enchanted creature.

"When enchanted creature dies, draw a card"
0
62 Mirror Shroud Blue Uncommon 4{2}{u}{u} Enchantment – Aura Enchanted creature has {t}: Activate target activated ability on target permanent, you choose new targets for that abilty. 0
63 Mirrorsea Serpent Blue Common 6{5}{u} Creature – Serpent 4 5 Islandwalk 0
64 Monsoon Entity Blue Uncommon 5{3}{u}{u} Creature – Mutan Elemental 2 3 Flying, Shroud 0
65 Nip Lord Blue Rare 4{3}{u} Creature – Giant 4 4 Iceblood (When a creature with Iceblood attacks you may tap target nonland permanent, it doesn't untap during it's controllers next upkeep.)
Whenever Nip Lord attack it doesn't untap during your next upkeep.

As long as Nip Lord is tapped you may look at the top card of your library.
0
66 Paradox Drake Blue Mythic 6{4}{u}{u} Creature – Drake 5 5 Alternate {4}{u}{u} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Flying
When Paradox Drake dies exile it instead.
1 1309948856 on 06 Jul 2011 by Alex
67 Pre Empty Blue Common 3{1}{u}{u} Instant Counter target spell if it shares a name with a spell in any graveyard. 1 1309948957 on 06 Jul 2011 by Alex
68 Ridian Hulk Blue Common 5{4}{u} Creature – Mutant 3 4 When Ridian Hulk Enters the battlefield you may return target creature to it's owners hand unless that creatures controller pays {3} 1 1309949063 on 06 Jul 2011 by Alex
69 Ridian Portal Driver Blue Rare 2{u}{u} Creature – Merfolk 2 2 Whenever a card becomes exiled you may draw a card.

When Ridian Portal Driver enters the battlefield you may scry X where X is the number of cards exiled.
0
70 Ridian Shore Sneakers Blue Common 1{u} Creature – Merfolk 1 2 Islandwalk 0
71 Ridian Shorewell Blue Common 2{1}{u} Creature – Wall 0 4 Defender
Each creature blocked by Ridian Shorewell doesn't untap during their controllers next untap step.
0
72 Ridian Tactics Blue Common 4{3}{u} Instant Alternate {u}{u} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Return Target creature to it's owners hand, then draw a card.
2 1307452420 on 07 Jun 2011 by Alex
73 Ridian Tiderunner Blue Uncommon 4{2}{u}{u} Creature – Merfolk 2 2 Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Unblockable
When Ridian Tiderunner enters the battlefield you may return target non land permanent to it's owners hand.
0
74 Shifting Breeze Blue Rare 4{3}{u} Creature – Shapeshifter * * Shifting Breeze enters the battlefield as a copy of target creature with converted mana cost equal to or less then Shifting Breeze.

For each creature entering the battlefield before Shifting Breeze you may put a token that's a copy of Shifting Breeze and choose new targets for it.
0
75 Temporary Widom Blue Common 2{1}{u} Sorcery Scry 3, then draw a card and discard a card. 1 1309949143 on 06 Jul 2011 by Alex
76 Turn To Liquid Blue Common 6{5}{u} Sorcery Exile two target permanents, at the begining of the controler of thoose permanents next upkeep, he may return them back into play. 0
77 Viper Hawk Blue Common 4{3}{u} Creature – Bird 2 4 Flying 0
78 ̠ther Lore Blue Rare 4{3}{u} Enchantment РAura Enchant a player.
Enchanted players hand size is equal to the number of cards exiled.
Whenever a card becomes exiled that player may draw a card.
0
79 Bile Spewer Black Rare 6{3}{b}{b}{b} Creature – Zombie 3 6 At the beginning of your upkeep put a charge counter on Bile Spewer.
Bile Spewer get's -1/-1 for each charge counter on it.
{b}{b}: Remove a charge counter from Bile Spewer, Target creature gains -2/-2 until end of turn.
1 1308916354 on 24 Jun 2011 by Alex
80 Black Death's Breath Black Rare 6{3}{b}{b}{b} Sorcery Reverb {5} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Target player sacrifices two creatures. you gain life equal to their power.
1 1308914289 on 24 Jun 2011 by Patrik
81 Blighted Specter Black Rare 5{3}{b}{b} Creature – Specter 2 2 Flying
When Blighted Specter enters the battlefield target player chooses a card in his or her hand and exiles it.

Whenever Blighted Specter deals combat damage to a player, that player chooses a card from his or her hand and exiles it.
0
82 Braindrinker Black Common 3{2}{b} Creature – Insect 1 2 Flying
When Braindrinker enters the battlefield target player discard a card.
0
83 Creeping Death Black Rare 4{2}{b}{b} Instant You may pay 3 life and exile a card from your hand rather then pay Creeping Death's mana cost.

Destroy target creature, it can't be regenerated.
1 1309949208 on 06 Jul 2011 by Alex
84 Curse of the Forefather Black Uncommon 2{x}{b}{b} Sorcery Curse of the Forefather deals X damage to target creature and all creatures that shares a name with it. You gain life equal to the damage dealt this way. 0
85 Cutthroat Mute Black Uncommon 2{1}{b} Creature – Human 2 2 Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Cutthroat Mute Enters the battlefield destroy target tapped creature.
0
86 Cystcreeper Black Common 5{3}{b}{b} Creature – Zombie Worm 3 3 When Cystcreeper enters or leaves the battlefield, target play looses 2 life. 0
87 Dagger Parasite Black Common 4{3}{b} Creature – Insect 2 2 When Dagger Parasite is put into a graveyard, target creature get -2/-2 until end of turn. 1 1308220934 on 16 Jun 2011 by Alex
88 Endless sleep Black Common 4{3}{b} Instant Destroy target creature unless that creatures controller sacrifices a nonland permanent. 1 1309949273 on 06 Jul 2011 by Alex
89 Essence Grinder Black Common 4{2}{b}{b} Creature – Zombie 3 4 When Essence Grinder enters the battlefield you may exile target players graveyard. 0
90 Fester Mite Black Uncommon 5{3}{b}{b} Creature – Insect Mutant 3 3 When Fester Mite enters the battlefield exile target land.
Fester Mite have landwalk against all basic lands that are exiled.
0
91 Gloomblood Black Uncommon 1{b} Instant Reverb {2} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Target creature gets -2/-2 until end of turn.
1 1309951557 on 06 Jul 2011 by Alex
92 Grave Coating Black Uncommon 2{1}{b} Enchantment – Aura When Enchanted Creature is put into a graveyard, return it to the battlefield tapped. 1 1307533659 on 08 Jun 2011 by Alex
93 Grave Hydra Black Rare 6{3}{b}{b}{b} Creature – Hydra Zombie 0 1 Trample
Grave Hydra enters the battlefield with X +1/+1 counters, where X is equal to the number of creatures in all graveyards.

Remove a +1/+1 counter from Grave Hydra. Regenerate Grave Hydra.
2 1308916386 on 24 Jun 2011 by Alex
94 Grievous Contract Black Uncommon 1{b} Sorcery Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Target player loose 2 lifes and draws 2 cards.
0
95 Lurking Assassin Black Rare 4{2}{b}{b} Creature – Human Rogue 1 1 Deathtouch
When Lurking Assassin Enters the battlefield target player sacrifices a creature.

{t}: Destroy target non-black creature that was dealt damage this turn.
0
96 Man hunters Black Common 3{2}{b} Creature – Zombie 3 4 Man hunters can only attack if an opponent controls a tapped creature. 0
97 Mephid's Cure Black Common 2{1}{b} Instant Destroy target non-black creature. 0
98 Mephid's Tax Black Uncommon 1{b} Sorcery Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Target player sacrifices a creature.
0
99 Mephid, The Dark Prince Black Mythic 5{3}{b}{b} Planeswalker – Mephid 4 -3 Destroy target creature.
+2 You loose 1 life and draw a card.
+1 Creatures you control gains intimidate until end of turn.
-8 You deal damage to target player equal to your life.
2 1307835497 on 11 Jun 2011 by Patrik
100 Mindshatter Black Common 3{2}{b} Sorcery Target player discards a card. If that player then have 2 or less cards in his or her hand, he discard another card. 1 1309951679 on 06 Jul 2011 by Alex
101 Morbid Entity Black Common 5{3}{b}{b} Creature – Vampire Ooze 2 2 Flying
{1}{b}: Morbid Entity gets +1/+1 until end of turn.
{2}{b}: Morbid Entity Gets deathtouch until end of turn.
0
102 Morbid Return Black Uncommon 4{3}{b} Instant Whenever a creature under your control dies this turn you may return target creature card from any graveyard onto the battlefield under your control. That creature is a Black Zombie in addition to it's other types. 11 1309187627 on 27 Jun 2011 by Alex
103 Mulligan Black Mythic 4{1}{b}{b}{b} Legendary Creature – Lich 1 1 At the beginning of your first upkeep if Mulligan is in your hand you may have target player discard 2 cards at random.

At the beginning of your upkeep you may discard your hand and draw the number of cards discarded minus one, You loose life equal to the cards drawn each turn.
0
104 Nasty Imps Black Common 1{b} Creature – Imp 1 1 When Nasty Imps enter the battlefield you may look at the top card of your library, if that card is Nasty Imps, reveal it to your opponent and put it into play. 0
105 Oil Affliction Black Common 2{1}{b} Enchantment – Aura Enchant target land.
Enchanted land is a Swamp, Whenever enchanted lands controller taps it for mana, that player looses 1 life and you gain 1 life.
0
106 Oilfang Ripper Black Common 2{b}{b} Creature – Zombie 2 1 Deathtouch 0
107 Plagued Tankard Black Common 1{b} Sorcery Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Look at target players hand, choose a non land card from it, that player discards that card.
0
108 Recuperating Burial Black Rare 4{2}{b}{b} Enchantment Whenever a creature is put into a graveyard from the battlefield, you may exile a card from your hand and pay 3 life. If you do put a 2/2 Black zombie creature onto the battlefield. 0
109 Shoveler Black Common 3{2}{b} Creature – Zombie 1 1 Sacrifice Shoveler: Put target creature card in a graveyard on top of it's owners library. 0
110 Silkblood Black Common 5{3}{b}{b} Enchantment – Aura Enchanted creature has:
Swampwalk and {1}{b} Regenerate Enchanted creature.
0
111 Suicidal Tendencies Black Uncommon 2{1}{b} Enchantment – Aura At the beginning of enchanted creatures upkeep it's controller reveals the top card of his or her library, if it's a creature card with higher converted mana cost then enchanted creature. Destroy enchanted creature. 0
112 Swamp Marauder Black Common 5{4}{b} Creature – Mutant 3 2 {b}: Regenerate Swamp Marauder. 0
113 The Unmentionable Black Rare 7{5}{b}{b} Creature – Mutant Zombie 4 5 Intimidate
Mutants you control gain +1/+1
Zombies you control gain +1/+1

{2}{b}: Sacrifice a Zombie or Mutant you control: Draw a card.
0
114 Underworld Band Black Mythic 3{b}{b}{b} Legendary Artifact – Equipment Equipped creature is indestructible and has: " Creatures you control gets +1/+1 and intimidate. "
At the beginning of each of your upkeeps target player looses 1 life and you gain 1 life.
Equip {5}
0
115 Vampiric Ritual Black Common 5{4}{b} Sorcery As an additional cost to cast Vampiric Ritual sacrifice a creature.

Target creature or player takes X damage and you gain X life. where X is the sacrificed creatures power.
1 1308094769 on 14 Jun 2011 by Alex
116 Void Voyage Black Uncommon 4{2}{b}{b} Sorcery Each creature gets -1/-1 for each card that is exiled until end of turn. 3 1307533822 on 08 Jun 2011 by Alex
117 Walking Flesh Black Common 3{2}{b} Creature – zombie 2 1 {1}{b}: Regenerate Walking Flesh. 0
118 Abuse Existence Red Uncommon 2{r}{r} Instant As an additional cost to cast Abuse Existence sacrifice a creature.
Abuse Existence deals damage to target creature and all creatures that shares a name with it equal to the sacrificed creatures power.
0
119 Ancient Flames Red Rare 5{3}{r}{r} Legendary Sorcery When you cast Ancient Flames exile Ancient Flames instead.
Whenever a card becomes exiled put a Destiny counter on Ancient Flames.

When Ancient Flames has 5 or more Destiny counters on it you may remove 5 counters from Ancient Flames and have Ancient Flames deal 10 damage to target player.
0
120 Apocalypse Dawn Red Rare 7{5}{r}{r} Sorcery Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Destroy all non land permanents target player controls, you take 2 damage for each permanent put into a graveyard this turn.
0
121 Appalling Brute Red Rare 5{3}{r}{r} Creature – Ogre 4 3 Emberveins (Whenever a creature with Emberveins attacks, target creature can't block this turn and can't attack during it's controllers next turn.)
Trample
0
122 Archling Red Common 4{3}{r} Creature – Elemental 2 1 When Archling enters the battlefield it deals 1 damage to target creature then destroy target artifact. 0
123 Boltfeeding Dragon Red Rare 6{4}{r}{r} Creature – Dragon 4 4 Flying, Haste

{q}: Target creature gains haste until end of turn.
1 1309951897 on 06 Jul 2011 by Alex
124 Bryce's Messenger Red Common 3{2}{r} Creature – Goblin 2 2 First Strike 0
125 Bryce, Of The Iron Throne Red Mythic 4{2}{r}{r} Planeswalker – Bryce 3 +1 Reveal the top card of your library if it's a red card Bryce, Of The Iron Throne deals 2 damage to target player, then shuffle your library.
-1 Bryce, Of The Iron Throne deals damage to target creature equal to the number of creatures in play who shares a name with it.
-5 Reveal the top 7 cards of your library, Bryce, Of The Iron Throne deals damage to target creature or player equal to the converted mana cost of all thoose cards together.
0
126 Challenging Shout Red Rare 3{2}{r} Instant During target players next turn, Creatures he or she controls lose defender and must attack if able. 0
127 Copperspine Rager Red Common 3{2}{r} Creature – Goblin 2 2 Haste

Sacrifice Copperspine Rager: Target creatures can't block this turn.
0
128 Copperspine Slinger Red Common 3{2}{r} Creature – Goblin 2 1 When Copperspine Slinger enters the battlefield it deals 1 damage to target creature or player. 0
129 Daggerfang Goblins Red Common 1{r} Creature – Goblin 1 1 Doublestrike 1 1309952041 on 06 Jul 2011 by Alex
130 Dukes of Daggerspine Red Rare 1{r} Creature – Goblin 2 2 Alternate {r} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Dukes of Daggerspine has haste as long as there is another creature named Dukes of Daggerspine on the battlefield.
Dukes of Daggerspine has double strike as long as there are three or more creatures named Dukes of Daggerspine on the battlefield.
3 1307582605 on 09 Jun 2011 by Camruth
131 Ferocious Malagis Red Common 4{2}{r}{r} Creature – Mutant 4 2 Trample 0
132 Fissure Elemental Red Common 4{2}{r}{r} Creature – Elemental 3 2 Forestwalk 0
133 Flame Spike Red Uncommon 1{r} Instant Reverb {3} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Flame Spike deals 2 damage to target creature or player.
0
134 Flame Volley Red Common 4{2}{r}{r} Sorcery Flame Volley deals 2 damage to two target creatures. 1 1307534210 on 08 Jun 2011 by Alex
135 Flamescythe Red Mythic 3{r}{r}{r} Legendary Artifact – Equipment As an additional cost to play Flamescythe sacrifice X lands.
Flamescythe enters the battlefield with X charge counters on it.
Equipped creature gains +X/+0, Where X is equal to the number of charge counters on Flamescythe.
{r}: Remove a charge counter from Flamescythe, Flamescythe deals 1 damage to target creature or player.
Equip {5}
0
136 Goblin Bastard Red Common 5{3}{r}{r} Creature – Goblin Mutant 3 3 When Goblin Bastard enters the battlefield you may sacrifice a mountaint, if you do Goblin Bastard deals 3 damage to target creature or player. 1 1309952133 on 06 Jul 2011 by Alex
137 Goblin Painter Red Common 2{1}{r} Creature – Goblin 1 1 Exile Goblin Painter. Target creature you control becomes unblockable until end of turn. 0
138 Goblin Sloperunner Red Common 1{r} Creature – Goblin 2 2 Whenever Goblin Sloperunner deals combat damage to a player, it doesn't untap during your next upkeep. 0
139 Goblin SweepGang Red Uncommon 5{3}{r}{r} Creature – Goblin 2 2 Reinforcement 2 (This creature enters the battlefield with two +1/+1 counter for each creature that entered the battlefield before it this turn.) 0
140 Hellsong Courier Red Uncommon 1{r} Creature – Goblin 2 2 Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Haste
0
141 Hymn Of Betrayal Red Mythic 7{5}{r}{r} Sorcery Search your library for three copies of target creature you control and put them onto the battlefield they get haste. At the start of your next end step shuffle them back into your library then Exile Hymn Of Betrayal. 0
142 Ignite their spark Red Common 2{1}{r} Sorcery Ignite their spark deals 3 damage to target player or 4 damage to target planeswalker. 0
143 Infernal Enigma Red Rare 3{1}{r}{r} Instant Target a creature. Infernal Enigma deals damage to all creatures and players equal to the number of creatures that shares a name with that creature on the battlefield. 3 1307976519 on 13 Jun 2011 by Patrik
144 Iron throne Trainee Red Common 3{2}{r} Creature – Soldier 2 2 Iron throne Trainee can block even if it's tapped. 1 1309952190 on 06 Jul 2011 by Alex
145 Magma Belly Red Uncommon 2{1}{r} Enchantment – Aura Enchanted creature gains:

{r}: Enchanted creature gets +1/+1 until end of turn.

Whenever enchanted creature is put into a graveyard you may draw a card.
1 1309952242 on 06 Jul 2011 by Alex
146 Magma Fiend Red Uncommon 3{2}{r} Creature – Mutant 3 2 Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Magma Fiend enters the battlefield Magma Fiend deals X damage to target creature or player where X is the number of cards Exiled.
1 1307533284 on 08 Jun 2011 by Alex
147 Magma Wasp Red Common 1{r} Creature – Insect 1 1 Whenever Magma Wasp attacks it deals 1 damage to target opponent. 0
148 Mark of Cinder Red Common 2{r}{r} Instant Flamespit deals 3 damage to target creature. Then copy Flamespit for each other creature that shares a name with it and choose new targets for it. 0
149 Mortarball Red Uncommon 4{3}{r} Sorcery Destroy target land. 3 1307533233 on 08 Jun 2011 by Alex
150 Pressure Jet Red Uncommon 1{r} Sorcery Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Pressure Jet Deals 1 damage to target creature, that creature must block target creature you control this turn.
0
151 Reign Of Fire Red Uncommon 1{r} Instant Creatures you control gain:

" {r}: This creature gains +1/+0 until end of turn. "
Until end of turn.
0
152 Shamanistic Flames Red Uncommon 2{1}{r} Enchantment At the beginning of your upkeep if there is a card in the exile zone, Put a charge counter on Shamanistic Flames-

{2}{r}: Sacrifice Shamanistic Flames: Shamanistic Flames Deals X damage to target creature or player where X is the number of charge counters on Shamanistic Flames.
1 1307533549 on 08 Jun 2011 by Alex
153 Smog cloud Red Common 2{1}{r} Sorcery Creatures target opponent control can't block creatures you control with power 2 or less this turn. 0
154 Vigor Reins Red Common 2{1}{r} Enchantment – Aura Enchanted creature gains +1/+0 and haste.

{1}{r}: Return Vigor Reins to it's owners hand.
0
155 Volcanic Trachemys Red Rare 3{1}{r}{r} Creature – Turtle 3 4 Defender, Haste
Whenever an opponent is dealt non combat damage Volcanic Trachemys looses Defender until end of turn.
{r}: Volcanic Trachemys gains +1/+0 until end of turn.
0
156 Wall of Burning Flames Red Common 3{1}{r}{r} Creature – Wall 0 4 Defender
Whenever Wall of Burning Flames blocks a creature it deals 1 damage to target creature.
0
157 Alpha Mark Green Uncommon 1{g} Instant Reverb {3} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Target creature gets +2/+2 until end of turn.
0
158 Anabaya Glade Singer Green Common 1{g} Creature – Elf 1 1 {t}: Add {g} to your mana pool for each creature named Anabaya Glade Singer under your control. 1 1309952477 on 06 Jul 2011 by Alex
159 Anabaya Panther Green Common 2{g}{g} 2 1 Shroud 0
160 Anabaya Riders Green Common 3{g}{g}{g} Creature – Elf 4 5 0
161 Anabaya Scorpids Green Common 2{1}{g} Creature – Insect 1 1 {1}{g}: Anabaya Scorpids gets deathtouch until end of turn. 1 1309952505 on 06 Jul 2011 by Alex
162 Bark Runner Green Common 5{3}{g}{g} Creature – Worm 6 4 Trample 0
163 Beakbreaking Green Common 2{1}{g} Sorcery Destroy target creature with flying and each other creature that shares a name with it. 0
164 Branchbolt Green Mythic 3{g}{g}{g} Legendary Artifact – Equipment When Branchbolt enters the battlefield you may put one +1/+1 counter on all creatures you control.
Equipped creature gets +X/+X where X is the number of +1/+1 counters on the battlefield.
Equip {5}
1 1309952543 on 06 Jul 2011 by Alex
165 Call From Within Green Common 4{2}{g}{g} Sorcery Creatures you control gets +3/+3 until end of turn. 1 1309952657 on 06 Jul 2011 by Alex
166 Crazed Malagis Green Rare 7{5}{g}{g} Creature – Malagis 9 3 Trample, Shroud
Crazed Malagis Attacks each turn if able.
1 1309952679 on 06 Jul 2011 by Alex
167 Deepwood Loremaster Green Rare 3{2}{g} Creature – Elf 1 1 Whenever a creature you control becomes the target of a spell or ability, you may reveal the top card of your library, if it's a land card you may put it onto the battlefield, if not you may put it into your hand. 1 1309952882 on 06 Jul 2011 by Alex
168 Deepwood Morale Green Common 2{1}{g} Instant Target creature and each creature that shares a name with it gets +3/+3 until end of turn. 0
169 Demented Spirit Green Uncommon 2{g}{g} Enchantment – Aura Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Enchanted Creature gets +3/+3 and attacks each turn if able.
0
170 Elven Supreme Green Uncommon 4{3}{g} Creature – Elf 1 1 Reinforcement 1 (This creature enters the battlefield with one +1/+1 counter for each creature that entered the battlefield before it this turn.)
Forestwalk
0
171 Elvish Headhunter Green Rare 3{1}{g}{g} Creature – Elf 2 2 When you cast Elvish Headhunter choose a creature type.
All elves you control gains +1/+1 for each creature of that type on the battlefield.
1 1309952921 on 06 Jul 2011 by Alex
172 Elvish Herbalist Green Rare 2{1}{g} Creature – Elf 1 1 Whenever a land enters the battlefield under your control you may untap Elvish Herbalist.

{t}: Add {g} to your mana pool.
2 1308561645 on 20 Jun 2011 by Alex
173 Enchanted Groove Green Uncommon 3{2}{g} Enchantment Whenever a card becomes exiled you may untap target land you control. 0
174 Essence Feeder Green Rare 4{2}{g}{g} Creature – Mutant 4 4 Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reinforcement 3 (This creature enters the battlefield with three +1/+1 counter for each creature that entered the battlefield before it this turn.)
1 1309952966 on 06 Jul 2011 by Alex
175 Ferocious Culling Green Rare 8{6}{g}{g} Sorcery Search your library for a creature card and put it onto the battlefield tapped. Then choose a creature you control and search your library for up to three cards with the same name as that creature, reveal those cards, shuffle your library and put them on top of it. 1 1308914181 on 24 Jun 2011 by Alex
176 Ghostwood Broken Green Common 4{2}{g}{g} Creature – Mutant Beast 3 4 {g}: Regenerate Ghostwood Broken. 0
177 Ghostwood Elves Green Common 3{2}{g} Creature – Elf 2 2 When Ghostwood Elves enters the battlefield you may put target card from your graveyard on top of your library. 1 1309953071 on 06 Jul 2011 by Alex
178 Ghostwood Noose Green Common 5{3}{g}{g} Creature – Treefolk 3 5 Deathtouch 0
179 Ghostwood Wingclipper Green Common 4{3}{g} Creature – Treefolk 4 2 Reach 0
180 Gifts Of The Wild Green Uncommon 4{2}{g}{g} Enchantment Whenever a creature enters the battlefield if there is already a creature with the same name as that creature in play, you may search your library for a basic land card and put onto the battlefield tapped, then shuffle your library. 0
181 Growth Mutation Green Uncommon 3{1}{g}{g} Sorcery As an additional cost to cast Growth Mutation Sacrifice a land.
search your library for X number of basic lands where X is the number of lands that shares a name with the sacrificed land in your graveyard, and put them onto the battlefield tapped.
0
182 Ironbark Crusher Green Uncommon 6{5}{g} Creature – Treefolk Mutant 7 7 Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) 0
183 Life Reversal Green Common 2{1}{g} Sorcery Return target permanent from your graveyard to your hand. 1 1307534117 on 08 Jun 2011 by Alex
184 Nealar's Choosen Green Uncommon 3{1}{g}{g} Creature – Elf 2 2 {t}{g}: Untap two target lands. 1 1309953175 on 06 Jul 2011 by Alex
185 Nullify Green Uncommon 1{g} Sorcery Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Destroy target artifact or enchantment.
0
186 Phased Spider Green Common 3{1}{g}{g} Creature – Elf 1 2 Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Deathtouch, Reach
When Phased Spider enters the battlefield Phased Spider deals 1 damage to target creature with flying.
2 1309953210 on 06 Jul 2011 by Alex
187 Phlebotomizing Leeches Green Common 2{g}{g} Creature – Leech 2 3 Whenever Phlebotomizing Leeches blocks or becomes blocked by a creature you gain 3 life. 2 1307534271 on 08 Jun 2011 by Alex
188 Priest of Neanar Green Uncommon 3{2}{g} Creature – Elf 2 1 Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Priest of Neanar enters the battlefield add {g}{g}{g} to your mana pool.
2 1307533891 on 08 Jun 2011 by Alex
189 Seed of the Ancient Green Common 7{6}{g} Creature – Treefolk 7 6 Trample 0
190 Story Making Green Common 3{2}{g} Sorcery Choose one: Destroy target artifact or enchantment and each card with the same name as it or return target artifact or enchantment card from your graveyard to your hand. 2 1309123890 on 26 Jun 2011 by Alex
191 Timberland Wildtusk Green Rare 4{2}{g}{g} Creature – Beast 3 3 Timberland Wildtusk has protection from Blue and from Black.

{g}: Timberland Wildtusk target creature must block Timberland Wildtusk this turn.
0
192 Verdant Virtue Green Common 5{4}{g} Sorcery You gain 1 Life for each land you control. 0
193 Vital Force Green Mythic 3{1}{g}{g} Creature – Elemental 0 0 Reinforcement 3 (This creature enters the battlefield with three +1/+1 counter for each creature that entered the battlefield before it this turn.)
Trample
1 1309948462 on 06 Jul 2011 by Alex
194 Weed Cleaner Green Rare 2{1}{g} Creature – Elemental 1 1 Shroud, Flash.
Non basic lands are forests.
1 1309953284 on 06 Jul 2011 by Alex
195 Fall Of The Grandfather Multicolour Mythic 10{5}{w}{r}{b}{g}{u} Sorcery Destroy all permanents, Then each player shuffle his or her graveyard into their library. Then each player may search their library for 5 cards and put them onto their hand, then search for 7 lands and put them onto the battlefield tapped. 1 1309953397 on 06 Jul 2011 by Alex
196 Blade Of The Weak Artifact Uncommon 1{1} Artifact – Equipment If equipped creatures power is 1 or less it gains +3/+0

Equip {2}
0
197 Crest Of The Mirrorsea Artifact Rare 3{3} Artifact – Equipment Equipped creature has Hexproof and " {q}: Draw a card. "

Equip {4}
1 1309953473 on 06 Jul 2011 by Alex
198 Cursed Pendulum Artifact Uncommon 2{2} Artifact Whenever a player draws more then one card on his or her turn, exile the top card of his or her library. 0
199 Fate Generator Artifact Uncommon 4{4} Artifact Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Fate Generator Enters the battlefield scry 2 then draw a card.

{t}: Scry 1.
1 1309953539 on 06 Jul 2011 by Alex
200 Goblin Mindcap Artifact Uncommon 4{4} Artifact – Equipment If Goblin Mindcap is equipped at the beginning of your upkeep you may choose to skip your draw step. If you do you may exile the top card of your library instead. Then Goblin Mindcap deals X damage to target player and equipped creature, where X is the converted mana cost of the exiled card.
Equip {3}
0
201 Grave clock Artifact Common 1{1} Artifact Whenever a creature dies you may put a charge counter on Grave clock.

{3}{t}: Shuffle X target creatures from target players graveyard into his or her library, sacrifice Grave clock.
0
202 Jolt Blade Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+0
Whenever equipped creature becomes blocked by a creature with more power then equipped creature,
Jolt blade deals 2 damage to that creatures controller.
Equip {3}
0
203 Juggernaught Artifact Common 5{5} Creature – Construct 5 3 Juggernaught attacks each turn if able. 0
204 Lotus Cylinder Artifact Common 3{3} Artifact {t}: Add {1} To your mana pool.

Sacrifice Lotus Cylinder: Add 2 mana of any color to your mana pool.
0
205 Mindculling Blade Artifact Rare 3{3} Artifact – Equipment Whenever a card is put into an opponents graveyard from anywhere you may put a +1/+1 counter on equipped creature.
When equipped creature deals combat damage to a player you may choose to prevent that damage and have that player put that many cards from the top of his or her library into his or her graveyard.
Equip {2}
12 1309713962 on 03 Jul 2011 by Jack V
206 Mirror Concretion Artifact Uncommon 5{5} Creature – Golem 3 3 Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Mirror Concretion Enters the battlefield choose a color. Mirror Concretion has protection from the chosen color.
0
207 Onyxsea Golem Artifact Common 8{8} Creature – Golem 6 7 Whenever Onyxsea Golem is put into a graveyard you may return target land from a graveyard onto the battlefield. 0
208 Quicksilver Bomb Artifact Rare 1{1} Artifact Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sacrifice Quicksilver Bomb and target non land permanent you control:
Destroy target permanent with converted mana cost equal to the mana cost of the sacrificed permanent.
0
209 Restive Harvester Artifact Uncommon 3{3} Creature – Scarecrow 2 3 As Restive Harvester enters the battlefield choose a basic land type.

{q}: Target land becomes the chosen type.
1 1309953671 on 06 Jul 2011 by Alex
210 Rockslider Artifact Rare 4{4} Creature – Construct 1 1 Lands you control are 1/1 Artifact Construct creatures and can't tap for mana, They are still lands.
Whenever a land i put into your graveyard from the battlefield you may return it to your hand instead.
1 1309953733 on 06 Jul 2011 by Alex
211 Shrine Of The Fallen God Artifact Common 4{4} Artifact Whenever you sacrifice a permanent Shrine Of The Fallen God Deals 2 damage to target creature. 5 1307534075 on 08 Jun 2011 by Alex
212 Shrine Of The Old Gods Artifact Common 3{3} Artifact Whenever a permanent becomes sacrificed you may put a +1/+1 counter on target creature. 0
213 Sword Sphere Artifact Common 5{5} Creature – Construct 2 2 {3}: Sword Sphere Gets +2/+2 Until end of turn. 0
214 Terra Quietus Artifact Mythic 4{4} Artifact Whenever a nonbasic land enters the battlefield, you may shuffle Terra Quietus into its owner's library. If you do, destroy target nonbasic land, search target player's hand and library for any number of cards with the same name as that land, put them into that player's graveyard, then that player shuffles his or her library. 2 1307731127 on 10 Jun 2011 by Alex
215 Warp Engine Artifact Mythic 7{7} Creature – Construct * * Warp Engine is indestructible.
Warp Engine Power and toughness is equal to the number of exiled cards times 2.

Whenever Warp Engine is put into a graveyard exile all cards in that graveyard except Warp Engine and shuffle it into it's owners library.
2 1307674271 on 10 Jun 2011 by Camruth
216 West Portal Gate Artifact Rare 5{5} Artifact Whenever a creature you control with converted mana cost 3 or less enters the battlefield, you may search your library for a creature that shares a name with it and put it into your hand. 0
217 Anabaya Glades Land Common 0 Land Anabaya Glades enters the battlefield tapped.
Whenever a creature with power 3 or greater enters the battlefield Anabaya Glades becomes a 4/4 Elemental creature with trample, it's still a land.

{t}: Add {g} to your mana pool.
0
218 Copperspine Ridge Land Common 0 Land Copperspine Ridge enters the battlefield tapped.
Whenever you deal non-combat damage to a player Copperspine Ridge becomes a 3/1 elemental creature with haste until end of turn, it's still a land.
{t}: Add {r} to your mana pool.
0
219 Ghost woods Land Uncommon 0 Land Ghost woods enters the battlefield with a pestilence counter on it.
During your upkeep as long as theres a Pestilence counter on Ghost woods you loose 1 life.
{t}: Add {g}to your mana pool.
{3}{g}: Sacrifice Ghost woods Add 4 Mana of any color to your mana pool.
0
220 Hellsong River Land Uncommon 0 Land Hellsong River enters the battlefield with a pestilence counter on it.
During your upkeep as long as theres a Pestilence counter on Hellsong River you loose 1 life.
{t}: Add {r}to your mana pool.
{3}{r}: Sacrifice Hellsong River Hellsong River deals 2 damage to target creature or player.
0
221 Kendric Square Land Uncommon 0 Land Kendric Square enters the battlefield with a pestilence counter on it.
During your upkeep as long as theres a Pestilence counter on Kendric Square you loose 1 life.
{t}: Add {w}to your mana pool.
{3}{w}: Sacrifice Kendric Square Return target card from a graveyard to your hand, you gain life equal to it's converted mana cost.
3 1309954107 on 06 Jul 2011 by Alex
222 Mirrorsea Archipelago Land Uncommon 0 Land Mirrorsea Archipelago enters the battlefield with a pestilence counter on it.
During your upkeep as long as theres a Pestilence counter on Mirrorsea Archipelago you loose 1 life.
{t}: Add {u}to your mana pool.
{3}{u}: Sacrifice Mirrorsea Archipelago Draw 2 cards.
0
223 Oilfang Keep Land Rare 0 Land Oilfang Keep Enters the battlefield tapped.

{t}: Add {b} to your mana pool.

If you control 5 or more Swamps Oilfang Keep has: {t} Exile the top 5 cards of target player library.
0
224 Oilfang Marsh Land Common 0 Land Oilfang Marsh enters the battlefield tapped.
Whenever a card is put into a graveyard from the battlefield you may return Oilfang Marsh to your hand from your graveyard.

{t}: Add {b} to your mana pool.
1 1309953956 on 06 Jul 2011 by Alex
225 Onyxsea Plateau Land Common 0 Land Onyxsea Plateau enters the battlefield tapped.
Whenever you gain life Onyxsea Plateau becomes a 2/4 Elemental creature with lifelink until end of turn., it's still a land.

{t}: Add {w} to your mana pool
1 1307489101 on 07 Jun 2011 by Patrik
226 Ridian Shore Land Common 0 Land Ridian Shore enters the battlefield tapped.
Whenever a permanent you control becomes the target of a spell or ability Ridian Shore becomes a 2/2 unblockable elemental creature until end of turn, it's still a land.
{t}: Add {u} to your mana pool
1 1308913692 on 24 Jun 2011 by Alex
227 The Iron Throne Land Rare 0 Legendary Land The Iron Throne Enters the battlefield tapped.

{t}: Add {r} to your mana pool.

If you control 5 or more mountains The Iron Throne gets: {t}: The Iron Throne deals 3 damage to target creature.
1 1308913882 on 24 Jun 2011 by Alex
228 The Spirit Oak Land Rare 0 Legendary Land The Spirit Oak Enters the battlefield tapped.

{t}: Add {g} to your mana pool.

If you control 5 or more Forests The Spirit Oak has: {t}: target creature gets +3/+3 and trample until end of turn.
0
229 Torchlight Woods Land Uncommon 0 Land Torchlight Woods enters the battlefield with a pestilence counter on it.
During your upkeep as long as theres a Pestilence counter on Torchlight Woods you loose 1 life.
{t}: Add {b}to your mana pool.
{3}{b}: Sacrifice Torchlight Woods Target creature gains -3/-3 until end of turn.
0
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Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather