Flames of Ardor: Virtual Booster
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| Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you control becomes the target of a spell or ability, you may reveal the top card of your library, if it's a land card you may put it onto the battlefield, if not you may put it into your hand.
1/1
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Enchanted creature has
: Activate target activated ability on target permanent, you choose new targets for that abilty. |
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Pressure Jet Deals 1 damage to target creature, that creature must block target creature you control this turn. |
Whenever a creature under your control dies this turn you may return target creature card from any graveyard onto the battlefield under your control. That creature is a Black Zombie in addition to it's other types.
" Deja vú was a well known first expression in the Oilfang war. "
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Defender
When Wall of bricks enters the battlefield, target creature gets +0/+2 until end of turn. 0/3
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You gain 1 Life for each land you control.
" in the most hidden places, Treasure is known to be found. "
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Unblockable
" I hate it when they just walk right through the ship. – Captain Ballager"
2/2
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Enchanted creature gains +1/+0 and haste.
![]() : Return Vigor Reins to it's owners hand. |
Marble Rider gets First strike until end of turn.3/2
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Flying
![]() : Morbid Entity gets +1/+1 until end of turn.
![]() : Morbid Entity Gets deathtouch until end of turn.2/2
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When Copperspine Slinger enters the battlefield it deals 1 damage to target creature or player.
" They sit along the Copperspine throwing darts and bolts against any moving targets."
2/1
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Deathtouch
3/5
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Oilfang Marsh enters the battlefield tapped.
Whenever a card is put into a graveyard from the battlefield you may return Oilfang Marsh to your hand from your graveyard. : Add to your mana pool." One breath and your out of luck. – Blueblood spies in Oilfang."
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Flying
2/4
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Deepwood Loremaster
(rare)
Mirror Shroud
(uncommon)
Pressure Jet
(uncommon)
Morbid Return
(uncommon)
Wall of Bricks
(common)
Verdant Virtue
(common)
Greykin Wanderer
(common)
Vigor Reins
(common)
Marble Rider
(common)
Morbid Entity
(common)
Copperspine Slinger
(common)
Ghostwood Noose
(common)
Oilfang Marsh
(common)
Viper Hawk
(common)
Plains
(basic)


: Activate target activated ability on target permanent, you choose new targets for that abilty.


