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Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather

CardName: Gloomblood Cost: B Type: Instant Pow/Tgh: / Rules Text: Reverb {2} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.) Target creature gets -2/-2 until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Uncommon

Gloomblood
{b}
 
 U 
Instant
Reverb {2} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Target creature gets -2/-2 until end of turn.
Updated on 18 Feb 2016 by Patrik

Code: UB06

History:

2011-06-08 11:15:00: Patrik created the card Gloomblood

By the way, Reverb (as on this card) and Preparation (as on Grievous Contract) should be synced up. At the moment, one lets you cast the card in your upkeep, the other in your main phase. Having two such similar mechanics do something different like that is a very bad idea; you should choose either upkeep or first-main and make both mechanics happen then.

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What is this card's power? Kindercatch
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