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Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather

CardName: Vital Force Cost: 1GG Type: Creature - Elemental Pow/Tgh: 0/0 Rules Text: Reinforcement 3 (This creature enters the battlefield with three +1/+1 counter for each creature that entered the battlefield before it this turn.) Trample Flavour Text: Set/Rarity: Flames of Ardor Mythic

Vital Force
{1}{g}{g}
 
 M 
Creature – Elemental
Reinforcement 3 (This creature enters the battlefield with three +1/+1 counter for each creature that entered the battlefield before it this turn.)
Trample
0/0
Updated on 18 Feb 2016 by Patrik

Code: MG03

History:

2011-06-10 23:14:40: Patrik created the card Vital Force
2011-07-05 17:42:40: Patrik edited Vital Force:

lowered cost.

This seems really hard to use. How are you going to be putting creatures onto the battlefield before this? Preparations and creatures with Preparation will do the job, but you often won't have many of them in your deck or hand. At that point you'll generally have to cast a 2-drop or 3-drop creature, at which point this is coming out as a 3/3 or 6/6 on turn 5 or 6, which is not how mythics should play.

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