Flames of Ardor: Recent Activity
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Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather |
Recent updates to Flames of Ardor: (Generated at 2024-12-02 14:09:54)
Page 1 - Older activity
Page 1 - Older activity
What's Flamespit?
It has to be from your graveyard if you want it to go to your hand.
So... preparation is like Suspend 1 ?
Did you change what Alternate does? I feel like I looked at it earlier and it did something different that I liked better.
I don't know, Alex. I feel like the hound has a great flavor. And it's certainly more useful.
I've Have alot of comments as Part 1 of the finished card set is done, now i will look through them all and change some cards, some will stay some will be removed, but i think it will play out fine, and when everything seems good i will start with the second set in the block: Bloodlines. "as soon as i can create the design skeleton :P"
Oh, also, the sacrifice ability needs a symbol. Otherwise, this card can pay mana for it's own ability, effectively making it cost .
Really, I was just expecting the activation to do something and remove the pestilence counter. But as it stands, when I have the mana, I also lose the land? I know the payoff is good, and this card was probably envisioned as "This is a spell. It can act as a land in a pinch if a player really needs that." But I can't stop seeing this as "This is a really, really painful pain land. It also has another ability, but won't be worth the trade off if you were forced to play this on round 1 and had to wait until round 8 to activate it."
I don't understand why this cycle have their pestilence counters. There's nothing in the set to remove those counters, and they've got too many words on. I think they should lose both pestilence abilities and change to "At the beginning of your upkeep, you lose 1 life". Or even simpler, make the mana ability damage you like Cephalid Coliseum and friends.
Is this no longer in the same cycle as CL01 Copperspine Ridge, CL02 Ridian Shore, CL03 Anabaya Glades and CL05 Onyxsea Plateau? Shouldn't it still be able to animate itself?
"Only removal"? I don't quite understand. Removal is pretty much the most important thing in limited games, and this is (a) repeatable, (b) common, and (c) not a creature and therefore hard to get rid of. I think one of those three should change, but failing that, the damage should at least go down to 1.
Wow, so bad. Why stop them tapping for mana? Life and Limb, Kormus Bell, Living Plane and Nature's Revolt didn't need to do that.
Same comment as on RR01 Boltfeeding Dragon: abilities should always have a mana cost as well as the .
Hm, it's a cantrip Darksteel Pendant. Cool, I guess. But costing plus preparation as well seems a bit expensive. I'd also cut the Scry 2 because they can already Scry 1 before the card-draw resolves, by just tapping it.
Same comment as on RR01 Boltfeeding Dragon: abilities should always have a mana cost as well as the .
Rather than destroying all permanents, I'd say just shuffle all permanents and graveyards into their owner's libraries, like Sway of the Stars and Warp World. This allows some weird shenanigans with regeneration and indestructibility, but I don't think the gain is worth it.
Whoa. Cool. Magus of the Moon but in green. Shroud makes it very hard to deal with, potentially utterly crippling to many decks.
The flash is going to be far more confusing than it's worth, though. The amount of players who'll try to use this to stop their opponents casting a spell is large.
Wow. Awesome set of abilities, but there's no way this is common.
Argothian Elder, one mana cheaper, but with a mana cost to his ability. Feels odd to have mana in the cost when it's going to just untap your mana anyway. Works out more like Ley Druid most of the time.
Very interesting. As Reclaim is to Regrowth, so this is to Eternal Witness. Seems sensibly designed and costed.
Eww. It's a Reinforcement card that's even harder to use than most Reinforcement cards! Why would you do that?
Who's ever going to choose anything other than Elf?
I think it's reasonable to give the Coiling Oracle / Skyward Eye Prophets ability as some kind of repeated trigger, but this is a pretty mad trigger. This could go off six or eight times a turn with things like Ursapine, Adventuring Gear, Bone Saw etc. Might still be printable, but it's pretty crazy.
Reminiscent of Ayumi, the Last Visitor crossed with Giant Solifuge.
Iiiinteresting. Overrun but one mana cheaper. Probably a reasonable cost, but I think this should be uncommon rather than common. (Although, Fortify and Inspired Charge were common... but +3/+3 is quite a lot.)
Heehee, Sword of the Fungal Behemoth! Fun :)
Strictly worse than Thornweald Archer and Death-Hood Cobra, by quite some way.
Whoa. Strictly better than Llanowar Elves.