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Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather

CardName: Kendric Square Cost: Type: Land Pow/Tgh: / Rules Text: Kendric Square enters the battlefield with a pestilence counter on it. During your upkeep as long as theres a Pestilence counter on Kendric Square you loose 1 life. {T}: Add {W}to your mana pool. {3}{W}: Sacrifice Kendric Square Return target card from a graveyard to your hand, you gain life equal to it's converted mana cost. Flavour Text: " Lost and found is always filled with expensive jewelry. " Set/Rarity: Flames of Ardor Uncommon

Kendric Square
 
 U 
Land
Kendric Square enters the battlefield with a pestilence counter on it.
During your upkeep as long as theres a Pestilence counter on Kendric Square you loose 1 life.
{t}: Add {w}to your mana pool.
{3}{w}: Sacrifice Kendric Square Return target card from a graveyard to your hand, you gain life equal to it's converted mana cost.
" Lost and found is always filled with expensive jewelry. "
Updated on 18 Feb 2016 by Patrik

Code: UL05

History: [-]

2011-06-07 23:45:36: Patrik created the card Kendric Square

I don't understand why this cycle have their pestilence counters. There's nothing in the set to remove those counters, and they've got too many words on. I think they should lose both pestilence abilities and change to "At the beginning of your upkeep, you lose 1 life". Or even simpler, make the mana ability damage you like Cephalid Coliseum and friends.

Really, I was just expecting the activation to do something and remove the pestilence counter. But as it stands, when I have the mana, I also lose the land? I know the payoff is good, and this card was probably envisioned as "This is a spell. It can act as a land in a pinch if a player really needs that." But I can't stop seeing this as "This is a really, really painful pain land. It also has another ability, but won't be worth the trade off if you were forced to play this on round 1 and had to wait until round 8 to activate it."

Oh, also, the sacrifice ability needs a {t} symbol. Otherwise, this card can pay mana for it's own ability, effectively making it cost {3}.

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