Flames of Ardor
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Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather |
Showing 39 of 39 White cards
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Show rarities: C U R M
Arcade Lord gets +1/+1 for each untapped creature you control.
Whenever Arcade Lord blocks you may untap two target creatures you control.
Whenever Arcade Lord blocks you may untap two target creatures you control.
3/3
Exile target creature, return it back under it's owners control at the beginning of the next end step.
At the beginning of each of your end steps you gain 1 life for each card that's exiled.
Flying
Celestial Spirit Power and toughness are equal to the number of cards exiled.
Celestial Spirit Power and toughness are equal to the number of cards exiled.
*/*
Each creature with another creature that shares a name with it on the battlefield under your control gets +3/+3 and lifelink.
Curothian Sky People Gains flying for as long as it's equipped.
2/2
When Curothian Weaponsmith enters the battlefield look at the top 5 cards of your library, you may reveal any equipment card and put it into your hand, then shuffle your library.
: Target attacking creature gets +1/+1 until end of turn.

2/2
At the beginning of your upkeep put a Destiny counter on Divine Ascension.
If Divine Ascension has 5 or more Destiny counters on it, Enchanted creature gets +5/+5 Lifelink and flying, and becomes indestructible.
If a spell or ability an opponent controls causes you to discard Divine Ascension, put it onto the battlefield with three destiny counters on it instead of putting it into your graveyard.
If Divine Ascension has 5 or more Destiny counters on it, Enchanted creature gets +5/+5 Lifelink and flying, and becomes indestructible.
If a spell or ability an opponent controls causes you to discard Divine Ascension, put it onto the battlefield with three destiny counters on it instead of putting it into your graveyard.
Alternate 

(You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)



3/5


2/2
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Destroy target artifact you gain 3 life.
Destroy target artifact you gain 3 life.
Target creature gets +2/+2 and flying.
Whenever Enchanted creature is put into a graveyard draw a card.
Whenever Enchanted creature is put into a graveyard draw a card.
Flying
When Gladius Hawk enters the battlefield you may return target equipment from a graveyard to your hand.
When Gladius Hawk enters the battlefield you may return target equipment from a graveyard to your hand.
" The platinum colored hawk builds it's nest out of fallen soldiers weapons and armor. "
2/2
As long as an opponent controls more creatures then you do Incomparable Hero is indestructible.
As long as an opponent has more life then you do Incomparable Hero gets +3/+3.
As long as an opponent has more life then you do Incomparable Hero gets +3/+3.
1/1
Target creature gets +1/+1 for each other creature you control until end of turn.
Alternate
(You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Enchanted Creature has Lifelink.

Enchanted Creature has Lifelink.
Vigilance
Whenever Lightbinder Paladin attacks creatures you control becomes indestructible until end of turn.
Whenever Lightbinder Paladin attacks creatures you control becomes indestructible until end of turn.
2/2
Vigilance
2/4
When Marble Arch Interdictor Enters the battlefield you may destroy target Enchantment. When that Enchantment is put into a graveyard you may exile all other enchantment's in that graveyard that shares a name with it.
2/2

3/2
Destroy target attacking creature and exile any equipment attached to it.
Flying, Protection from Red, black, Demons and Dragons.
Whenever Oathseeker attacks it deals 7 damage to target Dragon or Demon creature target player controls.
Whenever Oathseeker attacks it deals 7 damage to target Dragon or Demon creature target player controls.
" The only oath i ever sworn was to trust in my own judgment. "
7/5
Flying
2/1


1/1
Lifelink
2/2
Ophelia, Patron Of The North Has protection from creatures.
: Prevent the next 3 damage target creature would take.
: You gain 4 life, you may only play this abilty once per turn and only as a sorcery.


" She mends the wound that has yet to be cut out – Kaelan of The Marble Arch. "
1/3
Whenever a player has 30 or more life you may sacrifice Poised Requiem. All players life becomes equal to that players life.
Reverb
(When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Put 2 1/1 White soldier creature tokens onto the battlefield under your control.

Put 2 1/1 White soldier creature tokens onto the battlefield under your control.
enchanted creature gains defender.
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creatures you control gains +2/+1 and first strike until end of turn.
Creatures you control gains +2/+1 and first strike until end of turn.
Target blocking creature gets +3/+3 until end of turn.
First Strike
Whenever Shield Charger blocks it gets +0/+3 until end of turn.
Whenever Shield Charger blocks it gets +0/+3 until end of turn.
1/2
Reinforcement 1 (This creature enters the battlefield with one +1/+1 counter for each creature that entered the battlefield before it this turn.)
Flying
Flying
2/2
2/1
Equipped Creature gets +5/+0, Lifelink and becomes indestructible.
Equip
Equip

If you where dealt 5 or more damage this turn you may play Vengeful Crusade as if it had flash for 
instead of paying it's mana cost.
Put five 1/1 Soldier creatures onto the battlefield under your control.


Put five 1/1 Soldier creatures onto the battlefield under your control.
" I see black clouds rise from Copperspine, The mountains have foretold there rulers fall, i'm coming for you brother! – Kaelan, of The Marble Arch."
Defender
When Wall of bricks enters the battlefield, target creature gets +0/+2 until end of turn.
When Wall of bricks enters the battlefield, target creature gets +0/+2 until end of turn.
0/3
Target player gains 1 life for each creature he or she controls.
Go to section: White (39) Blue (39) Black (39) Red (39) Green (38) Multicolour (1) Artifact (21) Land (13)
Show rarities: C U R M
Flames of Ardor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather |
Target creature and all creatures that share a creaturetype with it gains protection from the color of your choise until end of turn.