Tesla Project
Tesla Project: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Showing 50 of 129 Blue cards
Go to section: White (103) Blue (129) Black (118) Red (105) Green (110) Multicolour (52) Artifact (85) Land (20)
Show rarities: N C U R M
Counter target creature spell.
Scry 2.
Scry 2.
Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Look at target player’s hand.
Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Look at target player’s hand.
Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
When Aerial Transit enters the battlefield create a 1/1 Thopter token with flying
Tap an untapped Thopter you control: Target creature gains flying until end of turn.
Tap an untapped Thopter you control: Target creature gains flying until end of turn.
Whenever you sacrifice a Canister, Scry 1.
2/4
Return all attacking creatures to their owner's hand.
Flash, flying
You may only cast Aetherwing Reinforcer if you control another creature with flying.
You may only cast Aetherwing Reinforcer if you control another creature with flying.
3/3
Prowess
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
Revolution (

2/2
Prowess
Creatures you control with Revolution enter the battlefield transformed.
Whenever you cast a noncreature spell, other creatures you control get +1/+1 until end of turn.
Creatures you control with Revolution enter the battlefield transformed.
Whenever you cast a noncreature spell, other creatures you control get +1/+1 until end of turn.
3/3
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)

2/2
Creatures you control with revolution enter the battlefield transformed.
Whenever this creature enters the battlefield or transforms into Repentant Researcher, create a 2/2 green Wolf creature token.
Whenever this creature enters the battlefield or transforms into Repentant Researcher, create a 2/2 green Wolf creature token.
3/3
Casting instants or sorcery spells is against the law.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
4/4
Target creature you control gets +0/+3 and gains hexproof until end of turn.
Magnets. They work miracles.
When Avatar of Ingenuity enters the battlefield, create a token that is a copy of another target permanent. You may have Avatar of Ingenuity become a copy of that permanent.
5/5
Flying
When Aven AEthermage enters the battlefield, you may return target creature to its owner's hand.
When Aven AEthermage enters the battlefield, you may return target creature to its owner's hand.
2/3
Raid —
: Draw a card. Activate this ability only if you attacked with a creature this turn.

2/1
At the beginning of your end step, if a creature with power 2 or less dealt combat damage to a player this turn, tap target creature. That creature doesn't untap during it's controller's next untap step.
2/3
When Bold Inventor enters the battlefield, exile the top card of your library. If it's an artifact card, put it into your hand. Otherwise, you may repeat this process.
2/2
Counter target spell.
Recharge (Create a colorless Canister artifact token with “
, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
Recharge (Create a colorless Canister artifact token with “

Flying
Whenever another creature with flying enters the battlefield under your control, Recharge (Create a colorless Canister artifact token with “
, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”).
Whenever another creature with flying enters the battlefield under your control, Recharge (Create a colorless Canister artifact token with “

2/2
Draw four cards, then choose X cards in your hand and discard the rest.
Enchant creature
Enchanted creature gets -10/-0.
Enchanted creature gets -10/-0.

2/1
Whenever you recharge for the first time each turn, recharge again.
Whenever you sacrifice a Canister, you may tap up to one permanent and draw a card.
Whenever you sacrifice a Canister, you may tap up to one permanent and draw a card.
2/6
When Canister Pathmage enters the battlefield, Recharge (Create a colorless Canister artifact token with “
, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
: Target creature you control with power 2 or less can't be blocked this turn.


1/1
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature.
Draw three cards. If you control no artifacts, discard a card.
Flying
Whenever Cloudcrash Skywhale attacks, untap up to four target permanents.
Whenever Cloudcrash Skywhale attacks, untap up to four target permanents.
4/5
Play with the top card of your library revealed.
You may play the top card of your library if its a creature or artifact card. If its a nonartifact creature, it gets a artifice counter and is an artifact in addition to its other types.
You may play the top card of your library if its a creature or artifact card. If its a nonartifact creature, it gets a artifice counter and is an artifact in addition to its other types.
I don’t just see the future. I build it.
2/4


1/4
When Consul Spy enters the battlefield, Recharge (Create a colorless Canister artifact token with “
, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”).
: Draw a card, then discard a card.


1/1
It is against the law for an opponent to activate an activated ability.
Justice — At the beginning of your upkeep, if an opponent broke any laws since your last turn, you may return target nonland permanent to its owner's hand.
Justice — At the beginning of your upkeep, if an opponent broke any laws since your last turn, you may return target nonland permanent to its owner's hand.
3/3


1/4
Prowess
Whenever you cast a noncreature spell, draw a card, then discard card.
Whenever you cast a noncreature spell, draw a card, then discard card.
2/3
Return up to three target creatures your opponents control to their owners’ hands. Scry 1.
It is against the law for an opponent to control three or more creatures.
Justice — At the beginning of your upkeep, if an opponent broke any laws since the beginning of your last turn, gain control of target creature that player controls until Crowd Suppressor leaves the battlefield.
Justice — At the beginning of your upkeep, if an opponent broke any laws since the beginning of your last turn, gain control of target creature that player controls until Crowd Suppressor leaves the battlefield.
3/5
Return up to one target creature and up to one target artifact to their owner’s hand.
Prowess
Delicate Operator has flying as long as its power is 2 or less.
Delicate Operator has flying as long as its power is 2 or less.
1/4
Tap up to three target creatures. Those creatures don't untap during their controller's next untap step. Create two 1/1 colorless Thopter artifact creature tokens with flying.
Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Scry 2, then draw a card.
Scry 2, then draw a card.
“Everything we do is for a better future.”
—Siv, Rebel Technician
—Siv, Rebel Technician


“The revolt shall never succeed while we have them under such constant surveillance.”
—Barir, Consul Artimiester
—Barir, Consul Artimiester
Flying
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
Revolution (

"The consul's eyes in the skies may see much, but they don't think to look above them."
2/2
Flying
Other creatures you control have flying.
Creatures you control with revolution enter the battlefield transformed.
Other creatures you control have flying.
Creatures you control with revolution enter the battlefield transformed.
3/3
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
Whenever a creature an opponent controls becomes tapped, draw a card.
Creatures you control with flying get +1/+1.
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
When Flight Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token.

When Flight Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token.
2/2
Creatures you control with Revolution enter the battlefield transformed.
At the beginning of your end step, create a 1/1 red and white Citizen creature token.
Citizen creatures you control have Flying.
At the beginning of your end step, create a 1/1 red and white Citizen creature token.
Citizen creatures you control have Flying.
2/2
Name a noncreature, nonland card. Reveal cards from the top of your library until you reveal a card with that name. Put that card into your hand. Put the rest into your graveyard.
Counter target noncreature spell. If that spell is countered this way, put it on top of its owner's library.
Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)







Flash
When Fugitive Freelancer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
When Fugitive Freelancer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
1/4
Prowess
At the beginning of your upkeep if you have three or more instant or sorcery cards in your graveyard, transform Furtive Mage.
At the beginning of your upkeep if you have three or more instant or sorcery cards in your graveyard, transform Furtive Mage.
1/2
Prowess
When this card transforms into Fugitive Mage, you may return target instant or sorcery card from your graveyard to your hand.
When this card transforms into Fugitive Mage, you may return target instant or sorcery card from your graveyard to your hand.
3/2
At the beginning of your end step, if you cast an instant or sorcery this turn, you may cast an instant or sorcery card chosen at random from your graveyard without paying its mana cost. Exile that spell as it resolves.
Flying

: Garuda Vanguard gets +3/+3 and gains lifelink until end of turn.


1/3
Go to section: White (103) Blue (129) Black (118) Red (105) Green (110) Multicolour (52) Artifact (85) Land (20)
Show rarities: N C U R M
Tesla Project: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recharge (Create a colorless Canister artifact token with “
2016-07-13 03:55:12 by Doombringer