Tesla Project: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types

CardName: Capture and Coerce Cost: 3U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature doesn't untap during its controller's untap step. Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. Flavour Text: Set/Rarity: Tesla Project Uncommon

Capture and Coerce
{3}{u}
 
 U 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature.
Updated on 09 Sep 2016 by Jackal

Code:

History: [-]

2016-09-04 02:46:40: Jackal created and commented on the card Capture and Coerce

­Glimmerdust Nap + Fractured Loyalty for the canister deck. I wanted to make the cost splashable in case some Sac deck wants it, but that isn't important. This idea started closer to Control Magic + Claustrophobia but I was afraid it would be too good on passive abilities without needing support.

This could be a fun rare.

They don't get to untap it too? What's the point?

Agreed. Should untap on targeting. Existence of Canisters not enough.

Also this should cost at minimum 1UU or 3U I feel

2016-09-04 23:37:37: continuumg edited Capture and Coerce:

spelling

I think often the point is to keep something tapped down like a weaker Claustrophobia. Act of Treason, canisters, and sacrifice all have ways to use tapped creatures. It is extra good if you can steal it and then sacrifice the aura. If we make it untap whenever it is targeted we would need to keep an eye out for infinite combos. It would be a lot better with combat tricks and could see play in prowess decks. I like it without that but you can add it if you think it is needed. 2U->3U

2016-09-06 15:01:40: Jackal edited Capture and Coerce

I hadn't thought of the untapping enabling combos. Perhaps you're right.

There needs to be an intentional connection between the two abilities. Either ditch one, or connect them, so the card makes sense to readers.

I'm not a fan of this either, gotta say.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Lightning Bolt
(Signed-in users don't get captchas and can edit their comments)