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Recent updates to Sienira's Facets: (Generated at 2025-05-02 11:50:32)
Hm, the comparison to Prodigal Pyromancer is well made. But compare with Jeska, Warrior Adept (and Lightning Crafter). I should perhaps tweak the numbers here. As for Orciness, I'm just trying to avoid making Goblins because I don't like Goblins. Not all Orcs have drawbacks.
Hm, the comparison to Prodigal Pyromancer is well made. But compare with Jeska, Warrior Adept (and Lightning Crafter). I should perhaps tweak the numbers here. As for Orciness, I'm just trying to avoid making Goblins because I don't like Goblins. Not all Orcs have drawbacks.
Hm, the comparison to Prodigal Pyromancer is well made. But compare with Jeska, Warrior Adept (and Lightning Crafter). I should perhaps tweak the numbers here. As for Orciness, I'm just trying to avoid making Goblins because I don't like Goblins. Not all Orcs have drawbacks.
Me neither. (I have endless trouble spelling 'Seinira' though...)
The set has only a single card that can remove a sorcery from an opponent's graveyard, which makes this a serious source of damage over time. 4R is probably not an unreasonable cost.
Me neither. (I have endless trouble spelling 'Seinira' though...)
Yeah, this is the "block Wrath" which is usually 4WW. Your template suggestion has some merit - I'll consider that.
Following in the long line of efficient white knights, but almost guaranteed to take out a one- or two-drop on the way in.
Yeah, this is the "block Wrath" which is usually 4WW. Your template suggestion has some merit - I'll consider that.
Direct damage that can get this big frequently targets only creatures. Then again, for that price you need a serious finisher, and Vent Frustration already fills the role of large creature damage.
Direct damage that can get this big frequently targets only creatures. Then again, for that price you need a serious finisher, and Vent Frustration already fills the role of large creature damage.
Oh, I see, you were talking about the flavour? In which case I haven't assessed it, and don't really care much. Sky Temple is an interesting card usable by a blue-green deck, a black-white deck, or any other. From a design point of view, what I care about is the mechanical affiliation. (Although I've seen mono-red decks run Pendelhaven, and mono-green decks run Teetering Peaks...)
Direct damage that can get this big frequently targets only creatures. Then again, for that price you need a serious finisher, and Vent Frustration already fills the role of large creature damage.
Direct damage that can get this big frequently targets only creatures. Then again, for that price you need a serious finisher, and Vent Frustration already fills the role of large creature damage.
Atrapice I count as WU since that's where your flavour put it, Sky Temple I counted as blue (sky) and as you say, avalanche is clearly red in flavour.
The artifacts I haven't got to yet.
In-set options to get him to actually work: Scimitar of Wastefulness, Nature's Aid, or best of all, Uniscape Bracers. Out of set, a pinger aura is probably best.
In-set options to get him to actually work: Scimitar of Wastefulness, Nature's Aid, or best of all, Uniscape Bracers. Out of set, a pinger aura is probably best.
Yeah, that's one of the most useful uses of it. I think it's got three primary uses: untapping artifacts with tap effects, bypassing expensive equip costs on your own equipment, and stealing opponents' equipment (in a kind of timeshare way). All of them are somewhat situational, so I don't think there's a problem with this card as it stands at the moment.
Direct damage that can get this big frequently targets only creatures. Then again, for that price you need a serious finisher, and Vent Frustration already fills the role of large creature damage.
Direct damage that can get this big frequently targets only creatures. Then again, for that price you need a serious finisher, and Vent Frustration already fills the role of large creature damage.
There are 17 land in the set. The actual colour affiliation list:
As CH said, this is because in this set, red is the primary land colour and green is secondary. I think these numbers are about right. There are three that any colour can use, but the colours in this set that care about land are primarily red, secondarily green. So that's precisely as designed.
What your comment does highlight to me is that the corresponding pattern isn't as clear among the artifacts, which are meant to be WHITE-blue. Of the set's 20 nonland artifacts, there are 6 white-affiliated, but only one blue-affiliated which is also one of the white-affiliated. I should perhaps make that 6 and 3, or 5 and 3, to match the numbers for the land.
Direct damage that can get this big frequently targets only creatures. Then again, for that price you need a serious finisher, and Vent Frustration already fills the role of large creature damage.
Yeah - but HALF of them in red? Seems excessive. Green only touches five.
(For completeness, white has foure, blue has five and black has three)
Note: I'm doing things like counting 'sky temple' as blue and library of atrapice as WU, by their names.
Direct damage that can get this big frequently targets only creatures. Then again, for that price you need a serious finisher, and Vent Frustration already fills the role of large creature damage.
Direct damage that can get this big frequently targets only creatures. Then again, for that price you need a serious finisher, and Vent Frustration already fills the role of large creature damage.
The set theme does include Lands being affiliated with RED-green.
Direct damage that can get this big frequently targets only creatures. Then again, for that price you need a serious finisher, and Vent Frustration already fills the role of large creature damage.
Direct damage that can get this big frequently targets only creatures. Then again, for that price you need a serious finisher, and Vent Frustration already fills the role of large creature damage.
Did you realise that you had 16 lands in the set, and that eight of them involve red one way or another.
Is that really intentional? I thought green and white were the landiest colours.
Direct damage that can get this big frequently targets only creatures. Then again, for that price you need a serious finisher, and Vent Frustration already fills the role of large creature damage.