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Recent updates to Sienira's Facets: (Generated at 2025-05-02 00:52:14)
Just stick "Planeswalkers aren't" at the top :)
Just stick "Planeswalkers aren't" at the top :)
Hmm. Perhaps I should try to find a sensible alternative wording, then. I'll give it some thought.
This is a somewhat curiously bounded design space. Tome Scour puts a bottom limit on what you can do for a single mana; on the other hand, Glimpse the Unthinkable was rare and puts quite a top end, unless you count Archive Trap. I think six cards is better than seven for a common.
Yeah, the wording is fiddly and confusing, so this card shouldn't be any lower than rare. Fortunately the mechanic is powerful enough to be rare anyway. It's pretty much guaranteed to kill the creatures fighting it, but it won't normally trample over for anything more than the creature's normal power. I don't think it's a problem, though I'd be interested to hear other comments.
This is a somewhat curiously bounded design space. Tome Scour puts a bottom limit on what you can do for a single mana; on the other hand, Glimpse the Unthinkable was rare and puts quite a top end, unless you count Archive Trap. I think six cards is better than seven for a common.
This is a somewhat curiously bounded design space. Tome Scour puts a bottom limit on what you can do for a single mana; on the other hand, Glimpse the Unthinkable was rare and puts quite a top end, unless you count Archive Trap. I think six cards is better than seven for a common.
This is a somewhat curiously bounded design space. Tome Scour puts a bottom limit on what you can do for a single mana; on the other hand, Glimpse the Unthinkable was rare and puts quite a top end, unless you count Archive Trap. I think six cards is better than seven for a common.
Using both X and Y can be confusing, but the card as a whole is simple once you grasp it. Given that the creature is almost guaranteed to survive, and might blow out the entire opposing team, is the trample a bit too much?
This is a somewhat curiously bounded design space. Tome Scour puts a bottom limit on what you can do for a single mana; on the other hand, Glimpse the Unthinkable was rare and puts quite a top end, unless you count Archive Trap. I think six cards is better than seven for a common.
This is a somewhat curiously bounded design space. Tome Scour puts a bottom limit on what you can do for a single mana; on the other hand, Glimpse the Unthinkable was rare and puts quite a top end, unless you count Archive Trap. I think six cards is better than seven for a common.
I like how it essentially makes your blocked guy unblocked and kills their guys, but is totally useless in the alpha-strike race.
Yeah. It's pretty relentless recursion if you can leave your opponent a few useless creatures; it certainly shouldn't be less than rare. But I don't think it's any worse than Oversold Cemetery, Genesis, or similar repeated-recursion cards.
There has to be a way to break this, between free mana, pseudo-vigilance, and/or bypassing expensive equip costs.
There has to be a way to break this, between free mana, pseudo-vigilance, and/or bypassing expensive equip costs.
There has to be a way to break this, between free mana, pseudo-vigilance, and/or bypassing expensive equip costs.
This has amazing potential in the right hands, or against the right deck. However, the mana cost and (to an extent) rarity justify the power.
There has to be a way to break this, between free mana, pseudo-vigilance, and/or bypassing expensive equip costs.
I like to use personal pronouns for Magic cards; call that a deliberate divergence from Wizards' standard templating. But you're right that the flavour of the artifact bit is problematic, I'll agree. Not quite sure what to do about that.
I like to use personal pronouns for Magic cards; call that a deliberate divergence from Wizards' standard templating. But you're right that the flavour of the artifact bit is problematic, I'll agree. Not quite sure what to do about that.
The aim of the exile clause was to allow its self-buyback effect to have a chance of triggering; I think it'll be pretty hard to self-mill enough to get the buyback otherwise. I imagine that's what you meant by "make it powerful enough".
I like to use personal pronouns for Magic cards; call that a deliberate divergence from Wizards' standard templating. But you're right that the flavour of the artifact bit is problematic, I'll agree. Not quite sure what to do about that.
I like to use personal pronouns for Magic cards; call that a deliberate divergence from Wizards' standard templating. But you're right that the flavour of the artifact bit is problematic, I'll agree. Not quite sure what to do about that.
Part of me wonders whether the exile clause is really necessary, but part of me thinks it probably is, just to make it powerful enough for milling to be a viable strategy.
As a pure mill card, it feels blue, but as a Pulse, black works well. In particular, the contrast with Mind Erosion plays up the differences between Blue and Black.
"I don't think there's been an alternate win condition creature before."
See Felidar Sovereign.
Yeah, this card is actually really useless in Limited or Block Constructed. I should change it. Either to do something completely different, or to perhaps allow it to have some kind of buyback ability.
"I don't think there's been an alternate win condition creature before."
See Felidar Sovereign.
"I don't think there's been an alternate win condition creature before."
See Felidar Sovereign.
The second option would be more useful if swampwalk appeared elsewhere in your set. Currently, it's only useful for changing the color of mana a set of lands would produce, or when you have a second Plunge.
"I don't think there's been an alternate win condition creature before."
See Felidar Sovereign.