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Recent updates to Sienira's Facets: (Generated at 2025-05-02 11:45:44)
That's a very beefy body for the price, particularly given that it's usually only available on offense. The flavor text also highlights why Wizards thinks Dwarves are red, other than their usual dwelling spot.
That's a very beefy body for the price, particularly given that it's usually only available on offense. The flavor text also highlights why Wizards thinks Dwarves are red, other than their usual dwelling spot.
Me neither. (I have endless trouble spelling 'Seinira' though...)
That's a very beefy body for the price, particularly given that it's usually only available on offense. The flavor text also highlights why Wizards thinks Dwarves are red, other than their usual dwelling spot.
Odd. Doesn't bother me at all. (I assume it's A-tra-peese, with an emphasised short Ah for the first syllable).
That's a very beefy body for the price, particularly given that it's usually only available on offense. The flavor text also highlights why Wizards thinks Dwarves are red, other than their usual dwelling spot.
Strictly inferior to Flickering Ward. But I don't think that matters.
In general, I think I would consider Ambassador Oak more powerful than a vanilla 4/4 for 3G; the same logic applies here.
Strictly inferior to Flickering Ward. But I don't think that matters.
White does occasionally get three power for three, but not normally at common. In a sense this is more vulnerable than a single 3/3 would be, because it can be killed by a 2/3 rather than killing it. I'd be interested to hear others' thoughts.
Strictly inferior to Flickering Ward. But I don't think that matters.
Strictly inferior to Flickering Ward. But I don't think that matters.
Strictly inferior to Flickering Ward. But I don't think that matters.
Strictly inferior to Flickering Ward. But I don't think that matters.
Strictly inferior to Flickering Ward. But I don't think that matters.
That's a very beefy body for the price, particularly given that it's usually only available on offense. The flavor text also highlights why Wizards thinks Dwarves are red, other than their usual dwelling spot.
That's a very beefy body for the price, particularly given that it's usually only available on offense. The flavor text also highlights why Wizards thinks Dwarves are red, other than their usual dwelling spot.
"Atrapice" is slightly difficult to pronounce. I keep trying to put the 'r' in the wrong place, unless the second syllable receives the stress. In that case, having "trap" emphasized creates an odd flavor.
Part of me wants to use an existing counter type, but "fog" is simply too perfect for the effect. I like the way such a simple (though wordy) effect will make each player think hard about combat.
He's a very cool kitty though. Would changing the abilities he boosts make him more RG? Maybe something like 'power greater than 3 gives firebreathing'?
He's a very cool kitty though. Would changing the abilities he boosts make him more RG? Maybe something like 'power greater than 3 gives firebreathing'?
Heh. Yes, yes it is. It also looks like you designed it purely for your "Into the air with you so I can shoot you!" deck, since it comes with a built in way to attach to opponents creatures. You may wish to reword that bit, at least...
Compare with Flame Fusillade. 1 mana cheaper and one step less rare, but only grants the ability to creatures, not lands as well.
Heh. Yes, yes it is. It also looks like you designed it purely for your "Into the air with you so I can shoot you!" deck, since it comes with a built in way to attach to opponents creatures. You may wish to reword that bit, at least...
Strictly inferior to Flickering Ward. But I don't think that matters.
Strictly inferior to Flickering Ward. But I don't think that matters.
The flavor and mechanics fit amazingly well, painting a vivid picture. I have to admit that I was thrown for a second by the British "programme" though. I also wonder whether it might be slightly overpowered for White, with three total power for three.
Hmm. Lure doesn't have to go with alpha strikes - it can be used more like a "surgical strike". This is more useful in that kind of case. This is very similar to Nemesis Mask, but rather more expensive; the flip side is it works well with the set's enchantment triggers.