Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{3}{u}{u}
 
 U 
Sorcery
Gain control of up to two target nonbasic lands.
Businesses which don't pay the Condri protection fees find themselves under new management.
 
 M 
Land
{t}: Add {r} to your mana pool. Summit of the Wyrm deals 1 damage to you.
At the beginning of your upkeep, if you control no Orcs, put a 2/2 red Orc creature token with haste onto the battlefield.
{4}{r}{r}{r}, {t}: Target Orc gets +5/+5 and gains flying until end of turn.
 U 
Creature – Dwarf Cleric
{1}, {t}: Target opponent reveals his or her hand.
{2}, {t}: Target opponent can't cast sorcery spells this turn.
"Your unholy rituals will not serve you here."
1/3
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +3/+3 and has "When this creature attacks, sacrifice a land".
Barbarians rarely care about collateral damage.
 U 
Artifact – Equipment
Flash
When Infiltrator's Cape enters the battlefield, you may attach it to target creature.
Equipped creature gets +1/+2 and has flying.
Equip {3}
 C 
Enchantment – Aura
Enchant land
Enchanted land has "{3}, {t}: Put a +1/+1 counter on target creature."
When a noble arrives at a mirrorglade, the outdoor baths are one of the first places she visits.
 C 
Instant
Put two 2/1 black Human Rogue creature tokens onto the battlefield.
The Spidra often have unexpected backup lurking around a corner.
 C 
Artifact Creature – Golem
Overpower {3} ({3}: Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)
Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
 C 
Sorcery
As an additional cost to cast Unexpected Eruption, sacrifice a land.
Add {r}{r}{r}{r} to your mana pool.
Life in the unstable Khert steppes is exciting. At any time a swamp or island might disappear with no warning.
 C 
Sorcery
Gain 2 life for each enchantment you control and 2 life for each artifact you control.
"Yeah, we celebrate the town's magework in all its forms. It's all just an excuse for wine, really, innit?"
 C 
Creature – Cat Wizard
Whenever an enchantment enters the battlefield under your control, Gladetender Panther gets +2/+2 until end of turn.
No rodents will damage Atine's ornamental gardens.
3/2
 C 
Instant
You may sacrifice an artifact. If you do, destroy up to one target artifact.
You may sacrifice an enchantment. If you do, destroy up to one target enchantment.
 C 
Creature – Vampire Cleric
Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
 C 
Tribal Instant – Rogue
Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn.
The Elusi are expensive, but there are many benefits to having one on your side.
Mountain
 
 B 
Basic Land – Mountain

Usurp (uncommon, foil)
Summit of the Wyrm (mythic)
Stern Suppressor (uncommon)
Scimitar of Wastefulness (uncommon)
Infiltrator's Cape (uncommon)
Pools of Fortitude (common)
Surprise Stab (common)
Ironfist Doorkeeper (common)
Unexpected Eruption (common)
Terina Festival (common)
Gladetender Panther (common)
Frantic Cleansing (common)
Compelling Deacon (common)
Fleeting Whispersilk (common)
Mountain (basic)