Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Assassin
{t}, Exile an instant card from your graveyard: Destroy target nonblack creature.
"My plans are far too important to be disrupted by one such as this. Kill him."
1/1
 U 
Creature – Human Cleric
Whenever a player casts a sorcery or instant spell, you may put a +1/+1 counter on Chaze-Fed Ritualist.
His flock don't like to speculate what he's addicted to.
1/1
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add {w} to your mana pool. Starscraper Museary deals 1 damage to you.
{t}: Add {u} to your mana pool. Starscraper Museary doesn't untap in your next untap step.
 U 
Sorcery
Each player sacrifices a land. Submerge in Fire deals 5 damage to each player.
The landscape copes surprisingly well with being repeatedly incinerated.
 C 
Creature – Human Rogue
Whenever Watcher of Secrets deals combat damage to a player, you may draw a card.
"Remember, your primary aim is reconnaissance. But if you get the chance to rough things up a bit, feel free."
1/1
 C 
Sorcery
Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player.
 C 
Land
Restless Outcropping enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Whenever you cast a red spell, Restless Outcropping becomes a 3/2 red Elemental creature until end of turn. It's still a land.
 C 
Tribal Instant – Rogue
Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn.
The Elusi are expensive, but there are many benefits to having one on your side.
 C 
Enchantment – Aura
Enchant creature
As Chromatic Ward enters the battlefield, choose a colour.
Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward.
 C 
Creature – Elf Druid Shaman
{t}: Untap target land.
Aspiring enchanters sometimes discover ancient families of elves in supposedly deserted glades. Those who survive don't repeat the mistake.
0/1
 C 
Sorcery
Target land becomes a 5/2 red Elemental creature with trample until end of turn.
Reminisce {1}{r} ({1}{r}, Exile this card from your hand: Return target sorcery card from your graveyard to your hand.)
 C 
Creature – Vampire Rogue
Deathtouch
Reminisce {1}{b} ({1}{b}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
2/1
 C 
Sorcery
Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
 C 
Creature – Human Soldier
Atrapice Borderguard gets +1/+1 as long as you control an artifact.
Atrapice Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
1/2
Swamp
 
 B 
Basic Land – Swamp

Don Spidra the Merciless (rare)
Chaze-Fed Ritualist (uncommon)
Starscraper Museary (uncommon)
Submerge in Fire (uncommon)
Watcher of Secrets (common)
Mana Scars (common)
Restless Outcropping (common)
Fleeting Whispersilk (common)
Chromatic Ward (common)
Venerable Elf (common)
Soil's Revenge (common)
Dealer in Despair (common)
Creeping Mold (common)
Atrapice Borderguard (common)
Swamp (basic)