Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Grimoire of Forethought enters the battlefield, exile any number of cards from your hand face down. You may look at those cards at any time.
Whenever an opponent casts a spell, you may cast an instant card exiled with Grimoire of Forethought with the same converted mana cost as that spell without paying its mana cost. |
Hulking Baloth's power and toughness are each equal to the number of lands you control.
All forests have big creatures in. But most of those creatures at least fit into the forest.
0/0
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Search your library for an instant card, reveal it, and put it into your hand. Then shuffle your library.
"You seek a hasty response. Perhaps you're worried about being too late?"
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Equip
![]() Equipped creature gets +3/+3 and has "When this creature attacks, sacrifice a land". Barbarians rarely care about collateral damage.
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Whenever Compulsive Sculptor becomes tapped, put a 1/1 Construct artifact creature token onto the battlefield.
"I'll be there in a moment! Just let me finish this walker!"
2/2
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Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard. "Don't sit here listening to me preach! There's a world out there to explore!"
1/1
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Destroy target nonblack creature. It can't be regenerated.
Eharot doesn't generally pay attention to his worshippers' prayers, but just occasionally it amuses him to murder someone they ask him to.
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First strike
Cataspire Borderguard gets +1/+1 as long as you control five or more lands. Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard. 1/1
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Target creature gets +3/+3 until end of turn. Regenerate that creature.
"I understand the forest wants to defend itself. But why does it have to be with giant indestructible frogs?!"
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Equip
![]() Equipped creature gets +1/+1 and has vigilance. A dwarven captain's helmet lets him keep abreast of tactical developments on all sides at once.
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Whenever you cast a sorcery spell, Chapel-Roof Creeper gets +2/+2 until end of turn.
Each new unholy anthem causes it to grow new tendrils.
3/2
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Whenever a land enters the battlefield under your control, Garden Scute gets +1/+1 until end of turn.
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)1/1
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Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
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Atrapice Borderguard gets +1/+1 as long as you control an artifact.
Atrapice Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 1/2
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Grimoire of Forethought
(rare)
Hulking Baloth
(uncommon)
Intuitive Insight
(uncommon)
Scimitar of Wastefulness
(uncommon)
Compulsive Sculptor
(common)
Wilderness Heretic
(common)
Ray of Darkness
(common)
Cataspire Borderguard
(common)
Nature's Aid
(common)
Helm of Awareness
(common)
Chapel-Roof Creeper
(common)
Garden Scute
(common)
Challenge
(common)
Atrapice Borderguard
(common)
Forest
(basic)



