Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant land
Enchanted land is a 3/3 red Elemental creature with " : This creature gets +1/+0 until end of turn". |
, Sacrifice an enchantment or land: Draw a card."Learn from all things. Even destruction around you can bolster your wisdom."
1/1
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Equip
![]() Equipped creature gets +3/+3 and has "When this creature attacks, sacrifice a land". Barbarians rarely care about collateral damage.
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Target opponent exiles the top two cards of his or her library, then puts the top two cards of his or her library into his or her graveyard. Then if you have more cards in your graveyard than that player, return Pulse of Dementia to its owner's hand.
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: Add to your mana pool. : Add to your mana pool. Wild Cliffside deals 1 damage to you. : Add to your mana pool. Wild Cliffside doesn't untap in your next untap step. |
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Overpower
( : Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
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Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 2/2
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Whenever you cast a spell, Guardian of the Ralatine gains vigilance until end of turn.
Working in such enhanced surroundings, they're attuned to the slightest magical disturbance.
1/4
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Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
"We call upon the forces from under our world, to come and convict our enemies of their heathen wrongdoing."
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Atrapice Borderguard gets +1/+1 as long as you control an artifact.
Atrapice Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 1/2
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Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands. Do not touch.
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Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn. The insubstantial darkness dragged the girl, screaming, away from her impassive parents.
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Target creature gets +3/+3 until end of turn. Regenerate that creature.
"I understand the forest wants to defend itself. But why does it have to be with giant indestructible frogs?!"
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When Arrogant Charger enters the battlefield, return a creature you control to your hand.
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)3/3
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Vicious Territory
(common, foil)
Veniwood Ancient
(rare)
Scimitar of Wastefulness
(uncommon)
Pulse of Dementia
(uncommon)
Wild Cliffside
(uncommon)
Ironfist Doorkeeper
(common)
Scuraspire Borderguard
(common)
Guardian of the Ralatine
(common)
Ritual of Accusation
(common)
Atrapice Borderguard
(common)
Reality Alarm
(common)
Gather Ritevictims
(common)
Nature's Aid
(common)
Arrogant Charger
(common)
Forest
(basic)




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