Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dwarf Artificer
{w}{w}, {t}, Sacrifice an artifact and an enchantment: Creatures you control get +2/+2 and gain first strike until end of turn.
He earned his reputation at the Battle of Darkwood on the shockwave of an exploding skyship.
2/3
 U 
Land
Dreamy Coppice enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target land card from your graveyard to your hand.)
 U 
Creature – Faerie Artificer
Flying
{t}: You may put an artifact card with converted mana cost 2 or less from your hand onto the battlefield.
The fae approach artifice like anything else: hastily.
1/1
 U 
Artifact Enchantment
Creatures you control have +0/+1.
{2}{w}: Creatures you control get +1/+0 until end of turn.
The sight strengthens weary troops' morale.
 C 
Creature – Human Warrior
First strike
Cataspire Borderguard gets +1/+1 as long as you control five or more lands.
Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
1/1
 C 
Enchantment – Aura
Enchant land
Enchanted land is a 3/3 red Elemental creature with "{r}: This creature gets +1/+0 until end of turn".
 C 
Creature – Elemental
Flying
Whenever an enchantment enters the battlefield under your control, you may put a +1/+1 counter on Glimmerbreath.
Some of Atine's living creations serve no purpose but decoration.
0/1
 C 
Creature – Dwarf Soldier
Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
 C 
Enchantment – Aura
Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands.
Do not touch.
 C 
Creature – Beast
Shroud
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
 C 
Artifact Creature – Gargoyle
Flying
{t}: Cathedral Gargoyle gets -1/+3 and loses flying.
Laity are startled when they start moving. Raiders are startled when they stop.
1/1
 C 
Artifact Creature – Golem
Overpower {3} ({3}: Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)
Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
 C 
Creature – Vampire Cleric
When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/1
 C 
Instant
Target creature gets -4/-0. That creature doesn't untap in its controller's next untap step.
Draw a card.
"Frankly, I'd be terrified of her kick even without the concussion runes."
Forest
 
 B 
Basic Land – Forest

Soliforge Marshal (rare)
Dreamy Coppice (uncommon)
Flitwing Forger (uncommon)
Ironcaste Waypoint (uncommon)
Cataspire Borderguard (common)
Vicious Territory (common)
Glimmerbreath (common)
Soliforge Conscripts (common)
Reality Alarm (common)
Khert Armodon (common)
Cathedral Gargoyle (common)
Ironfist Doorkeeper (common)
Crypt Runner (common)
Stunning Kick (common)
Forest (basic)