Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Cat Shaman
As long as Mephisto the Adaptable has reach, he has flying. As long as he has first strike, he has double strike. As long as he has lifelink, he has deathtouch.
"I am practiced in making the most of what I'm given."
3/3
 U 
Creature – Centaur Shaman
Whenever an opponent casts an instant spell, you may draw a card and have Reflex Courser get +2/+2 until end of turn.
"You may discover your urban tricks don't work so well out here in the glades, sewer rat."
2/2
 U 
Instant
Target creature's controller sacrifices it unless that player pays 4 life and discards a card.
The cathedral bells inspire dread as far as they can be heard.
 U 
Creature – Human Rogue
{t}: Tap target permanent.
"A sensible citizen like yourself can see it's only wise to stay silent in troubled times like these. I'm sure your family would agree."
1/2
 C 
Enchantment – Aura
Enchant land
Enchanted land is a 3/3 red Elemental creature with "{r}: This creature gets +1/+0 until end of turn".
 C 
Creature – Human Warrior
Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment.
2/2
 C 
Instant
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
 C 
Creature – Antelope
Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn.
When a pronghorn's cornered, the rest of the herd comes to its defence.
1/1
 C 
Creature – Insect
Whenever a land enters the battlefield under your control, Garden Scute gets +1/+1 until end of turn.
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
1/1
 C 
Instant
You may sacrifice an artifact. If you do, destroy up to one target artifact.
You may sacrifice an enchantment. If you do, destroy up to one target enchantment.
 C 
Creature – Human Warrior
First strike
Cataspire Borderguard gets +1/+1 as long as you control five or more lands.
Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
1/1
 C 
Tribal Sorcery – Cleric
Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
 C 
Instant
Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
 C 
Artifact Creature – Golem
Overpower {3} ({3}: Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)
Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
Forest
 
 B 
Basic Land – Forest

Mephisto the Adaptable (rare)
Reflex Courser (uncommon)
Ominous Toll (uncommon)
Stiller of Tongues (uncommon)
Vicious Territory (common)
Veniwood Borderguard (common)
Plunge into Muck (common)
Steppe Pronghorn (common)
Garden Scute (common)
Frantic Cleansing (common)
Cataspire Borderguard (common)
Cloak in Terror (common)
Challenge (common)
Ironfist Doorkeeper (common)
Forest (basic)