Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Each other player may cast any number of nonland cards from his or her hand without paying their mana cost. Then you may cast any number of nonland cards from your hand without paying their mana cost.
 U 
Land
{t}: Add 1 to your mana pool.
{t}: Add {u} to your mana pool. Subterranean Waterway deals 1 damage to you.
{t}: Add {b} to your mana pool. Subterranean Waterway doesn't untap in your next untap step.
 U 
Creature – Vampire Wizard
{1}{u}, {t}: Target creature loses all abilities until end of turn.
"Many of my kind do drain a victim's life, it's true. But I find it more entertaining to drain their identity, their skills, their very self."
2/2
 U 
Instant
Untap target creature. Until end of turn, that creature gains first strike and becomes an artifact, enchantment, and land in addition to its other types.
Draw a card.
Peering through the sudden glare, each onlooker saw what they desired most.
 C 
Tribal Instant – Rogue
Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn.
The Elusi are expensive, but there are many benefits to having one on your side.
 C 
Enchantment – Aura
Enchant creature
As Chromatic Ward enters the battlefield, choose a colour.
Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward.
 C 
Creature – Human Warrior
First strike
Cataspire Borderguard gets +1/+1 as long as you control five or more lands.
Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
1/1
 C 
Sorcery
Destroy target nonblack creature. It can't be regenerated.
Eharot doesn't generally pay attention to his worshippers' prayers, but just occasionally it amuses him to murder someone they ask him to.
 C 
Tribal Land – Shaman
Venerated Plateau enters the battlefield tapped.
When Venerated Plateau enters the battlefield, return a land you control to its owner's hand.
{t}: Add {1}{r} to your mana pool.
Tap an untapped Shaman creature you control: Untap Venerated Plateau.
 C 
Creature – Human Soldier
Atrapice Borderguard gets +1/+1 as long as you control an artifact.
Atrapice Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
1/2
 C 
Instant
Target creature gets +3/+3 until end of turn. Regenerate that creature.
"I understand the forest wants to defend itself. But why does it have to be with giant indestructible frogs?!"
 C 
Creature – Human Druid
{1}{g}: Mirrorglade Concealer becomes an enchantment until end of turn. (It's no longer a creature this turn.)
Some of Atine's gladetenders have granted themselves the skill of fading from view at certain times – like when she's looking for someone to blame.
2/1
 C 
Sorcery
Choose a card type other than land. Target opponent reveals his or her hand. You may choose a card of that type. If you do, that player discards that card.
 C 
Enchantment – Aura
Enchant land
Enchanted land is a 3/3 red Elemental creature with "{r}: This creature gets +1/+0 until end of turn".
Forest
 
 B 
Basic Land – Forest

Grand Convocation (mythic)
Subterranean Waterway (uncommon)
Mindblanker (uncommon)
Ubiquitous Strike (uncommon)
Fleeting Whispersilk (common)
Chromatic Ward (common)
Cataspire Borderguard (common)
Ray of Darkness (common)
Venerated Plateau (common)
Atrapice Borderguard (common)
Nature's Aid (common)
Mirrorglade Concealer (common)
Brutal Interrogation (common)
Vicious Territory (common)
Forest (basic)