Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
Creature – Human Cleric
At the beginning of your upkeep, each player loses life equal to the number of sorcery cards in your graveyard.
Some Zerians make no secret of how they rose to power.
Creature – Plant Elemental
All creatures able to block Scented Briarball do so.
Overpower {2}{g} ({2}{g}: Target creature blocking Scented Briarball gets -1/-1 until end of turn.)
Fighting a thornbush is a bad idea. It's got more thorns than you have limbs.
Enchantment – Aura
Enchant artifact or enchantment
Enchanted permanent is an X/X creature in addition to its other types, where X is its converted mana cost.
The most prized creations are those that exhibit creativity of their own.
Each player sacrifices a land. Submerge in Fire deals 5 damage to each player.
The landscape copes surprisingly well with being repeatedly incinerated.
Creature – Elemental
Whenever an enchantment enters the battlefield under your control, you may put a +1/+1 counter on Glimmerbreath.
Some of Atine's living creations serve no purpose but decoration.
Creature – Human Rogue
Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
Creature – Beast
Overpower {1}{g} ({1}{g}: Target creature blocking Enraged Mastodon gets -1/-1 until end of turn.)
It bears grudges, chasing down intruders long after they've hastily abandoned any intention to trespass.
Creature – Human Shaman
Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
Creature – Human Knight
Terina Borderguard gets +1/+1 as long as you control an enchantment.
Terina Borderguard gets +1/+1 as long as you control an artifact.
Tribal Enchantment – Druid Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool.
Enchanted land has "{t}, tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.)
Creature – Faerie Rogue
When Condri Glass-Peeker deals combat damage to a player, look at that player's hand.
"I've always loved peering into places – isn't it great I found people who'd pay me to do it?"
Put two 1/1 blue Faerie Rogue creature tokens with flying onto the battlefield.
The Condri lure marks into winged ambushes to ensure they get paid.
Artifact – Equipment
Equip {1}
Equipped creature gets +1/+1 and has vigilance.
A dwarven captain's helmet lets him keep abreast of tactical developments on all sides at once.
Creature – Vampire Cleric
When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Basic Land – Mountain

Bloodstained Cardinal (rare)
Scented Briarball (uncommon)
Freedom of Will (uncommon)
Submerge in Fire (uncommon)
Glimmerbreath (common)
Scuraspire Borderguard (common)
Enraged Mastodon (common)
Territorial Wildman (common)
Terina Borderguard (common)
Verdant Abundance (common)
Condri Glass-Peeker (common)
Surprise Flutter (common)
Helm of Awareness (common)
Crypt Runner (common)
Mountain (basic)