Sienira's Facets: Virtual Booster

Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When In Tune with the World enters the battlefield, draw a card.
Enchantment spells you cast cost one less colored mana to cast. (This effect reduces only the amount of colored mana you pay. For example, you may cast an enchantment costing {1}{g}{w} for {1}{g} or {1}{w}.)
 U 
Enchantment
Whenever a creature with power 1 or less attacks or blocks, destroy it and its controller loses 1 life.
In gang territory, the aged don't go outdoors even in broad daylight.
 U 
Creature – Plant Elemental
All creatures able to block Scented Briarball do so.
Overpower {2}{g} ({2}{g}: Target creature blocking Scented Briarball gets -1/-1 until end of turn.)
Fighting a thornbush is a bad idea. It's got more thorns than you have limbs.
1/1
 U 
Sorcery
Each player sacrifices a land. Submerge in Fire deals 5 damage to each player.
The landscape copes surprisingly well with being repeatedly incinerated.
 C 
Creature – Dwarf Artificer
Flash
{1}, Sacrifice an artifact: Target creature gains first strike until end of turn.
"I don't care what your problem is, a good polearm will always help!"
1/1
 C 
Sorcery
As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature.
If you keep blocking it up, eventually it'll explode in your face.
 C 
Creature – Human Cleric
Flying
{t}: Target creature gets -1/-1 until end of turn.
Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
 C 
Creature – Dwarf Soldier
Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
 C 
Land
Restless Outcropping enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Whenever you cast a red spell, Restless Outcropping becomes a 3/2 red Elemental creature until end of turn. It's still a land.
 C 
Creature – Human Cleric
Zerian Apostate can't be blocked as long as defending player has a sorcery card in his or her graveyard.
"They'll be out at matins, so now's the time to loot the vestry."
3/2
 C 
Creature – Elemental
At the beginning of the end step, you may reveal an instant card from your hand. If you don't, sacrifice Ecriot Mistward.
It obeys those who have a plan.
1/6
 C 
Tribal Enchantment – Druid Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool.
Enchanted land has "{t}, tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.)
 C 
Creature – Human Rogue
Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
2/2
 C 
Tribal Sorcery – Cleric
Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
Plains
 
 B 
Basic Land – Plains

In Tune with the World (rare)
Oppressing the Weak (uncommon)
Scented Briarball (uncommon)
Submerge in Fire (uncommon)
Halberd Evangelist (common)
Vent Frustration (common)
Plaguepreacher (common)
Soliforge Conscripts (common)
Restless Outcropping (common)
Zerian Apostate (common)
Ecriot Mistward (common)
Verdant Abundance (common)
Scuraspire Borderguard (common)
Cloak in Terror (common)
Plains (basic)