Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
WU: Target creature gets +2/+2 and gains flying until end of turn. "I have to admire the enterprising souls who try to ride two at once."
2/3
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You and permanents you control gain shroud until end of turn.
Though the demonic Zerian church is more well-known, there are chapels to a benevolent god in Terina as well. He intervenes for the good of his people, not on a demon's capricious whims.
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Put the top card of each player's library into that player's graveyard. If a land card was put into a graveyard this way, return Clash with the Elusi to its owner's hand.
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![]() : You may put a land card from your hand onto the battlefield.![]() : You may return target land you control to its owner's hand.The shamans sense every change to Khert's borders before the rumbles reach them.
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Deathtouch
Sacrifice Venomvine Lattice: Venomvine Lattice deals 1 damage to target creature with flying. Atine doesn't have a problem with birds fouling the Ralatine's roofs.
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Choose one: tap up to X target permanents; or untap up to X target permanents. X is the number of artifacts you control when you cast Winchwind.
"Raise the drawbridge, lower the portcullis, arm the springblades..."
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Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard. "Don't sit here listening to me preach! There's a world out there to explore!"
1/1
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Zerian Dissuader has intimidate as long as a sorcery card is in your graveyard.
FLAVOUR TEXT PENDING
2/2
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Equip
![]() Equipped creature has defender, +0/+3, and " , : Draw a card, then discard a card."They increase intelligence, not wisdom.
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Target opponent loses 4 life. Then if you have less life than that player, return Pulse of Pain to its owner's hand.
The cathedral bells toll the oppressive rhythm of the city.
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When Arrogant Charger enters the battlefield, return a creature you control to your hand.
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)3/3
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Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands. Do not touch.
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Flying
Terina Borderguard gets +1/+1 as long as you control an enchantment. Terina Borderguard gets +1/+1 as long as you control an artifact. 1/2
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Enchant creature
As Chromatic Ward enters the battlefield, choose a colour. Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward. |
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Tanith, Steelwing Artisan
(rare)
Sanctify
(uncommon)
Clash with the Elusi
(uncommon)
Wilderness Attunement
(uncommon)
Venomvine Lattice
(common)
Winchwind
(common)
Wilderness Heretic
(common)
Zerian Dissuader
(common)
Scholar's Robes
(common)
Pulse of Pain
(common)
Arrogant Charger
(common)
Reality Alarm
(common)
Terina Borderguard
(common)
Chromatic Ward
(common)
Island
(basic)




: Draw a card, then discard a card."