Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Restless Outcropping enters the battlefield tapped.
: Add to your mana pool.Whenever you cast a red spell, Restless Outcropping becomes a 3/2 red Elemental creature until end of turn. It's still a land. |
: Add to your mana pool for each card type Hand of Ubiquity has.![]() : Choose artifact, enchantment or land. If Hand of Ubiquity isn't already the chosen type, put a +1/+1 counter on her and she becomes that type in addition to her other types.1/2
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, : Target opponent reveals his or her hand. , : Target opponent can't cast sorcery spells this turn."Your unholy rituals will not serve you here."
1/3
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Destroy up to three target artifacts.
The wilderness's reaction to the delicate magework was about as good as could be expected.
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, : Put a 1/1 Construct artifact creature token onto the battlefield.Whenever an artifact is put into a graveyard from the battlefield, you may draw a card. 1/1
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Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn. The insubstantial darkness dragged the girl, screaming, away from her impassive parents.
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Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
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Whenever you cast a spell, Guardian of the Ralatine gains vigilance until end of turn.
Working in such enhanced surroundings, they're attuned to the slightest magical disturbance.
1/4
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Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
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Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard. "Don't sit here listening to me preach! There's a world out there to explore!"
1/1
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Put two 1/1 blue Faerie Rogue creature tokens with flying onto the battlefield.
The Condri lure marks into winged ambushes to ensure they get paid.
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When Borderland Lithosaur enters the battlefield, return up to one target land card from your graveyard to your hand.
Sacrifice Borderland Lithosaur: You may put a land card from your hand onto the battlefield. 2/1
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool. Enchanted land has " , tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.) |
Overpower
( : Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
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Restless Outcropping
(common, foil)
Hand of Ubiquity
(rare)
Stern Suppressor
(uncommon)
Cloud of Smithereens
(uncommon)
Master Puppetsmith
(uncommon)
Gather Ritevictims
(common)
Territorial Wildman
(common)
Guardian of the Ralatine
(common)
Soliforge Conscripts
(common)
Wilderness Heretic
(common)
Surprise Flutter
(common)
Borderland Lithosaur
(common)
Verdant Abundance
(common)
Ironfist Doorkeeper
(common)
Island
(basic)
: Add
to your mana pool.

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