Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant land
Lands you control that are enchanted are indestructible and have "Sacrifice this land: This land deals 2 damage to target creature or player." Land creatures you control that are enchanted have +2/+0 and haste. |
Whenever you cast a sorcery spell, target opponent discards a card.
"Yes, I go to the Fog Street Chapel. Although I can never quite remember what happens in there." – Armando, market trader
2/2
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Stubborn Mastodon enters the battlefield with three +1/+1 counters on it.
If Stubborn Mastodon would be destroyed or sacrificed, instead remove a +1/+1 counter from it and remove all damage from it. 0/0
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Creatures you control have +0/+1.
![]() : Creatures you control get +1/+0 until end of turn.The sight strengthens weary troops' morale.
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Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
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Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment. 2/2
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Whenever you cast a spell, Guardian of the Ralatine gains vigilance until end of turn.
Working in such enhanced surroundings, they're attuned to the slightest magical disturbance.
1/4
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Destroy up to one target land. Return up to one land card from your graveyard to your hand.
Life in the unstable Khert steppes is exciting. At any time there might be a new plain or forest out of nowhere.
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Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
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Equip
![]() Equipped creature gets +1/+1 and has vigilance. A dwarven captain's helmet lets him keep abreast of tactical developments on all sides at once.
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Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
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Whenever a land enters the battlefield under your control, Garden Scute gets +1/+1 until end of turn.
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)1/1
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Flying
When Condri Glass-Peeker deals combat damage to a player, look at that player's hand. "I've always loved peering into places – isn't it great I found people who'd pay me to do it?"
3/1
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Deathtouch
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)2/1
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Grudges of the Earth
(rare)
Incense Stoker
(uncommon)
Stubborn Mastodon
(uncommon)
Ironcaste Waypoint
(uncommon)
Soliforge Conscripts
(common)
Veniwood Borderguard
(common)
Guardian of the Ralatine
(common)
Tectonic Adjustment
(common)
Disaffected Altarhand
(common)
Helm of Awareness
(common)
Runebound Bouncers
(common)
Garden Scute
(common)
Condri Glass-Peeker
(common)
Dealer in Despair
(common)
Island
(basic)





: Creatures you control get +1/+0 until end of turn.