Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
All creatures get -X/-X until end of turn, where X is the number of instant cards in all graveyards.
Don Spidra would rather die than let his secrets be stolen.
 U 
Enchantment Creature – Spirit
Creatures you control have lifelink.
Some enchanters layered so many augments on their villas that the buildings acquired not just character, but personalities.
4/4
 U 
Land
{t}: Add 1 to your mana pool.
{t}: Add {b} to your mana pool. Hellfire Cathedral deals 1 damage to you.
{t}: Add {r} to your mana pool. Hellfire Cathedral doesn't untap in your next untap step.
 U 
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
"You seek to augment reality. Perhaps you don't like to admit the way things are?"
 C 
Creature – Ogre Cleric
Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
 C 
Creature – Centaur Warrior
When Arrogant Charger enters the battlefield, return a creature you control to your hand.
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
3/3
 C 
Creature – Faerie Rogue
Flying
When Condri Glass-Peeker deals combat damage to a player, look at that player's hand.
"I've always loved peering into places – isn't it great I found people who'd pay me to do it?"
3/1
 C 
Creature – Human Rogue
Whenever Watcher of Secrets deals combat damage to a player, you may draw a card.
"Remember, your primary aim is reconnaissance. But if you get the chance to rough things up a bit, feel free."
1/1
 C 
Artifact Creature – Gargoyle
Flying
{t}: Cathedral Gargoyle gets -1/+3 and loses flying.
Laity are startled when they start moving. Raiders are startled when they stop.
1/1
 C 
Instant
Reject the Apostate deals 2 damage to target creature. If you have a sorcery card in your graveyard, Reject the Apostate deals 4 damage to that creature instead.
 C 
Creature – Antelope
Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn.
When a pronghorn's cornered, the rest of the herd comes to its defence.
1/1
 C 
Artifact – Equipment
Equip {3}
Equipped creature has defender, +0/+3, and "{1}, {t}: Draw a card, then discard a card."
They increase intelligence, not wisdom.
 C 
Instant
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
 C 
Creature – Human Artificer
Whenever Compulsive Sculptor becomes tapped, put a 1/1 Construct artifact creature token onto the battlefield.
"I'll be there in a moment! Just let me finish this walker!"
2/2
Island
 
 B 
Basic Land – Island

Catastrophic Collapse (rare)
Mirrorglade Gazebo (uncommon)
Hellfire Cathedral (uncommon)
Illuminating Insight (uncommon)
Disaffected Altarhand (common)
Arrogant Charger (common)
Condri Glass-Peeker (common)
Watcher of Secrets (common)
Cathedral Gargoyle (common)
Reject the Apostate (common)
Steppe Pronghorn (common)
Scholar's Robes (common)
Plunge into Muck (common)
Compulsive Sculptor (common)
Island (basic)