Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant land
Lands you control that are enchanted are 4/4 creatures with trample. They're still lands.
Whenever an enchanted land you control is put into a graveyard from the battlefield, return that land card to your hand.
 U 
Creature – Beast
Haste
Arrogant Hellion gets +2/+2 as long as you control more lands than each opponent.
They can't think, but they still manage to be proud.
4/4
 U 
Creature – Centaur Druid
Enchanted permanents you control can't be the target of spells or abilities your opponents control.
He'll protect you if you bear the mark of his allies.
3/3
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +3/+3 and has "When this creature attacks, sacrifice a land".
Barbarians rarely care about collateral damage.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
Whenever an artifact enters the battlefield under your control, you may return Cumulus Crown and enchanted creature to their owners' hands.
 C 
Instant
Choose one: tap up to X target permanents; or untap up to X target permanents. X is the number of artifacts you control when you cast Winchwind.
"Raise the drawbridge, lower the portcullis, arm the springblades..."
 C 
Creature – Cat Wizard
Whenever an enchantment enters the battlefield under your control, Gladetender Panther gets +2/+2 until end of turn.
No rodents will damage Atine's ornamental gardens.
3/2
 C 
Enchantment
Deathtouch
Sacrifice Venomvine Lattice: Venomvine Lattice deals 1 damage to target creature with flying.
Atine doesn't have a problem with birds fouling the Ralatine's roofs.
 C 
Instant
Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
 C 
Creature – Dwarf Soldier
Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
 C 
Artifact Creature – Golem
Overpower {3} ({3}: Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)
Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
 C 
Sorcery
Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player.
 C 
Sorcery
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
The insubstantial darkness dragged the girl, screaming, away from her impassive parents.
 C 
Instant
Reject the Apostate deals 2 damage to target creature. If you have a sorcery card in your graveyard, Reject the Apostate deals 4 damage to that creature instead.
Island
 
 B 
Basic Land – Island

Uprising of the Earth (rare)
Arrogant Hellion (uncommon)
Ralatine Mirrorcaster (uncommon)
Scimitar of Wastefulness (uncommon)
Cumulus Crown (common)
Winchwind (common)
Gladetender Panther (common)
Venomvine Lattice (common)
Challenge (common)
Soliforge Conscripts (common)
Ironfist Doorkeeper (common)
Mana Scars (common)
Gather Ritevictims (common)
Reject the Apostate (common)
Island (basic)