Sienira's Facets: Virtual Booster
| Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of your upkeep, each player loses life equal to the number of sorcery cards in your graveyard.
Some Zerians make no secret of how they rose to power.
3/3
|
![]() : You may put a land card from your hand onto the battlefield.![]() : You may return target land you control to its owner's hand.The shamans sense every change to Khert's borders before the rumbles reach them.
|
You and permanents you control gain shroud until end of turn.
Though the demonic Zerian church is more well-known, there are chapels to a benevolent god in Terina as well. He intervenes for the good of his people, not on a demon's capricious whims.
|
Whenever an opponent casts an instant spell, you may draw a card and have Reflex Courser get +2/+2 until end of turn.
"You may discover your urban tricks don't work so well out here in the glades, sewer rat."
2/2
|
Flying
: Target creature gets -1/-1 until end of turn.Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
|
|
Whenever you cast a sorcery spell, Chapel-Roof Creeper gets +2/+2 until end of turn.
Each new unholy anthem causes it to grow new tendrils.
3/2
|
Flash
, Sacrifice an artifact: Target creature gains first strike until end of turn."I don't care what your problem is, a good polearm will always help!"
1/1
|
Whenever a land enters the battlefield under your control, Garden Scute gets +1/+1 until end of turn.
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)1/1
|
Put two 2/1 black Human Rogue creature tokens onto the battlefield.
The Spidra often have unexpected backup lurking around a corner.
|
Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
|
|
Flying
As an additional cost to cast Atrapice Drake, reveal an artifact card from your hand or pay .As an additional cost to cast Atrapice Drake, reveal an instant card from your hand or pay .2/2
|
As an additional cost to cast Unexpected Eruption, sacrifice a land.
Add ![]() ![]() ![]() to your mana pool.Life in the unstable Khert steppes is exciting. At any time a swamp or island might disappear with no warning.
|
Equip
![]() Equipped creature gets +1/+1 and has vigilance. A dwarven captain's helmet lets him keep abreast of tactical developments on all sides at once.
|
Flash
Enchant creature Enchanted creature gets +2/+2. Not all gladewardens are as obsessed with aesthetics as Atine. Some are happy with augments of a more brutal and direct kind.
|
|
Bloodstained Cardinal
(rare)
Wilderness Attunement
(uncommon)
Sanctify
(uncommon)
Reflex Courser
(uncommon)
Plaguepreacher
(common)
Chapel-Roof Creeper
(common)
Halberd Evangelist
(common)
Garden Scute
(common)
Surprise Stab
(common)
Soliforge Conscripts
(common)
Atrapice Drake
(common)
Unexpected Eruption
(common)
Helm of Awareness
(common)
Savage Strength
(common)
Plains
(basic)






: Target creature gets -1/-1 until end of turn.