Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Until end of turn, target permanent loses all types and becomes your choice of an artifact, an enchantment, a 2/2 creature, or a land.2/2
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Whenever you cast a sorcery spell, Axepreacher Ogre gains double strike until end of turn.
His aggressive wilderness preaching seems to work at first, but taming the wild needs a more consistently firm hand.
3/2
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![]() : You may put a land card from your hand onto the battlefield.![]() : You may return target land you control to its owner's hand.The shamans sense every change to Khert's borders before the rumbles reach them.
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: Untap target permanent."All we want is information. I'm a reasonable man. My associate here, on the other hand..."
1/2
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You may sacrifice an artifact. If you do, destroy up to one target artifact.
You may sacrifice an enchantment. If you do, destroy up to one target enchantment. |
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When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/1
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Overpower
( : Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
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Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
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Destroy up to one target land. Return up to one land card from your graveyard to your hand.
Life in the unstable Khert steppes is exciting. At any time there might be a new plain or forest out of nowhere.
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When Arrogant Charger enters the battlefield, return a creature you control to your hand.
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)3/3
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Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn. When a pronghorn's cornered, the rest of the herd comes to its defence.
1/1
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Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 2/2
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: Untap target land.Aspiring enchanters sometimes discover ancient families of elves in supposedly deserted glades. Those who survive don't repeat the mistake.
0/1
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Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands. Do not touch.
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Reality Sculptor
(rare)
Axepreacher Ogre
(uncommon)
Wilderness Attunement
(uncommon)
Looser of Tongues
(uncommon)
Frantic Cleansing
(common)
Crypt Runner
(common)
Ironfist Doorkeeper
(common)
Runebound Bouncers
(common)
Tectonic Adjustment
(common)
Arrogant Charger
(common)
Steppe Pronghorn
(common)
Scuraspire Borderguard
(common)
Venerable Elf
(common)
Reality Alarm
(common)
Forest
(basic)


: Until end of turn, target permanent loses all types and becomes your choice of an artifact, an enchantment, a 2/2 creature, or a land.
