Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Faerie Rogue
Flying
At the beginning of your upkeep, sacrifice Greedy Goldflitters unless you exile an instant or artifact card from your graveyard.
"Hire them. It'll be cheaper than the damage they'd cause otherwise."
3/1
 U 
Creature – Worm
Overpower {1} ({1}: Target creature blocking Corruption Spitter gets -1/-1 until end of turn.)
There are swamps that nobody approaches, but sometimes the swamp approaches you.
2/2
 U 
Sorcery
Target player reveals his or her hand. That player loses 2 life for each enchantment he or she controls, then loses 2 life for each enchantment card in his or her hand.
 U 
Creature – Beast
Hulking Baloth's power and toughness are each equal to the number of lands you control.
All forests have big creatures in. But most of those creatures at least fit into the forest.
0/0
 C 
Enchantment – Aura
Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands.
Do not touch.
 C 
Instant
Target creature gets +3/+3 until end of turn. Regenerate that creature.
"I understand the forest wants to defend itself. But why does it have to be with giant indestructible frogs?!"
 C 
Tribal Land – Shaman
Venerated Plateau enters the battlefield tapped.
When Venerated Plateau enters the battlefield, return a land you control to its owner's hand.
{t}: Add {1}{r} to your mana pool.
Tap an untapped Shaman creature you control: Untap Venerated Plateau.
 C 
Tribal Sorcery – Cleric
Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
 C 
Creature – Beast
Shroud
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
 C 
Creature – Dwarf Artificer
Flash
{1}, Sacrifice an artifact: Target creature gains first strike until end of turn.
"I don't care what your problem is, a good polearm will always help!"
1/1
 C 
Creature – Vampire Cleric
When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/1
 C 
Creature – Lizard
When Borderland Lithosaur enters the battlefield, return up to one target land card from your graveyard to your hand.
Sacrifice Borderland Lithosaur: You may put a land card from your hand onto the battlefield.
2/1
 C 
Instant
Return target creature and target noncreature nonland permanent to their owners' hands.
"Where's your numerical advantage now, Spidra?" – Don Ecriot
 C 
Creature – Human Shaman
Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
Plains
 
 B 
Basic Land – Plains

Greedy Goldflitters (rare)
Corruption Spitter (uncommon)
Cruel Reality (uncommon)
Hulking Baloth (uncommon)
Reality Alarm (common)
Nature's Aid (common)
Venerated Plateau (common)
Cloak in Terror (common)
Khert Armodon (common)
Halberd Evangelist (common)
Crypt Runner (common)
Borderland Lithosaur (common)
Aetheric Disruption (common)
Territorial Wildman (common)
Plains (basic)