Sienira's Facets: Virtual Booster
| Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
You may cast sorcery cards any time you could cast an instant.
Not all Zerian clergy love the pomp and circumstance of the cathedral. Rural vicars play fast and loose with the official requirements.
2/1
|
Target creature is unblockable this turn. Draw a card.
Never ask how the Elusi get in and out. Just pay their fees and follow.
|
Enchant artifact
At the end of your turn, untap enchanted artifact. If it's an Equipment, you may attach it to target creature. "And besides, now it goes with the lavender on the terrace." – Atine, Duchess of Fiescura
|
Destroy up to X target enchantments, where X is the number of enchantments you control.
"When every flower of your garden has a different augment, and every room of your home a different aura, perhaps then you can start to compete with me."
|
Overpower
( : Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
|
|
Deathtouch
Sacrifice Venomvine Lattice: Venomvine Lattice deals 1 damage to target creature with flying. Atine doesn't have a problem with birds fouling the Ralatine's roofs.
|
Flying
Whenever Devoted Skyknight attacks or blocks, you may gain 1 life. The orcs know better than to attack when the skyknights are on patrol.
3/2
|
Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
|
Shroud
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
|
Enchant land
Enchanted land is a 3/3 red Elemental creature with " : This creature gets +1/+0 until end of turn". |
|
Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 2/2
|
Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands. Do not touch.
|
Deathtouch
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)2/1
|
Gain 2 life for each enchantment you control and 2 life for each artifact you control.
"Yeah, we celebrate the town's magework in all its forms. It's all just an excuse for wine, really, innit?"
|
|
Impatient Deacon
(rare)
Invisible Tracks
(uncommon)
Infuse with Energy
(uncommon)
Atine's Disdain
(uncommon)
Ironfist Doorkeeper
(common)
Venomvine Lattice
(common)
Devoted Skyknight
(common)
Cloak in Terror
(common)
Khert Armodon
(common)
Vicious Territory
(common)
Scuraspire Borderguard
(common)
Reality Alarm
(common)
Dealer in Despair
(common)
Terina Festival
(common)
Swamp
(basic)



