Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Exile the top card of your library. Soulbargain gets +X/+X until end of turn, where X is that card's converted mana cost. Sacrifice X permanents.It will consume all you have, and then all you are.
1/1
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Whenever you cast a sorcery spell, target opponent discards a card.
"Yes, I go to the Fog Street Chapel. Although I can never quite remember what happens in there." – Armando, market trader
2/2
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: Add 1 to your mana pool. : Add to your mana pool. Hellfire Cathedral deals 1 damage to you. : Add to your mana pool. Hellfire Cathedral doesn't untap in your next untap step. |
Put a 3/3 Golem artifact creature token onto the battlefield.
Reminisce ![]() ![]() (![]() ![]() , Exile this card from your hand: Return target instant card from your graveyard to your hand.) |
Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
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![]() : Mirrorglade Concealer becomes an enchantment until end of turn. (It's no longer a creature this turn.)Some of Atine's gladetenders have granted themselves the skill of fading from view at certain times – like when she's looking for someone to blame.
2/1
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Enchant creature
As Chromatic Ward enters the battlefield, choose a colour. Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward. |
Equip
![]() Equipped creature has defender, +0/+3, and " , : Draw a card, then discard a card."They increase intelligence, not wisdom.
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Enchant land
Enchanted land is a 3/3 red Elemental creature with " : This creature gets +1/+0 until end of turn". |
At the beginning of the end step, you may reveal an instant card from your hand. If you don't, sacrifice Ecriot Mistward.
It obeys those who have a plan.
1/6
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Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
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Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
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First strike
Cataspire Borderguard gets +1/+1 as long as you control five or more lands. Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard. 1/1
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool. Enchanted land has " , tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.) |
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Soulbargain
(rare)
Incense Stoker
(uncommon)
Hellfire Cathedral
(uncommon)
Surprise Stomp
(uncommon)
Cloak in Terror
(common)
Mirrorglade Concealer
(common)
Chromatic Ward
(common)
Scholar's Robes
(common)
Vicious Territory
(common)
Ecriot Mistward
(common)
Soliforge Conscripts
(common)
Plunge into Muck
(common)
Cataspire Borderguard
(common)
Verdant Abundance
(common)
Mountain
(basic)


: Exile the top card of your library. Soulbargain gets +X/+X until end of turn, where X is that card's converted mana cost. Sacrifice X permanents.
: Add 1 to your mana pool.
to your mana pool. Hellfire Cathedral doesn't untap in your next untap step.


