Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Artificer Rogue
Flying
{u}: Target creature becomes an artifact creature in addition to its other types until end of turn.
{1}{u}: Target artifact creature gains flying until end of turn.
{3}{u}: Gain control of target artifact creature with flying.
4/4
 U 
Instant
Tarmoblast deals damage to target creature equal to the number of card types among cards in all graveyards. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal.)
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add {r} to your mana pool. Wild Cliffside deals 1 damage to you.
{t}: Add {g} to your mana pool. Wild Cliffside doesn't untap in your next untap step.
 U 
Creature – Ogre Cleric
Whenever you cast a sorcery spell, Axepreacher Ogre gains double strike until end of turn.
His aggressive wilderness preaching seems to work at first, but taming the wild needs a more consistently firm hand.
3/2
 C 
Instant
You may sacrifice an artifact. If you do, destroy up to one target artifact.
You may sacrifice an enchantment. If you do, destroy up to one target enchantment.
 C 
Creature – Elf Wizard
Whenever an Aura becomes attached to Tanglevine Pruner, put a 3/3 green Plant Beast creature token onto the battlefield.
The trimmings from enchanted hedges have a tendency to follow you home.
2/2
 C 
Creature – Vampire Cleric
When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/1
 C 
Tribal Artifact – Artificer
{t}: Target creature gets +1/+1 until end of turn.
{w}, {t}: Target Artificer creature gets +2/+2 until end of turn.
Never fight a smith in his own workshop.
 C 
Creature – Ogre Cleric
Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
 C 
Sorcery
Target land becomes a 5/2 red Elemental creature with trample until end of turn.
Reminisce {1}{r} ({1}{r}, Exile this card from your hand: Return target sorcery card from your graveyard to your hand.)
 C 
Creature – Beast
Overpower {1}{g} ({1}{g}: Target creature blocking Enraged Mastodon gets -1/-1 until end of turn.)
It bears grudges, chasing down intruders long after they've hastily abandoned any intention to trespass.
4/3
 C 
Tribal Instant – Rogue
Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn.
The Elusi are expensive, but there are many benefits to having one on your side.
 C 
Creature – Dwarf Soldier
Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
 C 
Creature – Elemental
Whenever you cast a sorcery spell, Chapel-Roof Creeper gets +2/+2 until end of turn.
Each new unholy anthem causes it to grow new tendrils.
3/2
Swamp
 
 B 
Basic Land – Swamp

Silvertongued Skypirate (rare)
Tarmoblast (uncommon)
Wild Cliffside (uncommon)
Axepreacher Ogre (uncommon)
Frantic Cleansing (common)
Tanglevine Pruner (common)
Crypt Runner (common)
Museary Gateway (common)
Disaffected Altarhand (common)
Soil's Revenge (common)
Enraged Mastodon (common)
Fleeting Whispersilk (common)
Soliforge Conscripts (common)
Chapel-Roof Creeper (common)
Swamp (basic)