Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may cast sorcery cards any time you could cast an instant.
Not all Zerian clergy love the pomp and circumstance of the cathedral. Rural vicars play fast and loose with the official requirements.
2/1
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(Sky Temple isn't a spell, and it's affected by summoning sickness.)
Flying : Add to your mana pool.Despite modern advances, there are some ancient constructions far beyond any current artificer's skill.
1/1
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Put the top card of each player's library into that player's graveyard. If a land card was put into a graveyard this way, return Clash with the Elusi to its owner's hand.
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Exile target instant card from a graveyard. Put an X/X black Elemental creature token onto the battlefield, where X is that card's converted mana cost.
Reminisce ![]() (![]() , Exile this card from your hand: Return target sorcery card from your graveyard to your hand.) |
Target player puts the top six cards of his or her library into his or her graveyard.
"We may not be vampires, but don't imagine for a moment that means you're safe." – Condri interrogator
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Enchant creature
As Chromatic Ward enters the battlefield, choose a colour. Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward. |
Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
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Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment. 2/2
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Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 2/2
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Choose a card type other than land. Target opponent reveals his or her hand. You may choose a card of that type. If you do, that player discards that card.
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Destroy up to one target land. Return up to one land card from your graveyard to your hand.
Life in the unstable Khert steppes is exciting. At any time there might be a new plain or forest out of nowhere.
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![]() : Mirrorglade Concealer becomes an enchantment until end of turn. (It's no longer a creature this turn.)Some of Atine's gladetenders have granted themselves the skill of fading from view at certain times – like when she's looking for someone to blame.
2/1
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: Target creature gets +1/+1 until end of turn. , : Target Artificer creature gets +2/+2 until end of turn.Never fight a smith in his own workshop.
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Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
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Impatient Deacon
(rare)
Sky Temple
(uncommon)
Clash with the Elusi
(uncommon)
Weave the Strands
(uncommon)
Mind Erosion
(common)
Chromatic Ward
(common)
Compelling Deacon
(common)
Veniwood Borderguard
(common)
Scuraspire Borderguard
(common)
Brutal Interrogation
(common)
Tectonic Adjustment
(common)
Mirrorglade Concealer
(common)
Museary Gateway
(common)
Soliforge Conscripts
(common)
Island
(basic)

: Add
to your mana pool.
