Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Land
{t}: Add 1 to your mana pool.
{t}: Add {b} to your mana pool. Hellfire Cathedral deals 1 damage to you.
{t}: Add {r} to your mana pool. Hellfire Cathedral doesn't untap in your next untap step.
 
 M 
Land
{t}: Add {r} to your mana pool. Summit of the Wyrm deals 1 damage to you.
At the beginning of your upkeep, if you control no Orcs, put a 2/2 red Orc creature token with haste onto the battlefield.
{4}{r}{r}{r}, {t}: Target Orc gets +5/+5 and gains flying until end of turn.
 U 
Creature – Faerie Rogue
Flash, flying
When History Disruptor enters the battlefield, target player shuffles his or her graveyard into his or her library.
The Condri prefer the past remain unscrutinised.
3/3
 U 
Artifact – Equipment
Flash
When Infiltrator's Cape enters the battlefield, you may attach it to target creature.
Equipped creature gets +1/+2 and has flying.
Equip {3}
 U 
Creature – Elephant Beast
Stubborn Mastodon enters the battlefield with three +1/+1 counters on it.
If Stubborn Mastodon would be destroyed or sacrificed, instead remove a +1/+1 counter from it and remove all damage from it.
0/0
 C 
Instant
Draw cards equal to the converted mana cost of target artifact.
Reminisce {1}{u}{u} ({1}{u}{u}, Exile this card from your hand: Return target instant card from your graveyard to your hand.)
 C 
Instant
Target creature gets +3/+3 until end of turn. Regenerate that creature.
"I understand the forest wants to defend itself. But why does it have to be with giant indestructible frogs?!"
 C 
Creature – Human Cleric
Flying
{t}: Target creature gets -1/-1 until end of turn.
Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
 C 
Sorcery
Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
 C 
Sorcery
Choose a card type other than land. Target opponent reveals his or her hand. You may choose a card of that type. If you do, that player discards that card.
 C 
Creature – Ogre Cleric
Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
 C 
Creature – Human Soldier
Atrapice Borderguard gets +1/+1 as long as you control an artifact.
Atrapice Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
1/2
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +1/+1 and has vigilance.
A dwarven captain's helmet lets him keep abreast of tactical developments on all sides at once.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
Whenever an artifact enters the battlefield under your control, you may return Cumulus Crown and enchanted creature to their owners' hands.
Swamp
 
 B 
Basic Land – Swamp

Hellfire Cathedral (uncommon, foil)
Summit of the Wyrm (mythic)
History Disruptor (uncommon)
Infiltrator's Cape (uncommon)
Stubborn Mastodon (uncommon)
Intensive Analysis (common)
Nature's Aid (common)
Plaguepreacher (common)
Creeping Mold (common)
Brutal Interrogation (common)
Disaffected Altarhand (common)
Atrapice Borderguard (common)
Helm of Awareness (common)
Cumulus Crown (common)
Swamp (basic)