Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
{w}{w}, {t}: Until end of turn, target permanent loses all types and becomes your choice of an artifact, an enchantment, a 2/2 creature, or a land.
2/2
 U 
Enchantment
{2}{g}: You may put a land card from your hand onto the battlefield.
{1}{g}: You may return target land you control to its owner's hand.
The shamans sense every change to Khert's borders before the rumbles reach them.
 U 
Creature – Plant Elemental
All creatures able to block Scented Briarball do so.
Overpower {2}{g} ({2}{g}: Target creature blocking Scented Briarball gets -1/-1 until end of turn.)
Fighting a thornbush is a bad idea. It's got more thorns than you have limbs.
1/1
 U 
Creature – Vampire Cleric
Whenever you cast a sorcery spell, you may return Parched Archbishop from your graveyard to your hand.
The cathedral laity are always careful to keep the crypts immaculate, lest they provoke the inhabitants.
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap in its controller's untap step.
Reminisce {1}{w} ({1}{w}, Exile this card from your hand: Return target enchantment card from your graveyard to your hand.)
"My shrubbery bows when I walk past, and so shall you." – Atine
 C 
Creature – Vampire Cleric
Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
 C 
Creature – Human Shaman
{1}{r}: Khert Concealer becomes a Mountain land until end of turn. (It gains "{t}: Add {r} to your mana pool" until end of turn and is no longer a creature this turn.)
Some Khert shamans can take the form of their rocky home at certain times – like when a raid goes wrong.
2/2
 C 
Artifact
Flash
{t}: Add one mana of any colour to your mana pool.
The smiths would make more of them if they could stop the Zerians using them in their twisted rituals.
 C 
Creature – Elf Wizard
Whenever an Aura becomes attached to Tanglevine Pruner, put a 3/3 green Plant Beast creature token onto the battlefield.
The trimmings from enchanted hedges have a tendency to follow you home.
2/2
 C 
Creature – Beast
Overpower {1}{g} ({1}{g}: Target creature blocking Enraged Mastodon gets -1/-1 until end of turn.)
It bears grudges, chasing down intruders long after they've hastily abandoned any intention to trespass.
4/3
 C 
Creature – Human Cleric
Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard.
"Don't sit here listening to me preach! There's a world out there to explore!"
1/1
 C 
Tribal Instant – Rogue
Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn.
The Elusi are expensive, but there are many benefits to having one on your side.
 C 
Instant
Choose one: tap up to X target permanents; or untap up to X target permanents. X is the number of artifacts you control when you cast Winchwind.
"Raise the drawbridge, lower the portcullis, arm the springblades..."
 C 
Sorcery
Gain 2 life for each enchantment you control and 2 life for each artifact you control.
"Yeah, we celebrate the town's magework in all its forms. It's all just an excuse for wine, really, innit?"
Forest
 
 B 
Basic Land – Forest

Reality Sculptor (rare)
Wilderness Attunement (uncommon)
Scented Briarball (uncommon)
Parched Archbishop (uncommon)
Enforced Deference (common)
Compelling Deacon (common)
Khert Concealer (common)
Jewelled Prism (common)
Tanglevine Pruner (common)
Enraged Mastodon (common)
Wilderness Heretic (common)
Fleeting Whispersilk (common)
Winchwind (common)
Terina Festival (common)
Forest (basic)