Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice an enchantment or land: Draw a card."Learn from all things. Even destruction around you can bolster your wisdom."
1/1
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Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
"You seek a new realm. Perhaps you're hesitant to settle down?"
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Target opponent exiles the top two cards of his or her library, then puts the top two cards of his or her library into his or her graveyard. Then if you have more cards in your graveyard than that player, return Pulse of Dementia to its owner's hand.
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, : Target opponent reveals his or her hand. , : Target opponent can't cast sorcery spells this turn."Your unholy rituals will not serve you here."
1/3
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Return target creature and target noncreature nonland permanent to their owners' hands.
"Where's your numerical advantage now, Spidra?" – Don Ecriot
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Equip
![]() Equipped creature gets +1/+1 and has vigilance. A dwarven captain's helmet lets him keep abreast of tactical developments on all sides at once.
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Target opponent loses 4 life. Then if you have less life than that player, return Pulse of Pain to its owner's hand.
The cathedral bells toll the oppressive rhythm of the city.
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Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
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![]() : Khert Concealer becomes a Mountain land until end of turn. (It gains " : Add to your mana pool" until end of turn and is no longer a creature this turn.)Some Khert shamans can take the form of their rocky home at certain times – like when a raid goes wrong.
2/2
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Whenever an enchantment enters the battlefield under your control, Gladetender Panther gets +2/+2 until end of turn.
No rodents will damage Atine's ornamental gardens.
3/2
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Enchant land
Enchanted land is a 3/3 red Elemental creature with " : This creature gets +1/+0 until end of turn". |
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool. Enchanted land has " , tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.) |
Enchant creature
Enchanted creature has flying. Whenever an artifact enters the battlefield under your control, you may return Cumulus Crown and enchanted creature to their owners' hands. |
Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn. The Elusi are expensive, but there are many benefits to having one on your side.
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Veniwood Ancient
(rare)
Distant Insight
(uncommon)
Pulse of Dementia
(uncommon)
Stern Suppressor
(uncommon)
Aetheric Disruption
(common)
Helm of Awareness
(common)
Pulse of Pain
(common)
Cloak in Terror
(common)
Khert Concealer
(common)
Gladetender Panther
(common)
Vicious Territory
(common)
Verdant Abundance
(common)
Cumulus Crown
(common)
Fleeting Whispersilk
(common)
Mountain
(basic)





: Target opponent reveals his or her hand.