Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice five lands: Devastator Ogre deals 3 damage to target player and each creature he or she controls.He leaves a wake of fallen trees and ruined villages.
5/4
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Search your library for an instant card, reveal it, and put it into your hand. Then shuffle your library.
"You seek a hasty response. Perhaps you're worried about being too late?"
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Target creature is unblockable this turn. Draw a card.
Never ask how the Elusi get in and out. Just pay their fees and follow.
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Creatures you control have +0/+1.
![]() : Creatures you control get +1/+0 until end of turn.The sight strengthens weary troops' morale.
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As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature. If you keep blocking it up, eventually it'll explode in your face.
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Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
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Equip
![]() Equipped creature has defender, +0/+3, and " , : Draw a card, then discard a card."They increase intelligence, not wisdom.
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Whenever an Aura becomes attached to Tanglevine Pruner, put a 3/3 green Plant Beast creature token onto the battlefield.
The trimmings from enchanted hedges have a tendency to follow you home.
2/2
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At the beginning of the end step, you may reveal an instant card from your hand. If you don't, sacrifice Ecriot Mistward.
It obeys those who have a plan.
1/6
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Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
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Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
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Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
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Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 2/2
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Enchant creature
As Chromatic Ward enters the battlefield, choose a colour. Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward. |
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Devastator Ogre
(rare)
Intuitive Insight
(uncommon)
Invisible Tracks
(uncommon)
Ironcaste Waypoint
(uncommon)
Vent Frustration
(common)
Creeping Mold
(common)
Scholar's Robes
(common)
Tanglevine Pruner
(common)
Ecriot Mistward
(common)
Soliforge Conscripts
(common)
Cloak in Terror
(common)
Plunge into Muck
(common)
Scuraspire Borderguard
(common)
Chromatic Ward
(common)
Plains
(basic)


, Sacrifice five lands: Devastator Ogre deals 3 damage to target player and each creature he or she controls.

: Creatures you control get +1/+0 until end of turn.
