Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cast Infiltration Raid only on your turn during the declare blockers step.
You may reveal a creature card from your hand and pay its mana cost. If you do, put it onto the battlefield tapped, attacking and unblocked. Draw a card. |
Tarmoblast deals damage to target creature equal to the number of card types among cards in all graveyards. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal.)
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![]() , sacrifice a creature: Target player loses 2 life."Guard the entrance while the saboteurs work, even if it costs your life. Which it probably will."
2/2
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Whenever you cast a sorcery spell, Axepreacher Ogre gains double strike until end of turn.
His aggressive wilderness preaching seems to work at first, but taming the wild needs a more consistently firm hand.
3/2
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Shroud
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
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Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
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Enchant land
Enchanted land has " , : Put a +1/+1 counter on target creature."When a noble arrives at a mirrorglade, the outdoor baths are one of the first places she visits.
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Overpower
![]() (![]() : Target creature blocking Chokebillows gets -1/-1 until end of turn.)When it summons you to church, you don't say no.
5/1
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Deathtouch
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)2/1
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Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 2/2
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Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard. "Don't sit here listening to me preach! There's a world out there to explore!"
1/1
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Whenever Compulsive Sculptor becomes tapped, put a 1/1 Construct artifact creature token onto the battlefield.
"I'll be there in a moment! Just let me finish this walker!"
2/2
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Equip
![]() Equipped creature has defender, +0/+3, and " , : Draw a card, then discard a card."They increase intelligence, not wisdom.
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Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
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Infiltration Raid
(rare)
Tarmoblast
(uncommon)
Ruthless Strategist
(uncommon)
Axepreacher Ogre
(uncommon)
Khert Armodon
(common)
Challenge
(common)
Pools of Fortitude
(common)
Chokebillows
(common)
Dealer in Despair
(common)
Scuraspire Borderguard
(common)
Wilderness Heretic
(common)
Compulsive Sculptor
(common)
Scholar's Robes
(common)
Soliforge Conscripts
(common)
Mountain
(basic)





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: Put a +1/+1 counter on target creature."