Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose a permanent type. Destroy all permanents of that type. (The permanent types are artifact, creature, enchantment, land and planeswalker.)
 U 
Artifact Creature – Golem
{1}{u}: Lofty Guardian gains flying until end of turn.
Reminisce {1}{w} ({1}{w}, Exile this card from your hand: Return target artifact or creature card from your graveyard to your hand.)
2/3
 U 
Sorcery
Until end of turn, creatures you control gain "{t}: This creature deals 1 damage to target creature or player."
The elementals that splash around in the firelake don't realise lava is harmful to other beings. ...Or perhaps they do.
 U 
Instant
Draw two cards. You may discard two cards. If you do, return Atrapice Research to its owner's hand.
"So much truth to uncover, and so many irrelevant distractions on the way!"
 C 
Creature – Vampire Cleric
Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
 C 
Instant
Return target creature and target noncreature nonland permanent to their owners' hands.
"Where's your numerical advantage now, Spidra?" – Don Ecriot
 C 
Creature – Elemental
Flying
Whenever an enchantment enters the battlefield under your control, you may put a +1/+1 counter on Glimmerbreath.
Some of Atine's living creations serve no purpose but decoration.
0/1
 C 
Creature – Vampire Cleric
Zerian Dissuader has intimidate as long as a sorcery card is in your graveyard.
FLAVOUR TEXT PENDING
2/2
 C 
Creature – Faerie Rogue
Flying
When Condri Glass-Peeker deals combat damage to a player, look at that player's hand.
"I've always loved peering into places – isn't it great I found people who'd pay me to do it?"
3/1
 C 
Sorcery
Choose a card type other than land. Target opponent reveals his or her hand. You may choose a card of that type. If you do, that player discards that card.
 C 
Artifact Creature – Golem
Overpower {3} ({3}: Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)
Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
 C 
Creature – Beast
Shroud
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
 C 
Enchantment – Aura
Enchant land
Enchanted land is a 3/3 red Elemental creature with "{r}: This creature gets +1/+0 until end of turn".
 C 
Enchantment – Aura
Enchant land
Enchanted land has "{3}, {t}: Put a +1/+1 counter on target creature."
When a noble arrives at a mirrorglade, the outdoor baths are one of the first places she visits.
Island
 
 B 
Basic Land – Island

Decree of Purging (rare)
Lofty Guardian (uncommon)
Lavaball Lobbing (uncommon)
Atrapice Research (uncommon)
Compelling Deacon (common)
Aetheric Disruption (common)
Glimmerbreath (common)
Zerian Dissuader (common)
Condri Glass-Peeker (common)
Brutal Interrogation (common)
Ironfist Doorkeeper (common)
Khert Armodon (common)
Vicious Territory (common)
Pools of Fortitude (common)
Island (basic)