Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Rogue
Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
 
 R 
Creature – Human Cleric
You may cast sorcery cards any time you could cast an instant.
Not all Zerian clergy love the pomp and circumstance of the cathedral. Rural vicars play fast and loose with the official requirements.
2/1
 U 
Creature – Faerie Artificer
Flying
{t}: You may put an artifact card with converted mana cost 2 or less from your hand onto the battlefield.
The fae approach artifice like anything else: hastily.
1/1
 U 
Creature – Vampire Cleric
Whenever you cast a sorcery spell, you may return Parched Archbishop from your graveyard to your hand.
The cathedral laity are always careful to keep the crypts immaculate, lest they provoke the inhabitants.
3/2
 U 
Enchantment
{2}{g}: You may put a land card from your hand onto the battlefield.
{1}{g}: You may return target land you control to its owner's hand.
The shamans sense every change to Khert's borders before the rumbles reach them.
 C 
Creature – Human Cleric
Flying
{t}: Target creature gets -1/-1 until end of turn.
Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
 C 
Instant
Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
 C 
Tribal Enchantment – Druid Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool.
Enchanted land has "{t}, tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.)
 C 
Instant
Draw cards equal to the converted mana cost of target artifact.
Reminisce {1}{u}{u} ({1}{u}{u}, Exile this card from your hand: Return target instant card from your graveyard to your hand.)
 C 
Creature – Human Knight
Flying
Whenever Devoted Skyknight attacks or blocks, you may gain 1 life.
The orcs know better than to attack when the skyknights are on patrol.
3/2
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
"We call upon the forces from under our world, to come and convict our enemies of their heathen wrongdoing."
 C 
Sorcery
Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
 C 
Artifact – Equipment
Equip {3}
Equipped creature has defender, +0/+3, and "{1}, {t}: Draw a card, then discard a card."
They increase intelligence, not wisdom.
 C 
Creature – Human Rogue
Whenever Watcher of Secrets deals combat damage to a player, you may draw a card.
"Remember, your primary aim is reconnaissance. But if you get the chance to rough things up a bit, feel free."
1/1
Plains
 
 B 
Basic Land – Plains

Runebound Bouncers (common, foil)
Impatient Deacon (rare)
Flitwing Forger (uncommon)
Parched Archbishop (uncommon)
Wilderness Attunement (uncommon)
Plaguepreacher (common)
Challenge (common)
Verdant Abundance (common)
Intensive Analysis (common)
Devoted Skyknight (common)
Ritual of Accusation (common)
Creeping Mold (common)
Scholar's Robes (common)
Watcher of Secrets (common)
Plains (basic)