Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant land
Lands you control that are enchanted are indestructible and have "Sacrifice this land: This land deals 2 damage to target creature or player."
Land creatures you control that are enchanted have +2/+0 and haste.
 U 
Instant
Each creature deals 1 damage to its controller. Then Violent Discontent deals 1 damage to each creature.
Since they can't match the Ecriot for numbers, the Condri use disinformation to equal the odds.
 U 
Creature – Human Shaman
{t}, Return a land card from your graveyard to your hand: Add {1}{r} to your mana pool.
She weaves tales of vistas lost, making them live again in her listeners' minds.
1/1
 U 
Creature – Elf Druid
Mirrorglade Artist gets +3/+3 for each enchanted land you control.
He travels the length and breadth of Sienira, looking for inspiration in the gladewardens' augments.
1/1
 C 
Tribal Instant – Rogue
Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn.
The Elusi are expensive, but there are many benefits to having one on your side.
 C 
Instant
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +2/+2.
Not all gladewardens are as obsessed with aesthetics as Atine. Some are happy with augments of a more brutal and direct kind.
 C 
Creature – Beast
Overpower {1}{g} ({1}{g}: Target creature blocking Enraged Mastodon gets -1/-1 until end of turn.)
It bears grudges, chasing down intruders long after they've hastily abandoned any intention to trespass.
4/3
 C 
Land
Farsight Grove enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Basic landcycling {1}{g} ({1}{g}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature – Elemental
Overpower {1}{b} ({1}{b}: Target creature blocking Chokebillows gets -1/-1 until end of turn.)
When it summons you to church, you don't say no.
5/1
 C 
Creature – Human Shaman
Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
 C 
Creature – Human Warrior
First strike
Cataspire Borderguard gets +1/+1 as long as you control five or more lands.
Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
1/1
 C 
Creature – Dwarf Artificer
When Journeyman Falconwright enters the battlefield, put a 1/1 Bird artifact creature token with flying onto the battlefield.
Crafting a brass falcon is part of Tanith's standard apprenticeship programme.
2/2
 C 
Creature – Dwarf Artificer
Flash
{1}, Sacrifice an artifact: Target creature gains first strike until end of turn.
"I don't care what your problem is, a good polearm will always help!"
1/1
Mountain
 
 B 
Basic Land – Mountain

Grudges of the Earth (rare)
Violent Discontent (uncommon)
Talespin Worldwalker (uncommon)
Mirrorglade Artist (uncommon)
Fleeting Whispersilk (common)
Plunge into Muck (common)
Savage Strength (common)
Enraged Mastodon (common)
Farsight Grove (common)
Chokebillows (common)
Territorial Wildman (common)
Cataspire Borderguard (common)
Journeyman Falconwright (common)
Halberd Evangelist (common)
Mountain (basic)