Sienira's Facets: Virtual Booster
| Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Until end of turn, creatures you control gain "
: This creature deals 1 damage to target creature or player."The elementals that splash around in the firelake don't realise lava is harmful to other beings. ...Or perhaps they do.
|
Cards in your hand have reminisce
. (They have " , Exile this card from your hand: Return target card which shares a card type with this card from your graveyard to your hand.") |
Whenever an opponent casts an instant spell, you may draw a card and have Reflex Courser get +2/+2 until end of turn.
"You may discover your urban tricks don't work so well out here in the glades, sewer rat."
2/2
|
Untap target creature. Until end of turn, that creature gains first strike and becomes an artifact, enchantment, and land in addition to its other types.
Draw a card. Peering through the sudden glare, each onlooker saw what they desired most.
|
When Persistent Spores enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
Whenever a Saproling you control deals combat damage to a player, put a 1/1 green Saproling creature token onto the battlefield. ![]() : Return Persistent Spores to its owner's hand. |
|
Enchant creature
As Chromatic Ward enters the battlefield, choose a colour. Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward. |
Farsight Grove enters the battlefield tapped.
: Add to your mana pool.
Basic landcycling ![]() (![]() , Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn. When a pronghorn's cornered, the rest of the herd comes to its defence.
1/1
|
Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
|
Ecriot Infiltrator is unblockable as long as you have an instant card in your graveyard.
FLAVOUR TEXT PENDING
2/1
|
|
Flying
: Target creature gets -1/-1 until end of turn.Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
|
Flash
Enchant creature Enchanted creature gets +2/+2. Not all gladewardens are as obsessed with aesthetics as Atine. Some are happy with augments of a more brutal and direct kind.
|
Overpower
![]() (![]() : Target creature blocking Enraged Mastodon gets -1/-1 until end of turn.)It bears grudges, chasing down intruders long after they've hastily abandoned any intention to trespass.
4/3
|
Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
|
|
Lavaball Lobbing
(uncommon, foil)
Nostalgia Portrait
(rare)
Reflex Courser
(uncommon)
Ubiquitous Strike
(uncommon)
Persistent Spores
(uncommon)
Chromatic Ward
(common)
Farsight Grove
(common)
Steppe Pronghorn
(common)
Cloak in Terror
(common)
Ecriot Infiltrator
(common)
Plaguepreacher
(common)
Savage Strength
(common)
Enraged Mastodon
(common)
Disaffected Altarhand
(common)
Island
(basic)

: This creature deals 1 damage to target creature or player."
. (They have "
