Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose target player and target permanent you control. For each card type that permanent has, that player sacrifices a different permanent of that type. (The card types permanents can have are artifact, creature, enchantment, land, planeswalker and tribal.)
 U 
Land
{t}: Add 1 to your mana pool.
{t}: Add {u} to your mana pool. Subterranean Waterway deals 1 damage to you.
{t}: Add {b} to your mana pool. Subterranean Waterway doesn't untap in your next untap step.
 U 
Creature – Dwarf Artificer
{1}{w}{w}, {t}, Sacrifice an artifact: Destroy target attacking creature.
"Loot a dwarven forge? I'd sooner try to steal a tooth from a dragon."
– Vinco, city thief
2/2
 U 
Artifact
As Dampening Doors enters the battlefield, choose an opponent.
Whenever a creature the chosen player controls attacks, that creature gets -1/-0.
{1}{w}: Return Dampening Doors to its owner's hand.
 C 
Creature – Human Cleric
Flying
{t}: Target creature gets -1/-1 until end of turn.
Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
 C 
Instant
Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
 C 
Creature – Human Shaman
{1}{r}: Khert Concealer becomes a Mountain land until end of turn. (It gains "{t}: Add {r} to your mana pool" until end of turn and is no longer a creature this turn.)
Some Khert shamans can take the form of their rocky home at certain times – like when a raid goes wrong.
2/2
 C 
Sorcery
Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
 C 
Creature – Elemental
Flying
Whenever an enchantment enters the battlefield under your control, you may put a +1/+1 counter on Glimmerbreath.
Some of Atine's living creations serve no purpose but decoration.
0/1
 C 
Creature – Dwarf Artificer
When Journeyman Falconwright enters the battlefield, put a 1/1 Bird artifact creature token with flying onto the battlefield.
Crafting a brass falcon is part of Tanith's standard apprenticeship programme.
2/2
 C 
Creature – Elf Wizard
Whenever an Aura becomes attached to Tanglevine Pruner, put a 3/3 green Plant Beast creature token onto the battlefield.
The trimmings from enchanted hedges have a tendency to follow you home.
2/2
 C 
Instant
Choose one: tap up to X target permanents; or untap up to X target permanents. X is the number of artifacts you control when you cast Winchwind.
"Raise the drawbridge, lower the portcullis, arm the springblades..."
 C 
Artifact – Equipment
Equip {3}
Equipped creature has defender, +0/+3, and "{1}, {t}: Draw a card, then discard a card."
They increase intelligence, not wisdom.
 C 
Sorcery
Target land becomes a 5/2 red Elemental creature with trample until end of turn.
Reminisce {1}{r} ({1}{r}, Exile this card from your hand: Return target sorcery card from your graveyard to your hand.)
Plains
 
 B 
Basic Land – Plains

Suppress Diversity (rare)
Subterranean Waterway (uncommon)
Soliforge Guardsmith (uncommon)
Dampening Doors (uncommon)
Plaguepreacher (common)
Challenge (common)
Khert Concealer (common)
Creeping Mold (common)
Glimmerbreath (common)
Journeyman Falconwright (common)
Tanglevine Pruner (common)
Winchwind (common)
Scholar's Robes (common)
Soil's Revenge (common)
Plains (basic)