Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ritual of Thunder deals 3 damage to target creature or player.
![]() : The next time you would draw a card this turn, return Ritual of Thunder from your graveyard to your hand instead. |
Whenever you cast a sorcery spell, you may return Parched Archbishop from your graveyard to your hand.
The cathedral laity are always careful to keep the crypts immaculate, lest they provoke the inhabitants.
3/2
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Whenever you cast a sorcery spell, Axepreacher Ogre gains double strike until end of turn.
His aggressive wilderness preaching seems to work at first, but taming the wild needs a more consistently firm hand.
3/2
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Search your library for a sorcery card, reveal it, and put it into your hand. Then shuffle your library.
"You seek a forthright declaration. Perhaps you feel threatened by dialogue?"
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Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
"We call upon the forces from under our world, to come and convict our enemies of their heathen wrongdoing."
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Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
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Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
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Flying
When Condri Glass-Peeker deals combat damage to a player, look at that player's hand. "I've always loved peering into places – isn't it great I found people who'd pay me to do it?"
3/1
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Flying
Whenever an enchantment enters the battlefield under your control, you may put a +1/+1 counter on Glimmerbreath. Some of Atine's living creations serve no purpose but decoration.
0/1
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Flash
: Add one mana of any colour to your mana pool.The smiths would make more of them if they could stop the Zerians using them in their twisted rituals.
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Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool. Enchanted land has " , tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.) |
Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
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![]() : Khert Concealer becomes a Mountain land until end of turn. (It gains " : Add to your mana pool" until end of turn and is no longer a creature this turn.)Some Khert shamans can take the form of their rocky home at certain times – like when a raid goes wrong.
2/2
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Ritual of Thunder
(rare)
Parched Archbishop
(uncommon)
Axepreacher Ogre
(uncommon)
Authoritative Insight
(uncommon)
Ritual of Accusation
(common)
Creeping Mold
(common)
Plunge into Muck
(common)
Condri Glass-Peeker
(common)
Glimmerbreath
(common)
Jewelled Prism
(common)
Soliforge Conscripts
(common)
Verdant Abundance
(common)
Runebound Bouncers
(common)
Khert Concealer
(common)
Swamp
(basic)







: Add one mana of any colour to your mana pool.