Sienira's Facets: Virtual Booster
| Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Target permanent's controller activates an activated ability of that permanent of your choice. You make all choices. (That player pays all costs, activating mana abilities as necessary. You can't make a choice that player can't pay for.)
While Force the Hand is on the stack and not resolving, spells and abilities can't be played. |
, : Target opponent reveals his or her hand. , : Target opponent can't cast sorcery spells this turn."Your unholy rituals will not serve you here."
1/3
|
Enchant creature
Whenever enchanted creature deals combat damage to a player, choose one – draw a card; or return target instant card from your graveyard to your hand. |
Creatures you control have lifelink.
Some enchanters layered so many augments on their villas that the buildings acquired not just character, but personalities.
4/4
|
Ecriot Infiltrator is unblockable as long as you have an instant card in your graveyard.
FLAVOUR TEXT PENDING
2/1
|
![]() : Mirrorglade Concealer becomes an enchantment until end of turn. (It's no longer a creature this turn.)Some of Atine's gladetenders have granted themselves the skill of fading from view at certain times – like when she's looking for someone to blame.
2/1
|
Whenever Watcher of Secrets deals combat damage to a player, you may draw a card.
"Remember, your primary aim is reconnaissance. But if you get the chance to rough things up a bit, feel free."
1/1
|
Destroy target nonblack creature. It can't be regenerated.
Eharot doesn't generally pay attention to his worshippers' prayers, but just occasionally it amuses him to murder someone they ask him to.
|
Zerian Dissuader has intimidate as long as a sorcery card is in your graveyard.
FLAVOUR TEXT PENDING
2/2
|
As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature. If you keep blocking it up, eventually it'll explode in your face.
|
|
Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
|
Flying
Whenever an enchantment enters the battlefield under your control, you may put a +1/+1 counter on Glimmerbreath. Some of Atine's living creations serve no purpose but decoration.
0/1
|
Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment. 2/2
|
Overpower
( : Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
|
|
Force the Hand
(rare)
Stern Suppressor
(uncommon)
Mantle of Insight
(uncommon)
Mirrorglade Gazebo
(uncommon)
Ecriot Infiltrator
(common)
Mirrorglade Concealer
(common)
Watcher of Secrets
(common)
Ray of Darkness
(common)
Zerian Dissuader
(common)
Vent Frustration
(common)
Soliforge Conscripts
(common)
Glimmerbreath
(common)
Veniwood Borderguard
(common)
Ironfist Doorkeeper
(common)
Mountain
(basic)


,
: Target opponent reveals his or her hand.

