Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
Whenever a permanent enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
"Mine is a symphony where each enchanted leaf plays its part."
 U 
Artifact Enchantment
Creatures you control have +0/+1.
{2}{w}: Creatures you control get +1/+0 until end of turn.
The sight strengthens weary troops' morale.
 U 
Enchantment – Aura
Enchant artifact or enchantment
Enchanted permanent is an X/X creature in addition to its other types, where X is its converted mana cost.
The most prized creations are those that exhibit creativity of their own.
 U 
Sorcery
Each player discards a card. If a land card was discarded this way, return Clash with the Zerians to its owner's hand. (This isn't in your hand when you have to discard.)
 C 
Creature – Antelope
Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn.
When a pronghorn's cornered, the rest of the herd comes to its defence.
1/1
 C 
Creature – Faerie Rogue
Flying
When Condri Glass-Peeker deals combat damage to a player, look at that player's hand.
"I've always loved peering into places – isn't it great I found people who'd pay me to do it?"
3/1
 C 
Creature – Insect
Whenever a land enters the battlefield under your control, Garden Scute gets +1/+1 until end of turn.
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
1/1
 C 
Creature – Human Rogue
Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +1/+1 and has vigilance.
A dwarven captain's helmet lets him keep abreast of tactical developments on all sides at once.
 C 
Creature – Human Artificer
Whenever Compulsive Sculptor becomes tapped, put a 1/1 Construct artifact creature token onto the battlefield.
"I'll be there in a moment! Just let me finish this walker!"
2/2
 C 
Creature – Vampire Rogue
Deathtouch
Reminisce {1}{b} ({1}{b}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
2/1
 C 
Instant
Reject the Apostate deals 2 damage to target creature. If you have a sorcery card in your graveyard, Reject the Apostate deals 4 damage to that creature instead.
 C 
Sorcery
Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player.
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +2/+2.
Not all gladewardens are as obsessed with aesthetics as Atine. Some are happy with augments of a more brutal and direct kind.
Forest
 
 B 
Basic Land – Forest

Saga of Atine (mythic)
Ironcaste Waypoint (uncommon)
Freedom of Will (uncommon)
Clash with the Zerians (uncommon)
Steppe Pronghorn (common)
Condri Glass-Peeker (common)
Garden Scute (common)
Runebound Bouncers (common)
Helm of Awareness (common)
Compulsive Sculptor (common)
Dealer in Despair (common)
Reject the Apostate (common)
Mana Scars (common)
Savage Strength (common)
Forest (basic)