Sienira's Facets: Virtual Booster
| Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Until end of turn, target permanent loses all types and becomes your choice of an artifact, an enchantment, a 2/2 creature, or a land.2/2
|
Creatures you control have lifelink.
Some enchanters layered so many augments on their villas that the buildings acquired not just character, but personalities.
4/4
|
Flying
: You may put an artifact card with converted mana cost 2 or less from your hand onto the battlefield.The fae approach artifice like anything else: hastily.
1/1
|
Trample
Overpower ![]() (![]() : Target creature blocking Unstoppable Lithosaur gets -1/-1 until end of turn.)The only time its hooves stop moving is when it's dead.
3/1
|
Enchant creature
Enchanted creature has " : Add one mana of any colour to your mana pool." : Return Gladetender's Touch to its owner's hand. |
|
Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn. The Elusi are expensive, but there are many benefits to having one on your side.
|
Target creature gets -4/-0. That creature doesn't untap in its controller's next untap step.
Draw a card. "Frankly, I'd be terrified of her kick even without the concussion runes."
|
Flash
, Sacrifice an artifact: Target creature gains first strike until end of turn."I don't care what your problem is, a good polearm will always help!"
1/1
|
Exile up to four target cards from a single graveyard. If you exiled two or fewer cards this way, return Revise History to its owner's hand.
"Citizens' views are shaped by the past, so the past must be... tidied."
|
As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature. If you keep blocking it up, eventually it'll explode in your face.
|
|
Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 2/2
|
: Target creature gets +1/+1 until end of turn. , : Target Artificer creature gets +2/+2 until end of turn.Never fight a smith in his own workshop.
|
Return target creature and target noncreature nonland permanent to their owners' hands.
"Where's your numerical advantage now, Spidra?" – Don Ecriot
|
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool. Enchanted land has " , tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.) |
|
Reality Sculptor
(rare)
Mirrorglade Gazebo
(uncommon)
Flitwing Forger
(uncommon)
Unstoppable Lithosaur
(uncommon)
Gladetender's Touch
(common)
Fleeting Whispersilk
(common)
Stunning Kick
(common)
Halberd Evangelist
(common)
Revise History
(common)
Vent Frustration
(common)
Scuraspire Borderguard
(common)
Museary Gateway
(common)
Aetheric Disruption
(common)
Verdant Abundance
(common)
Swamp
(basic)


: Until end of turn, target permanent loses all types and becomes your choice of an artifact, an enchantment, a 2/2 creature, or a land.

