Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant Equipment
Enchanted Equipment has "Whenever equipped creature deals combat damage, gain 2 life, put a +1/+1 counter on equipped creature, and target creature gets -1/-1 until end of turn."
 U 
Enchantment
Lavender Mist enters the battlefield with a fog counter on it.
Remove a fog counter from Lavender Mist: Prevent all combat damage that would be dealt this turn.
Sacrifice Lavender Mist: Prevent all combat damage any number of target creatures would deal this turn.
 U 
Artifact Creature – Golem
{1}{u}: Lofty Guardian gains flying until end of turn.
Reminisce {1}{w} ({1}{w}, Exile this card from your hand: Return target artifact or creature card from your graveyard to your hand.)
2/3
 U 
Enchantment Creature – Elemental Spider
Creatures you control have reach.
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature or enchantment card from your graveyard to your hand.)
1/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}: Add one mana of any colour to your mana pool."
{g}: Return Gladetender's Touch to its owner's hand.
 C 
Sorcery
Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player.
 C 
Artifact
Flash
{t}: Add one mana of any colour to your mana pool.
The smiths would make more of them if they could stop the Zerians using them in their twisted rituals.
 C 
Instant
Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
 C 
Enchantment
Lifelink
Sacrifice Seal of Chastisement: Seal of Chastisement deals 4 damage to target attacking creature.
Trespassers will be treated with extreme prejudice
- Inscription on the Ralatine gate
 C 
Enchantment – Aura
Enchant land
Enchanted land is a 3/3 red Elemental creature with "{r}: This creature gets +1/+0 until end of turn".
 C 
Creature – Elf Druid Shaman
{t}: Untap target land.
Aspiring enchanters sometimes discover ancient families of elves in supposedly deserted glades. Those who survive don't repeat the mistake.
0/1
 C 
Creature – Elemental
Flying
Whenever an enchantment enters the battlefield under your control, you may put a +1/+1 counter on Glimmerbreath.
Some of Atine's living creations serve no purpose but decoration.
0/1
 C 
Instant
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
 C 
Tribal Sorcery – Cleric
Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
Plains
 
 B 
Basic Land – Plains

Customised Weapon (rare)
Lavender Mist (uncommon)
Lofty Guardian (uncommon)
Silkvine (uncommon)
Gladetender's Touch (common)
Mana Scars (common)
Jewelled Prism (common)
Challenge (common)
Seal of Chastisement (common)
Vicious Territory (common)
Venerable Elf (common)
Glimmerbreath (common)
Plunge into Muck (common)
Cloak in Terror (common)
Plains (basic)