Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
At the beginning of your upkeep, each player loses life equal to the number of sorcery cards in your graveyard.
Some Zerians make no secret of how they rose to power.
3/3
 U 
Land
{t}: Add 1 to your mana pool.
{t}: Add {u} to your mana pool. Subterranean Waterway deals 1 damage to you.
{t}: Add {b} to your mana pool. Subterranean Waterway doesn't untap in your next untap step.
 U 
Enchantment Creature – Elemental Spider
Creatures you control have reach.
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature or enchantment card from your graveyard to your hand.)
1/4
 U 
Enchantment
Lavender Mist enters the battlefield with a fog counter on it.
Remove a fog counter from Lavender Mist: Prevent all combat damage that would be dealt this turn.
Sacrifice Lavender Mist: Prevent all combat damage any number of target creatures would deal this turn.
 C 
Creature – Beast
Shroud
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
 C 
Sorcery
Choose a card type other than land. Target opponent reveals his or her hand. You may choose a card of that type. If you do, that player discards that card.
 C 
Creature – Human Cleric
Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard.
"Don't sit here listening to me preach! There's a world out there to explore!"
1/1
 C 
Enchantment – Aura
Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands.
Do not touch.
 C 
Instant
Put two 2/1 black Human Rogue creature tokens onto the battlefield.
The Spidra often have unexpected backup lurking around a corner.
 C 
Creature – Antelope
Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn.
When a pronghorn's cornered, the rest of the herd comes to its defence.
1/1
 C 
Enchantment
Deathtouch
Sacrifice Venomvine Lattice: Venomvine Lattice deals 1 damage to target creature with flying.
Atine doesn't have a problem with birds fouling the Ralatine's roofs.
 C 
Creature – Human Artificer
Whenever Compulsive Sculptor becomes tapped, put a 1/1 Construct artifact creature token onto the battlefield.
"I'll be there in a moment! Just let me finish this walker!"
2/2
 C 
Artifact – Equipment
Equip {3}
Equipped creature has defender, +0/+3, and "{1}, {t}: Draw a card, then discard a card."
They increase intelligence, not wisdom.
 C 
Creature – Vampire Cleric
Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
Swamp
 
 B 
Basic Land – Swamp

Bloodstained Cardinal (rare)
Subterranean Waterway (uncommon)
Silkvine (uncommon)
Lavender Mist (uncommon)
Khert Armodon (common)
Brutal Interrogation (common)
Wilderness Heretic (common)
Reality Alarm (common)
Surprise Stab (common)
Steppe Pronghorn (common)
Venomvine Lattice (common)
Compulsive Sculptor (common)
Scholar's Robes (common)
Compelling Deacon (common)
Swamp (basic)