Sienira's Facets: Virtual Booster
| Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Enchant land
Lands you control that are enchanted are indestructible and have "Sacrifice this land: This land deals 2 damage to target creature or player." Land creatures you control that are enchanted have +2/+0 and haste. |
Whenever you cast a sorcery spell, target opponent discards a card.
"Yes, I go to the Fog Street Chapel. Although I can never quite remember what happens in there." – Armando, market trader
2/2
|
Haste
Arrogant Hellion gets +2/+2 as long as you control more lands than each opponent. They can't think, but they still manage to be proud.
4/4
|
Dreamy Coppice enters the battlefield tapped.
: Add to your mana pool.Reminisce ![]() (![]() , Exile this card from your hand: Return target land card from your graveyard to your hand.) |
Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player. |
|
Whenever you cast a spell, Guardian of the Ralatine gains vigilance until end of turn.
Working in such enhanced surroundings, they're attuned to the slightest magical disturbance.
1/4
|
Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
|
Whenever an enchantment enters the battlefield under your control, Gladetender Panther gets +2/+2 until end of turn.
No rodents will damage Atine's ornamental gardens.
3/2
|
Flying
: Target creature gets -1/-1 until end of turn.Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
|
Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
|
: Target creature gets +1/+1 until end of turn. , : Target Artificer creature gets +2/+2 until end of turn.Never fight a smith in his own workshop.
|
Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn. When a pronghorn's cornered, the rest of the herd comes to its defence.
1/1
|
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool. Enchanted land has " , tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.) |
Ecriot Infiltrator is unblockable as long as you have an instant card in your graveyard.
FLAVOUR TEXT PENDING
2/1
|
|
Grudges of the Earth
(rare)
Incense Stoker
(uncommon)
Arrogant Hellion
(uncommon)
Dreamy Coppice
(uncommon)
Mana Scars
(common)
Guardian of the Ralatine
(common)
Territorial Wildman
(common)
Gladetender Panther
(common)
Plaguepreacher
(common)
Cloak in Terror
(common)
Museary Gateway
(common)
Steppe Pronghorn
(common)
Verdant Abundance
(common)
Ecriot Infiltrator
(common)
Plains
(basic)




: Add
to your mana pool.