Sienira's Facets: Virtual Booster
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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player casts a sorcery or instant spell, you may put a +1/+1 counter on Chaze-Fed Ritualist.
His flock don't like to speculate what he's addicted to.
1/1
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Draw two cards. You may discard two cards. If you do, return Atrapice Research to its owner's hand.
"So much truth to uncover, and so many irrelevant distractions on the way!"
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Each player sacrifices a land. Submerge in Fire deals 5 damage to each player.
The landscape copes surprisingly well with being repeatedly incinerated.
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Enchant land
Enchanted land is a 3/3 red Elemental creature with " ![]() |
Enchant creature
Enchanted creature has flying. Whenever an artifact enters the battlefield under your control, you may return Cumulus Crown and enchanted creature to their owners' hands. |
Flash
![]() The smiths would make more of them if they could stop the Zerians using them in their twisted rituals.
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Flying
As an additional cost to cast Atrapice Drake, reveal an artifact card from your hand or pay ![]() As an additional cost to cast Atrapice Drake, reveal an instant card from your hand or pay ![]() 2/2
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Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 2/2
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Deathtouch
Sacrifice Venomvine Lattice: Venomvine Lattice deals 1 damage to target creature with flying. Atine doesn't have a problem with birds fouling the Ralatine's roofs.
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Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn. When a pronghorn's cornered, the rest of the herd comes to its defence.
1/1
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Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
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Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
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Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
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Reality Sculptor
(rare)
Chaze-Fed Ritualist
(uncommon)
Atrapice Research
(uncommon)
Submerge in Fire
(uncommon)
Vicious Territory
(common)
Cumulus Crown
(common)
Jewelled Prism
(common)
Atrapice Drake
(common)
Scuraspire Borderguard
(common)
Venomvine Lattice
(common)
Steppe Pronghorn
(common)
Creeping Mold
(common)
Compelling Deacon
(common)
Runebound Bouncers
(common)
Swamp
(basic)