Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cards in your hand have reminisce
. (They have " , Exile this card from your hand: Return target card which shares a card type with this card from your graveyard to your hand.") |
Enchant land
When enchanted land becomes tapped, you may destroy it. When enchanted land is put into a graveyard from the battlefield, you may pay 1R. If you do, return Brink of Destruction from your graveyard to the battlefield. |
Enchant artifact
At the end of your turn, untap enchanted artifact. If it's an Equipment, you may attach it to target creature. "And besides, now it goes with the lavender on the terrace." – Atine, Duchess of Fiescura
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Target opponent exiles the top two cards of his or her library, then puts the top two cards of his or her library into his or her graveyard. Then if you have more cards in your graveyard than that player, return Pulse of Dementia to its owner's hand.
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Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player. |
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Venerated Plateau enters the battlefield tapped.
When Venerated Plateau enters the battlefield, return a land you control to its owner's hand. : Add ![]() to your mana pool.Tap an untapped Shaman creature you control: Untap Venerated Plateau. |
Draw cards equal to the converted mana cost of target artifact.
Reminisce ![]() ![]() (![]() ![]() , Exile this card from your hand: Return target instant card from your graveyard to your hand.) |
Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment. 2/2
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Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
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Put two 1/1 blue Faerie Rogue creature tokens with flying onto the battlefield.
The Condri lure marks into winged ambushes to ensure they get paid.
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Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
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Enchant creature
As Chromatic Ward enters the battlefield, choose a colour. Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward. |
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
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Shroud
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
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Nostalgia Portrait
(rare)
Brink of Destruction
(uncommon)
Infuse with Energy
(uncommon)
Pulse of Dementia
(uncommon)
Mana Scars
(common)
Venerated Plateau
(common)
Intensive Analysis
(common)
Veniwood Borderguard
(common)
Territorial Wildman
(common)
Surprise Flutter
(common)
Soliforge Conscripts
(common)
Chromatic Ward
(common)
Plunge into Muck
(common)
Khert Armodon
(common)
Swamp
(basic)
. (They have "

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