Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Elemental
Hooves of the World's power and toughness are each equal to the number of lands on the battlefield.
When Hooves of the World enters the battlefield, you may sacrifice five lands. If you do, put a rage counter on Hooves of the World and it has trample.
*/*
 U 
Instant
Each creature deals 1 damage to its controller. Then Violent Discontent deals 1 damage to each creature.
Since they can't match the Ecriot for numbers, the Condri use disinformation to equal the odds.
 U 
Creature – Human Knight
Seasoned Blademaster has protection from black as long as it's enchanted.
Seasoned Blademaster has protection from red as long as it's equipped.
"I've got the right tools for the right quest. Against vampires, a blessing; against ogres, a sturdy sword."
2/2
 U 
Creature – Centaur Shaman
Whenever an opponent casts an instant spell, you may draw a card and have Reflex Courser get +2/+2 until end of turn.
"You may discover your urban tricks don't work so well out here in the glades, sewer rat."
2/2
 C 
Creature – Human Warrior
Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment.
2/2
 C 
Creature – Human Rogue
Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
2/2
 C 
Creature – Vampire Cleric
When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/1
 C 
Creature – Dwarf Soldier
Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
 C 
Creature – Beast
Shroud
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
 C 
Tribal Sorcery – Cleric
Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
 C 
Creature – Human Knight
Flying
Whenever Devoted Skyknight attacks or blocks, you may gain 1 life.
The orcs know better than to attack when the skyknights are on patrol.
3/2
 C 
Sorcery
As an additional cost to cast Unexpected Eruption, sacrifice a land.
Add {r}{r}{r}{r} to your mana pool.
Life in the unstable Khert steppes is exciting. At any time a swamp or island might disappear with no warning.
 C 
Creature – Elemental
At the beginning of the end step, you may reveal an instant card from your hand. If you don't, sacrifice Ecriot Mistward.
It obeys those who have a plan.
1/6
 C 
Artifact – Equipment
Equip {3}
Equipped creature has defender, +0/+3, and "{1}, {t}: Draw a card, then discard a card."
They increase intelligence, not wisdom.
Mountain
 
 B 
Basic Land – Mountain

Hooves of the World (mythic)
Violent Discontent (uncommon)
Seasoned Blademaster (uncommon)
Reflex Courser (uncommon)
Veniwood Borderguard (common)
Scuraspire Borderguard (common)
Crypt Runner (common)
Soliforge Conscripts (common)
Khert Armodon (common)
Cloak in Terror (common)
Devoted Skyknight (common)
Unexpected Eruption (common)
Ecriot Mistward (common)
Scholar's Robes (common)
Mountain (basic)