Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}, Sacrifice a land: Put a 2/2 red Orc creature token onto the battlefield.
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, Orcs you control can't be blocked except by two or more creatures this turn.
Enchantment Creature – Spirit
Creatures you control have lifelink.
Some enchanters layered so many augments on their villas that the buildings acquired not just character, but personalities.
Target creature is unblockable this turn. Draw a card.
Never ask how the Elusi get in and out. Just pay their fees and follow.
Creature – Elephant Beast
Stubborn Mastodon enters the battlefield with three +1/+1 counters on it.
If Stubborn Mastodon would be destroyed or sacrificed, instead remove a +1/+1 counter from it and remove all damage from it.
Artifact – Equipment
Equip {3}
Equipped creature has defender, +0/+3, and "{1}, {t}: Draw a card, then discard a card."
They increase intelligence, not wisdom.
Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
"We call upon the forces from under our world, to come and convict our enemies of their heathen wrongdoing."
Creature – Vampire Cleric
When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Creature – Human Soldier
Whenever you cast a spell, Guardian of the Ralatine gains vigilance until end of turn.
Working in such enhanced surroundings, they're attuned to the slightest magical disturbance.
Sacrifice Venomvine Lattice: Venomvine Lattice deals 1 damage to target creature with flying.
Atine doesn't have a problem with birds fouling the Ralatine's roofs.
Creature – Dwarf Soldier
Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
Tribal Sorcery – Cleric
Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
Creature – Ogre Cleric
Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
Creature – Cat Wizard
Whenever an enchantment enters the battlefield under your control, Gladetender Panther gets +2/+2 until end of turn.
No rodents will damage Atine's ornamental gardens.
Target player puts the top six cards of his or her library into his or her graveyard.
"We may not be vampires, but don't imagine for a moment that means you're safe." – Condri interrogator
Basic Land – Mountain

Destructive Burrows (rare)
Mirrorglade Gazebo (uncommon)
Invisible Tracks (uncommon)
Stubborn Mastodon (uncommon)
Scholar's Robes (common)
Ritual of Accusation (common)
Crypt Runner (common)
Guardian of the Ralatine (common)
Venomvine Lattice (common)
Soliforge Conscripts (common)
Cloak in Terror (common)
Disaffected Altarhand (common)
Gladetender Panther (common)
Mind Erosion (common)
Mountain (basic)