Sienira's Facets: Virtual Booster

Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return target creature card from your graveyard to the battlefield. Then if you control fewer creatures than target opponent, return Pulse of Undeath to its owner's hand.
 U 
Creature – Worm
Overpower {1} ({1}: Target creature blocking Corruption Spitter gets -1/-1 until end of turn.)
There are swamps that nobody approaches, but sometimes the swamp approaches you.
2/2
 U 
Enchantment – Aura
Enchant artifact
At the end of your turn, untap enchanted artifact. If it's an Equipment, you may attach it to target creature.
"And besides, now it goes with the lavender on the terrace." – Atine, Duchess of Fiescura
 U 
Instant
Put the top card of each player's library into that player's graveyard. If a land card was put into a graveyard this way, return Clash with the Elusi to its owner's hand.
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
"We call upon the forces from under our world, to come and convict our enemies of their heathen wrongdoing."
 C 
Instant
Draw cards equal to the converted mana cost of target artifact.
Reminisce {1}{u}{u} ({1}{u}{u}, Exile this card from your hand: Return target instant card from your graveyard to your hand.)
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +2/+2.
Not all gladewardens are as obsessed with aesthetics as Atine. Some are happy with augments of a more brutal and direct kind.
 C 
Creature – Cat Wizard
Whenever an enchantment enters the battlefield under your control, Gladetender Panther gets +2/+2 until end of turn.
No rodents will damage Atine's ornamental gardens.
3/2
 C 
Creature – Elemental
Whenever you cast a sorcery spell, Chapel-Roof Creeper gets +2/+2 until end of turn.
Each new unholy anthem causes it to grow new tendrils.
3/2
 C 
Artifact – Equipment
Equip {3}
Equipped creature has defender, +0/+3, and "{1}, {t}: Draw a card, then discard a card."
They increase intelligence, not wisdom.
 C 
Creature – Human Soldier
Whenever you cast a spell, Guardian of the Ralatine gains vigilance until end of turn.
Working in such enhanced surroundings, they're attuned to the slightest magical disturbance.
1/4
 C 
Instant
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
 C 
Sorcery
Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player.
 C 
Enchantment
Lifelink
Sacrifice Seal of Chastisement: Seal of Chastisement deals 4 damage to target attacking creature.
Trespassers will be treated with extreme prejudice
- Inscription on the Ralatine gate
Island
 
 B 
Basic Land – Island

Pulse of Undeath (rare)
Corruption Spitter (uncommon)
Infuse with Energy (uncommon)
Clash with the Elusi (uncommon)
Ritual of Accusation (common)
Intensive Analysis (common)
Savage Strength (common)
Gladetender Panther (common)
Chapel-Roof Creeper (common)
Scholar's Robes (common)
Guardian of the Ralatine (common)
Plunge into Muck (common)
Mana Scars (common)
Seal of Chastisement (common)
Island (basic)