Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Artificer
Flying
WU: Target creature gets +2/+2 and gains flying until end of turn.
"I have to admire the enterprising souls who try to ride two at once."
2/3
 U 
Creature – Dwarf Artificer
{2}{w}, Sacrifice Smith of Ages: Return target artifact card from your graveyard to the battlefield.
He's seen so many relics because he's practically one himself.
3/2
 U 
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
"You seek a tool. Perhaps you feel unconfident in your own abilities?"
 U 
Enchantment – Aura
Enchant artifact or enchantment
Enchanted permanent is an X/X creature in addition to its other types, where X is its converted mana cost.
The most prized creations are those that exhibit creativity of their own.
 C 
Enchantment
Lifelink
Sacrifice Seal of Chastisement: Seal of Chastisement deals 4 damage to target attacking creature.
Trespassers will be treated with extreme prejudice
- Inscription on the Ralatine gate
 C 
Instant
Draw cards equal to the converted mana cost of target artifact.
Reminisce {1}{u}{u} ({1}{u}{u}, Exile this card from your hand: Return target instant card from your graveyard to your hand.)
 C 
Enchantment – Aura
Enchant land
Enchanted land is a 3/3 red Elemental creature with "{r}: This creature gets +1/+0 until end of turn".
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}: Add one mana of any colour to your mana pool."
{g}: Return Gladetender's Touch to its owner's hand.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap in its controller's untap step.
Reminisce {1}{w} ({1}{w}, Exile this card from your hand: Return target enchantment card from your graveyard to your hand.)
"My shrubbery bows when I walk past, and so shall you." – Atine
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +2/+2.
Not all gladewardens are as obsessed with aesthetics as Atine. Some are happy with augments of a more brutal and direct kind.
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +1/+1 and has vigilance.
A dwarven captain's helmet lets him keep abreast of tactical developments on all sides at once.
 C 
Creature – Human Cleric
Flying
{t}: Target creature gets -1/-1 until end of turn.
Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
 C 
Creature – Vampire Cleric
Zerian Dissuader has intimidate as long as a sorcery card is in your graveyard.
FLAVOUR TEXT PENDING
2/2
 C 
Creature – Human Rogue
Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
Swamp
 
 B 
Basic Land – Swamp

Tanith, Steelwing Artisan (rare)
Smith of Ages (uncommon)
Technical Insight (uncommon)
Freedom of Will (uncommon)
Seal of Chastisement (common)
Intensive Analysis (common)
Vicious Territory (common)
Gladetender's Touch (common)
Enforced Deference (common)
Savage Strength (common)
Helm of Awareness (common)
Plaguepreacher (common)
Zerian Dissuader (common)
Runebound Bouncers (common)
Swamp (basic)