Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dwarf Artificer
{t}: Exile Soliforge Avenger and target creature.
Whenever an artifact enters the battlefield under your control, you may untap Soliforge Avenger.
1/1
 U 
Enchantment Creature – Spirit
Creatures you control have lifelink.
Some enchanters layered so many augments on their villas that the buildings acquired not just character, but personalities.
4/4
 U 
Artifact – Equipment
Flash
When Infiltrator's Cape enters the battlefield, you may attach it to target creature.
Equipped creature gets +1/+2 and has flying.
Equip {3}
 U 
Enchantment – Aura
Enchant artifact
At the end of your turn, untap enchanted artifact. If it's an Equipment, you may attach it to target creature.
"And besides, now it goes with the lavender on the terrace." – Atine, Duchess of Fiescura
 C 
Instant
Exile up to four target cards from a single graveyard. If you exiled two or fewer cards this way, return Revise History to its owner's hand.
"Citizens' views are shaped by the past, so the past must be... tidied."
 C 
Instant
Choose one: tap up to X target permanents; or untap up to X target permanents. X is the number of artifacts you control when you cast Winchwind.
"Raise the drawbridge, lower the portcullis, arm the springblades..."
 C 
Sorcery
As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature.
If you keep blocking it up, eventually it'll explode in your face.
 C 
Tribal Enchantment – Druid Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool.
Enchanted land has "{t}, tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.)
 C 
Creature – Vampire Cleric
Zerian Dissuader has intimidate as long as a sorcery card is in your graveyard.
FLAVOUR TEXT PENDING
2/2
 C 
Artifact
Flash
{t}: Add one mana of any colour to your mana pool.
The smiths would make more of them if they could stop the Zerians using them in their twisted rituals.
 C 
Enchantment – Aura
Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands.
Do not touch.
 C 
Instant
Return target creature and target noncreature nonland permanent to their owners' hands.
"Where's your numerical advantage now, Spidra?" – Don Ecriot
 C 
Creature – Human Knight
Flying
Whenever Devoted Skyknight attacks or blocks, you may gain 1 life.
The orcs know better than to attack when the skyknights are on patrol.
3/2
 C 
Creature – Beast
Shroud
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
Plains
 
 B 
Basic Land – Plains

Soliforge Avenger (rare)
Mirrorglade Gazebo (uncommon)
Infiltrator's Cape (uncommon)
Infuse with Energy (uncommon)
Revise History (common)
Winchwind (common)
Vent Frustration (common)
Verdant Abundance (common)
Zerian Dissuader (common)
Jewelled Prism (common)
Reality Alarm (common)
Aetheric Disruption (common)
Devoted Skyknight (common)
Khert Armodon (common)
Plains (basic)