Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
: Target creature gets -1/-1 until end of turn.Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
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When Museary Patron enters the battlefield, put two 1/1 Bird artifact creature tokens with flying onto the battlefield.
Flying Museary Patron gets +1/+1 for each artifact you control. 1/1
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Return target creature card from an opponent's graveyard to the battlefield under your control. Gain life equal to its converted mana cost.
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: Add to your mana pool. : Add to your mana pool. Wild Cliffside deals 1 damage to you. : Add to your mana pool. Wild Cliffside doesn't untap in your next untap step. |
, : Target opponent reveals his or her hand. , : Target opponent can't cast sorcery spells this turn."Your unholy rituals will not serve you here."
1/3
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Choose a card type other than land. Target opponent reveals his or her hand. You may choose a card of that type. If you do, that player discards that card.
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Enchant land
Enchanted land is a 3/3 red Elemental creature with " : This creature gets +1/+0 until end of turn". |
Whenever Compulsive Sculptor becomes tapped, put a 1/1 Construct artifact creature token onto the battlefield.
"I'll be there in a moment! Just let me finish this walker!"
2/2
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Atrapice Borderguard gets +1/+1 as long as you control an artifact.
Atrapice Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 1/2
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Target player puts the top six cards of his or her library into his or her graveyard.
"We may not be vampires, but don't imagine for a moment that means you're safe." – Condri interrogator
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Target creature gets +3/+3 until end of turn. Regenerate that creature.
"I understand the forest wants to defend itself. But why does it have to be with giant indestructible frogs?!"
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Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
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: Target creature gets +1/+1 until end of turn. , : Target Artificer creature gets +2/+2 until end of turn.Never fight a smith in his own workshop.
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Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
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Plaguepreacher
(common, foil)
Museary Patron
(rare)
Necromantic Ritual
(uncommon)
Wild Cliffside
(uncommon)
Stern Suppressor
(uncommon)
Brutal Interrogation
(common)
Vicious Territory
(common)
Compulsive Sculptor
(common)
Atrapice Borderguard
(common)
Mind Erosion
(common)
Nature's Aid
(common)
Plunge into Muck
(common)
Museary Gateway
(common)
Territorial Wildman
(common)
Island
(basic)

: Target creature gets -1/-1 until end of turn.

to your mana pool.
to your mana pool. Wild Cliffside deals 1 damage to you.
to your mana pool. Wild Cliffside doesn't untap in your next untap step.
