Sienira's Facets: Virtual Booster
| Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equip
![]() Equipped creature is an artifact, enchantment, and land of all land types in addition to its other types. Equipped creature has haste. Your shadow will be everywhere.
|
Destroy up to three target artifacts.
The wilderness's reaction to the delicate magework was about as good as could be expected.
|
Enchanted permanents you control can't be the target of spells or abilities your opponents control.
He'll protect you if you bear the mark of his allies.
3/3
|
Enchant artifact or enchantment
Enchanted permanent is an X/X creature in addition to its other types, where X is its converted mana cost. The most prized creations are those that exhibit creativity of their own.
|
Restless Outcropping enters the battlefield tapped.
: Add to your mana pool.Whenever you cast a red spell, Restless Outcropping becomes a 3/2 red Elemental creature until end of turn. It's still a land. |
|
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool. Enchanted land has " , tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.) |
Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
|
First strike
Cataspire Borderguard gets +1/+1 as long as you control five or more lands. Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard. 1/1
|
Overpower
![]() (![]() : Target creature blocking Enraged Mastodon gets -1/-1 until end of turn.)It bears grudges, chasing down intruders long after they've hastily abandoned any intention to trespass.
4/3
|
At the beginning of the end step, you may reveal an instant card from your hand. If you don't, sacrifice Ecriot Mistward.
It obeys those who have a plan.
1/6
|
|
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
|
Enchant land
Enchanted land is a 3/3 red Elemental creature with " : This creature gets +1/+0 until end of turn". |
Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
|
Flying
Whenever Devoted Skyknight attacks or blocks, you may gain 1 life. The orcs know better than to attack when the skyknights are on patrol.
3/2
|
|
Uniscape Bracers
(rare)
Cloud of Smithereens
(uncommon)
Ralatine Mirrorcaster
(uncommon)
Freedom of Will
(uncommon)
Restless Outcropping
(common)
Verdant Abundance
(common)
Cloak in Terror
(common)
Cataspire Borderguard
(common)
Enraged Mastodon
(common)
Ecriot Mistward
(common)
Plunge into Muck
(common)
Vicious Territory
(common)
Soliforge Conscripts
(common)
Devoted Skyknight
(common)
Forest
(basic)



: Add


