Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When In Tune with the World enters the battlefield, draw a card.
Enchantment spells you cast cost one less colored mana to cast. (This effect reduces only the amount of colored mana you pay. For example, you may cast an enchantment costing {1}{g}{w} for {1}{g} or {1}{w}.)
 U 
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
"You seek to augment reality. Perhaps you don't like to admit the way things are?"
 U 
Creature – Human Rogue
{1}{b}, sacrifice a creature: Target player loses 2 life.
"Guard the entrance while the saboteurs work, even if it costs your life. Which it probably will."
2/2
 U 
Instant
Target creature is unblockable this turn. Draw a card.
Never ask how the Elusi get in and out. Just pay their fees and follow.
 C 
Tribal Artifact – Artificer
{t}: Target creature gets +1/+1 until end of turn.
{w}, {t}: Target Artificer creature gets +2/+2 until end of turn.
Never fight a smith in his own workshop.
 C 
Creature – Elf Druid Shaman
{t}: Untap target land.
Aspiring enchanters sometimes discover ancient families of elves in supposedly deserted glades. Those who survive don't repeat the mistake.
0/1
 C 
Creature – Human Rogue
Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
 C 
Creature – Dwarf Artificer
When Journeyman Falconwright enters the battlefield, put a 1/1 Bird artifact creature token with flying onto the battlefield.
Crafting a brass falcon is part of Tanith's standard apprenticeship programme.
2/2
 C 
Sorcery
Destroy up to one target land. Return up to one land card from your graveyard to your hand.
Life in the unstable Khert steppes is exciting. At any time there might be a new plain or forest out of nowhere.
 C 
Creature – Centaur Warrior
When Arrogant Charger enters the battlefield, return a creature you control to your hand.
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
3/3
 C 
Creature – Lizard
When Borderland Lithosaur enters the battlefield, return up to one target land card from your graveyard to your hand.
Sacrifice Borderland Lithosaur: You may put a land card from your hand onto the battlefield.
2/1
 C 
Tribal Instant – Rogue
Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn.
The Elusi are expensive, but there are many benefits to having one on your side.
 C 
Creature – Vampire Cleric
Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
 C 
Creature – Elemental
Flying
Whenever an enchantment enters the battlefield under your control, you may put a +1/+1 counter on Glimmerbreath.
Some of Atine's living creations serve no purpose but decoration.
0/1
Swamp
 
 B 
Basic Land – Swamp

In Tune with the World (rare)
Illuminating Insight (uncommon)
Ruthless Strategist (uncommon)
Invisible Tracks (uncommon)
Museary Gateway (common)
Venerable Elf (common)
Runebound Bouncers (common)
Journeyman Falconwright (common)
Tectonic Adjustment (common)
Arrogant Charger (common)
Borderland Lithosaur (common)
Fleeting Whispersilk (common)
Compelling Deacon (common)
Glimmerbreath (common)
Swamp (basic)