Superhero Shenanigans

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 C 
Creature – Human Spirit
Flying.
W, T: Exile Astral projection. Return it to play at the beginning of the next end step.
1/2
1 comment
2011-01-26 19:27:04 by Jack V
 C 
Instant
Target creature you control gains protection from the color of your choice. Return it to owner's hand at end of turn.
4 comments
last 2011-01-31 14:49:26 by Jack V
 C 
Creature – Human
{t}, Sacrifice Destined matyr: target creature gains protection from the colour of your choice until end of turn.
1/1
1 comment
2011-01-26 19:28:46 by Jack V
 C 
 
Super – +1/+1`and`Flying (Designate a creature you control. It has +1/+1`and`Flying and all your other "super" abilities.)
1/1
1 comment
2011-02-01 04:12:21 by Jack V
 C 
Enchantment – Aura
Enchant Creature.
Enchanted creature gets +2/+2.
When Imbued with ancient secrets comes into play, enchanted creature gains vigilance and flying until end of turn.
5 comments
last 2012-01-15 15:16:22 by Link
 C 
Creature – Human Knight
W, T: Remove target other creature from combat
2/2
1 comment
2011-01-26 19:29:46 by Jack V
 C 
Creature – Human Angel
Flying
When Living Angel comes into play, target creature you control gets +0/+4 until end of turn.
3/2
3 comments
last 2011-01-31 15:13:31 by Jack V
 C 
Creature – Human
3W: Mild Alter Ego becomes 4/3 and gains flying until end of turn.
2/2
7 comments
last 2011-01-31 15:16:27 by Jack V
 C 
Creature – Human Assassin
Flash.
When Mutant Hunter comes into play, target creature you don't control loses all abilities and becomes 2/2 until end of turn.
2/2
3 comments
last 2011-01-28 08:39:29 by Jack V
 C 
Enchantment – Aura
{w}: Enchanted creature can't attack or block this turn.
3 comments
last 2011-01-31 14:54:52 by Jack V
 R 
Creature – Human ????
Whenever a creature blocks Professor Shrink or becomes blocked by Professor Shrink, it loses all abilities and becomes 1/1 until end of turn.
2/4
3 comments
last 2011-02-07 10:53:35 by Jack V
 C 
Sorcery
Put two 2/2 white human minion creature tokens onto the battlefield.
8 comments
last 2012-01-14 00:37:58 by Jack V
 C 
Creature – Bird Soldier
Sun Hawk can only block creatures with flying.
{t}: gain 1 life.
1/1
1 comment
2011-01-26 19:36:56 by Jack V
 C 
Creature – Human
{t}: Look at the top card of target player's library. If it's a creature card, you may reveal it and have Superhero Journalist get +1/+1 until end of turn.
1/2
4 comments
last 2011-05-22 21:35:16 by jmgariepy
 C 
Creature – Human
Whenever a piece of equipment becomes attached to Superior wielder, it gains haste and vigilance until end of turn.
2/1
3 comments
last 2011-01-31 14:44:52 by Jack V
 C 
Instant
Untap target creature. Creatures controlled by the same player get +1/+2 until end of turn.
4 comments
last 2011-01-31 14:50:57 by Jack V
 C 
Creature – Human
First strike
3/1
5 comments
last 2012-01-14 00:42:45 by Jack V
 U 
Creature – Human Rogue
When Alias Cypher comes into play, target opponent names a card. If the named card is not in your hand, you may reveal your hand and put two +1/+1 counters on cypher.
2/2
1 comment
2011-01-28 13:48:07 by Jack V
 R 
Creature – Human Construct
T: Gain control of target creature blocked by Brain in a Jar at end of combat.
0/3
 R 
Legendary Creature – Human Shapeshifter
Whenever a player plays a spell, Chameleon becomes the colour or colours of that spell until end of turn. Chameleon has protection from the colour or colours she is.
4/2
2 comments
last 2011-01-28 14:23:22 by Jack V
 U 
Instant
Return target spell or non-land permanent to owner's hand.
1 comment
2011-01-28 13:44:25 by Jack V
 U 
Creature – Human Artificer
{t}: Put a token that's a copy of target equipment onto the battlefield equipping Degenerate Artificer. Exile it when it becomes unattached.
2/3
 U 
Creature – Human Minion
Sacrifice Devoted Minion: Choose one – Return target creature you control to owner's hand; or target creature you control is unblockable this turn.
1/1
3 comments
last 2011-01-30 13:08:07 by Alex
 M 
Legendary Legendary Legendary Legendary Legendary Creature – Human Mutant
{u}{u}: Tap target creature. Play this ability only when Doctor Freeze is attacking.
3/5
3 comments
last 2011-01-29 09:54:32 by Jack V
 M 
Creature – Human ????
Haste, Defender.
T: Target player with less than 20 life gain life until they have 20. For each 1 life they gain they exile the top two cards of their library.
3/6
3 comments
last 2011-01-31 13:30:36 by Jack V
 C 
Creature – Human Wizard
When Dreamweaver enters the battlefield target player reveals three cards at random from their hand.
3/1
2 comments
last 2011-01-31 14:42:22 by Alex
 U 
Creature – Human
Tap an untapped creature you control: Draw a card, then discard a card.
Tap two untapped creatures you control, T: Draw a card.
3/3
2 comments
last 2011-01-31 15:14:57 by Jack V
 C 
Creature – Human Artificer
Whenever a creature deals damage to Galvanic excommunicator, exile that creature.
2/2
1 comment
2011-01-15 02:48:04 by Jack V
 C 
Creature – Serpent
Sacrifice an island: Genengineered serpent gains flying until end of turn.
4/6
3 comments
last 2011-01-18 11:51:27 by Jack V
{1}{u}
 
 C 
Creature – Bird Human
Flying.
Hawkman can't attack unless there are at least three islands on the battlefield.
2/1
1 comment
2011-01-15 02:50:21 by Jack V
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has protection from spells and abilities.
Art: TMNT
1 comment
2011-01-15 02:52:59 by Jack V
 C 
Creature – Human
Super – shroud (Designate a creature you control. It has shroud and all your other "super" abilities.)
2/2
10 comments
last 2019-06-23 10:01:49 by SecretInfiltrator
 C 
Creature – Human
Invisible Girl is unblockable.
Invisible Girl cannot be the target of spells.
2/1
2 comments
last 2012-01-14 00:50:51 by Jack V
 U 
Creature – Human Artificer
U, T: attach target equipment you control to Lesser Gadgeteer.
2/1
 C 
Enchantment – Aura
Enchant permanent.
When Mental dominion comes into play and at the beginning of enchanted creature's controller's upkeep, you may tap or untap enchanted creature and have it become the subtypes of your choice.
1 comment
2011-01-15 02:57:38 by Jack V
 C 
Creature – Human Mercenary
At the beginning of your upkeep, return Mercenary henchman to your hand unless you pay U.
1/3
2 comments
last 2011-01-16 21:52:59 by Alex
 C 
Instant
Tap up to three target lands.
3 comments
last 2011-01-17 16:20:17 by Jack V
{3}{u}
 
 R 
Creature – Human Rogue
{3}{u}, discard a card: Gain control of target creature.
2/4
1 comment
2011-01-28 13:56:11 by Jack V
 C 
Sorcery.
Draw three cards.
Each opponent draws a card.
1 comment
2011-01-15 03:02:47 by Jack V
 C 
Instant
Target creature gets -2/-0 until end of turn.
Untap target creature.
Art: TMNT
6 comments
last 2011-09-14 05:13:08 by jmgariepy
 C 
Instant
Plasma bolt deals 1 damage to target creature. Tap or untap that creature.
1 comment
2011-01-15 03:16:21 by Jack V
 C 
Creature – construct
Flying.
{u}{u}{u}: Untap polyp fortress.
3/3
5 comments
last 2011-01-31 15:12:04 by Jack V
 C 
Instant
Counter target spell. Lands controlled by the same player as that spell become islands until end of turn.
5 comments
last 2011-01-31 15:17:39 by Jack V
 U 
Creature – Human Ninja
Sewer Ninja can't be blocked unless defending player controls an island.
2/2
3 comments
last 2011-01-28 14:11:39 by Jack V
 R 
Creature – Human Aviator
Flying, vigilance.
T: tap target creature with flying.
T: Sky Skirmisher gets +2/-1 until end of turn.
You may cast Sky Skirmisher as though it has flash if you pay an additional {u}.
1/2
3 comments
last 2011-01-28 14:21:05 by Jack V
 C 
Instant
Draw two cards.
Return target creature to its owner's hand.
Tap or untap target creature.
5 comments
last 2011-01-18 11:50:18 by Jack V
 R 
Creature – Human Wizard
{1}{u}, {t}: Put a 2/2 illusion creature token onto the battlefield with "Whenever this blocks or is blocked, exile it."
2/2
1 comment
2011-01-28 14:01:01 by Jack V
 U 
Enchantment – Aura
Enchant permanent.
Enchanted permanent is an island.
2 comments
last 2011-01-28 14:09:32 by Alex
 R 
Enchantment
Play with the top two cards of your library revealed. When you draw a card, you may draw either of them.
3 comments
last 2011-01-31 15:15:58 by Jack V
 C 
Instant
Counter target spell with converted mana cost 4 or less.
3 comments
last 2011-01-29 11:26:52 by Jack V
 R 
Legendary Creature – Octopus Sphinx
When Tethyos Islandbane enters the battlefield put 8 1/1 blue octopus tentacle creature tokens onto the battlefield.
Whenever one of them is put into the graveyard from the battlefield, put another onto the battlefield at the beginning of your next upkeep if at least one is still on the battlefield.
0/8
5 comments
last 2011-09-12 10:05:20 by Jack V
 C 
Instant
Draw a card.
Return target creature you control and target instant or sorcery card in your graveyard to your hand.
6 comments
last 2011-01-18 12:52:54 by Jack V
 R 
Creature – Human Shapeshifter
Defender.
{3}{u}: Unstable Shapeshifter becomes a copy of target creature until end of turn.
3/1
4 comments
last 2011-01-31 14:56:57 by Jack V
 U 
Enchantment – Aura
Flash.
Enchant creature.
At the beginning of each end step, put a -1/-1 on enchanted creature.
5 comments
last 2011-01-31 13:41:26 by Alex
 C 
Creature – Human Rogue
Deathtouch.
2/1
3 comments
last 2012-01-15 17:59:35 by Jack V
 C 
Creature – ????
Flying
3/1
3 comments
last 2012-01-15 18:35:29 by Jack V
 C 
 
Super – +1/+1`for`each`swamp`you`control (Designate a creature you control. It has +1/+1`for`each`swamp`you`control and all your other "super" abilities.)
1/1
1 comment
2011-02-01 04:12:18 by Jack V
 U 
Creature – Human ????
Haste.
Whenever The Shadow attacks, defending player loses 3 life.
0/2
1 comment
2011-09-17 04:12:55 by Link
 U 
Instant
Return target creature card from your graveyard to the battlefield. It gains haste. Sacrifice it at end of turn.
4 comments
last 2011-02-11 02:16:10 by Shiny_Umbreon
 C 
Enchantment – Aura
Enchant Creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
1 comment
2012-01-15 12:37:26 by Jack V
 C 
Creature – Human Avatar
{2}{r}: Ascendant phoenix gets +3/+1 until end of turn.
1/1
4 comments
last 2011-01-31 12:31:01 by Jack V
 C 
Instant
Backwash Deathray deals 3 damage to target creature or player and 1 damage to you.
10 comments
last 2011-01-31 21:40:46 by Jack V
 C 
Sorcery
Target creature you control gets +5/+0 and gains trample. Sacrifice it at the beginning of the next end step.
4 comments
last 2011-01-31 12:08:44 by Jack V
 C 
Creature – Human Goat
If defending player controls a mountain, Captain Caprine can only be blocked by creatures with flying.
ART: Anthropomorphic goat in spandex, standing on ledge of high building, leaning slightly forward, holding onto a gargyle with one hand.
2/1
8 comments
last 2012-01-14 00:58:43 by Jack V
 U 
Instant
Double-barrel deathray deals 3 damage to target creature or player and 2 damage to another target creature or player.
10 comments
last 2014-10-15 23:42:27 by Alex
 R 
Legendary Creature – Human Warrior
Whenever Flamethrower Jo becomes blocked, it deals 2 damage to all blocking creature.
4/2
3 comments
last 2011-01-29 10:10:22 by Jack V
 R 
Instant
Deals 5 damage divided as target opponent chooses between any number of creatures they control. They can't assign more than lethal damage to any creature.
7 comments
last 2011-01-31 21:34:06 by Jack V
 U 
Creature – Human Minion
At the beginning of each opponent's upkeep, Frenetic arsonist deals 5 damage to them unless they pay 1.
0/1
3 comments
last 2011-01-29 10:13:53 by Jack V
 C 
Creature – Human Cyclops
Intimidate
3/2
5 comments
last 2011-01-31 12:49:53 by Jack V
 C 
Creature – Human ????
{2}{r}: Indignant Hulk becomes 3/3 and gains trample until end of turn.
1/1
 U 
Enchantment – Aura
Enchant Creature
At the beginning of combat, you may reveal the top card of your library. If you do, and its red, you choose how enchanted creature attacks or blocks this turn.
2 comments
last 2012-01-16 22:09:56 by Alex
 U 
Creature – Shark Beast
Whenever a spell an opponent controls causes you to reveal Land Shark from your hand, you may cast it without paying its mana cost.
3/1
5 comments
last 2011-01-29 09:45:48 by Jack V
 U 
Creature – Human Warrior
Manic pummeler attacks each turn if able.
{r}: Exile Manic pummeler. When you next declare attackers, return it to play tapped and attacking.
2/1
3 comments
last 2011-01-28 23:26:29 by Jack V
 R 
Creature – Human Aviator
Flying, first strike.
{2}: Target creature can block Maverick Aviatrix this turn as though it has flying and does so if able.
4/1
3 comments
last 2011-01-28 15:43:16 by Jack V
 R 
Sorcery
Megasplash death ray deals X damage to target creature and half X damage rounded down to each other creature.
2 comments
last 2011-01-28 22:54:02 by Alex
 C 
Instant
Choose one – Melting Bolt deals 2 damage to target creature; or destroy target artifact.
3 comments
last 2011-09-12 10:01:32 by Jack V
{r}
 
 C 
Enchantment – Aura
Enchant Creature.
Enchanted creature gets +2/+0.
Whenever enchanted creature attacks, target creature can't block this turn.
3 comments
last 2011-01-31 12:13:28 by Jack V
 C 
Creature – Human ????
Haste, trample.
2/1
1 comment
2011-01-30 18:36:01 by Jack V
 C 
Instant
Righteous Vengeance deals 5 damage to target creature that dealt damage this turn.
3 comments
last 2011-01-31 12:52:25 by Jack V
 C 
Creature – Human Artificer
When Rocket Boot Rosie attacks you may pay R. If you do, Rocket Boot Rosie gains flying and +1/+0 until end of turn.
1/1
1 comment
2011-01-30 18:37:07 by Jack V
 C 
Creature – Human ????
Sensible henchman can't block or be blocked by creatures with power 3 or greater.
2/1
2 comments
last 2011-01-31 12:16:00 by Jack V
 C 
Creature – Human ????
Street thug can't block creatures with power 2 or less.
4/3
5 comments
last 2011-01-31 12:44:35 by Jack V
 C 
Creature – Human
Super – +2/+0`and`haste (Designate a creature you control. It has +2/+0`and`haste and all your other "super" abilities.)
1/1
1 comment
2011-02-01 04:12:14 by Jack V
 C 
Creature – Human ????
Whenever Superstitious Brute blocks, it gets -2/-2 until end of turn.
4/4
3 comments
last 2011-01-31 12:13:46 by Jack V
 R 
Instant
Play only during combat before the combat damage step. End the combat phase and begin another combat phase instead. Untap all creatures which attacked.
5 comments
last 2011-01-30 10:17:11 by Jack V
 M 
Artifact Creature – Spider Construct
Reach.
GGGG: Put 4 +1/+1 counters on Arachnaroid. It gains trample until end of turn.
4/4
1 comment
2011-01-28 18:44:48 by Jack V
 C 
 
Super – +3/+3`and`trample (Designate a creature you control. It has +3/+3`and`trample and all your other "super" abilities.)
2/2
1 comment
2011-02-01 04:12:10 by Jack V
 R 
Creature – Gorilla Leviathan
All creatures block Crushzilla if able.
7/7
4 comments
last 2011-01-31 15:20:11 by Jack V
 C 
Creature – Human
Reach
Elastic Sidekick may block an additional creature
1/5
2 comments
last 2011-01-28 14:09:02 by Jack V
 U 
Creature – Human Mutant
Whenever Energy Absorber deals combat damage, you may add {1} to your mana pool at the beginning of the next main phase.
2/2
 R 
Creature – Human Beast
Feral Juggernaut deals its full combat damage to each creature blocking it and to defending player.
4/4
5 comments
last 2011-01-31 15:22:51 by Jack V
 C 
Instant
Up to two target creatures get +1/+1 until end of turn.
2 comments
last 2012-01-15 16:43:59 by Alex
 C 
Enchantment – Aura
Enchant creature.
Whenever another creature comes into play controlled by the same player, attach Infectious Laughter to that creature.
Enchanted creature can't attack or block.
1 comment
2012-01-14 13:24:10 by Jack V
 U 
Creature – Human Mutant
Protection from creatures that have been the target of a spell this turn.
5/4
2 comments
last 2012-01-15 16:43:17 by Alex
 U 
Creature – Mutant Wurm
Hexproof
6/4
 C 
Creature – Rhino Mutant
Rhino Henchman can't be blocked except by two or more creatures.
"No, you stop him!"
4/3
1 comment
2012-01-14 17:30:07 by Jack V
 C 
Instant
Search your library for a basic land card and put it onto the battlefield tapped.
Prevent all combat damage that would be dealt this turn.
"Where did everybody go?"
2 comments
last 2012-01-15 16:42:42 by Alex
 M 
Creature – Spider Avatar
Reach, Trample.
Whenever Spider of Ages attacks, you may pay X, and reveal cards from the top of your library until you reveal a creature card with converted mana cost at least X and at most equal to the number of lands you have in play. Put it onto the battlefield and the rest on the bottom of your library in any order.
4/8
5 comments
last 2011-01-31 15:28:36 by Jack V
 C 
Creature – Spirit
Hexproof.
Sacrifice Spirit Guide: target creature you control gains hexproof until end of turn.
2/2
1 comment
2012-01-14 17:40:03 by Jack V
 U 
Artifact – Equipment
Equip 4.
Equipped creature gets +1/+4.
{1}: Switch equipped creature's power and toughness until end of turn. (This switches the bonus from Bionic Arm too.)
7 comments
last 2011-07-11 11:38:07 by Alex
 M 
Artifact Creature – Dragon Construct
Flying.
{r}{r}{r}: Cannon Dragon deals 3 damage to target creature defending player controls or to defending player. Play this ability only when Cannon Dragon is attacking.
3/3
2 comments
last 2011-01-31 13:34:21 by Vitenka
 R 
Artifact – Equipment
Equip {1}.
{u/2}: Equipped creature gains flying until end of turn.
{r/2}: Equipped creature gains haste until end of turn.
{w/2}: Counter target spell targeting Clockwork flying suit or equipped creature unless its controller pays 2.
3 comments
last 2011-01-28 15:55:07 by Jack V
 U 
Artifact Creature – Crab Construct
Giant Mechanical Crab can block an additional creature.
"Giant Mechanical Crab is a Giant Mechanical Crab."
-- Vitenka
4/3
3 comments
last 2011-01-31 15:21:11 by Jack V
 U 
Artifact – Equipment
Equip {3}
Equipped creature gets +1/+4 and has deathtouch.
3 comments
last 2011-01-28 15:45:45 by Jack V
 U 
 
Equip {1}
Equipped creature gets +2/+0.
Unattach Hotsilver Claws: Add {1] to your mana pool.
2 comments
last 2011-01-31 11:52:19 by Alex
 R 
Artifact – Equipment
Equip {4}.
Equipped creature gets +2/+2, reach, and trample. It can block an additional creature, and can only be blocked by two or more creatures.
3 comments
last 2011-05-30 03:18:24 by Blakemeister
 U 
Artifact Creature – Construct
{1}: Perimiter drone becomes 2/2.
{1}: Perimiter drone gains flying until end of turn.
{1}: Perimiter drone gains first strike until end of turn
1/1
1 comment
2011-01-28 15:48:36 by Jack V
 U 
Enchantment Artifact – Equipment
Equip {1}
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, that creature's controller loses 1 life.
1 comment
2011-01-30 23:25:02 by Jack V
 C 
Artifact – Equipment
Equip 1.
Whenever a player casts a spell, equipped creature gains flying until end of turn.
2 comments
last 2011-01-18 09:37:24 by Chris
 U 
Artifact Creature – Human Construct
{2}: Sudden Colossus is indestructible until end of turn.
{2}: Sudden Colossus gains trample until end of turn.
4/2
3 comments
last 2011-01-31 15:22:19 by Jack V
 R 
Artifact – Equipment
Equip {1}
{u}: Equipped creature gains flying until end of turn.
{r}: If equipped creature is blocking or blocked, Tempramental Jetpack deals 1 damage to each blocking or blocked creature.
2 comments
last 2011-01-28 15:42:00 by Jack V
 U 
Artifact – Equipment
Equip {2}.
Equipped creature gets +3/+1.
Whenever equipped creature becomes blocked by one or more creatures you may pay {2}. If you do, unattach Thor's hammer and have it deal 3 damage to one of those creatures or to defending player.
1 comment
2011-01-28 15:24:12 by Jack V
 R 
Artifact
Whenever an opponent plays a spell, you may put a charge counter on Ticking Bomb.
{1}, Sacrifice Ticking Bomb: Ticking Bomb deals damage equal to the number of charge counters on it to target creature or player.
5 comments
last 2011-01-31 12:55:06 by Jack V
 U 
Artifact Creature – Construct
Whenever a player plays a spell, you may pay {1}. If you do, put a +1/+1 counter on Ticktock man.
Whenever Ticktock man attacks or blocks, remove a +1/+1 counter from it at end of combat.
1/1
6 comments
last 2011-07-09 19:50:58 by jmgariepy
 C 
Land
Jungle Lair comes into play tapped.
{t}: Add {g} to your mana pool.
{g}{g}, {t}, Sacrifice Jungle Lair: Search your library for up to two forests and put them into the battlefield tapped. Shuffle your library.
3 comments
last 2011-01-28 16:01:34 by Jack V
 C 
Land
Secret Island Lair comes into play tapped.
T: Add U to your mana pool.
T, sacrifice Secret Island Lair: Return target creature to its owner's hand.
1 comment
2011-01-15 03:28:30 by Jack V
 C 
Land
Skyscraper Eyrie Lair comes into play tapped.
{t}: Add {w} to your mana pool.
{t}, Sacrifice Skyscraper Eyrie Lair: Target creature gains flying until end of turn.
 C 
Land
Underswamp Lair comes into play tapped.
{t}: Add {b} to your mana pool.
{b}, {t}, Sacrifice Underswamp Lair: Target player loses three life.
7 comments
last 2011-01-31 13:27:05 by Jack V
 C 
Land
Volcano Lair comes into play tapped.
{t}: Add {r} to your mana pool.
{r}, {t}, sacrifice Volcano Lair: Volcano Lair deals 2 damage to target creature.

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Show rarities: C U R M

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Mechanics | Intro | Skeleton