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CardName: Temporary Time Loop Cost: R Type: Instant Pow/Tgh: / Rules Text: Play only during combat before the combat damage step. End the combat phase and begin another combat phase instead. Untap all creatures which attacked. Flavour Text: Set/Rarity: Superhero Shenanigans Rare

Temporary Time Loop
{r}
 
 R 
Instant
Play only during combat before the combat damage step. End the combat phase and begin another combat phase instead. Untap all creatures which attacked.
Updated on 18 Feb 2016 by Jack V

Code: RR02

History: [-]

2011-01-28 20:07:21: Jack V created the card Temporary Time Loop

Simple ability not seen before (?).

It shouldn't have any major advantages, I think, other than seeing how opponent blocks.

You can combo it with first strike creatures and (now I think about it) "attacks each turn" creatures if you like.

Has the significant drawback that most of your attackers are now tapped. Or that could be an advantage if you use it in an opponent's turn... yes, this probably plays like Fog most of the time. Ah well, each colour was meant to have a Fog, but only Fog, Holy Day and Darkness were printed; this can be the red one :P

2011-01-29 09:59:30: Jack V edited Temporary Time Loop

ROFL. The intention was to be able to attack again, and I've edited the card to untap all creatures which attacked, although it may now be too unbalanced that your creatures get to untap and the defending player's don't (even though they didn't have to tap in the first place).

But you're right, the card I wrote without that clause was actually interesting, and would be a funny red fog :)

The card red really needs is "Funny red fog. Prevent all combat damage that would be dealt to creatures this turn" :)

"Funny red Forfend"?

And no, this seems balanced and fair now it untaps the attackers.

LOL :) Thanks.

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