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CardName: Ticking Bomb Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Whenever an opponent plays a spell, you may put a charge counter on Ticking Bomb. {1}, Sacrifice Ticking Bomb: Ticking Bomb deals damage equal to the number of charge counters on it to target creature or player. Flavour Text: Set/Rarity: Superhero Shenanigans Rare

Ticking Bomb
{3}
 
 R 
Artifact
Whenever an opponent plays a spell, you may put a charge counter on Ticking Bomb.
{1}, Sacrifice Ticking Bomb: Ticking Bomb deals damage equal to the number of charge counters on it to target creature or player.
Updated on 18 Feb 2016 by Jack V

Code: RA05

History: [-]

2011-01-30 22:58:53: Jack V created the card Ticking Bomb

Another to add to Letter Bomb and Booby Trap and Ratchet Bomb and a couple of others. I tried to make this seem scary and ominous without being too strong.

How is the mana cost?

Reminiscent of Torch Song. Grows faster if the opponent's playing more spells (or in multiplayer); grows less if they're ahead on the board already. Could be cheaper.

Kinda usable like armageddon clock, only more focussed. But then, it grows linearly instead of exponentially-with-backoff.

I don't like that once it's grown it can't be stopped - they try to kill it, and in response it grows and explodes. Not sure what to suggest for that.

Thank you. That sounds about right. I wasn't sure about costing; I still cost things too cheap more often, so I often err on the other side with effects that don't absolutely desire power. It's probably not much stronger played earlier; indeed, from that perspective, maybe it should be "Leyline of Kaboom" :)

2011-01-31 12:53:48: Jack V edited Ticking Bomb

Added mana to activation: if you're playing this you should rarely not have 1 mana open, but does make it slightly more situational because you opponent MIGHT have artifact removal other than krosan grip. Compensatarily reduced cost from 4 to 3.

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