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CardName: Doctor Insanity Cost: 3U Type: Creature - Human ???? Pow/Tgh: 3/6 Rules Text: Haste, Defender. T: Target player with less than 20 life gain life until they have 20. For each 1 life they gain they exile the top two cards of their library. Flavour Text: Set/Rarity: Superhero Shenanigans Mythic |
Code: MU02 History: [-] Add your comments: |
Abilities not quite right. Wouldn't be mythic except that I'm running out of rare slots.
Synergy of uncommons and rares is much less; There aren't really any milling cards before this point.
But the idea is, you can have a joint milling/damage strategy, and then use this as a finisher :)
Or a pure mill strategy, and use this to mill yourself as needed to top up your life total and stay alive long enough to win.
I like it, but suggest that it be made a plainswalker (with enough loyalty to activate immediately) instead - more deserving of being mythic and a supervillain then.
Oh yes, I forgot to say, it should be good on yourself too, although maybe it's too strong if you have graveyard recursion and card draw.
You're right, would be a decent plansewalker, although (a) maybe it should only be activatable once, or twice, but I was curious to see if it could be more times (b) I never play with planeswalkers, so didn't want to design any for this set, I can't make them splashy without being insane.