Superhero Shenanigans

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Showing all 119 cards

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 C 
Creature – Human Spirit
Flying.
W, T: Exile Astral projection. Return it to play at the beginning of the next end step.
1/2
 C 
Instant
Target creature you control gains protection from the color of your choice. Return it to owner's hand at end of turn.
 C 
Creature – Human
{t}, Sacrifice Destined matyr: target creature gains protection from the colour of your choice until end of turn.
1/1
 C 
 
Super – +1/+1`and`Flying (Designate a creature you control. It has +1/+1`and`Flying and all your other "super" abilities.)
1/1
 C 
Enchantment – Aura
Enchant Creature.
Enchanted creature gets +2/+2.
When Imbued with ancient secrets comes into play, enchanted creature gains vigilance and flying until end of turn.
 C 
Creature – Human Knight
W, T: Remove target other creature from combat
2/2
 C 
Creature – Human Angel
Flying
When Living Angel comes into play, target creature you control gets +0/+4 until end of turn.
3/2
 C 
Creature – Human
3W: Mild Alter Ego becomes 4/3 and gains flying until end of turn.
2/2
 C 
Creature – Human Assassin
Flash.
When Mutant Hunter comes into play, target creature you don't control loses all abilities and becomes 2/2 until end of turn.
2/2
 C 
Enchantment – Aura
{w}: Enchanted creature can't attack or block this turn.
 R 
Creature – Human ????
Whenever a creature blocks Professor Shrink or becomes blocked by Professor Shrink, it loses all abilities and becomes 1/1 until end of turn.
2/4
 C 
Sorcery
Put two 2/2 white human minion creature tokens onto the battlefield.
 C 
Creature – Bird Soldier
Sun Hawk can only block creatures with flying.
{t}: gain 1 life.
1/1
 C 
Creature – Human
{t}: Look at the top card of target player's library. If it's a creature card, you may reveal it and have Superhero Journalist get +1/+1 until end of turn.
1/2
 C 
Creature – Human
Whenever a piece of equipment becomes attached to Superior wielder, it gains haste and vigilance until end of turn.
2/1
 C 
Instant
Untap target creature. Creatures controlled by the same player get +1/+2 until end of turn.
 C 
Creature – Human
First strike
3/1
 U 
Creature – Human Rogue
When Alias Cypher comes into play, target opponent names a card. If the named card is not in your hand, you may reveal your hand and put two +1/+1 counters on cypher.
2/2
 R 
Creature – Human Construct
T: Gain control of target creature blocked by Brain in a Jar at end of combat.
0/3
 R 
Legendary Creature – Human Shapeshifter
Whenever a player plays a spell, Chameleon becomes the colour or colours of that spell until end of turn. Chameleon has protection from the colour or colours she is.
4/2
 U 
Instant
Return target spell or non-land permanent to owner's hand.
 U 
Creature – Human Artificer
{t}: Put a token that's a copy of target equipment onto the battlefield equipping Degenerate Artificer. Exile it when it becomes unattached.
2/3
 U 
Creature – Human Minion
Sacrifice Devoted Minion: Choose one – Return target creature you control to owner's hand; or target creature you control is unblockable this turn.
1/1
 M 
Legendary Legendary Legendary Legendary Legendary Creature – Human Mutant
{u}{u}: Tap target creature. Play this ability only when Doctor Freeze is attacking.
3/5
 M 
Creature – Human ????
Haste, Defender.
T: Target player with less than 20 life gain life until they have 20. For each 1 life they gain they exile the top two cards of their library.
3/6
 C 
Creature – Human Wizard
When Dreamweaver enters the battlefield target player reveals three cards at random from their hand.
3/1
 U 
Creature – Human
Tap an untapped creature you control: Draw a card, then discard a card.
Tap two untapped creatures you control, T: Draw a card.
3/3
 C 
Creature – Human Artificer
Whenever a creature deals damage to Galvanic excommunicator, exile that creature.
2/2
 C 
Creature – Serpent
Sacrifice an island: Genengineered serpent gains flying until end of turn.
4/6
{1}{u}
 
 C 
Creature – Bird Human
Flying.
Hawkman can't attack unless there are at least three islands on the battlefield.
2/1
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has protection from spells and abilities.
Art: TMNT
 C 
Creature – Human
Super – shroud (Designate a creature you control. It has shroud and all your other "super" abilities.)
2/2
 C 
Creature – Human
Invisible Girl is unblockable.
Invisible Girl cannot be the target of spells.
2/1
 U 
Creature – Human Artificer
U, T: attach target equipment you control to Lesser Gadgeteer.
2/1
 C 
Enchantment – Aura
Enchant permanent.
When Mental dominion comes into play and at the beginning of enchanted creature's controller's upkeep, you may tap or untap enchanted creature and have it become the subtypes of your choice.
 C 
Creature – Human Mercenary
At the beginning of your upkeep, return Mercenary henchman to your hand unless you pay U.
1/3
 C 
Instant
Tap up to three target lands.
{3}{u}
 
 R 
Creature – Human Rogue
{3}{u}, discard a card: Gain control of target creature.
2/4
 C 
Sorcery.
Draw three cards.
Each opponent draws a card.
 C 
Instant
Target creature gets -2/-0 until end of turn.
Untap target creature.
Art: TMNT
 C 
Instant
Plasma bolt deals 1 damage to target creature. Tap or untap that creature.
 C 
Creature – construct
Flying.
{u}{u}{u}: Untap polyp fortress.
3/3
 C 
Instant
Counter target spell. Lands controlled by the same player as that spell become islands until end of turn.
 U 
Creature – Human Ninja
Sewer Ninja can't be blocked unless defending player controls an island.
2/2
 R 
Creature – Human Aviator
Flying, vigilance.
T: tap target creature with flying.
T: Sky Skirmisher gets +2/-1 until end of turn.
You may cast Sky Skirmisher as though it has flash if you pay an additional {u}.
1/2
 C 
Instant
Draw two cards.
Return target creature to its owner's hand.
Tap or untap target creature.
 R 
Creature – Human Wizard
{1}{u}, {t}: Put a 2/2 illusion creature token onto the battlefield with "Whenever this blocks or is blocked, exile it."
2/2
 U 
Enchantment – Aura
Enchant permanent.
Enchanted permanent is an island.
 R 
Enchantment
Play with the top two cards of your library revealed. When you draw a card, you may draw either of them.
 C 
Instant
Counter target spell with converted mana cost 4 or less.
 R 
Legendary Creature – Octopus Sphinx
When Tethyos Islandbane enters the battlefield put 8 1/1 blue octopus tentacle creature tokens onto the battlefield.
Whenever one of them is put into the graveyard from the battlefield, put another onto the battlefield at the beginning of your next upkeep if at least one is still on the battlefield.
0/8
 C 
Instant
Draw a card.
Return target creature you control and target instant or sorcery card in your graveyard to your hand.
 R 
Creature – Human Shapeshifter
Defender.
{3}{u}: Unstable Shapeshifter becomes a copy of target creature until end of turn.
3/1
 U 
Enchantment – Aura
Flash.
Enchant creature.
At the beginning of each end step, put a -1/-1 on enchanted creature.
 C 
Creature – Human Rogue
Deathtouch.
2/1
 C 
Creature – ????
Flying
3/1
 C 
 
Super – +1/+1`for`each`swamp`you`control (Designate a creature you control. It has +1/+1`for`each`swamp`you`control and all your other "super" abilities.)
1/1
 U 
Creature – Human ????
Haste.
Whenever The Shadow attacks, defending player loses 3 life.
0/2
 U 
Instant
Return target creature card from your graveyard to the battlefield. It gains haste. Sacrifice it at end of turn.
 C 
Enchantment – Aura
Enchant Creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
 C 
Creature – Human Avatar
{2}{r}: Ascendant phoenix gets +3/+1 until end of turn.
1/1
 C 
Instant
Backwash Deathray deals 3 damage to target creature or player and 1 damage to you.
 C 
Sorcery
Target creature you control gets +5/+0 and gains trample. Sacrifice it at the beginning of the next end step.
 C 
Creature – Human Goat
If defending player controls a mountain, Captain Caprine can only be blocked by creatures with flying.
ART: Anthropomorphic goat in spandex, standing on ledge of high building, leaning slightly forward, holding onto a gargyle with one hand.
2/1
 U 
Instant
Double-barrel deathray deals 3 damage to target creature or player and 2 damage to another target creature or player.
 R 
Legendary Creature – Human Warrior
Whenever Flamethrower Jo becomes blocked, it deals 2 damage to all blocking creature.
4/2
 R 
Instant
Deals 5 damage divided as target opponent chooses between any number of creatures they control. They can't assign more than lethal damage to any creature.
 U 
Creature – Human Minion
At the beginning of each opponent's upkeep, Frenetic arsonist deals 5 damage to them unless they pay 1.
0/1
 C 
Creature – Human Cyclops
Intimidate
3/2
 C 
Creature – Human ????
{2}{r}: Indignant Hulk becomes 3/3 and gains trample until end of turn.
1/1
 U 
Enchantment – Aura
Enchant Creature
At the beginning of combat, you may reveal the top card of your library. If you do, and its red, you choose how enchanted creature attacks or blocks this turn.
 U 
Creature – Shark Beast
Whenever a spell an opponent controls causes you to reveal Land Shark from your hand, you may cast it without paying its mana cost.
3/1
 U 
Creature – Human Warrior
Manic pummeler attacks each turn if able.
{r}: Exile Manic pummeler. When you next declare attackers, return it to play tapped and attacking.
2/1
 R 
Creature – Human Aviator
Flying, first strike.
{2}: Target creature can block Maverick Aviatrix this turn as though it has flying and does so if able.
4/1
 R 
Sorcery
Megasplash death ray deals X damage to target creature and half X damage rounded down to each other creature.
 C 
Instant
Choose one – Melting Bolt deals 2 damage to target creature; or destroy target artifact.
{r}
 
 C 
Enchantment – Aura
Enchant Creature.
Enchanted creature gets +2/+0.
Whenever enchanted creature attacks, target creature can't block this turn.
 C 
Creature – Human ????
Haste, trample.
2/1
 C 
Instant
Righteous Vengeance deals 5 damage to target creature that dealt damage this turn.
 C 
Creature – Human Artificer
When Rocket Boot Rosie attacks you may pay R. If you do, Rocket Boot Rosie gains flying and +1/+0 until end of turn.
1/1
 C 
Creature – Human ????
Sensible henchman can't block or be blocked by creatures with power 3 or greater.
2/1
 C 
Creature – Human ????
Street thug can't block creatures with power 2 or less.
4/3
 C 
Creature – Human
Super – +2/+0`and`haste (Designate a creature you control. It has +2/+0`and`haste and all your other "super" abilities.)
1/1
 C 
Creature – Human ????
Whenever Superstitious Brute blocks, it gets -2/-2 until end of turn.
4/4
 R 
Instant
Play only during combat before the combat damage step. End the combat phase and begin another combat phase instead. Untap all creatures which attacked.
 M 
Artifact Creature – Spider Construct
Reach.
GGGG: Put 4 +1/+1 counters on Arachnaroid. It gains trample until end of turn.
4/4
 C 
 
Super – +3/+3`and`trample (Designate a creature you control. It has +3/+3`and`trample and all your other "super" abilities.)
2/2
 R 
Creature – Gorilla Leviathan
All creatures block Crushzilla if able.
7/7
 C 
Creature – Human
Reach
Elastic Sidekick may block an additional creature
1/5
 U 
Creature – Human Mutant
Whenever Energy Absorber deals combat damage, you may add {1} to your mana pool at the beginning of the next main phase.
2/2
 R 
Creature – Human Beast
Feral Juggernaut deals its full combat damage to each creature blocking it and to defending player.
4/4
 C 
Instant
Up to two target creatures get +1/+1 until end of turn.
 C 
Enchantment – Aura
Enchant creature.
Whenever another creature comes into play controlled by the same player, attach Infectious Laughter to that creature.
Enchanted creature can't attack or block.
 U 
Creature – Human Mutant
Protection from creatures that have been the target of a spell this turn.
5/4
 U 
Creature – Mutant Wurm
Hexproof
6/4
 C 
Creature – Rhino Mutant
Rhino Henchman can't be blocked except by two or more creatures.
"No, you stop him!"
4/3
 C 
Instant
Search your library for a basic land card and put it onto the battlefield tapped.
Prevent all combat damage that would be dealt this turn.
"Where did everybody go?"
 M 
Creature – Spider Avatar
Reach, Trample.
Whenever Spider of Ages attacks, you may pay X, and reveal cards from the top of your library until you reveal a creature card with converted mana cost at least X and at most equal to the number of lands you have in play. Put it onto the battlefield and the rest on the bottom of your library in any order.
4/8
 C 
Creature – Spirit
Hexproof.
Sacrifice Spirit Guide: target creature you control gains hexproof until end of turn.
2/2
 U 
Artifact – Equipment
Equip 4.
Equipped creature gets +1/+4.
{1}: Switch equipped creature's power and toughness until end of turn. (This switches the bonus from Bionic Arm too.)
 M 
Artifact Creature – Dragon Construct
Flying.
{r}{r}{r}: Cannon Dragon deals 3 damage to target creature defending player controls or to defending player. Play this ability only when Cannon Dragon is attacking.
3/3
 R 
Artifact – Equipment
Equip {1}.
{u/2}: Equipped creature gains flying until end of turn.
{r/2}: Equipped creature gains haste until end of turn.
{w/2}: Counter target spell targeting Clockwork flying suit or equipped creature unless its controller pays 2.
 U 
Artifact Creature – Crab Construct
Giant Mechanical Crab can block an additional creature.
"Giant Mechanical Crab is a Giant Mechanical Crab."
-- Vitenka
4/3
 U 
Artifact – Equipment
Equip {3}
Equipped creature gets +1/+4 and has deathtouch.
 U 
 
Equip {1}
Equipped creature gets +2/+0.
Unattach Hotsilver Claws: Add {1] to your mana pool.
 R 
Artifact – Equipment
Equip {4}.
Equipped creature gets +2/+2, reach, and trample. It can block an additional creature, and can only be blocked by two or more creatures.
 U 
Artifact Creature – Construct
{1}: Perimiter drone becomes 2/2.
{1}: Perimiter drone gains flying until end of turn.
{1}: Perimiter drone gains first strike until end of turn
1/1
 U 
Enchantment Artifact – Equipment
Equip {1}
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, that creature's controller loses 1 life.
 C 
Artifact – Equipment
Equip 1.
Whenever a player casts a spell, equipped creature gains flying until end of turn.
 U 
Artifact Creature – Human Construct
{2}: Sudden Colossus is indestructible until end of turn.
{2}: Sudden Colossus gains trample until end of turn.
4/2
 R 
Artifact – Equipment
Equip {1}
{u}: Equipped creature gains flying until end of turn.
{r}: If equipped creature is blocking or blocked, Tempramental Jetpack deals 1 damage to each blocking or blocked creature.
 U 
Artifact – Equipment
Equip {2}.
Equipped creature gets +3/+1.
Whenever equipped creature becomes blocked by one or more creatures you may pay {2}. If you do, unattach Thor's hammer and have it deal 3 damage to one of those creatures or to defending player.
 R 
Artifact
Whenever an opponent plays a spell, you may put a charge counter on Ticking Bomb.
{1}, Sacrifice Ticking Bomb: Ticking Bomb deals damage equal to the number of charge counters on it to target creature or player.
 U 
Artifact Creature – Construct
Whenever a player plays a spell, you may pay {1}. If you do, put a +1/+1 counter on Ticktock man.
Whenever Ticktock man attacks or blocks, remove a +1/+1 counter from it at end of combat.
1/1
 C 
Land
Jungle Lair comes into play tapped.
{t}: Add {g} to your mana pool.
{g}{g}, {t}, Sacrifice Jungle Lair: Search your library for up to two forests and put them into the battlefield tapped. Shuffle your library.
 C 
Land
Secret Island Lair comes into play tapped.
T: Add U to your mana pool.
T, sacrifice Secret Island Lair: Return target creature to its owner's hand.
 C 
Land
Skyscraper Eyrie Lair comes into play tapped.
{t}: Add {w} to your mana pool.
{t}, Sacrifice Skyscraper Eyrie Lair: Target creature gains flying until end of turn.
 C 
Land
Underswamp Lair comes into play tapped.
{t}: Add {b} to your mana pool.
{b}, {t}, Sacrifice Underswamp Lair: Target player loses three life.
 C 
Land
Volcano Lair comes into play tapped.
{t}: Add {r} to your mana pool.
{r}, {t}, sacrifice Volcano Lair: Volcano Lair deals 2 damage to target creature.

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Show rarities: C U R M

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