Superhero Shenanigans: Virtual Booster
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Mechanics | Intro | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Equip .
: Equipped creature gains flying until end of turn. : Equipped creature gains haste until end of turn. : Counter target spell targeting Clockwork flying suit or equipped creature unless its controller pays 2. |
Equip
Equipped creature gets +1/+0. Whenever equipped creature deals damage to a creature, that creature's controller loses 1 life. |
Whenever Energy Absorber deals combat damage, you may add to your mana pool at the beginning of the next main phase.
2/2
|
Equip .
Equipped creature gets +3/+1. Whenever equipped creature becomes blocked by one or more creatures you may pay . If you do, unattach Thor's hammer and have it deal 3 damage to one of those creatures or to defending player. |
Secret Island Lair comes into play tapped.
T: Add U to your mana pool. T, sacrifice Secret Island Lair: Return target creature to its owner's hand. |
3W: Mild Alter Ego becomes 4/3 and gains flying until end of turn.
2/2
|
Rhino Henchman can't be blocked except by two or more creatures.
"No, you stop him!"
4/3
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Super – +2/+0`and`haste (Designate a creature you control. It has +2/+0`and`haste and all your other "super" abilities.)
1/1
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Target creature you control gets +5/+0 and gains trample. Sacrifice it at the beginning of the next end step.
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Enchant Creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. |
Counter target spell with converted mana cost 4 or less.
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Enchant permanent.
When Mental dominion comes into play and at the beginning of enchanted creature's controller's upkeep, you may tap or untap enchanted creature and have it become the subtypes of your choice. |
W, T: Remove target other creature from combat
2/2
|
Whenever a creature deals damage to Galvanic excommunicator, exile that creature.
2/2
|
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Clockwork flying suit
(rare)
Psychic Knife
(uncommon)
Energy Absorber
(uncommon)
Thor's hammer
(uncommon)
Secret Island Lair
(common)
Mild Alter Ego
(common)
Rhino Henchman
(common)
Sudden support team
(common)
Burn from the inside
(common)
Wavering Allegience
(common)
Suppression field
(common)
Mental dominion
(common)
Intimidating knight
(common)
Galvanic excommunicator
(common)
Plains
(basic)