Superhero Shenanigans: Virtual Booster

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Mechanics | Intro | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equip {1}.
{u/2}: Equipped creature gains flying until end of turn.
{r/2}: Equipped creature gains haste until end of turn.
{w/2}: Counter target spell targeting Clockwork flying suit or equipped creature unless its controller pays 2.
 U 
Enchantment Artifact – Equipment
Equip {1}
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, that creature's controller loses 1 life.
 U 
Creature – Human Mutant
Whenever Energy Absorber deals combat damage, you may add {1} to your mana pool at the beginning of the next main phase.
2/2
 U 
Artifact – Equipment
Equip {2}.
Equipped creature gets +3/+1.
Whenever equipped creature becomes blocked by one or more creatures you may pay {2}. If you do, unattach Thor's hammer and have it deal 3 damage to one of those creatures or to defending player.
 C 
Land
Secret Island Lair comes into play tapped.
T: Add U to your mana pool.
T, sacrifice Secret Island Lair: Return target creature to its owner's hand.
 C 
Creature – Human
3W: Mild Alter Ego becomes 4/3 and gains flying until end of turn.
2/2
 C 
Creature – Rhino Mutant
Rhino Henchman can't be blocked except by two or more creatures.
"No, you stop him!"
4/3
 C 
Creature – Human
Super – +2/+0`and`haste (Designate a creature you control. It has +2/+0`and`haste and all your other "super" abilities.)
1/1
 C 
Sorcery
Target creature you control gets +5/+0 and gains trample. Sacrifice it at the beginning of the next end step.
 C 
Enchantment – Aura
Enchant Creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
 C 
Instant
Counter target spell with converted mana cost 4 or less.
 C 
Enchantment – Aura
Enchant permanent.
When Mental dominion comes into play and at the beginning of enchanted creature's controller's upkeep, you may tap or untap enchanted creature and have it become the subtypes of your choice.
 C 
Creature – Human Knight
W, T: Remove target other creature from combat
2/2
 C 
Creature – Human Artificer
Whenever a creature deals damage to Galvanic excommunicator, exile that creature.
2/2
Plains
 
 B 
Basic Land – Plains

Clockwork flying suit (rare)
Psychic Knife (uncommon)
Energy Absorber (uncommon)
Thor's hammer (uncommon)
Secret Island Lair (common)
Mild Alter Ego (common)
Rhino Henchman (common)
Sudden support team (common)
Burn from the inside (common)
Wavering Allegience (common)
Suppression field (common)
Mental dominion (common)
Intimidating knight (common)
Galvanic excommunicator (common)
Plains (basic)