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CardName: Double-barrel deathray Cost: 3RR Type: Instant Pow/Tgh: / Rules Text: Double-barrel deathray deals 3 damage to target creature or player and 2 damage to another target creature or player. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon

Double-barrel deathray
{3}{r}{r}
 
 U 
Instant
Double-barrel deathray deals 3 damage to target creature or player and 2 damage to another target creature or player.
Updated on 18 Feb 2016 by Jack V

Code: UR01

History: [-]

2011-01-28 19:58:47: Jack V created the card Double-barrel deathray

First of many "xxxx deathray cards".

Not sure about costing: Will be big tempo in the right circumstance, but more restrictive than it might be. Ended up making it "3RR inst" but not sure what's right.

This is similar to Incremental Blight, which was a bomb uncommon at {3}{b}{b} sorcery. But this doesn't hit anything for 1, and damage wears off, so the promotion to instant is fair. You could also compare with Jagged Lightning: this gives up 1 point of damage to one target for its instant speed and ability to hit players, which seems fine.

Thank you.

I know Alex's comments are over a year old, but this card just happened to pup up in Hajjâj Aspirant, and I couldn't help but find it funny that Alex compared this card to Incremental Blight, and not Cone of Flame. ;)

Ah! Thanks for mentioning why you just happened to see this now (it doesn't matter, but I'm always curious :))

You're right, cone of flame is ever so similar, I wonder why I didn't notice that.

(FWIW, I'm not developing this set atm, but am very happy to receive suggestions :))

Indeed; I looked at the card today and thought "Hmm, a variant of Cone of Flame, fair enough"; then clicked and saw that 18 months ago I was clearly more influenced by Shadowmoor than I am now :)

­:)

Yeah, that makes sense.

For some reason, this card is showing up on the Recent Updates page for me even though the last activity was 2 years ago...

I'm guessing there was a more recent spam comment that was deleted, or something like that?

It's scary it's been two years since I edited this set. I loved the idea, but I don't think I was able to make a whole set out of it.

Ooh. No, actually, it's because I had to apply some back-end database fixes to this set when applying a migration for one of the recent site updates. This set had a few cards with duplicate codes - multiple cards with code UA02, UA03, and UR01. The codebase used to allow that, but now it doesn't, so it was stopping me saving my backend changes to these cards! So I had to de-duplicate the codes, but that was done via the database rather than the front end, so no logs were created. I need to be more careful about avoiding updating cards' timestamps when I do things like that :->

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