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CardName: The better part of valour Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Draw a card. Return target creature you control and target instant or sorcery card in your graveyard to your hand. Flavour Text: Set/Rarity: Superhero Shenanigans Common |
Code: CU15 History: [-] Add your comments: |
More variants on "draw 2 cards", draw them from all three different zones.
Coo. Interesting card. Hard to cast, though. Probably fiddly enough to be uncommon (and yes, I do know how irritating it is to hear that when you've only designed a bunch of commons and been stretching by the end). BTW, should be "creature you own".
LOL. You're right, it always IS annoying, but much less so when I treated this as a one-off blitz, rather than an ongoing development; I was much less emotionally invested in each card being right, rather than being mostly balanced overall.
I'm still stubbornly designing commons which are original, simple, and don't have a mechanical link, and as you can see, it's already impossible, so maybe I should abandon the attempt, but I think it's still a worthwhile design exercise.
This card could probably go two ways: either as a "draw 2 cards, one from your library, one from your graveyard", which probably can be made common, or a "draw one card from every zone" which shouldn't be common.
Why do you say hard to cast? You can play it immediately if you need either either effect right now, or just wait until you can get a small benefit from both?
No, because you're missing the little words "You may" or "Up to one" for the targets, you can't play it at all unless you can target a creature you control/own and an inst/sorc in your GY.
Oh, you're right, possibly it should be optional. What I was thinking was that it probably wouldn't be long before you had something you could play it on, even if that wasn't quite optimal.
(But I agree, the current version isn't common, but I'm probably not going to tweak cards one-by-one, just recognise what would be changed if I did a thorough update.)