Link's First Custom Cube: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ajani's Doubt-sower White None 1{w} Creature – Cat Nomad 1 1 Whenever Ajani's Doubt-sower or another creature arrives under your control, you may pay {1}{w}. If you do, each opponent sacrifices an enchantment. 1 1439855047 on 17 Aug 2015 by Link
2 Ancient Binding White None 3{1}{w}{w} Sorcery Create three 1/1 white Cleric creature tokens, then exile target nonland permanent until you control no Clerics. 1 1556024121 on 23 Apr 2019 by Link
3 Archon of the Sword White Common 5{4}{w} Creature – Archon 4 4 Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type.
0
4 Atalan's Last Crusade White None 3{2}{w} Legendary Enchantment Legendary creatures you control get +1/+1.
Whenever one or more legendary creatures you control attack, you may return target legendary card from your graveyard to your had.
0
5 Atalan, the First Crusader White None 3{2}{w} Legendary Creature – Knight Avatar 3 3 Other legendary creatures you control get +1/+1.
Your opponents can't block legendary creatures you control unless they pay {1} for each of those creatures.
0
6 Avacyn's Protection White Common 3{2}{w} Enchantment Whenever another permanent you control becomes the target of a spell or ability you don't control, you may exile that permanent. If you do, return it to the battlefield at the beginning of your next upkeep. 2 1432952177 on 30 May 2015 by Link
7 Banisher White Common 2{1}{w} Creature – Cleric 2 2 Tap three untapped creatures you control with power 2 or less: Exile target artifact or enchantment. 0
8 Call to Glory White None 5{3}{w}{w} Sorcery Destroy all nonland, non-Legendary permanents. 0
9 Caller of Heroes White Common 1{w} Creature 1 1 Whenever you cast a legendary spell or a planeswalker spell, put a +1/+1 counter on Caller of Heroes.
Legendary spells and planeswalkers spells you cast cost {1} less to cast for each +1/+1 counter on Caller of Heroes.
0
10 Darry, Steadfast Warden White Common 1{w} Legendary Creature – Kithkin 2 1 First strike, protection from creatures with power 3 or greater
Whenever a creature with power 2 or less enters the battlefield, you gain 1 life.
1 1432138432 on 20 May 2015 by Link
11 Determined Savior White Common 4{3}{w} Creature – Angel 3 3 Defender, flying
Whenever a creature you control dies, if that creature blocked this turn, you may pay {1}. If you do, return it to the battlefield under your control.
0
12 Elanon's Masterpiece White Common 1{w} Creature – Wall 1 3 Defender, lifelink
{t}: Target player gains 1 life. Then, if that player has 30 or more life, you gain 2 life. Then, if that player has 40 or more life, draw a card. Then, if that player has 50 or more life, put a 10/10 indestructible white Avatar creature token onto the battlefield and sacrifice Elanon's Masterpiece.
1 1432934586 on 29 May 2015 by Link
13 Elanon, Apprentice Architect White Mythic 4{2}{w}{w} Planeswalker – Elanon 3 +1 Spells you cast cost {2} less to cast this turn.
0 Put a 0/3 colorless Wall artifact creature token with defender onto the battlefield.
-6 You gain an emblem with "At the beginning of each upkeep, return target artifact card or target Wall creature card from your graveyard to the battlefield."
4 1432347588 on 23 May 2015 by Link
14 Empowering Cleric White Common 2{1}{w} Creature – Cleric 0 3 {t}: Target creature with power 2 or less gains flying and vigilance until end of turn.
{t}: Target creature with power 2 or less gains protection from the color of your choice until end of turn.
0
15 Enlighten the Soul White None 4{3}{w} Sorcery Return target legendary permanent from your graveyard to the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Mountain to cast Enlighten the Soul, that permanent gains haste until end of turn.
0
16 Everlasting Vigil White Common 4{2}{w}{w} Enchantment Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield.
0
17 Faceless Following White None 4{3}{w} Enchantment Whenever a legendary permanent arrives, manifest the top card of your library.
If a face-down creature you control would die, return it to your hand instead.
0
18 Fair-Trade Agreement White None 3{2}{w} Enchantment Flash
As an additional cost to cast Fair-Trade Agreement, return a creature you own to your hand.
When Fair-Trade Agreement arrives, exile another target nonland permanent until Fair-Trade Agreement leaves the battlefield.
0
19 Gideon's Protector White Common 4{2}{w}{w} Creature – Human Soldier 1 6 Defender
Gideon's Protector can block an additional creature.
Creatures your opponents control attack each combat if able.
1 1433226689 on 2 Jun 2015 by Link
20 Glorious Aspirations White Common 1{w} Enchantment Enchant creature
Enchanted creature has flying, first strike, vigilance, and lifelink.
When enchanted creature's power is greater than 2, shuffle Glorious Aspirations into your library and Gain a victory counter. (A player with 10 or more victory counters wins the game.)
0
21 Herald of the Small White Rare 3{2}{w} Creature – Spirit 2 2 Flying
Gate (Play with the top card of your library revealed.)
You may play the top card of your library if it's a creature card with power 2 or less.
1 1476368092 on 13 Oct 2016 by Link
22 Heroic Speech White None 2{1}{w} Instant Counter target noncreature spell or target ability unless its controller pays {2}.
If you control a legendary permanent, that player can't cast noncreature spells this turn and can't activate abilities this turn unless they're mana abilities.
0
23 Hide in the Moon White None 1{w} Instant Exile target creature unless any player pays {3}. If you own that card, return it to the battlefield at the beginning of your next upkeep. 0
24 Immé's Challenge White None 2{1}{w} Enchantment – Quest At the beginning of each opponent's end step, if you took no damage this turn, you Gain a victory counter. (A player with 10 or more victory counters wins the game.) 0
25 Isolationism White Rare 3{2}{w} Enchantment At the beginning of your upkeep, put a 0/3 colorless Wall creature token with defender onto the battlefield. 2 1391821848 on 8 Feb 2014 by Alex
26 Living Rainbow White None 3{2}{w} Creature – Illusion 1 3 Flash
When Living Rainbow leaves the battlefield, each opponent sacrifices an attacking creature.
Evoke {1}{w} (You may cast this for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
0
27 Matin, Opalescent Mentor White None 2{1}{w} Legendary Creature – Spirit 1 3 {2/u}: Target creature gains flying until end of turn.
{2/b}: Target creature gains lifelink until end of turn.
{2/r}: Target creature gains first strike until end of turn.
{2/g}: Target creature gains vigilance until end of turn.
1 1432951503 on 30 May 2015 by Link
28 Measure of Worth White None 1{w} Instant Choose one —
• Search your library for a creature card with power 2 or less, reveal it, and put it into your hand, then shuffle your library.
• Return up to two target creature cards with power 2 or less from your graveyard to your hand.
1 1432014631 on 19 May 2015 by Link
29 Midnight's Paladin White None 3{2}{w} Creature – Cat Cleric Knight 3 2 First strike
Whenever a creature you control deals combat damage, you may exile that creature. If you do, return it to the battlefield at the beginning of the next upkeep.
0
30 Moaning Wind White Common 2{1}{w} Sorcery Put a 1/1 white Spirit creature token with flying onto the battlefield. If you discarded a Swamp to cast Moaning Wind, each opponent loses 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 1432150950 on 20 May 2015 by Link
31 Noonday Sun White Common 2{1}{w} Instant Choose any number —
• Exile target enchantment.
• Target player sacrifices a blocking creature.
• Creatures with power 2 or less gain indestructible until end of turn.
Noonday Sun costs {1}{w} more to cast for each mode chosen beyond the first.
1 1467081347 on 28 Jun 2016 by Link
32 Orielle of the Steel Ribbons White None 4{3}{w} Legendary Creature – Angel 4 3 Flying, first strike, lifelink
Whenever Orielle of the Steel Ribbons deals combat damage, target permanent gains indestructible until end of turn.
0
33 Paladin of Marthanos White Common 4{3}{w} Creature – Human Cleric Knight 2 3 Whenever Paladin of Marthanos or another nontoken creature enters the battlefield under your control, you may pay {1}. If you do, for as long as you control that creature, exile target creature an opponent controls. 1 1432952688 on 30 May 2015 by Link
34 Plague Priest White None 3{2}{w} Creature – Cleric 2 2 Whenever a player casts a noncreature spell, creature a 0/0 black Germ creature token.
Germ creatures you control get +1/+1.
0
35 Purge the Offender White None 1{w} Instant Put target creature that attacked, blocked, or activated an ability this turn on the bottom of its owner's library. 0
36 Rhystic Shrine White None 2{1}{w} Enchantment Whenever an opponent casts a spell, you gain 1 life and put a 1/1 white Spirit creature token with flying onto the battlefield unless that player pays {1}. 0
37 Roamer Pathfinder White None 2{1}{w} Creature – Human Nomad 2 1 Whenever a creature with power 2 or less enters the battlefield under your control, reveal the top card of your library. If it's a Plains card and an opponent controls more lands than you, put it onto the battlefield. 1 1480779058 on 3 Dec 2016 by Link
38 Scroll of Journeys White None 2{1}{w} Enchantment Whenever a creature enters the battlefield, you gain 1 life.
Whenever a creature leaves the battlefield, if it didn't die, you may pay {1}. If you do, draw a card.
0
39 Sigarda's Shepherd White None 4{3}{w} Creature – Angel 3 3 Flying
When Sigarda's Shepherd enters the battlefield, create a 1/1 white Spirit creature token with flying.
Whenever a creature you control leaves the battlefield, you gain 1 life.
0
40 Singularity White Rare 5{3}{w}{w} Enchantment When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield. 8 1341850607 on 9 Jul 2012 by Alex
41 Sparrow Griffin White Common 1{w} Creature – Griffin 2 1 Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand.
3 1311613753 on 25 Jul 2011 by Link
42 Starlit Lion White Common 2{1}{w} Creaure – Cat 3 2 Flash
When Starlit Lion enters the battlefield, exile another target permanent you own until Starlit Lion leaves the battlefield.
0
43 The Meek Inherit White None 3{1}{w}{w} Sorcery Destroy all creatures with power 3 or greater. 0
44 True-Name Tactician White None 3{1}{w}{w} Creature – Kor Wizard 3 3 Defender
As True-Name Tactician enters the battlefield, name a card or a creature on the battlefield.
You choose whether creatures with the chosen name attack and/or block each combat.
7 1433091313 on 31 May 2015 by Alex
45 Tsemone's Reckoning White None 3{2}{w} Enchantment Whenever a card you own leaves exile, you gain a victory counter. (A player with 10 victory counters wins the game.)
{1}{w}: Exile target creature you own. Return it to the battlefield tapped under your control at the beginning of the next end step. Activate this ability only once per turn.
0
46 Tyat: Golden Wings, Silver Fist White None 6{4}{w}{w} Legendary Creature – Angel Monk 5 6 Flying, protection from creatures
Whenever an unpaired legendary creature you control arrives or attacks, you may pair it with an unpaired creature an opponent controls.
Creatures your opponents control that are paired with creatures you control can't attack.
0
47 Vanguard of the Small White Common 4{3}{w} Creature – Angel 2 4 Flying, vigilance
You may cast creature cards with power 2 or less as though they had flash.
2 1432034244 on 19 May 2015 by Alex
48 Village Hero White Common 1{w} Creature 1 1 Whenever another creature with power 2 or less enters the battlefield, put a +1/+1 counter on Village Hero. 0
49 Vortex of Light White None 2{1}{w} Creature – Elemental 3 1 Defender, first strike, lifelink
{1}, Sacrifice Vortex of Light: Target player sacrifices an attacking creature. If that player sacrifices a black or red creature this way, he or she sacrifices another attacking creature.
1 1449866324 on 11 Dec 2015 by Link
50 Wall of Life White Common 2{1}{w} Creature – Spirit Wall 0 4 Defender
{1}, {t}: You gain 1 life for each creature you control with defender.
0
51 Year of the Frozen Sun White None 1{w} Legendary Enchantment When Year of the Frozen Sun arrives, create two 0/1 white Citizen creature tokens.
Creatures tokens you control get +1/+1.
0
52 Éon, The Blank Son White None 2{1}{w} Legendary Creature – Cloudwalker Noble 1 3 Vigilance
As long as Éon, The Blank Son is attacking or blocking, your opponents can't cast spells or activate abilities unless they're mana abilities.
3 1556375963 on 27 Apr 2019 by Link
53 Aven Ritualist Blue None 4{3}{u} Creature – Bird Shaman 2 4 Flying
Whenever a player casts a sorcery spell, you may tap Aven Ritualist. If you do, draw a card.
{2}{u}, {q}: Draw a card.
0
54 Blinded Mentor Blue None 2{1}{u} Creature – Wizard 0 4 Defender
{1}: Target creature becomes a wizard in addition to its other types until end of turn.
{1}{u}, {t}: Exile another target Wizard creature, then return it to the battlefield.
0
55 CU24 Blue None 3{2}{u} Creature – Bird Shaman 2 2 Flying
Ritual — Whenever you cast a sorcery spell, draw a card.
0
56 Cyclic Learning Blue None 1{u} Sorcery Scry 1, then draw a card.
You may cast Cyclic Learning from your graveyard. If you do, put it onto the bottom of your library rather than into your graveyard as it resolves.
0
57 Divining Ritual Blue None 1{u} Sorcery Choose one —
• Scry 3.
• Draw a card.
• Untap target permanent.
If you cast another sorcery spell this turn, instead choose any number.
0
58 Enlightened Denial Blue Common 3{1}{u}{u} Instant Enlighten — If you drew a card this turn, Enlightened Denial costs {1}{u} less to cast.
Counter target spell.
1 1432154659 on 20 May 2015 by Link
59 Exemplary Learner Blue Common 3{2}{u} Creature – Wizard 2 2 Enlighten — Whenever you draw a card, spells you cast this turn cost {1} less to cast.
{u}, {t}: Draw a card.
1 1432143037 on 20 May 2015 by Link
60 Faerie Copycat Blue Common 2{1}{u} Creature – Faerie Wizard 2 1 Flash, flying
When Faerie Copycat enters the battlefield, you may copy target triggered ability you control. You may choose new targets for the copy.
0
61 Flexibility Blue None 6{4}{u}{u} Creature – Incarnation 4 4 Flash
When Flexibility enters the battlefield, choose one —
• Counter target noncreature spell.
• Return another target creature to its owner's hand.
• Tap or untap up to three target permanents.
• Scry 4, then draw a card.
1 1481513631 on 12 Dec 2016 by Link
62 Focused Study Blue Common 3{2}{u} Enchantment {x}{x}{u}: Draw X cards. This ability costs {1} more to activate for each card in your hand. 1 1432144599 on 20 May 2015 by Link
63 Foremost Riddler Blue Common 5{4}{u} Creature – Sphinx 4 3 Flying
Enlighten — Foremost Riddler costs {1} less to cast for each card you've drawn this turn.
Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
1 1432143978 on 20 May 2015 by Link
64 Forestall Blue None 3{2}{u} Instant Counter all activated and triggered abilities. For each ability countered this way, its controller exiles the top card of his or her library. (Mana abilities can't be countered.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2 1432960371 on 30 May 2015 by dude1818
65 Haunting Call Blue Common 1{u} Sorcery For each player, look at the top two cards of that player's library and put one or more into that player's graveyard.
Draw a card.
0
66 Library Haunt Blue None 1{u} Creature – Spirit 1 1 Library Haunt can't be blocked.
{2}{u}, {q}: Draw a card.
2 1556637359 on 30 Apr 2019 by Link
67 Lunar Owl Blue None 4{3}{u} Creature – Bird 3 3 Flying
Whenever a noncreature card enters an opponent's graveyard from that player's hand or library, exile it.
You may play cards exiled with Lunar Owl for as long as they remain exiled.
0
68 Makeshift Mind Blue Common 2{x}{u}{u} Sorcery Creature – Shapeshifter 0 0 Target player puts the top X cards of his or her library into his or her graveyard.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
You may have Makeshift Mind enters the battlefield as a copy of any permanent card put into a graveyard from a library this turn.
0
69 Mazeform Phantasm Blue Common 1{u} Creature – Illusion 1 1 Whenever Mazeform Phantasm becomes tapped or untapped, each opponent puts the top two cards of his or her library into his or her graveyard. 0
70 Mental Block Blue None 2{1}{u} Enchantment – Aura Curse Enchant player
Creatures enchanted player controls can't attack unless that player pays {1} and exiles the top two cards of his or her library for each of those creatures.
0
71 Mistweaver Blue None 4{3}{u} Creature – Cloudwalker 1 1 Flying
When Mistweaver enters the battlefield, create a token that's a copy of target non-Cloudwalker creature, except that token has flying and "When you control no Cloudwalkers, sacrifice this creature."
2 1481562525 on 12 Dec 2016 by Jack V
72 Mystic Faerie Blue Common 1{u} Creature – Faerie 0 1 Flying
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn.
0
73 Nemoch, Who Writes the Winds Blue None 2{1}{u} Legendary Creature – Cloudwalker Wizard 1 4 Flying
Spells you cast cost {1} less to cast for each Sorcery spell you've cast this turn.
0
74 Runic Vortex Blue Common 3{2}{u} Creature – Illusion 0 5 Defender
{x}, {t}: Target player puts the top X cards of his or her library into his or her graveyard. If X is 5 or more, draw a card.
0
75 Sapphire Ritualist Blue None 3{2}{u} Creature – Vampire Wizard 2 2 Imprint — If a sorcery card you own would be put into a graveyard as it resolves, you may exile it instead. If you do, put all other cards exiled with Sapphire Ritualist into your graveyard.
{u}, Tap three untapped creatures you control: You may copy the exiled card. You may cast that copy without paying its mana cost.
0
76 Sphinx's Ruse Blue None 2{1}{u} Instant Exile target creature you own and target spell you don't own. At the beginning of the next end step, return the card you own to the battlefield and the card you don't to its owner's hand. 1 1449889533 on 12 Dec 2015 by Link
77 Steam-Limned Repudiator Blue Common 1{u} Creature – Faerie Wizard 1 1 Flying
{2/u}, {t}, Exile Steam-Limned Repudiator: Counter target spell unless its controller pays {1}. If that player pays, return Steam-Limned Repudiator to the battlefield.
0
78 Superior Sphinx Blue None 6{4}{u}{u} Creature – Sphinx 4 6 Flying, hexproof from abilities
When Superior Sphinx enters the battlefield, draw two cards.
Enlighten — Whenever you draw a card, reveal the top four cards of your library. An opponent chooses one. Put that card into your hand and the rest back on top of your library in any order.
1 1432143626 on 20 May 2015 by Link
79 Transmogrify Blue Common 3{2}{u} Instant Exile target nonland permanent an opponent controls. That player exiles cards from the top of his or her library until he or she reveals a creature card, then puts that card onto the battlefield. 1 1432954960 on 30 May 2015 by Link
80 Veil Dance Blue Common 2{1}{u} Instant Choose any number —
•Return target tapped creature to its owner's hand.
•Counter target spell with one or more targets.
• Draw three cards, then discard two cards.
Veil Dance costs {1}{u} more to cast for each mode chosen beyond the first.
1 1432142578 on 20 May 2015 by Link
81 Walker in the Void Blue Rare 3{2}{u} Creature – Merfolk Wizard 2 2 Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays {1}.
{1}{u}, Sacrifice Walker in the Void: Draw a card.
0
82 Water Ceremony Blue None 4{2}{u}{u} Instant Draw up to five cards.
Each opponent draws two cards for each card you've drawn this turn.
0
83 Wilted Learning Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {2}. If that player does, draw a card. 1 1432141817 on 20 May 2015 by Link
84 Winning Argument Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {1}. If that player pays, you draw a card and Gain a victory counter. (A player with 10 or more victory counters wins the game.) 0
85 Wizard's Study Blue Common 4{3}{u} Enchantment {1}, Tap an untapped creature, an untapped artifact, and an untapped enchantment you control: Draw a card.
{3}: Untap target permanent.
1 1432145349 on 20 May 2015 by Link
86 Ancient Stalker Black Common 4{3}{b} Creature – Vampire Noble 3 3 Flying
Moving cards from graveyards to other zones is against the law.
Whenever an opponent breaks the law, you may return a Noble creature card at random from your graveyard to the battlefield.
2 1432150377 on 20 May 2015 by Link
87 Banishment Decree Black None 3{1}{b}{b} Instant You may pay {b} and tap an untapped Noble you control rather than pay Banishment Decree's mana cost.
Exile target non-Noble creature.
0
88 Bloody Ritualist Black None 2{b}{b} Creature – Human Cleric 1 3 Ritual — Whenever you cast a sorcery spell, each opponent loses 2 life and you gain 2 life. 0
89 Cluster of Death Black None 1{b} Sorcery Create three 0/0 black Germ creature tokens. 0
90 Dance for the Dead Black Common 2{1}{b} Sorcery Choose any number —
• Target player discards a card and loses 1 life.
• Target player sacrifices a creature.
• Exile all cards from target player's graveyard.
Dance for the Dead costs {b} more to cast for each mode chosen beyond the first.
0
91 Demonic Arbiter Black None 4{2}{b}{b} Creature – Demon Noble 4 3 Flying
Casting creature spells is against the law.
Whenever an opponent breaks the law, you draw a card and lose 1 life.
0
92 Desperate Confidence Black None 2{1}{b} Instant Reveal the top six cards of your library and choose one. You lose life equal to its converted mana cost. Put that card into your hand and the rest into your graveyard. 4 1556728482 on 1 May 2019 by Link
93 Devotee of Ashes Black None 2{1}{b} Creature – Cleric 1 3 Whenever a creature card leaves a graveyard, each opponent loses 1 life and you gain 1 life.
{t}: Exile target card from a graveyard.
0
94 Germ Infestation Black None 2{b}{b} Enchantment At the beginning of your upkeep, create a 0/0 black Germ creature token.
Creature tokens you control get +1/+1.
1 1432257362 on 22 May 2015 by Link
95 Ghastly Slime Mold Black None 1{b} Creature – Fungus Ooze 2 1 Intimidate
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Forest card to cast Ghastly Slime Mold, it enters the battlefield with a +1/+1 counter on it.
0
96 Gloating Demon Black None 4{2}{b}{b} Creature – Demon 4 3 Flying
Whenever a creature you don't control dies, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
0
97 Ivory-Clad Cantor Black None 1{b} Creature – Vampire Noble 2 1 If one or more other cards would leave your graveyard while Ivory-Clad Cantor is in your graveyard, you may instead return Ivory-Clad Cantor to the battlefield tapped. 0
98 Jealous Judge Black Common 3{2}{b} Creature – Noble 2 2 Gaining life is against the law.
Whenever an opponent breaks the law, put a +1/+1 counter on each Noble creature you control.
0
99 Lord of the First Night Black None 5{3}{b}{b} Creature – Vampire Noble 4 5 Intimidate
Tapping creatures is against the law.
Whenever an opponent breaks the law, create a tapped 1/1 black Noble creature token.
1 1432172304 on 21 May 2015 by Link
100 Lyr, Title Forger Black Common 2{1}{b} Legendary Creature – Noble 2 2 Other Noble creatures you control get +1/+1.
{1}: Target creature becomes a Noble until end of turn in addition to its other types.
0
101 Minister of Plagues Black None 3{2}{b} Creature – Cleric 1 4 Deathtouch
{t}: Create a 0/0 black Germ creature token.
0
102 Path-Walker Black None 2{1}{b} Creature – Zombie 2 1 Menace
Rite — Whenever a creature dies, you may pay {b}. If you do, return Path-Walker from your graveyard to the battlefield.
0
103 Runed Bones Black None 1{b} Creature – Skeleton 2 1 Ritual — Whenever you cast a sorcery spell, return Runed Bones from your graveyard to the battlefield tapped. 0
104 Undead Aristocrat Black None 1{b} Creature – Zombie Noble 1 1 Blocking Nobles is against the law.
Whenever an opponent breaks the law, that player loses 2 life.
0
105 Undead Mortician Black Common 1{b} Creature – Zombie Cleric 1 1 Rite — Whenever a creature dies, each player loses 1 life. 0
106 Blood Elemental Red None 1{r} Creature – Elemental 1 1 If an opponent was dealt damage his turn, you may cast Blood Elemental without paying its mana cost. 0
107 Conscious Erosion Red Common 1{r} Instant Target player draws two cards, then discards two cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 1432082535 on 20 May 2015 by Link
108 Convincing Refraction Red None 2{1}{r} Sorcery Create three tokens that are a copy of target land. As long as those tokens are creatures, they have haste. Sacrifice those tokens at the beginning of your next end step. 2 1556768643 on 2 May 2019 by jmgariepy
109 Corona of Passion Red None 2{1}{r} Enchantment – Aura Enchantment creature
As long as enchanted creature is legendary, it gets +3/+1.
Whenever enchanted creature attacks, gain control of target creature with power less than it until end of combat. Tap that creature and it is now attacking.
As enchanted creature leaves the battlefield, return Corona of Passion to your hand.
0
110 Dabnak, Battle Veteran Red None 3{1}{r}{r} Legendary Creature – Goblin Soldier 3 2 Menace
At the beginning of each end step, if you control a planeswalker or a legendary permanent that was dealt damage this turn, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
0
111 Delighted Sadist Red None 2{r}{r} Creature 2 1 First Strike
Whenever a creature you control deals combat damage to a player or a permanent, Delighted Sadist deals 1 damage to that player or permanent.
0
112 Diajol, Crimson Mentor Red Common 2{1}{r} Legendary Creature – Efreet 1 2 {1}: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
{1}{r}: Target creature gets +1/+0 until end of turn.
1 1432236230 on 21 May 2015 by Link
113 Diamond Phoenix Red None 4{3}{r} Creature – Phoenix 4 3 Flying, haste
When Diamond Phoenix dies or enters exile from a graveyard, manifest it.
0
114 Disintegrating Light Red None 2{1}{r} Instant You may cast Disintegrating Light targeting permanents with hexproof as though they didn't have hexproof.
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
• Sacrifice a land. If you do, destroy target nonbasic land.
0
115 Entak the Subjugator Red None 3{2}{r} Legendary Creature – Ogre Pirate 3 2 Haste
Whenever an unpaired legendary creature you control arrives or attacks, you may pair it with an unpaired creature an opponent controls.
Creatures your opponents control that are paired with creatures you control can't block.
1 1556426549 on 28 Apr 2019 by Link
116 Eternity Canvas Red Common 3{2}{r} Enchantment At the beginning of each player's upkeep, that player exiles the top two cards of his or her library. Until end of turn, that player may play cards exiled this way. 1 1432080019 on 20 May 2015 by Link
117 Flamekin Berserker Red None 1{r} Creature – Elemental Warrior 2 2 Haste
At the beginning of your end step, sacrifice Flamekin Berserker.
{b}, Sacrifice a creature: Return Flamekin Berserker from your graveyard to the battlefield with two +1/+1 counters on it.
0
118 Flames of Triumph Red None 1{r} Instant Choose one —
• Flames of Triumph deals 2 damage to target creature or planeswalker.
• Flames of Triumph deals 2 damage to target player.
If you control a legendary permanent, you may instead choose both.
0
119 Frenetic Artist Red None 1{r} Creature – Goblin Warrior 2 1 Haste
Whenever Frenetic Artist attacks, each player exiles the top card of his or her library. Until that player's next end step, he or she may play that card.
2 1432034306 on 19 May 2015 by Alex
120 Incensed Storyteller Red Common 1{r} Creature – Human Warrior 1 1 Haste
Incensed Storyteller gets +1/+0 for each planeswalker and for each legendary permanent you control.
0
121 Koth's Crossbowman Red None 1{r} Creature – Human Archer 1 1 {t}: Koth's Crossbowman deals 1 damage to target player.
{1}{r}, {t}: Koth's Crossbowman deals 1 damage to target creature.
{2}{r}: Koth's Crossbowman deals 1 damage to target creature or player.
1 1432176162 on 21 May 2015 by Link
122 Kurndesh of the Hills Red Common 6{4}{r}{r} Legendary Creature – Giant 6 4 First strike
When Kurndesh of the Hills enters the battlefield, it deals 4 damage to each nonlegendary creature.
Other legendary creatures you control get +2/+0 and have first strike.
3 1432237386 on 21 May 2015 by Link
123 Magma Vent Red None 1{r} Instant Kicker — Sacrifice a land.
Magma Vent deals 2 damage to target player or permanent. If Magma Vent was kicked, it deals 4 damage to that target instead.
0
124 Magnetic Performance Red Common 2{1}{r} Instant Choose any number —
• Magnetic Performance deals 3 damage to target player.
• Destroy target artifact.
• Each player with no cards in hand draws two cards.
Magnetic Performance costs {r} more to cast for each mode chosen beyond the first.
0
125 Mindfire Dragon Red Common 5{3}{r}{r} Creature – Dragon 4 4 Flying, haste
{1}{r}: Target player discards a card. If that player does, he or she draws a card. Mindfire Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.
0
126 Prismatic Visions Red None 4{3}{r} Sorcery Exile the top seven cards of each player's library. Until the end of each player's next turn, players may play cards they own that were exiled this way. 0
127 Scornful Librarian Red None 3{2}{r} Creature – Goblin 3 2 Menace
Whenever a card leaves a player's library, if it wasn't drawn, Scornful Librarian deals 1 damage to that player.
0
128 Shaman of the Grave Censer Red None 2{1}{r} Creature – Orc Shaman 2 2 Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
Rite — Whenever a creature dies, you may exile target noncreature card from a graveyard. If you do, Shaman of the Grave Censer deals 1 damage to target creature or player.
0
129 Soulfire Dragon Red Common 4{2}{r}{r} Creature – Dragon 4 4 Flying
Legendary creatures you control have menace.
Whenever a legendary creature you control becomes blocked by a creature, Soulfire Dragon deals 1 damage to the defending player.
0
130 Splatter Painting Red Common 2{1}{r} Enchantment Whenever a creature attacks, its controller exiles the top card of his or her library. Until end of turn, that player may play that card. 0
131 Thundercloud Celebrant Red None 1{r} Creature – Cloudwalker 1 1 Double strike
Whenever a land arrives, if it wasn't the first land to arrive this turn, Thundercloud Celebrant deals 1 damage to target player or permanent.
0
132 Twist Bug Red Common 2{1}{r} Creature – Insect 2 1 Whenever Twist Bug deals damage to a player, that player discards that many cards at random, then draws a card for each card discarded this way. 1 1432084200 on 20 May 2015 by Link
133 Vandes, the Masked Guerilla Red Common 5{3}{r}{r} Legendary Creature – Warrior 4 4 At the beginning of combat on your turn, for each planeswalker and each legendary permanent you control, put a 1/1 red Warrior creature with haste onto the battlefield.
{w}, Sacrifice four creatures you control: Exile target attacking creature.
0
134 Yuseong, Winged Meteor (Yuseong's Cairn) Red None 4 {2}{r}{r} Legendary Creature – Phoenix
‑‑‑‑
Legendary Land – Mountain
4 2 Flying, haste
When Yuseong, Winged Meteor dies, return it to the battlefield transformed. It deals damage to target creature or player equal to the number of Mountains you control.
‑‑‑‑
({t}: Add {r} to your mana pool.)
Whenever you spend mana produced by Yuseong's Cairn, put a pressure counter on Yuseong's Cairn.
When Yuseong's Cairn has three or more pressure counters on it, transform it and remove all pressure counters from it.
3 1432012612 on 19 May 2015 by Link
135 Breaking Soil Green None 2{1}{g} Sorcery Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Swamp card to cast Breaking Soil, you may search your graveyard as well.
0
136 Budding Mycofan Green None 3{2}{g} Creature – Fungus 1 5 Defender
Whenever a nontoken creature you control blocks, you gain 1 life and create a 1/1 green Saproling creature token.
0
137 CG04 Green None 3{1}{g}{g} Enchantment Whenever an enchantment arrives, choose one —
• Draw a card.
• Create a 1/1 green Elf creature token.
0
138 Collecting Ooze Green None 1{g} Creature – Ooze 1 1 Trample
At the beginning of each end step, put the top card of your library into your graveyard.
Whenever a creature card enters or leaves a graveyard, put a +1/+1 counter on Collecting Ooze.
1 1556724291 on 1 May 2019 by Link
139 Dance for New Growth Green Common 2{1}{g} Instant Choose any number —
• Put a +1/+1 counter on target creature.
• Put target card from a graveyard on top of its owner's library.
• Untap up to two target creatures.
Dance for New Growth costs {g} more to cast for each mode chosen beyond the first.
0
140 Earth-Heart Collosus Green None 7{6}{g} Creature – Elemental Giant 7 7 Trample
Earth-Heart Collosus costs {1} less to cast for each land card in exile or in a graveyard.
When Earth-Heart Collosus arrives, return target land card from exile or from any graveyard to the battlefield under your control.
0
141 Earth-Heart Dryad Green Common 1{g} Creature – Dryad 1 1 You may have Earth-Heart Dryad enter the battlefield tapped as a copy of any land on the battlefield. 1 1432608654 on 26 May 2015 by Link
142 Immé's Cultivator Green Common 5{4}{g} Creature – Treefolk 3 7 Defender, reach
When you cast Immé's Cultivator, you may search your library for up to two creature cards with defender and reveal them. Put one onto the battlefield and the other into your hand, then shuffle your library.
0
143 Lilly Veil Green None 1{g} Creature – Wall 0 3 Defender
{t}:Produce one mana of any color. If you control another creature with defender, you gain 1 life.
0
144 Nyxian Bloom Green None 1{g} Enchantment Whenever Nyxian Bloom or another enchantment arrives, create a 0/1 green Plant creature token. 0
145 Pillar Guardian Green None 4{2}{g}{g} Creature – Giant Shaman 5 4 Defender, trample, reach
Creatures you control apply trample while blocking as well as attacking.
0
146 Ponderous Platypus Green None 1{g} Creature – Beast Mutant 3 3 At the beginning of your upkeep, sacrifice Ponderous Platypus unless you put a card from your graveyard on the bottom of your library. 0
147 Shaman of the Everwood Green None 8{6}{g}{g} Creature – Treefolk Shaman 6 8 Hexproof, vigilance
You can look at the top card of your library at any time. You may exile it if it's a land card or a creature card.
You may play cards exiled with Shaman of the Everwood for as long as they remain exiled.
0
148 Sower of Spores Green None 1{g} Creature – Fungus 0 1 Sower of Spores enters the battlefield with a +1/+1 counter on it.
{t}, Move a counter from Sower of Spores onto another creature you control: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
2 1449804651 on 11 Dec 2015 by dude1818
149 The Flourishing Green None 5{4}{g} Legendary Enchantment Whenever you tap a permanent for mana, produce an additional {c}.
{3}{g}: Search your library for a land card, reveal it, and put it into your hand. Shuffle your library.
0
150 Thriving Ecosystem Green None 4{3}{g} Enchantment You may play an additional land card on each of your turns.
Whenever a land arrives, you may pay {1}. If you do, draw a card.
0
151 Toiling Colony Green None 4{3}{g} Creature – Insect 2 4 Active
When Toiling Colony enters the battlefield, put the top four cards of your library into your graveyard, then put each land card put into your graveyard this way onto the battlefield tapped.
Whenever a land card enters a graveyard, create a 1/1 green Insect creature token.
2 1556121107 on 24 Apr 2019 by Vitenka
152 Visions of the Everwood Green None 3{1}{g}{g} Sorcery Search your library for up to three Forest cards. Put one into your hand, one into your graveyard, and one onto the battlefield tapped, then shuffle your library. 0
153 Wall of Growth Green None 2{1}{g} Creature – Elemental Wall 0 4 Defender
You may play land cards from your graveyard.
0
154 Whispering Membrane Green None 3{2}{g} Creature – Fungus Wall 1 4 Defender
Whenever an opponent casts a noncreature spell, you gain 1 life and put a 1/1 green Saproling create token onto the battlefield. If it's your turn, draw up to two cards.
0
155 Willow Dryad Green Common 2{1}{g} Creature – Dryad 0 4 Defender
Whenever a Forest or a creature with defender enters the battlefield, you may pay {1}. If you do, draw a card.
1 1432153130 on 20 May 2015 by Link
156 Dreamweaver Angel Multicolour None 3{1}{w}{u} Creature – Angel 3 4 Flying
{w}{u}, Tap an untapped creature you control: Exile target nonland permanent you own. It gains "{1}: Return this card to the battlefield."
0
157 Starmane Lion Multicolour None 3{1}{w}{u} Creature – Cat 3 3 Flash
Whenever Starmane Lion or another nontoken creature enters the battlefield under your control, return a creature you control to its owner's hand.
0
158 Cirdur of the Bloodwater Multicolour Common 3{1}{u}{b} Legendary Creature – Merfolk Wizard 2 3 Whenever a player casts a sorcery spell, you may pay {u}. If you do, draw a card.
{b}, Pay 1 life: Exile target sorcery card from a graveyard. Draw a card.
0
159 Moonlit Divination Multicolour None 2{u}{b} Sorcery Scry 2, then draw a card. You lose 1 life.
You may cast Moonlit Divination from your graveyard if you've cast a sorcery spell from your hand this turn.
0
160 Ashen Celebration Multicolour None 2{b}{r} Instant Ashen Celebration deals 3 damage to target player or planeswalker. If a player damaged this way would gain life this turn, you gain that much life instead.
Rite — Whenever a creature dies, return Ashen Celebration from your graveyard to your hand.
2 1556726130 on 1 May 2019 by Vitenka
161 Soulfire Flamekin Multicolour None 3{1}{b}{r} Creature – Elemental Shaman 2 2 At the end of your declare attackers step, create a 1/1 colorless Spirit token that's tapped and attacking.
Rite — Whenever a creature dies, Soulfire Flamekin deals 1 damage to target opponent or planeswalker.
0
162 Centaur Raider Multicolour Common 3{1}{r}{g} Creature – Centaur Barbarian 3 3 During your turn, activated abilities of nonbasic lands your opponents control can't be activated.
Tap a nonbasic land you don't control: Add one mana of any color to your mana pool.
1 1481601495 on 13 Dec 2016 by Link
163 Hillsong Multicolour None 2{r}{g} Enchantment Lands you control have indestructible.
{x}{r/g}: Target land you control becomes a X+1/X+1 Elemental creature until end of turn. It's still a land.
0
164 Hōnat, Border Tyrant Multicolour None 3{1}{r}{g} Legendary Planeswalker – Hōnat 2 +2 Create a token that's a copy of target land. Sacrifice that token at the beginning of the next end step.
-3 Search your library for a land card and put it onto the battlefield, then shuffle your library.
-6 Hōnat, Border Tyrant deals damage to target opponent equal to the number of lands you control. You draw that many cards.
0
165 Taiga Wanderer Multicolour None 4{2}{r}{g} Creature – Ogre Druid 3 3 You may play an additional land on each of your turns.
Whenever you play a Forest, you gain 1 life.
Whenever you play a Mountain, Taiga Wanderer deals 1 damage to each opponent.
0
166 Bastioned Bliss Multicolour Common 3{1}{g}{w} Enchantment At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield. 2 1449811330 on 11 Dec 2015 by jmgariepy
167 Hope Solidified Multicolour Common 2{g}{w} Creature – Elemental Wall 0 5 Defender
Whenever a creature you control with defender blocks, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
8 1432297644 on 22 May 2015 by Link
168 Terugan Officiant Multicolour None 2{w}{b} Creature – Human Noble 2 3 Vigilance
{w}{b}, Tap two untapped creatures you control: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
0
169 Tsemone of the Void Multicolour Common 3{1}{w}{b} Planeswalker – Tsemone 2 +1 Put a 1/1 colorless Other creature token with flying onto the battlefield.
-2 Each player sacrifices a nonland permanent.
-5 For each player, return target permanent card from that player's graveyard to the battlefield under your control.
1 1432932741 on 29 May 2015 by Link
170 Fable of the Lost Multicolour None 4{2}{b}{g} Sorcery As an additional cost to cast Fable of the Lost, return a land you own to your hand.
Return target creature or land card from your graveyard to the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
171 Overgrown Baloth Multicolour None 3{1}{b}{g} Creature – Fungus Beast 3 3 You may play land cards and creature cards from your graveyard. When you play a card this way, if it would enter the battlefield, put it into your hand instead. 0
172 Prolific Ooze Multicolour None 3{1}{g}{u} Creature – Ooze 0 0 Prolific Ooze arrives with two +1/+1 counters on it.
Active (This untaps during each player's untap step.)
{g}{u}, {t}: Proliferate.
0
173 Pharana, Dream Painter Multicolour None 3{1}{r}{u} Legendary Planeswalker – Pharana 2 You may spend mana at though it were mana of any color when casting cards from zones other than your hand.
+2 Exile the top card of each player's library. Until end of turn, you may play those cards.
0 You may play target exiled card this turn.
-X Exile the top X cards of target player's library.
0
174 Thought Glutton Multicolour None 2{u}{r} Creature – Vedalken 1 4 Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
{u/r}, {t}: Each player discards a card, then draws a card.
{2}{u}{r}, {t}: Each player discards his or her hand, then draws seven cards.
0
175 Eira, Merciful Blade Multicolour Common 5{3}{r}{w} Legendary Creature – Angel 4 4 Flying, haste
When Eira, Merciful Blade enters the battlefield, you may return target legendary or planeswalker card from your graveyard to the battlefield. It gains haste until end of turn.
3 1450801660 on 22 Dec 2015 by 4rmless
176 Magelight Lurker Hybrid None 1{u/b} Creature – Elemental Horror 0 1 Magelight Lurker can't block or be blocked.
{1}{u}{b}, {q}: Put target sorcery card from a graveyard on top of its owner's library. Each player loses 2 life.
0
177 Earthkin Heretic Hybrid None 1{r/g} Creature – Elemental 1 1 Haste
{t}, Sacrifice a Mountain: Earthkin Heretic deals 2 damage to target player or permanent.
{q}, Sacrifice a Forest: Put a +1/+1 counter on Earthkin Heretic. You gain 1 life.
0
178 Slam the Gates Hybrid None 2{1}{g/w} Instant Put a 0/5 Wall creature token with reach and defender onto the battlefield. It can block any number of creatures. Sacrifice it at the beginning of the next end step. 2 1432331476 on 22 May 2015 by dude1818
179 Vartov, Pampered Prince Hybrid Common 2{w/b}{w/b} Legendary Creature – Vampire Noble 1 2 Lifelink
When Vartov, Pampered Prince enters the battlefield or dies, put a 1/1 white and black Spirit creature token with flying onto the battlefield.
3 1432933302 on 29 May 2015 by Link
180 Defiant Sundog Hybrid None 3{1}{r/w}{r/w} Creature – Elemental Hound 3 3 Whenever Defiant Sundog is dealt damage, create that many 1/1 red and white Elemental creature tokens.
{1}{r/w}, {q}: Defiant Sundog gets +1/+1 until end of turn. It deals 1 damage to target attacking or blocking creature.
0
181 Flexible Companion Artifact Common 1{1} Artifact Creature – Construct 1 1 {1}, Sacrifice Flexible Companion: Exile all cards from target graveyard. You gain 2 life.
{1}, Sacrifice Flexible Companion: Shuffle your graveyard into your library. Draw a card.
0
182 Lorel's Canvas Artifact None 3{3} Artifact {t}: Add {1} to your mana pool.
{t}: Target permanent becomes an artifact, an enchantment, or a land with a basic land type of your choice until end of turn in addition to its other types.
2 1432139367 on 20 May 2015 by Link
183 Scepter of the Blood Artifact None 3{3} Artifact {t}: Add {b} or {r} to your mana pool.
{2/r}, {t}: Scepter of the Blood deals 1 damage to target creature.
{2/b}, {t}: Target player loses 1 life and you gain 1 life.
1 1432351589 on 23 May 2015 by Link
184 Scepter of the Circle Artifact None 3{3} Artifact {t}: Add {g} or {w} to your mana pool.
{2/g}, {t}: Target creature gets +2/+2 until end of turn.
{2/w}, {t}: Target creature gains indestructible until end of turn.
1 1432350541 on 23 May 2015 by Link
185 Scepter of the Edge Artifact None 3{3} Artifact {t}: Add {r} or {w} to your mana pool.
{2/r}, {t}: Creatures you control gain haste until end of turn.
{2/w}, {t}: Creatures you control gain vigilance until end of turn.
2 1432434220 on 24 May 2015 by Link
186 Scepter of the Forgotten Artifact None 3{3} Artifact {t}: Add {g} or {u} to your mana pool.
{2/g}, {t}: Put up to two target cards from your graveyard on the bottom of your library in any order.
{2/u}, {t}: Scry 1.
2 1432434499 on 24 May 2015 by Link
187 Scepter of the Lost Artifact None 3{3} Artifact {t}: Add {u} or {b} to your mana pool.
{2/u}, {t}: Target player puts the top two cards of his or her library into his or her graveyard.
{2/b}, {t}: Exile up to three target cards from graveyards.
1 1432351218 on 23 May 2015 by Link
188 Scepter of the Mists Artifact None 3{3} Artifact {t}: Add {w} or {b} to your mana pool.
{2/w}, {t}: Put a +1/+1 counter on target creature with power 1 or less.
{2/b}, {t}: Put a 1/1 white and black Spirit creature token with flying onto the battlefield unless any player pays 2 life.
1 1432435908 on 24 May 2015 by Link
189 Scepter of the Night Artifact None 3{3} Artifact {t}: Add {b} or {g} to your mana pool.
{2/b}, {t}: Remove one counter from each of up to three target permanents.
{2/g}, {t}: Put a counter on target permanent or player of a kind already there.
1 1432608219 on 26 May 2015 by Link
190 Scepter of the Way Artifact None 3{3} Artifact {t}: Add {u} or {r} to your mana pool.
{2/u}, {t}: Target creature can't be blocked this turn.
{2/r}, {t}: Target creature can't block this turn.
1 1432434959 on 24 May 2015 by Link
191 Scepter of the Wild Artifact None 3{3} Artifact {t}: Add {r} or {g} to your mana pool.
{2/r}, {t}: Target creature attacks this turn if able.
{2/g}, {t}: Target creature blocks this turn if able.
1 1432350283 on 23 May 2015 by Link
192 Scepter of the Wise Artifact None 3{3} Artifact {t}: Add {w} or {u} to your mana pool.
{2/w}, {t}: Tap target permanent.
{2/u}, {t}: Untap another target permanent.
1 1432350697 on 23 May 2015 by Link
193 Style Scroll: The Chessmaster Artifact None 4{4} Artifact As each creature deals combat damage, you choose whether it assigns that damage equal to its power, its toughness, or its converted mana cost. 5 1556016188 on 23 Apr 2019 by Alex
194 Tamiyo's Calligraphy Pen Artifact Common 1{1} Artifact {u}, Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.
{u}, Tap four untapped creatures you control: Draw a card.
4 1432953829 on 30 May 2015 by Link
195 Aerie of the First Phoenix Land None 0 Legendary Land You may play Aerie of the First Phoenix from your graveyard. If you do, it arrives tapped.
{t}: Produce {c}.
{t}, Pay 1 life: Produce {r}.
{3}{r}, {t}, Sacrifice Aerie of the First Phoenix: Create a 3/3 red Phoenix creature token with haste
1 1556212009 on 25 Apr 2019 by Link
196 Aotha, the Sapient Paths (Aotha, Finally Woken) Land Mythic 0 Legendary Land Creature
‑‑‑‑
Legendary Planeswalker – Aotha
1 1
‑‑‑‑
3
{t}: Produce {c}.
Whenever you draw a card, if you've drawn at least two other cards this turn, you may exile another target nonbasic land. If you do, exile Aotha, the Sapient Paths, then return it to the battlefield transformed.
‑‑‑‑
{t}: Produce {c}{c}.
+1 Scry 2.
0 Draw a card.
-3 Create a 1/1 colorless land creature token with "{t}: Produce one mana of any color."
4 1556620342 on 30 Apr 2019 by Izaac
197 Barren Beach (Sunwashed Sands) Land None 0 Land
‑‑‑‑
Land – Plains Island
{t}: Add {1} to your mana pool.
{2} or {u/w}: Transform Barren Beach.
‑‑‑‑
({t}: Add {w} or {u} to your mana pool.)
{w}{u}, {t}: Return target creature you own to your hand.
1 1432155367 on 20 May 2015 by Link
198 Barren Estuary (Flooded Field) Land None 0 Land
‑‑‑‑
Land
{t}: Add {1} to your mana pool.
{2} or {u/b}: Transform Barren Estuary.
‑‑‑‑
{t}: Add {u} or {b} to your mana pool.
{2}{u}{b}, {t}, Pay 2 life: Draw a card.
1 1432155702 on 20 May 2015 by Link
199 Community Center Land None 0 Land {t}: Produce {c}.
{2}, {t}: You may tap or untap target creature you own.
1 1556779485 on 2 May 2019 by Vitenka
200 Crystalline Fields Land Common 0 Land – Plains Island ({t}: Add {w} or {u} to your mana pool.)
When Crystalline Fields enters the battlefield, sacrifice it unless you pay {w/u}.
1 1432086920 on 20 May 2015 by Link
201 Ebony Copse Land Common 0 Land – Swamp Forest ({t}: Add {b} or {g} to your mana pool.)
When Ebony Copse enters the battlefield, sacrifice it unless you pay {b/g}.
0
202 Forgotten Fountain Land None 0 Land – Plains Island ({t}: Add {w} or {u} to your mana pool.)
Forgotten Fountain enters the battlefield tapped unless there are one or more cards in your graveyard.
0
203 Highland Hot Spring Land Common 0 Land – Island Mountain ({t}: Add {u} or {r} to your mana pool.)
When Highland Hot Spring enters the battlefield, sacrifice it unless you pay {u/r}.
0
204 Hill of Willows Land Common 0 Land – Mountain Forest ({t}: Add {r} or {g} to your mana pool.)
When Hill of Willows enters the battlefield, sacrifice it unless you pay {r/g}.
0
205 Immé's Grove Land Common 0 Legendary Land – Forest Plains ({t}: Add {g} or {w} to your mana pool.) 1 1432931251 on 29 May 2015 by Link
206 Island of Sunflowers Land Rare 0 Land {t}: Produce {c}.
{t}: Produce {w} or {u}. Activate this ability only if Island of Sunflowers didn't enter the battlefield this turn.
3 1420949092 on 11 Jan 2015 by Link
207 Isperia's Den Land Common 0 Legendary Land – Plains Island ({t}: Add {w} or {u} to your mana pool.) 1 1432931699 on 29 May 2015 by Link
208 Keeper's Hovel Land None 0 Land {t}: Add {1} to your mana pool.
{1}, {t}: Exile target card from a graveyard.
0
209 Lake of Tar Land Common 0 Land – Island Swamp ({t}: Add {u} or {b} to your mana pool.)
When Lake of Tar enters the battlefield, sacrifice it unless you pay {u/b}.
0
210 Living Beach Land None 0 Land – Plains Island ({t}: Add {u} or {w} to your mana pool.)
Living Beach enters the battlefield tapped.
{1}{w/u}: Turn Living Beach face down.
Morph {u/w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 1432157200 on 20 May 2015 by Link
211 Magister's Spire Land None 0 Land The first spell you cast each turn costs {1} less to cast.
The first ability you activate each turn that costs mana to activate costs {1} less to activate.
0
212 Mangrove Line Land Common 0 Land – Forest Island ({t}: Add {g} or {u} to your mana pool.)
When Mangrove Line enters the battlefield, sacrifice it unless you pay {g/u}.
0
213 Moonlit Fields Land Common 0 Land – Plains Swamp ({t}: Add {w} or {b} to your mana pool.)
When Moonlit Fields enters the battlefield, sacrifice it unless you pay {w/b}.
0
214 River Arches Land None 0 Land {t}: Produce {c}.
{t}: Put a charge counter on River Arches.
{t}, Remove a charge counter from River Arches: Produce {u}.
{u}, {t}, Remove two charge counters from River Arches: Draw a card.
0
215 Rotting Cavern Land Common 0 Land – Swamp Mountain ({t}: Add {b} or {r} to your mana pool.)
When Rotting Cavern enters the battlefield, sacrifice it unless you pay {b/r}.
0
216 Shattered Shelf Land None 0 Land – Forest Island ({t}: Add {g} or {u} to your mana pool.)
When Shattered Shelf enters the battlefield, sacrifice it unless you exile another land you control.
{g}{u}, {t}, Put the exiled card onto the battlefield: Draw a card.
1 1432160723 on 20 May 2015 by Link
217 Sohl, the Nurturing Grove Land None 0 Legendary Land Creature – Forest 0 1 ({t}: Produce {g}.)
Whenever a creature enters the battlefield, if mana produced by Sohl, the Nurturing Grove was spent to cast it, put a +1/+1 counter on that creature and one on Sohl.
0
218 Sunlit Valley Land Common 0 Land – Mountain Plains ({t}: Add {r} or {w} to your mana pool.)
When Sunlit Valley enters the battlefield, sacrifice it unless you pay {r/w}.
0
219 Unstable Portal Land None 0 Land {t}: Produce {c}.
{5}, {t}, Exile Unstable Portal: Exile target permanent.
0
220 Varlan's Garden Land Common 0 Legendary Land – Forest Island ({t}: Add {g} or {u} to your mana pool.) 1 1432931389 on 29 May 2015 by Link
221 Village Library Land None 0 Land – Plains Island ({t}: Add {w} or {u} to your mana pool.)
Village Library enters the battlefield tapped unless you control a creature.
0
222 Wildflower Meadow Land Common 0 Land – Forest Plains ({t}: Add {g} or {w} to your mana pool.)
When Wildflower Meadow enters the battlefield, sacrifice it unless you pay {g/w}.
0
223 Éon, the Empty Colourless Multicolour Mythic 3{c}{w}{u} Legendary Planeswalker – Éon 4 +1 Look at the top card of target player's library. You may exile that card. If you don't, put it on the top or bottom of that player's library.
-1 Create a 1/1 colorless creature token.
-3 Name a nonbasic card, then create a colorless Cloud enchantment land token. It has "{t}: Produce {c}" and "The named card can't be played."
6 1554199389 on 2 Apr 2019 by SecretInfiltrator
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