Link's First Custom Cube

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Mechanics | Skeleton | Themes & Archetypes

Showing 169 active cards, of 223 total

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Sorcery
Create three 1/1 white Cleric creature tokens, then exile target nonland permanent until you control no Clerics.
1 comment
2019-04-23 12:55:21 by Link
 C 
Creature – Archon
Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type.
4/4
Legendary Enchantment
Legendary creatures you control get +1/+1.
Whenever one or more legendary creatures you control attack, you may return target legendary card from your graveyard to your had.
Legendary Creature – Knight Avatar
Other legendary creatures you control get +1/+1.
Your opponents can't block legendary creatures you control unless they pay {1} for each of those creatures.
3/3
 C 
Creature – Cleric
Tap three untapped creatures you control with power 2 or less: Exile target artifact or enchantment.
2/2
Sorcery
Destroy all nonland, non-Legendary permanents.
 C 
Creature
Whenever you cast a legendary spell or a planeswalker spell, put a +1/+1 counter on Caller of Heroes.
Legendary spells and planeswalkers spells you cast cost {1} less to cast for each +1/+1 counter on Caller of Heroes.
1/1
 C 
Legendary Creature – Kithkin
First strike, protection from creatures with power 3 or greater
Whenever a creature with power 2 or less enters the battlefield, you gain 1 life.
2/1
1 comment
2015-05-20 16:13:52 by Link
 C 
Creature – Angel
Defender, flying
Whenever a creature you control dies, if that creature blocked this turn, you may pay {1}. If you do, return it to the battlefield under your control.
3/3
 C 
Creature – Wall
Defender, lifelink
{t}: Target player gains 1 life. Then, if that player has 30 or more life, you gain 2 life. Then, if that player has 40 or more life, draw a card. Then, if that player has 50 or more life, put a 10/10 indestructible white Avatar creature token onto the battlefield and sacrifice Elanon's Masterpiece.
1/3
1 comment
2015-05-29 21:23:06 by Link
 C 
Creature – Cleric
{t}: Target creature with power 2 or less gains flying and vigilance until end of turn.
{t}: Target creature with power 2 or less gains protection from the color of your choice until end of turn.
0/3
Sorcery
Return target legendary permanent from your graveyard to the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Mountain to cast Enlighten the Soul, that permanent gains haste until end of turn.
 C 
Enchantment
Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield.
Enchantment
Whenever a legendary permanent arrives, manifest the top card of your library.
If a face-down creature you control would die, return it to your hand instead.
 C 
Creature – Human Soldier
Defender
Gideon's Protector can block an additional creature.
Creatures your opponents control attack each combat if able.
1/6
1 comment
2015-06-02 06:31:29 by Link
 C 
Enchantment
Enchant creature
Enchanted creature has flying, first strike, vigilance, and lifelink.
When enchanted creature's power is greater than 2, shuffle Glorious Aspirations into your library and Gain a victory counter. (A player with 10 or more victory counters wins the game.)
 R 
Creature – Spirit
Flying
Gate (Play with the top card of your library revealed.)
You may play the top card of your library if it's a creature card with power 2 or less.
2/2
1 comment
2016-10-13 14:14:52 by Link
Instant
Counter target noncreature spell or target ability unless its controller pays {2}.
If you control a legendary permanent, that player can't cast noncreature spells this turn and can't activate abilities this turn unless they're mana abilities.
Instant
Exile target creature unless any player pays {3}. If you own that card, return it to the battlefield at the beginning of your next upkeep.
Creature – Cat Cleric Knight
First strike
Whenever a creature you control deals combat damage, you may exile that creature. If you do, return it to the battlefield at the beginning of the next upkeep.
3/2
 C 
Sorcery
Put a 1/1 white Spirit creature token with flying onto the battlefield. If you discarded a Swamp to cast Moaning Wind, each opponent loses 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 comment
2015-05-20 19:42:30 by Link
 C 
Instant
Choose any number —
• Exile target enchantment.
• Target player sacrifices a blocking creature.
• Creatures with power 2 or less gain indestructible until end of turn.
Noonday Sun costs {1}{w} more to cast for each mode chosen beyond the first.
1 comment
2016-06-28 02:35:47 by Link
Legendary Creature – Angel
Flying, first strike, lifelink
Whenever Orielle of the Steel Ribbons deals combat damage, target permanent gains indestructible until end of turn.
4/3
 C 
Creature – Human Cleric Knight
Whenever Paladin of Marthanos or another nontoken creature enters the battlefield under your control, you may pay {1}. If you do, for as long as you control that creature, exile target creature an opponent controls.
2/3
1 comment
2015-05-30 02:24:48 by Link
Creature – Cleric
Whenever a player casts a noncreature spell, creature a 0/0 black Germ creature token.
Germ creatures you control get +1/+1.
2/2
Instant
Put target creature that attacked, blocked, or activated an ability this turn on the bottom of its owner's library.
Enchantment
Whenever an opponent casts a spell, you gain 1 life and put a 1/1 white Spirit creature token with flying onto the battlefield unless that player pays {1}.
Enchantment
Whenever a creature enters the battlefield, you gain 1 life.
Whenever a creature leaves the battlefield, if it didn't die, you may pay {1}. If you do, draw a card.
Creature – Angel
Flying
When Sigarda's Shepherd enters the battlefield, create a 1/1 white Spirit creature token with flying.
Whenever a creature you control leaves the battlefield, you gain 1 life.
3/3
 R 
Enchantment
When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
8 comments
last 2014-05-03 02:42:50 by Link
 C 
Creature – Griffin
Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand.
2/1
3 comments
last 2011-07-26 16:29:52 by Link
 C 
Creaure – Cat
Flash
When Starlit Lion enters the battlefield, exile another target permanent you own until Starlit Lion leaves the battlefield.
3/2
Sorcery
Destroy all creatures with power 3 or greater.
Creature – Kor Wizard
Defender
As True-Name Tactician enters the battlefield, name a card or a creature on the battlefield.
You choose whether creatures with the chosen name attack and/or block each combat.
3/3
7 comments
last 2019-04-30 15:03:18 by Vitenka
Legendary Creature – Angel Monk
Flying, protection from creatures
Whenever an unpaired legendary creature you control arrives or attacks, you may pair it with an unpaired creature an opponent controls.
Creatures your opponents control that are paired with creatures you control can't attack.
5/6
 C 
Creature – Angel
Flying, vigilance
You may cast creature cards with power 2 or less as though they had flash.
2/4
2 comments
last 2015-05-19 12:34:15 by Jack V
 C 
Creature
Whenever another creature with power 2 or less enters the battlefield, put a +1/+1 counter on Village Hero.
1/1
Creature – Elemental
Defender, first strike, lifelink
{1}, Sacrifice Vortex of Light: Target player sacrifices an attacking creature. If that player sacrifices a black or red creature this way, he or she sacrifices another attacking creature.
3/1
1 comment
2015-12-11 20:38:44 by Link
 C 
Creature – Spirit Wall
Defender
{1}, {t}: You gain 1 life for each creature you control with defender.
0/4
Legendary Enchantment
When Year of the Frozen Sun arrives, create two 0/1 white Citizen creature tokens.
Creatures tokens you control get +1/+1.
In that long year, in which the sun hung high in the sky, cursing us with unending day, those who already knew the world's hardships in their heart where those who survived.
Legendary Creature – Cloudwalker Noble
Vigilance
As long as Éon, The Blank Son is attacking or blocking, your opponents can't cast spells or activate abilities unless they're mana abilities.
1/3
3 comments
last 2019-04-27 15:26:22 by Link
{2}{u}
 
Creature – Bird Shaman
Flying
Ritual — Whenever you cast a sorcery spell, draw a card.
2/2
Sorcery
Scry 1, then draw a card.
You may cast Cyclic Learning from your graveyard. If you do, put it onto the bottom of your library rather than into your graveyard as it resolves.
Sorcery
Choose one —
• Scry 3.
• Draw a card.
• Untap target permanent.
If you cast another sorcery spell this turn, instead choose any number.
 C 
Instant
Enlighten — If you drew a card this turn, Enlightened Denial costs {1}{u} less to cast.
Counter target spell.
1 comment
2015-05-20 20:44:19 by Link
 C 
Creature – Wizard
Enlighten — Whenever you draw a card, spells you cast this turn cost {1} less to cast.
{u}, {t}: Draw a card.
2/2
1 comment
2015-05-20 17:30:37 by Link
 C 
Creature – Faerie Wizard
Flash, flying
When Faerie Copycat enters the battlefield, you may copy target triggered ability you control. You may choose new targets for the copy.
2/1
 C 
Creature – Sphinx
Flying
Enlighten — Foremost Riddler costs {1} less to cast for each card you've drawn this turn.
Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
4/3
1 comment
2015-05-20 17:46:18 by Link
Instant
Counter all activated and triggered abilities. For each ability countered this way, its controller exiles the top card of his or her library. (Mana abilities can't be countered.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2 comments
last 2015-05-30 05:58:52 by Link
 C 
Sorcery
For each player, look at the top two cards of that player's library and put one or more into that player's graveyard.
Draw a card.
Creature – Bird
Flying
Whenever a noncreature card enters an opponent's graveyard from that player's hand or library, exile it.
You may play cards exiled with Lunar Owl for as long as they remain exiled.
3/3
 C 
Sorcery Creature – Shapeshifter
Target player puts the top X cards of his or her library into his or her graveyard.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
You may have Makeshift Mind enters the battlefield as a copy of any permanent card put into a graveyard from a library this turn.
0/0
 C 
Creature – Illusion
Whenever Mazeform Phantasm becomes tapped or untapped, each opponent puts the top two cards of his or her library into his or her graveyard.
1/1
Enchantment – Aura Curse
Enchant player
Creatures enchanted player controls can't attack unless that player pays {1} and exiles the top two cards of his or her library for each of those creatures.
Creature – Cloudwalker
Flying
When Mistweaver enters the battlefield, create a token that's a copy of target non-Cloudwalker creature, except that token has flying and "When you control no Cloudwalkers, sacrifice this creature."
1/1
2 comments
last 2016-12-12 19:15:43 by Link
 C 
Creature – Faerie
Flying
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn.
0/1
Legendary Creature – Cloudwalker Wizard
Flying
Spells you cast cost {1} less to cast for each Sorcery spell you've cast this turn.
1/4
 C 
Creature – Illusion
Defender
{x}, {t}: Target player puts the top X cards of his or her library into his or her graveyard. If X is 5 or more, draw a card.
0/5
Creature – Sphinx
Flying, hexproof from abilities
When Superior Sphinx enters the battlefield, draw two cards.
Enlighten — Whenever you draw a card, reveal the top four cards of your library. An opponent chooses one. Put that card into your hand and the rest back on top of your library in any order.
4/6
1 comment
2015-05-20 17:40:26 by Link
 C 
Instant
Exile target nonland permanent an opponent controls. That player exiles cards from the top of his or her library until he or she reveals a creature card, then puts that card onto the battlefield.
1 comment
2015-05-30 03:02:40 by Link
 C 
Instant
Choose any number —
•Return target tapped creature to its owner's hand.
•Counter target spell with one or more targets.
• Draw three cards, then discard two cards.
Veil Dance costs {1}{u} more to cast for each mode chosen beyond the first.
1 comment
2015-05-20 17:22:58 by Link
 R 
Creature – Merfolk Wizard
Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays {1}.
{1}{u}, Sacrifice Walker in the Void: Draw a card.
2/2
 C 
Instant
Counter target spell unless its controller pays {2}. If that player does, draw a card.
1 comment
2015-05-20 17:10:17 by Link
 C 
Enchantment
{1}, Tap an untapped creature, an untapped artifact, and an untapped enchantment you control: Draw a card.
{3}: Untap target permanent.
Drawing on all the disciplines is the only way to true knowledge.
1 comment
2015-05-20 18:09:09 by Link
Instant
You may pay {b} and tap an untapped Noble you control rather than pay Banishment Decree's mana cost.
Exile target non-Noble creature.
Creature – Human Cleric
Ritual — Whenever you cast a sorcery spell, each opponent loses 2 life and you gain 2 life.
1/3
Sorcery
Create three 0/0 black Germ creature tokens.
 C 
Sorcery
Choose any number —
• Target player discards a card and loses 1 life.
• Target player sacrifices a creature.
• Exile all cards from target player's graveyard.
Dance for the Dead costs {b} more to cast for each mode chosen beyond the first.
Instant
Reveal the top six cards of your library and choose one. You lose life equal to its converted mana cost. Put that card into your hand and the rest into your graveyard.
4 comments
last 2019-05-01 18:34:31 by Link
Creature – Cleric
Whenever a creature card leaves a graveyard, each opponent loses 1 life and you gain 1 life.
{t}: Exile target card from a graveyard.
1/3
Enchantment
At the beginning of your upkeep, create a 0/0 black Germ creature token.
Creature tokens you control get +1/+1.
1 comment
2015-05-22 01:16:02 by Link
Creature – Fungus Ooze
Intimidate
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Forest card to cast Ghastly Slime Mold, it enters the battlefield with a +1/+1 counter on it.
2/1
Creature – Vampire Noble
If one or more other cards would leave your graveyard while Ivory-Clad Cantor is in your graveyard, you may instead return Ivory-Clad Cantor to the battlefield tapped.
2/1
 C 
Creature – Noble
Gaining life is against the law.
Whenever an opponent breaks the law, put a +1/+1 counter on each Noble creature you control.
2/2
Creature – Vampire Noble
Intimidate
Tapping creatures is against the law.
Whenever an opponent breaks the law, create a tapped 1/1 black Noble creature token.
"I have the power. I have the right."
4/5
1 comment
2015-05-21 01:38:24 by Link
 C 
Legendary Creature – Noble
Other Noble creatures you control get +1/+1.
{1}: Target creature becomes a Noble until end of turn in addition to its other types.
2/2
Creature – Cleric
Deathtouch
{t}: Create a 0/0 black Germ creature token.
1/4
Creature – Zombie
Menace
Rite — Whenever a creature dies, you may pay {b}. If you do, return Path-Walker from your graveyard to the battlefield.
Does the walker choose the path?
2/1
Creature – Skeleton
Ritual — Whenever you cast a sorcery spell, return Runed Bones from your graveyard to the battlefield tapped.
2/1
Creature – Zombie Noble
Blocking Nobles is against the law.
Whenever an opponent breaks the law, that player loses 2 life.
1/1
 C 
Creature – Zombie Cleric
Rite — Whenever a creature dies, each player loses 1 life.
1/1
 C 
Instant
Target player draws two cards, then discards two cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 comment
2015-05-20 00:42:15 by Link
Sorcery
Create three tokens that are a copy of target land. As long as those tokens are creatures, they have haste. Sacrifice those tokens at the beginning of your next end step.
2 comments
last 2019-05-02 12:11:00 by Link
Enchantment – Aura
Enchantment creature
As long as enchanted creature is legendary, it gets +3/+1.
Whenever enchanted creature attacks, gain control of target creature with power less than it until end of combat. Tap that creature and it is now attacking.
As enchanted creature leaves the battlefield, return Corona of Passion to your hand.
 C 
Legendary Creature – Efreet
{1}: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
{1}{r}: Target creature gets +1/+0 until end of turn.
1/2
1 comment
2015-05-21 19:23:50 by Link
Creature – Phoenix
Flying, haste
When Diamond Phoenix dies or enters exile from a graveyard, manifest it.
4/3
Instant
You may cast Disintegrating Light targeting permanents with hexproof as though they didn't have hexproof.
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
• Sacrifice a land. If you do, destroy target nonbasic land.
Legendary Creature – Ogre Pirate
Haste
Whenever an unpaired legendary creature you control arrives or attacks, you may pair it with an unpaired creature an opponent controls.
Creatures your opponents control that are paired with creatures you control can't block.
3/2
1 comment
2019-04-28 04:42:29 by Link
 C 
Enchantment
At the beginning of each player's upkeep, that player exiles the top two cards of his or her library. Until end of turn, that player may play cards exiled this way.
Paint the horizon.
1 comment
2015-05-20 00:00:19 by Link
Creature – Elemental Warrior
Haste
At the beginning of your end step, sacrifice Flamekin Berserker.
{b}, Sacrifice a creature: Return Flamekin Berserker from your graveyard to the battlefield with two +1/+1 counters on it.
2/2
Instant
Choose one —
• Flames of Triumph deals 2 damage to target creature or planeswalker.
• Flames of Triumph deals 2 damage to target player.
If you control a legendary permanent, you may instead choose both.
Creature – Goblin Warrior
Haste
Whenever Frenetic Artist attacks, each player exiles the top card of his or her library. Until that player's next end step, he or she may play that card.
2/1
2 comments
last 2015-05-19 13:28:26 by Link
 C 
Creature – Human Warrior
Haste
Incensed Storyteller gets +1/+0 for each planeswalker and for each legendary permanent you control.
1/1
Creature – Human Archer
{t}: Koth's Crossbowman deals 1 damage to target player.
{1}{r}, {t}: Koth's Crossbowman deals 1 damage to target creature.
{2}{r}: Koth's Crossbowman deals 1 damage to target creature or player.
1/1
1 comment
2015-05-21 02:42:42 by Link
 C 
Legendary Creature – Giant
First strike
When Kurndesh of the Hills enters the battlefield, it deals 4 damage to each nonlegendary creature.
Other legendary creatures you control get +2/+0 and have first strike.
6/4
3 comments
last 2015-05-22 11:57:00 by Link
Instant
Kicker — Sacrifice a land.
Magma Vent deals 2 damage to target player or permanent. If Magma Vent was kicked, it deals 4 damage to that target instead.
 C 
Instant
Choose any number —
• Magnetic Performance deals 3 damage to target player.
• Destroy target artifact.
• Each player with no cards in hand draws two cards.
Magnetic Performance costs {r} more to cast for each mode chosen beyond the first.
 C 
Creature – Dragon
Flying, haste
{1}{r}: Target player discards a card. If that player does, he or she draws a card. Mindfire Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.
4/4
Sorcery
Exile the top seven cards of each player's library. Until the end of each player's next turn, players may play cards they own that were exiled this way.
Creature – Goblin
Menace
Whenever a card leaves a player's library, if it wasn't drawn, Scornful Librarian deals 1 damage to that player.
3/2
 C 
Creature – Dragon
Flying
Legendary creatures you control have menace.
Whenever a legendary creature you control becomes blocked by a creature, Soulfire Dragon deals 1 damage to the defending player.
4/4
 C 
Enchantment
Whenever a creature attacks, its controller exiles the top card of his or her library. Until end of turn, that player may play that card.
Creature – Cloudwalker
Double strike
Whenever a land arrives, if it wasn't the first land to arrive this turn, Thundercloud Celebrant deals 1 damage to target player or permanent.
1/1
 C 
Creature – Insect
Whenever Twist Bug deals damage to a player, that player discards that many cards at random, then draws a card for each card discarded this way.
2/1
1 comment
2015-05-20 01:10:00 by Link
 C 
Legendary Creature – Warrior
At the beginning of combat on your turn, for each planeswalker and each legendary permanent you control, put a 1/1 red Warrior creature with haste onto the battlefield.
{w}, Sacrifice four creatures you control: Exile target attacking creature.
4/4
Sorcery
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Swamp card to cast Breaking Soil, you may search your graveyard as well.
Creature – Fungus
Defender
Whenever a nontoken creature you control blocks, you gain 1 life and create a 1/1 green Saproling creature token.
1/5
{1}{g}{g}
 
Enchantment
Whenever an enchantment arrives, choose one —
• Draw a card.
• Create a 1/1 green Elf creature token.
 C 
Instant
Choose any number —
• Put a +1/+1 counter on target creature.
• Put target card from a graveyard on top of its owner's library.
• Untap up to two target creatures.
Dance for New Growth costs {g} more to cast for each mode chosen beyond the first.
Creature – Elemental Giant
Trample
Earth-Heart Collosus costs {1} less to cast for each land card in exile or in a graveyard.
When Earth-Heart Collosus arrives, return target land card from exile or from any graveyard to the battlefield under your control.
7/7
 C 
Creature – Dryad
You may have Earth-Heart Dryad enter the battlefield tapped as a copy of any land on the battlefield.
1/1
1 comment
2015-05-26 02:50:54 by Link
 C 
Creature – Treefolk
Defender, reach
When you cast Immé's Cultivator, you may search your library for up to two creature cards with defender and reveal them. Put one onto the battlefield and the other into your hand, then shuffle your library.
3/7
Creature – Wall
Defender
{t}:Produce one mana of any color. If you control another creature with defender, you gain 1 life.
0/3
Enchantment
Whenever Nyxian Bloom or another enchantment arrives, create a 0/1 green Plant creature token.
Creature – Giant Shaman
Defender, trample, reach
Creatures you control apply trample while blocking as well as attacking.
5/4
Creature – Treefolk Shaman
Hexproof, vigilance
You can look at the top card of your library at any time. You may exile it if it's a land card or a creature card.
You may play cards exiled with Shaman of the Everwood for as long as they remain exiled.
6/8
Creature – Fungus
Sower of Spores enters the battlefield with a +1/+1 counter on it.
{t}, Move a counter from Sower of Spores onto another creature you control: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
0/1
2 comments
last 2015-12-11 14:59:02 by Link
Legendary Enchantment
Whenever you tap a permanent for mana, produce an additional {c}.
{3}{g}: Search your library for a land card, reveal it, and put it into your hand. Shuffle your library.
Creature – Insect
Active
When Toiling Colony enters the battlefield, put the top four cards of your library into your graveyard, then put each land card put into your graveyard this way onto the battlefield tapped.
Whenever a land card enters a graveyard, create a 1/1 green Insect creature token.
2/4
2 comments
last 2019-04-24 16:01:13 by Link
Sorcery
Search your library for up to three Forest cards. Put one into your hand, one into your graveyard, and one onto the battlefield tapped, then shuffle your library.
Creature – Elemental Wall
Defender
You may play land cards from your graveyard.
0/4
 C 
Creature – Dryad
Defender
Whenever a Forest or a creature with defender enters the battlefield, you may pay {1}. If you do, draw a card.
0/4
1 comment
2015-05-20 20:18:50 by Link
Creature – Angel
Flying
{w}{u}, Tap an untapped creature you control: Exile target nonland permanent you own. It gains "{1}: Return this card to the battlefield."
3/4
Creature – Cat
Flash
Whenever Starmane Lion or another nontoken creature enters the battlefield under your control, return a creature you control to its owner's hand.
3/3
 C 
Legendary Creature – Merfolk Wizard
Whenever a player casts a sorcery spell, you may pay {u}. If you do, draw a card.
{b}, Pay 1 life: Exile target sorcery card from a graveyard. Draw a card.
2/3
Sorcery
Scry 2, then draw a card. You lose 1 life.
You may cast Moonlit Divination from your graveyard if you've cast a sorcery spell from your hand this turn.
Instant
Ashen Celebration deals 3 damage to target player or planeswalker. If a player damaged this way would gain life this turn, you gain that much life instead.
Rite — Whenever a creature dies, return Ashen Celebration from your graveyard to your hand.
2 comments
last 2019-05-01 18:31:19 by Link
Creature – Elemental Shaman
At the end of your declare attackers step, create a 1/1 colorless Spirit token that's tapped and attacking.
Rite — Whenever a creature dies, Soulfire Flamekin deals 1 damage to target opponent or planeswalker.
2/2
Enchantment
Lands you control have indestructible.
{x}{r/g}: Target land you control becomes a X+1/X+1 Elemental creature until end of turn. It's still a land.
Legendary Planeswalker – Hōnat
+2 Create a token that's a copy of target land. Sacrifice that token at the beginning of the next end step.
-3 Search your library for a land card and put it onto the battlefield, then shuffle your library.
-6 Hōnat, Border Tyrant deals damage to target opponent equal to the number of lands you control. You draw that many cards.
2
Creature – Ogre Druid
You may play an additional land on each of your turns.
Whenever you play a Forest, you gain 1 life.
Whenever you play a Mountain, Taiga Wanderer deals 1 damage to each opponent.
3/3
 C 
Enchantment
At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
2 comments
last 2015-12-11 14:56:58 by Link
 C 
Creature – Elemental Wall
Defender
Whenever a creature you control with defender blocks, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
"We need only last through the night!"
— Eira the Merciful
0/5
8 comments
last 2015-06-02 06:34:44 by Link
Creature – Human Noble
Vigilance
{w}{b}, Tap two untapped creatures you control: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
All breeding in Teruga must be done according to the strictest of regulations.
2/3
 C 
Planeswalker – Tsemone
+1 Put a 1/1 colorless Other creature token with flying onto the battlefield.
-2 Each player sacrifices a nonland permanent.
-5 For each player, return target permanent card from that player's graveyard to the battlefield under your control.
2
1 comment
2015-05-29 20:52:21 by Link
Sorcery
As an additional cost to cast Fable of the Lost, return a land you own to your hand.
Return target creature or land card from your graveyard to the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature – Fungus Beast
You may play land cards and creature cards from your graveyard. When you play a card this way, if it would enter the battlefield, put it into your hand instead.
3/3
Creature – Ooze
Prolific Ooze arrives with two +1/+1 counters on it.
Active (This untaps during each player's untap step.)
{g}{u}, {t}: Proliferate.
0/0
Legendary Planeswalker – Pharana
You may spend mana at though it were mana of any color when casting cards from zones other than your hand.
+2 Exile the top card of each player's library. Until end of turn, you may play those cards.
0 You may play target exiled card this turn.
-X Exile the top X cards of target player's library.
2
 C 
Legendary Creature – Angel
Flying, haste
When Eira, Merciful Blade enters the battlefield, you may return target legendary or planeswalker card from your graveyard to the battlefield. It gains haste until end of turn.
4/4
3 comments
last 2015-12-23 03:23:57 by Link
Creature – Elemental
Haste
{t}, Sacrifice a Mountain: Earthkin Heretic deals 2 damage to target player or permanent.
{q}, Sacrifice a Forest: Put a +1/+1 counter on Earthkin Heretic. You gain 1 life.
1/1
 C 
Legendary Creature – Vampire Noble
Lifelink
When Vartov, Pampered Prince enters the battlefield or dies, put a 1/1 white and black Spirit creature token with flying onto the battlefield.
1/2
3 comments
last 2015-05-29 22:29:38 by Link
Creature – Elemental Hound
Whenever Defiant Sundog is dealt damage, create that many 1/1 red and white Elemental creature tokens.
{1}{r/w}, {q}: Defiant Sundog gets +1/+1 until end of turn. It deals 1 damage to target attacking or blocking creature.
3/3
Artifact
{t}: Add {b} or {r} to your mana pool.
{2/r}, {t}: Scepter of the Blood deals 1 damage to target creature.
{2/b}, {t}: Target player loses 1 life and you gain 1 life.
1 comment
2015-05-23 03:26:29 by Link
Artifact
{t}: Add {g} or {w} to your mana pool.
{2/g}, {t}: Target creature gets +2/+2 until end of turn.
{2/w}, {t}: Target creature gains indestructible until end of turn.
1 comment
2015-05-23 03:09:01 by Link
Artifact
{t}: Add {r} or {w} to your mana pool.
{2/r}, {t}: Creatures you control gain haste until end of turn.
{2/w}, {t}: Creatures you control gain vigilance until end of turn.
2 comments
last 2015-05-26 02:45:41 by Link
Artifact
{t}: Add {g} or {u} to your mana pool.
{2/g}, {t}: Put up to two target cards from your graveyard on the bottom of your library in any order.
{2/u}, {t}: Scry 1.
2 comments
last 2015-12-11 16:18:21 by Link
Artifact
{t}: Add {u} or {b} to your mana pool.
{2/u}, {t}: Target player puts the top two cards of his or her library into his or her graveyard.
{2/b}, {t}: Exile up to three target cards from graveyards.
1 comment
2015-05-23 03:20:18 by Link
Artifact
{t}: Add {w} or {b} to your mana pool.
{2/w}, {t}: Put a +1/+1 counter on target creature with power 1 or less.
{2/b}, {t}: Put a 1/1 white and black Spirit creature token with flying onto the battlefield unless any player pays 2 life.
1 comment
2015-05-24 02:51:48 by Link
Artifact
{t}: Add {b} or {g} to your mana pool.
{2/b}, {t}: Remove one counter from each of up to three target permanents.
{2/g}, {t}: Put a counter on target permanent or player of a kind already there.
1 comment
2015-05-26 02:43:39 by Link
Artifact
{t}: Add {u} or {r} to your mana pool.
{2/u}, {t}: Target creature can't be blocked this turn.
{2/r}, {t}: Target creature can't block this turn.
1 comment
2015-05-24 02:35:59 by Link
Artifact
{t}: Add {r} or {g} to your mana pool.
{2/r}, {t}: Target creature attacks this turn if able.
{2/g}, {t}: Target creature blocks this turn if able.
1 comment
2015-05-23 03:04:43 by Link
Artifact
{t}: Add {w} or {u} to your mana pool.
{2/w}, {t}: Tap target permanent.
{2/u}, {t}: Untap another target permanent.
1 comment
2015-05-23 03:11:37 by Link
 C 
Artifact
{u}, Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.
{u}, Tap four untapped creatures you control: Draw a card.
4 comments
last 2015-06-02 19:34:31 by Link
Legendary Land
You may play Aerie of the First Phoenix from your graveyard. If you do, it arrives tapped.
{t}: Produce {c}.
{t}, Pay 1 life: Produce {r}.
{3}{r}, {t}, Sacrifice Aerie of the First Phoenix: Create a 3/3 red Phoenix creature token with haste
1 comment
2019-04-25 17:06:49 by Link
Land
{t}: Produce {c}.
{2}, {t}: You may tap or untap target creature you own.
1 comment
2019-05-02 06:44:45 by Vitenka
 C 
Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
When Crystalline Fields enters the battlefield, sacrifice it unless you pay {w/u}.
1 comment
2015-05-20 01:55:20 by Link
 C 
Land – Mountain Forest
({t}: Add {r} or {g} to your mana pool.)
When Hill of Willows enters the battlefield, sacrifice it unless you pay {r/g}.
 C 
Legendary Land – Forest Plains
({t}: Add {g} or {w} to your mana pool.)
1 comment
2015-05-29 20:27:31 by Link
 C 
Legendary Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
1 comment
2015-05-29 20:34:59 by Link
 C 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
When Lake of Tar enters the battlefield, sacrifice it unless you pay {u/b}.
Land
The first spell you cast each turn costs {1} less to cast.
The first ability you activate each turn that costs mana to activate costs {1} less to activate.
 C 
Land – Forest Island
({t}: Add {g} or {u} to your mana pool.)
When Mangrove Line enters the battlefield, sacrifice it unless you pay {g/u}.
 C 
Land – Swamp Mountain
({t}: Add {b} or {r} to your mana pool.)
When Rotting Cavern enters the battlefield, sacrifice it unless you pay {b/r}.
Colour indicator G Legendary Land Creature – Forest
({t}: Produce {g}.)
Whenever a creature enters the battlefield, if mana produced by Sohl, the Nurturing Grove was spent to cast it, put a +1/+1 counter on that creature and one on Sohl.
0/1
 C 
Land – Mountain Plains
({t}: Add {r} or {w} to your mana pool.)
When Sunlit Valley enters the battlefield, sacrifice it unless you pay {r/w}.
Land
{t}: Produce {c}.
{5}, {t}, Exile Unstable Portal: Exile target permanent.
 C 
Legendary Land – Forest Island
({t}: Add {g} or {u} to your mana pool.)
1 comment
2015-05-29 20:29:49 by Link
 C 
Land – Forest Plains
({t}: Add {g} or {w} to your mana pool.)
When Wildflower Meadow enters the battlefield, sacrifice it unless you pay {g/w}.

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