Link's First Custom Cube
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Mechanics | Skeleton | Themes & Archetypes |
Showing 192 active cards, of 256 total
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Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type.
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type.
4/4
Legendary creatures you control get +1/+1.
Whenever one or more legendary creatures you control attack, you may return target legendary card from your graveyard to your hand.
Whenever one or more legendary creatures you control attack, you may return target legendary card from your graveyard to your hand.
Other legendary creatures you control get +1/+1.
Your opponents can't block legendary creatures you control unless they pay
for each of those creatures.
Your opponents can't block legendary creatures you control unless they pay

3/3
Tap three untapped creatures you control with power 2 or less: Exile target artifact or enchantment.
2/2
Destroy all nonland, non-Legendary permanents.
Whenever you cast a legendary spell or a planeswalker spell, put a +1/+1 counter on Caller of Heroes.
Legendary spells and planeswalkers spells you cast cost
less to cast for each +1/+1 counter on Caller of Heroes.
Legendary spells and planeswalkers spells you cast cost

1/1
First strike, protection from creatures with power 3 or greater
Whenever a creature with power 2 or less enters the battlefield, you gain 1 life.
Whenever a creature with power 2 or less enters the battlefield, you gain 1 life.
2/1
Defender, flying
Whenever a creature you control dies, if that creature blocked this turn, you may pay
. If you do, return it to the battlefield under your control.
Whenever a creature you control dies, if that creature blocked this turn, you may pay

3/3
Choose two —
• Exile target artifact.
• Exile target enchantment.
• Create a 1/1 white Cleric creature token. Change one target of each spell or ability that targets at least one creature you control to that token.
• Exile target artifact.
• Exile target enchantment.
• Create a 1/1 white Cleric creature token. Change one target of each spell or ability that targets at least one creature you control to that token.
Defender, lifelink
: Target player gains 1 life. Then, if that player has 30 or more life, you gain 2 life. Then, if that player has 40 or more life, draw a card. Then, if that player has 50 or more life, create a 10/10 indestructible white Avatar creature token, then sacrifice Elanon's Masterpiece.

1/3


0/3
Return target legendary permanent from your graveyard to the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Mountain to cast Enlighten the Soul, that permanent gains haste until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Mountain to cast Enlighten the Soul, that permanent gains haste until end of turn.
Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield.
Whenever a legendary permanent arrives, manifest the top card of your library.
If a face-down creature you control would die, return it to your hand instead.
If a face-down creature you control would die, return it to your hand instead.
Defender
Gideon's Protector can block an additional creature.
Creatures your opponents control attack each combat if able.
Gideon's Protector can block an additional creature.
Creatures your opponents control attack each combat if able.
1/6
Flying
Gate (Play with the top card of your library revealed.)
You may play the top card of your library if it's a creature card with power 2 or less.
Gate (Play with the top card of your library revealed.)
You may play the top card of your library if it's a creature card with power 2 or less.
2/2
Counter target noncreature spell or target ability unless its controller pays
.
If you control a legendary permanent, that player can't cast noncreature spells this turn and can't activate abilities this turn unless they're mana abilities.

If you control a legendary permanent, that player can't cast noncreature spells this turn and can't activate abilities this turn unless they're mana abilities.
Exile target creature unless any player pays
. If you own that card, return it to the battlefield at the beginning of your next upkeep.

First strike
Whenever a creature you control deals combat damage, you may exile that creature. If you do, return it to the battlefield at the beginning of the next upkeep.
Whenever a creature you control deals combat damage, you may exile that creature. If you do, return it to the battlefield at the beginning of the next upkeep.
3/2
Create a 1/1 black and white Spirit creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Swamp to cast Moaning Wind, each opponent loses 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Swamp to cast Moaning Wind, each opponent loses 1 life.
Choose any number —
• Exile target enchantment.
• Target player sacrifices a blocking creature.
• Creatures with power 2 or less gain indestructible until end of turn.
Noonday Sun costs
more to cast for each mode chosen beyond the first.
• Exile target enchantment.
• Target player sacrifices a blocking creature.
• Creatures with power 2 or less gain indestructible until end of turn.
Noonday Sun costs


Flying, first strike, lifelink
Whenever Orielle of the Steel Ribbons deals combat damage, target permanent gains indestructible until end of turn.
Whenever Orielle of the Steel Ribbons deals combat damage, target permanent gains indestructible until end of turn.
4/3
Whenever Paladin of Marthanos or another nontoken creature enters the battlefield under your control, you may pay
. If you do, for as long as you control that creature, exile target creature an opponent controls.

2/3
Whenever a player casts a noncreature spell, creature a 0/0 black Germ creature token.
Creature tokens you control get +1/+1.
Creature tokens you control get +1/+1.
1/2
Put target creature that attacked, blocked, or activated an ability this turn on the bottom of its owner's library.
Whenever an opponent casts a spell, you gain 1 life and put a 1/1 white Spirit creature token with flying onto the battlefield unless that player pays
.

Whenever a creature enters the battlefield, you gain 1 life.
Whenever a creature leaves the battlefield, if it didn't die, you may pay
. If you do, draw a card.
Whenever a creature leaves the battlefield, if it didn't die, you may pay

Flying
When Sigarda's Shepherd enters the battlefield, create a 1/1 white Spirit creature token with flying.
Whenever a creature you control leaves the battlefield, you gain 1 life.
When Sigarda's Shepherd enters the battlefield, create a 1/1 white Spirit creature token with flying.
Whenever a creature you control leaves the battlefield, you gain 1 life.
3/3
When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand.
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand.
2/1
Flash
When Starlit Lion enters the battlefield, exile another target permanent you own until Starlit Lion leaves the battlefield.
When Starlit Lion enters the battlefield, exile another target permanent you own until Starlit Lion leaves the battlefield.
3/2
Destroy all creatures with power 3 or greater.
Defender
As True-Name Tactician enters the battlefield, name a card or a creature on the battlefield.
You choose whether creatures with the chosen name attack and/or block each combat.
As True-Name Tactician enters the battlefield, name a card or a creature on the battlefield.
You choose whether creatures with the chosen name attack and/or block each combat.
3/3
Flying, protection from creatures
Whenever an unpaired legendary creature you control arrives or attacks, you may pair it with an unpaired creature an opponent controls.
Creatures your opponents control that are paired with creatures you control can't attack.
Whenever an unpaired legendary creature you control arrives or attacks, you may pair it with an unpaired creature an opponent controls.
Creatures your opponents control that are paired with creatures you control can't attack.
5/6
Flying, vigilance
You may cast creature cards with power 2 or less as though they had flash.
You may cast creature cards with power 2 or less as though they had flash.
2/4
Whenever another creature with power 2 or less enters the battlefield, put a +1/+1 counter on Village Hero.
1/1
Defender, first strike, lifelink
, Sacrifice Vortex of Light: Target player sacrifices an attacking creature. If that player sacrifices a black or red creature this way, he or she sacrifices another attacking creature.

3/1
Defender
,
: You gain 1 life for each creature you control with defender.


0/4
When Year of the Frozen Sun arrives, create two 0/1 white Citizen creature tokens.
Creatures tokens you control get +1/+1.
Creatures tokens you control get +1/+1.
In that long year, in which the sun hung high in the sky, cursing us with unending day, only those who already knew the world's hardships in their heart were those who survived.
Vigilance
As long as Éon, The Blank Son is attacking or blocking, your opponents can't cast spells or activate abilities unless they're mana abilities.
As long as Éon, The Blank Son is attacking or blocking, your opponents can't cast spells or activate abilities unless they're mana abilities.
1/3
Flying, faze
,
, Return Cloud Whisperer to its owner's hand: Draw a card.


3/1
Scry 3.
Scry 1, then draw a card.
You may cast Cyclic Learning from your graveyard. If you do, put it onto the bottom of your library rather than into your graveyard as it resolves.
You may cast Cyclic Learning from your graveyard. If you do, put it onto the bottom of your library rather than into your graveyard as it resolves.
Choose one —
• Scry 3.
• Draw a card.
• Untap target permanent.
If you cast another sorcery spell this turn, instead choose any number.
• Scry 3.
• Draw a card.
• Untap target permanent.
If you cast another sorcery spell this turn, instead choose any number.
Enlighten — If you drew a card this turn, Enlightened Denial costs 
less to cast.
Counter target spell.


Counter target spell.
Enlighten — Whenever you draw a card, spells you cast this turn cost
less to cast.
,
: Draw a card.



2/2
Flash, flying
When Faerie Copycat enters the battlefield, you may copy target triggered ability you control. You may choose new targets for the copy.
When Faerie Copycat enters the battlefield, you may copy target triggered ability you control. You may choose new targets for the copy.
2/1
Flying
Enlighten — Foremost Riddler costs
less to cast for each card you've drawn this turn.
Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
Enlighten — Foremost Riddler costs

Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
4/3
Counter all activated and triggered abilities. For each ability countered this way, its controller exiles the top card of his or her library. (Mana abilities can't be countered.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
For each player, look at the top two cards of that player's library and put one or more into that player's graveyard.
Draw a card.
Draw a card.
Scry 3.
Any player may pay
. If a player does, draw a card. If no player does, return Immersive Study to your hand.
Any player may pay

Submerged Study arrives tapped.
: Produce
.


As Ixiom arrives, choose any number of different counters from among permanents. Ixiom arrives with one counter on it of each type among counters chosen this way.
, Remove a counter from a permanent you own: Draw a card.

2/2
Flying
Whenever a noncreature card enters an opponent's graveyard from that player's hand or library, exile it.
You may play cards exiled with Lunar Owl for as long as they remain exiled.
Whenever a noncreature card enters an opponent's graveyard from that player's hand or library, exile it.
You may play cards exiled with Lunar Owl for as long as they remain exiled.
3/3
Target player puts the top X cards of his or her library into his or her graveyard.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
You may have Makeshift Mind arrive as a copy of any permanent card put into a graveyard from a library this turn.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
You may have Makeshift Mind arrive as a copy of any permanent card put into a graveyard from a library this turn.
0/0
Whenever Mazeform Phantasm becomes tapped or untapped, each opponent puts the top two cards of his or her library into his or her graveyard.
1/1
Choose one —
• Create a 1/1 colorless Drone creature token. Put a flying counter on it.
• Create a 1/1 colorless Drone creature token. Put a ward
counter on it.
Entwine
• Create a 1/1 colorless Drone creature token. Put a flying counter on it.
• Create a 1/1 colorless Drone creature token. Put a ward

Entwine

Enchant player
Creatures enchanted player controls can't attack unless that player pays
and exiles the top two cards of his or her library for each of those creatures.
Creatures enchanted player controls can't attack unless that player pays

Flying
When Mistweaver enters the battlefield, create a token that's a copy of target non-Cloudwalker creature, except that token has flying and "When you control no Cloudwalkers, sacrifice this creature."
When Mistweaver enters the battlefield, create a token that's a copy of target non-Cloudwalker creature, except that token has flying and "When you control no Cloudwalkers, sacrifice this creature."
1/1
Flying
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn.
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn.
0/1
Flying
Whenever Nalthon the Incomplete deals combat damage, copy its Adventure. You may cast that copy.
Whenever Nalthon the Incomplete deals combat damage, copy its Adventure. You may cast that copy.
4/3
You may cast target noncreature card from an opponent's graveyard this turn.
Flying
Spells you cast cost
less to cast for each Sorcery spell you've cast this turn.
Spells you cast cost

1/4
Buyback — Cast a sorcery. (You may cast another sorcery as you cast this spell. If you, put this into your hand as this resolves.)
Return target nonland permanent to its owner's hand. If it was tapped, draw a card.
Return target nonland permanent to its owner's hand. If it was tapped, draw a card.
Flying
Ritual — Whenever you cast a sorcery spell, draw a card.
Ritual — Whenever you cast a sorcery spell, draw a card.
2/2
Defender
,
: Target player puts the top X cards of his or her library into his or her graveyard. If X is 5 or more, draw a card.


0/5
Flying, hexproof from abilities
When Superior Sphinx enters the battlefield, draw two cards.
Enlighten — Whenever you draw a card, reveal the top four cards of your library. An opponent chooses one. Put that card into your hand and the rest back on top of your library in any order.
When Superior Sphinx enters the battlefield, draw two cards.
Enlighten — Whenever you draw a card, reveal the top four cards of your library. An opponent chooses one. Put that card into your hand and the rest back on top of your library in any order.
4/6
Exile target nonland permanent an opponent controls. That player exiles cards from the top of his or her library until he or she reveals a creature card, then puts that card onto the battlefield.
Choose any number —
•Return target tapped creature to its owner's hand.
•Counter target spell with one or more targets.
• Draw three cards, then discard two cards.
Veil Dance costs
more to cast for each mode chosen beyond the first.
•Return target tapped creature to its owner's hand.
•Counter target spell with one or more targets.
• Draw three cards, then discard two cards.
Veil Dance costs


Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays
.

, Sacrifice Walker in the Void: Draw a card.



2/2
Draw up to five cards.
Each opponent draws two cards for each card you've drawn this turn.
Each opponent draws two cards for each card you've drawn this turn.
It is in the sharing of water that one truly comes to know another.
Counter target spell unless its controller pays
. If that player does, draw a card.



Drawing on all the disciplines is the only way to true knowledge.
You may pay
and tap an untapped Noble you control rather than pay Banishment Decree's mana cost.
Exile target non-Noble creature.

Exile target non-Noble creature.
Kicker
Create two 1/1 white Cleric creature tokens. If Beckon the Laypriests was kicked, you gain 1 life for each creature you control.
Flashback


Create two 1/1 white Cleric creature tokens. If Beckon the Laypriests was kicked, you gain 1 life for each creature you control.
Flashback


Ritual — Whenever you cast a sorcery spell, each opponent loses 2 life and you gain 2 life.
1/3
Flying
Whenever a creature dies, if it's the third time a creature died this turn, you may cast Chordal Reveilleur from your graveyard without paying its mana cost.
Whenever a creature dies, if it's the third time a creature died this turn, you may cast Chordal Reveilleur from your graveyard without paying its mana cost.
3/3
Create three 0/0 black Germ creature tokens.
Choose any number —
• Target player discards a card and loses 1 life.
• Target player sacrifices a creature.
• Exile all cards from target player's graveyard.
Dance for the Dead costs
more to cast for each mode chosen beyond the first.
• Target player discards a card and loses 1 life.
• Target player sacrifices a creature.
• Exile all cards from target player's graveyard.
Dance for the Dead costs

Reveal the top six cards of your library and choose one. You lose life equal to its converted mana cost. Put that card into your hand and the rest into your graveyard.
Whenever a creature card leaves a graveyard, each opponent loses 1 life and you gain 1 life.
: Exile target card from a graveyard.

1/3
Return target creature card from your graveyard to the battlefield.

, Exile Documented Exhumation from your hand: Surveil 3. You may cast Documented Exhumation for as long as it remains exiled.


At the beginning of your upkeep, create a 0/0 black Germ creature token.
Creature tokens you control get +1/+1.
Creature tokens you control get +1/+1.
Intimidate
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Forest card to cast Ghastly Slime Mold, it enters the battlefield with a +1/+1 counter on it.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Forest card to cast Ghastly Slime Mold, it enters the battlefield with a +1/+1 counter on it.
2/1
When Ill-Advised Methodology arrives and at the beginning of your end step, mill 3, then put up to one creature card and up to one black card from your graveyard on top of your library in any order.

, Pay 2 life: Draw a card.


If one or more other cards would leave your graveyard while Ivory-Clad Cantor is in your graveyard, you may instead return Ivory-Clad Cantor to the battlefield tapped.
2/1
Gaining life is against the law.
Whenever an opponent breaks the law, put a +1/+1 counter on each Noble creature you control.
Whenever an opponent breaks the law, put a +1/+1 counter on each Noble creature you control.
2/2
Intimidate
Tapping creatures is against the law.
Whenever an opponent breaks the law, create a tapped 1/1 black Noble creature token.
Tapping creatures is against the law.
Whenever an opponent breaks the law, create a tapped 1/1 black Noble creature token.
"I have the power. I have the right."
4/5
Other Noble creatures you control get +1/+1.
: Target creature becomes a Noble until end of turn in addition to its other types.

2/2
Deathtouch
: Create a 0/0 black Germ creature token.

1/4
Return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of cards in your graveyard.
Menace
Rite — Whenever a creature dies, you may pay
. If you do, return Path-Walker from your graveyard to the battlefield.
Rite — Whenever a creature dies, you may pay

Does the walker choose the path?
2/1
Deathtouch
Portal Skulker costs
less to cast for each creature card in a graveyard.
If a card left a graveyard this turn, you may cast Portal Skulker from your graveyard.
Portal Skulker costs

If a card left a graveyard this turn, you may cast Portal Skulker from your graveyard.
3/3
Ritual — Whenever you cast a sorcery spell, return Runed Bones from your graveyard to the battlefield tapped.
2/1
Blocking Nobles is against the law.
Whenever an opponent breaks the law, that player loses 2 life.
Whenever an opponent breaks the law, that player loses 2 life.
1/1
Rite — Whenever a creature dies, each player loses 1 life.
1/1
Target player draws two cards, then discards two cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Create three tokens that are a copy of target land. As long as those tokens are creatures, they have haste. Sacrifice those tokens at the beginning of your next end step.
Enchantment creature
As long as enchanted creature is legendary, it gets +3/+1.
Whenever enchanted creature attacks, gain control of target creature with power less than it until end of combat. Tap that creature and it is now attacking.
As enchanted creature leaves the battlefield, return Corona of Passion to your hand.
As long as enchanted creature is legendary, it gets +3/+1.
Whenever enchanted creature attacks, gain control of target creature with power less than it until end of combat. Tap that creature and it is now attacking.
As enchanted creature leaves the battlefield, return Corona of Passion to your hand.



1/2
Flying, haste
When Diamond Phoenix dies or enters exile from a graveyard, manifest it.
When Diamond Phoenix dies or enters exile from a graveyard, manifest it.
4/3
You may cast Disintegrating Light targeting permanents with hexproof as though they didn't have hexproof.
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
• Sacrifice a land. If you do, destroy target nonbasic land.
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
• Sacrifice a land. If you do, destroy target nonbasic land.
Haste
Whenever an unpaired legendary creature you control arrives or attacks, you may pair it with an unpaired creature an opponent controls.
Creatures your opponents control that are paired with creatures you control can't block.
Whenever an unpaired legendary creature you control arrives or attacks, you may pair it with an unpaired creature an opponent controls.
Creatures your opponents control that are paired with creatures you control can't block.
3/2
At the beginning of each player's upkeep, that player exiles the top two cards of his or her library. Until end of turn, that player may play cards exiled this way.
Paint the horizon.
Haste
At the beginning of your end step, sacrifice Flamekin Berserker.
, Sacrifice a creature: Return Flamekin Berserker from your graveyard to the battlefield with two +1/+1 counters on it.
At the beginning of your end step, sacrifice Flamekin Berserker.

2/2
Choose one —
• Flames of Triumph deals 2 damage to target creature or planeswalker.
• Flames of Triumph deals 2 damage to target player.
If you control a legendary permanent, you may instead choose both.
• Flames of Triumph deals 2 damage to target creature or planeswalker.
• Flames of Triumph deals 2 damage to target player.
If you control a legendary permanent, you may instead choose both.
Haste
Whenever Frenetic Artist attacks, each player exiles the top card of his or her library. Until that player's next end step, he or she may play that card.
Whenever Frenetic Artist attacks, each player exiles the top card of his or her library. Until that player's next end step, he or she may play that card.
2/1
Haste
Incensed Storyteller gets +1/+0 for each planeswalker and for each legendary permanent you control.
Incensed Storyteller gets +1/+0 for each planeswalker and for each legendary permanent you control.
1/1






1/1
First strike
When Kurndesh of the Hills enters the battlefield, it deals 4 damage to each nonlegendary creature.
Other legendary creatures you control get +2/+0 and have first strike.
When Kurndesh of the Hills enters the battlefield, it deals 4 damage to each nonlegendary creature.
Other legendary creatures you control get +2/+0 and have first strike.
6/4
Kicker — Sacrifice a land.
Magma Vent deals 2 damage to target player or permanent. If Magma Vent was kicked, it deals 4 damage to that target instead.
Magma Vent deals 2 damage to target player or permanent. If Magma Vent was kicked, it deals 4 damage to that target instead.
Choose any number —
• Magnetic Performance deals 3 damage to target player.
• Destroy target artifact.
• Each player with no cards in hand draws two cards.
Magnetic Performance costs
more to cast for each mode chosen beyond the first.
• Magnetic Performance deals 3 damage to target player.
• Destroy target artifact.
• Each player with no cards in hand draws two cards.
Magnetic Performance costs

Flying, haste

: Target player discards a card. If that player does, he or she draws a card. Mindfire Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.


4/4
Exile the top seven cards of each player's library. Until the end of each player's next turn, players may play cards they own that were exiled this way.
Menace
Whenever a card leaves a player's library, if it wasn't drawn, Scornful Librarian deals 1 damage to that player.
Whenever a card leaves a player's library, if it wasn't drawn, Scornful Librarian deals 1 damage to that player.
3/2
Flying
Legendary creatures you control have menace.
Whenever a legendary creature you control becomes blocked by a creature, Soulfire Dragon deals 1 damage to the defending player.
Legendary creatures you control have menace.
Whenever a legendary creature you control becomes blocked by a creature, Soulfire Dragon deals 1 damage to the defending player.
4/4
Whenever a creature attacks, its controller exiles the top card of his or her library. Until end of turn, that player may play that card.
Double strike
Whenever a land arrives, if it wasn't the first land to arrive this turn, Thundercloud Celebrant deals 1 damage to target player or permanent.
Whenever a land arrives, if it wasn't the first land to arrive this turn, Thundercloud Celebrant deals 1 damage to target player or permanent.
1/1
Whenever Twist Bug deals damage to a player, that player discards that many cards at random, then draws a card for each card discarded this way.
2/1
At the beginning of combat on your turn, for each planeswalker and each legendary permanent you control, put a 1/1 red Warrior creature with haste onto the battlefield.
, Sacrifice four creatures you control: Exile target attacking creature.

4/4
Whenever a red source you control deals damage, return up to one target Mountain card from a graveyard to the battlefield under your control. Sacrifice it at the beginning of the next end step.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Swamp card to cast Breaking Soil, you may search your graveyard as well.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Swamp card to cast Breaking Soil, you may search your graveyard as well.
Defender
Whenever a nontoken creature you control blocks, you gain 1 life and create a 1/1 green Saproling creature token.
Whenever a nontoken creature you control blocks, you gain 1 life and create a 1/1 green Saproling creature token.
1/5
Whenever an enchantment arrives, choose one —
• Draw a card.
• Create a 1/1 green Elf creature token.
• Draw a card.
• Create a 1/1 green Elf creature token.
Choose any number —
• Put a +1/+1 counter on target creature.
• Put target card from a graveyard on top of its owner's library.
• Untap up to two target creatures.
Dance for New Growth costs
more to cast for each mode chosen beyond the first.
• Put a +1/+1 counter on target creature.
• Put target card from a graveyard on top of its owner's library.
• Untap up to two target creatures.
Dance for New Growth costs

Flash
If a card left a graveyard this turn, you may cast Determined Guardian from your graveyard.
If a card left a graveyard this turn, you may cast Determined Guardian from your graveyard.
2/1
Trample
Earth-Heart Collosus costs
less to cast for each land card in exile or in a graveyard.
When Earth-Heart Collosus arrives, return target land card from exile or from any graveyard to the battlefield under your control.
Earth-Heart Collosus costs

When Earth-Heart Collosus arrives, return target land card from exile or from any graveyard to the battlefield under your control.
7/7
You may have Earth-Heart Dryad enter the battlefield tapped as a copy of any land on the battlefield.
1/1
Hexproof, trample

, Exile He Who is Destined from your graveyard: You gain 4 life. Draw a card.


4/4
Dream (Cast this card only from exile. Then put it onto the bottom of your library.)
Return target permanent card from your graveyard to your hand.
Return target permanent card from your graveyard to your hand.
Defender, reach
When you cast Immé's Cultivator, you may search your library for up to two creature cards with defender and reveal them. Put one onto the battlefield and the other into your hand, then shuffle your library.
When you cast Immé's Cultivator, you may search your library for up to two creature cards with defender and reveal them. Put one onto the battlefield and the other into your hand, then shuffle your library.
3/7
Defender
:Produce one mana of any color. If you control another creature with defender, you gain 1 life.

0/3
Whenever Nyxian Bloom or another enchantment arrives, create a 0/1 green Plant creature token.
Defender, trample, reach
Creatures you control apply trample while blocking as well as attacking.
Creatures you control apply trample while blocking as well as attacking.
5/4
Hexproof, vigilance
You can look at the top card of your library at any time. You may exile it if it's a land card or a creature card. You may play that card for as long as it remains exiled.
You can look at the top card of your library at any time. You may exile it if it's a land card or a creature card. You may play that card for as long as it remains exiled.
6/8
Sower of Spores enters the battlefield with a +1/+1 counter on it.
, Move a counter from Sower of Spores onto another creature you control: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

0/1
Whenever you tap a permanent for mana, produce an additional
.

: Search your library for a land card, reveal it, and put it into your hand. Shuffle your library.



Active
When Toiling Colony enters the battlefield, put the top four cards of your library into your graveyard, then put each land card put into your graveyard this way onto the battlefield tapped.
Whenever a land card enters a graveyard, create a 1/1 green Insect creature token.
When Toiling Colony enters the battlefield, put the top four cards of your library into your graveyard, then put each land card put into your graveyard this way onto the battlefield tapped.
Whenever a land card enters a graveyard, create a 1/1 green Insect creature token.
2/4
Search your library for up to three Forest cards. Put one into your hand, one into your graveyard, and one onto the battlefield tapped, then shuffle your library.
Defender
You may play land cards from your graveyard.
You may play land cards from your graveyard.
0/4
Defender
Whenever a Forest or a creature with defender enters the battlefield, you may pay
. If you do, draw a card.
Whenever a Forest or a creature with defender enters the battlefield, you may pay

0/4
Flying

, Tap an untapped creature you control: Exile target nonland permanent you own. It gains "
: Return this card to the battlefield."



3/2
Flash
Whenever Starmane Lion or another nontoken creature enters the battlefield under your control, you may pay
. If you do, return a creature you control to its owner's hand.
Whenever Starmane Lion or another nontoken creature enters the battlefield under your control, you may pay

3/3
Whenever a player casts a sorcery spell, you may pay
. If you do, draw a card.
, Pay 1 life: Exile target sorcery card from a graveyard. Draw a card.


2/3
Scry 2, then draw a card. You lose 1 life.
You may cast Moonlit Divination from your graveyard if you've cast a sorcery spell from your hand this turn.
You may cast Moonlit Divination from your graveyard if you've cast a sorcery spell from your hand this turn.
Ashen Celebration deals 3 damage to target player or planeswalker. If a player damaged this way would gain life this turn, you gain that much life instead.
Rite — Whenever a creature dies, return Ashen Celebration from your graveyard to your hand.
Rite — Whenever a creature dies, return Ashen Celebration from your graveyard to your hand.
At the end of your declare attackers step, create a 1/1 colorless Spirit token that's tapped and attacking.
Rite — Whenever a creature dies, Soulfire Flamekin deals 1 damage to target opponent or planeswalker.
Rite — Whenever a creature dies, Soulfire Flamekin deals 1 damage to target opponent or planeswalker.
2/2
Lands you control have indestructible.

: Target land you control becomes a X+1/X+1 Elemental creature until end of turn. It's still a land.


+2 Create a token that's a copy of target land. Sacrifice that token at the beginning of the next end step.
-3 Search your library for a land card and put it onto the battlefield, then shuffle your library.
-6 Hōnat, Border Tyrant deals damage to target opponent equal to the number of lands you control. You draw that many cards.
-3 Search your library for a land card and put it onto the battlefield, then shuffle your library.
-6 Hōnat, Border Tyrant deals damage to target opponent equal to the number of lands you control. You draw that many cards.
2
You may play an additional land on each of your turns.
Whenever you play a Forest, you gain 1 life.
Whenever you play a Mountain, Taiga Wanderer deals 1 damage to each opponent.
Whenever you play a Forest, you gain 1 life.
Whenever you play a Mountain, Taiga Wanderer deals 1 damage to each opponent.
3/3
At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
Defender
Whenever a creature you control with defender blocks, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
Whenever a creature you control with defender blocks, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
"We need only last through the night!"
— Eira the Merciful
— Eira the Merciful
0/5
Vigilance

, Tap two untapped creatures you control: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)


All breeding in Teruga must be done according to the strictest of regulations.
2/3
+1 Put a 1/1 colorless Other creature token with flying onto the battlefield.
-2 Each player sacrifices a nonland permanent.
-5 For each player, return target permanent card from that player's graveyard to the battlefield under your control.
-2 Each player sacrifices a nonland permanent.
-5 For each player, return target permanent card from that player's graveyard to the battlefield under your control.
2
As an additional cost to cast Fable of the Lost, return a land you own to your hand.
Return target creature or land card from your graveyard to the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Return target creature or land card from your graveyard to the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
You may play land cards and creature cards from your graveyard. When you play a card this way, if it would enter the battlefield, put it into your hand instead.
3/3
Prolific Ooze arrives with two +1/+1 counters on it.
Active (This untaps during each player's untap step.)

,
: Proliferate.
Active (This untaps during each player's untap step.)



0/0
You may spend mana at though it were mana of any color when casting cards from zones other than your hand.
+2 Exile the top card of each player's library. Until end of turn, you may play those cards.
0 You may play target exiled card this turn.
-X Exile the top X cards of target player's library.
+2 Exile the top card of each player's library. Until end of turn, you may play those cards.
0 You may play target exiled card this turn.
-X Exile the top X cards of target player's library.
2
Flying, haste
When Eira, Merciful Blade enters the battlefield, you may return target legendary or planeswalker card from your graveyard to the battlefield. It gains haste until end of turn.
When Eira, Merciful Blade enters the battlefield, you may return target legendary or planeswalker card from your graveyard to the battlefield. It gains haste until end of turn.
4/4
Whenever one or more other creatures arrive, if any are white, you gain 1 life. If any are blue, scry 1. If none were cast, and Planar Researcher hasn't had a counter placed on it this turn, put a +1/+1 counter on Planar Researcher.
1/1
Choose one —
• Manifest target spell. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
• Scry 2, then manifest the top card of your library.
• Manifest target spell. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
• Scry 2, then manifest the top card of your library.
Manifest target sorcery card from your graveyard. It gains "When this dies, you may cast it without paying its mana cost."
Haste
, Sacrifice a Mountain: Earthkin Heretic deals 2 damage to target player or permanent.
, Sacrifice a Forest: Put a +1/+1 counter on Earthkin Heretic. You gain 1 life.


1/1
Lifelink
When Vartov, Pampered Prince enters the battlefield or dies, put a 1/1 white and black Spirit creature token with flying onto the battlefield.
When Vartov, Pampered Prince enters the battlefield or dies, put a 1/1 white and black Spirit creature token with flying onto the battlefield.
1/2
Whenever Kaanat, the Melting King becomes the target of a spell or ability, you may discard a creature card. If you do, Kaanat gains hexproof until end of turn.
Sacrifice a creature: Put a +1/+1 counter on Kaanat.
Sacrifice a creature: Put a +1/+1 counter on Kaanat.
0/1
Target opponent exiles cards from the top of their library until they reveal two nonland permanent cards. That player puts a card exiled this way into their hand. You may play other cards exiled this way for as long as they remain exiled, and you may spend mana as though it were many of any type to cast it.
Whenever Defiant Sundog is dealt damage, create that many 1/1 red and white Elemental creature tokens.

,
: Defiant Sundog gets +1/+1 until end of turn. It deals 1 damage to target attacking or blocking creature.



3/3
Counter target spell or ability unless its controller pays
. If that player pays, exile Falsify.

Your truth is no longer.
Dream (Cast this card only from exile. Then put it onto the bottom of your library.)
Scry 2, then draw 2 cards.
Scry 2, then draw 2 cards.










































































You may play Aerie of the First Phoenix from your graveyard. If you do, it arrives tapped.
: Produce
.
, Pay 1 life: Produce
.

,
, Sacrifice Aerie of the First Phoenix: Create a 3/3 red Phoenix creature token with haste











(
: Add
or
to your mana pool.)
When Crystalline Fields enters the battlefield, sacrifice it unless you pay
.



When Crystalline Fields enters the battlefield, sacrifice it unless you pay

(
: Add
or
to your mana pool.)
When Hill of Willows enters the battlefield, sacrifice it unless you pay
.



When Hill of Willows enters the battlefield, sacrifice it unless you pay

(
: Add
or
to your mana pool.)



(
: Add
or
to your mana pool.)



(
: Add
or
to your mana pool.)
When Lake of Tar enters the battlefield, sacrifice it unless you pay
.



When Lake of Tar enters the battlefield, sacrifice it unless you pay

The first spell you cast each turn costs
less to cast.
The first ability you activate each turn costs
less to activate. This effect can't reduce the mana in that cost to less than one mana.

The first ability you activate each turn costs

(
: Add
or
to your mana pool.)
When Mangrove Line enters the battlefield, sacrifice it unless you pay
.



When Mangrove Line enters the battlefield, sacrifice it unless you pay

(
: Add
or
to your mana pool.)
When Rotting Cavern enters the battlefield, sacrifice it unless you pay
.



When Rotting Cavern enters the battlefield, sacrifice it unless you pay

(
: Produce
.)
Whenever a creature enters the battlefield, if mana produced by Sohl, the Nurturing Grove was spent to cast it, put a +1/+1 counter on that creature and one on Sohl.


Whenever a creature enters the battlefield, if mana produced by Sohl, the Nurturing Grove was spent to cast it, put a +1/+1 counter on that creature and one on Sohl.
0/1
Indestructible
: Produce
.
, Pay 1 life: Produce
.

,
: You gain 2 life. Then, if any player has more life than you and any player controls more creatures than you, create a 1/1 white Cleric creature token.







(
: Add
or
to your mana pool.)
When Sunlit Valley enters the battlefield, sacrifice it unless you pay
.



When Sunlit Valley enters the battlefield, sacrifice it unless you pay





(
: Add
or
to your mana pool.)



(
: Add
or
to your mana pool.)
When Wildflower Meadow enters the battlefield, sacrifice it unless you pay
.



When Wildflower Meadow enters the battlefield, sacrifice it unless you pay

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2019-04-23 12:55:21 by Link