Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Dragon
Flying
Legendary creatures you control have menace.
Whenever a legendary creature you control becomes blocked by a creature, Soulfire Dragon deals 1 damage to the defending player.
4/4
 C 
Enchantment
{1}, Tap an untapped creature, an untapped artifact, and an untapped enchantment you control: Draw a card.
{3}: Untap target permanent.
Drawing on all the disciplines is the only way to true knowledge.
 C 
Creature – Cleric
Tap three untapped creatures you control with power 2 or less: Exile target artifact or enchantment.
2/2
 C 
Creature – Griffin
Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand.
2/1
 C 
Legendary Creature – Efreet
{1}: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
{1}{r}: Target creature gets +1/+0 until end of turn.
1/2
 C 
Instant
Choose any number —
• Exile target enchantment.
• Target player sacrifices a blocking creature.
• Creatures with power 2 or less gain indestructible until end of turn.
Noonday Sun costs {1}{w} more to cast for each mode chosen beyond the first.
 C 
Land – Mountain Forest
({t}: Add {r} or {g} to your mana pool.)
When Hill of Willows enters the battlefield, sacrifice it unless you pay {r/g}.
 C 
Instant
Choose any number —
• Put a +1/+1 counter on target creature.
• Put target card from a graveyard on top of its owner's library.
• Untap up to two target creatures.
Dance for New Growth costs {g} more to cast for each mode chosen beyond the first.
 C 
Creature – Faerie Wizard
Flash, flying
When Faerie Copycat enters the battlefield, you may copy target triggered ability you control. You may choose new targets for the copy.
2/1
 C 
Enchantment
At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
 C 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
When Lake of Tar enters the battlefield, sacrifice it unless you pay {u/b}.

Singularity (rare)
Soulfire Dragon (common)
Wizard's Study (common)
Banisher (common)
Sparrow Griffin (common)
Diajol, Crimson Mentor (common)
Noonday Sun (common)
Hill of Willows (common)
Dance for New Growth (common)
Faerie Copycat (common)
Bastioned Bliss (common)
Lake of Tar (common)