Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Wizard
Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays {1}.
{1}{u}, Sacrifice Walker in the Void: Draw a card.
2/2
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature
Whenever another creature with power 2 or less enters the battlefield, put a +1/+1 counter on Village Hero.
1/1
 C 
Legendary Creature – Warrior
At the beginning of combat on your turn, for each planeswalker and each legendary permanent you control, put a 1/1 red Warrior creature with haste onto the battlefield.
{w}, Sacrifice four creatures you control: Exile target attacking creature.
4/4
 C 
Enchantment
At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
 C 
Creature – Faerie
Flying
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn.
0/1
 C 
Instant
Counter target spell unless its controller pays {2}. If that player does, draw a card.
 C 
Enchantment
At the beginning of each player's upkeep, that player exiles the top two cards of his or her library. Until end of turn, that player may play cards exiled this way.
Paint the horizon.
 C 
Land – Mountain Plains
({t}: Add {r} or {w} to your mana pool.)
When Sunlit Valley enters the battlefield, sacrifice it unless you pay {r/w}.
 C 
Instant
Choose any number —
• Exile target enchantment.
• Target player sacrifices a blocking creature.
• Creatures with power 2 or less gain indestructible until end of turn.
Noonday Sun costs {1}{w} more to cast for each mode chosen beyond the first.
 C 
Legendary Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
 C 
Creature – Dragon
Flying, haste
{1}{r}: Target player discards a card. If that player does, he or she draws a card. Mindfire Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.
4/4
 C 
Creature – Archon
Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type.
4/4

Walker in the Void (rare)
Village Hero (common)
Vandes, the Masked Guerilla (common)
Bastioned Bliss (common)
Mystic Faerie (common)
Wilted Learning (common)
Eternity Canvas (common)
Sunlit Valley (common)
Noonday Sun (common)
Isperia's Den (common)
Mindfire Dragon (common)
Archon of the Sword (common)