Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
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No more uncommons
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No more uncommons
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No more uncommons
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Choose any number —
•Return target tapped creature to its owner's hand. •Counter target spell with one or more targets. • Draw three cards, then discard two cards. Veil Dance costs ![]() more to cast for each mode chosen beyond the first. |
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(
: Add or to your mana pool.)
When Mangrove Line enters the battlefield, sacrifice it unless you pay . |
Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand. 2/1
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Tap three untapped creatures you control with power 2 or less: Exile target artifact or enchantment.
2/2
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Choose any number —
• Magnetic Performance deals 3 damage to target player. • Destroy target artifact. • Each player with no cards in hand draws two cards. Magnetic Performance costs more to cast for each mode chosen beyond the first. |
Target player puts the top X cards of his or her library into his or her graveyard.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.) You may have Makeshift Mind arrive as a copy of any permanent card put into a graveyard from a library this turn. 0/0
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You may have Earth-Heart Dryad enter the battlefield tapped as a copy of any land on the battlefield.
1/1
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(
: Add or to your mana pool.) |
Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield. |
Defender
Whenever a Forest or a creature with defender enters the battlefield, you may pay . If you do, draw a card.0/4
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Choose any number —
• Target player discards a card and loses 1 life. • Target player sacrifices a creature. • Exile all cards from target player's graveyard. Dance for the Dead costs more to cast for each mode chosen beyond the first. |
Singularity
(rare)
Veil Dance
(common)
Mangrove Line
(common)
Sparrow Griffin
(common)
Banisher
(common)
Magnetic Performance
(common)
Makeshift Mind
(common)
Earth-Heart Dryad
(common)
Isperia's Den
(common)
Everlasting Vigil
(common)
Willow Dryad
(common)
Dance for the Dead
(common)



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