Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
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No more uncommons
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No more uncommons
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No more uncommons
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Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield. |
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You may have Earth-Heart Dryad enter the battlefield tapped as a copy of any land on the battlefield.
1/1
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Whenever you cast a legendary spell or a planeswalker spell, put a +1/+1 counter on Caller of Heroes.
Legendary spells and planeswalkers spells you cast cost less to cast for each +1/+1 counter on Caller of Heroes.1/1
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Other Noble creatures you control get +1/+1.
: Target creature becomes a Noble until end of turn in addition to its other types.2/2
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Choose any number —
• Magnetic Performance deals 3 damage to target player. • Destroy target artifact. • Each player with no cards in hand draws two cards. Magnetic Performance costs more to cast for each mode chosen beyond the first. |
(
: Add or to your mana pool.)
When Crystalline Fields enters the battlefield, sacrifice it unless you pay . |
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Defender
, : Target player puts the top X cards of his or her library into his or her graveyard. If X is 5 or more, draw a card.0/5
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At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
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For each player, look at the top two cards of that player's library and put one or more into that player's graveyard.
Draw a card. |
Whenever another creature with power 2 or less enters the battlefield, put a +1/+1 counter on Village Hero.
1/1
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(
: Add or to your mana pool.)
When Rotting Cavern enters the battlefield, sacrifice it unless you pay . |
Singularity
(rare)
Everlasting Vigil
(common)
Earth-Heart Dryad
(common)
Caller of Heroes
(common)
Lyr, Title Forger
(common)
Magnetic Performance
(common)
Crystalline Fields
(common)
Runic Vortex
(common)
Bastioned Bliss
(common)
Haunting Call
(common)
Village Hero
(common)
Rotting Cavern
(common)



less to cast for each +1/+1 counter on Caller of Heroes.
: Add
to your mana pool.)
.
,
.