Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Flying
Gate (Play with the top card of your library revealed.)
You may play the top card of your library if it's a creature card with power 2 or less.
2/2
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Sorcery Creature – Shapeshifter
Target player puts the top X cards of his or her library into his or her graveyard.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
You may have Makeshift Mind arrive as a copy of any permanent card put into a graveyard from a library this turn.
0/0
 C 
Instant
Choose any number —
•Return target tapped creature to its owner's hand.
•Counter target spell with one or more targets.
• Draw three cards, then discard two cards.
Veil Dance costs {1}{u} more to cast for each mode chosen beyond the first.
 C 
Creature – Treefolk
Defender, reach
When you cast Immé's Cultivator, you may search your library for up to two creature cards with defender and reveal them. Put one onto the battlefield and the other into your hand, then shuffle your library.
3/7
 C 
Creature – Noble
Gaining life is against the law.
Whenever an opponent breaks the law, put a +1/+1 counter on each Noble creature you control.
2/2
 C 
Creature
Whenever another creature with power 2 or less enters the battlefield, put a +1/+1 counter on Village Hero.
1/1
 C 
Legendary Creature – Angel
Flying, haste
When Eira, Merciful Blade enters the battlefield, you may return target legendary or planeswalker card from your graveyard to the battlefield. It gains haste until end of turn.
4/4
 C 
Sorcery
Create a 1/1 black and white Spirit creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Swamp to cast Moaning Wind, each opponent loses 1 life.
 C 
Legendary Creature – Kithkin
First strike, protection from creatures with power 3 or greater
Whenever a creature with power 2 or less enters the battlefield, you gain 1 life.
2/1
 C 
Land – Swamp Mountain
({t}: Add {b} or {r} to your mana pool.)
When Rotting Cavern enters the battlefield, sacrifice it unless you pay {b/r}.
 C 
Legendary Land – Forest Plains
({t}: Add {g} or {w} to your mana pool.)
 C 
Legendary Creature – Giant
First strike
When Kurndesh of the Hills enters the battlefield, it deals 4 damage to each nonlegendary creature.
Other legendary creatures you control get +2/+0 and have first strike.
6/4

Herald of the Small (rare)
Makeshift Mind (common)
Veil Dance (common)
Immé's Cultivator (common)
Jealous Judge (common)
Village Hero (common)
Eira, Merciful Blade (common)
Moaning Wind (common)
Darry, Steadfast Warden (common)
Rotting Cavern (common)
Immé's Grove (common)
Kurndesh of the Hills (common)