Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Flying
Gate (Play with the top card of your library revealed.)
You may play the top card of your library if it's a creature card with power 2 or less.
2/2
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Dragon
Flying
Legendary creatures you control have menace.
Whenever a legendary creature you control becomes blocked by a creature, Soulfire Dragon deals 1 damage to the defending player.
4/4
 C 
Legendary Creature – Efreet
{1}: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
{1}{r}: Target creature gets +1/+0 until end of turn.
1/2
 C 
Legendary Creature – Angel
Flying, haste
When Eira, Merciful Blade enters the battlefield, you may return target legendary or planeswalker card from your graveyard to the battlefield. It gains haste until end of turn.
4/4
 C 
Creature – Illusion
Defender
{x}, {t}: Target player puts the top X cards of his or her library into his or her graveyard. If X is 5 or more, draw a card.
0/5
 C 
Sorcery
Create a 1/1 black and white Spirit creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Swamp to cast Moaning Wind, each opponent loses 1 life.
 C 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
When Lake of Tar enters the battlefield, sacrifice it unless you pay {u/b}.
 C 
Legendary Creature – Warrior
At the beginning of combat on your turn, for each planeswalker and each legendary permanent you control, put a 1/1 red Warrior creature with haste onto the battlefield.
{w}, Sacrifice four creatures you control: Exile target attacking creature.
4/4
 C 
Creature
Whenever you cast a legendary spell or a planeswalker spell, put a +1/+1 counter on Caller of Heroes.
Legendary spells and planeswalkers spells you cast cost {1} less to cast for each +1/+1 counter on Caller of Heroes.
1/1
 C 
Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
When Crystalline Fields enters the battlefield, sacrifice it unless you pay {w/u}.
 C 
Creature – Faerie
Flying
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn.
0/1
 C 
Creature – Wizard
Enlighten — Whenever you draw a card, spells you cast this turn cost {1} less to cast.
{u}, {t}: Draw a card.
2/2

Herald of the Small (rare)
Soulfire Dragon (common)
Diajol, Crimson Mentor (common)
Eira, Merciful Blade (common)
Runic Vortex (common)
Moaning Wind (common)
Lake of Tar (common)
Vandes, the Masked Guerilla (common)
Caller of Heroes (common)
Crystalline Fields (common)
Mystic Faerie (common)
Exemplary Learner (common)