Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays
.
![]() , Sacrifice Walker in the Void: Draw a card.2/2
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No more uncommons
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No more uncommons
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No more uncommons
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Whenever another creature with power 2 or less enters the battlefield, put a +1/+1 counter on Village Hero.
1/1
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(
: Add or to your mana pool.)
When Mangrove Line enters the battlefield, sacrifice it unless you pay . |
Gaining life is against the law.
Whenever an opponent breaks the law, put a +1/+1 counter on each Noble creature you control. 2/2
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, Tap an untapped creature, an untapped artifact, and an untapped enchantment you control: Draw a card.
: Untap target permanent.Drawing on all the disciplines is the only way to true knowledge.
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At the beginning of combat on your turn, for each planeswalker and each legendary permanent you control, put a 1/1 red Warrior creature with haste onto the battlefield.
, Sacrifice four creatures you control: Exile target attacking creature.4/4
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Defender
Whenever a Forest or a creature with defender enters the battlefield, you may pay . If you do, draw a card.0/4
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Target player puts the top X cards of his or her library into his or her graveyard.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.) You may have Makeshift Mind arrive as a copy of any permanent card put into a graveyard from a library this turn. 0/0
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Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield. |
Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type. 4/4
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(
: Add or to your mana pool.) |
Flying
Legendary creatures you control have menace. Whenever a legendary creature you control becomes blocked by a creature, Soulfire Dragon deals 1 damage to the defending player. 4/4
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Walker in the Void
(rare)
Village Hero
(common)
Mangrove Line
(common)
Jealous Judge
(common)
Wizard's Study
(common)
Vandes, the Masked Guerilla
(common)
Willow Dryad
(common)
Makeshift Mind
(common)
Everlasting Vigil
(common)
Archon of the Sword
(common)
Isperia's Den
(common)
Soulfire Dragon
(common)

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: Add
or
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