Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays
.
![]() , Sacrifice Walker in the Void: Draw a card.2/2
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No more uncommons
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No more uncommons
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No more uncommons
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Flying
Legendary creatures you control have menace. Whenever a legendary creature you control becomes blocked by a creature, Soulfire Dragon deals 1 damage to the defending player. 4/4
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|
(
: Add or to your mana pool.)
When Wildflower Meadow enters the battlefield, sacrifice it unless you pay . |
Enlighten — If you drew a card this turn, Enlightened Denial costs
![]() less to cast.
Counter target spell. |
Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand. 2/1
|
(
: Add or to your mana pool.) |
Counter target spell unless its controller pays
. If that player does, draw a card. |
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Whenever Twist Bug deals damage to a player, that player discards that many cards at random, then draws a card for each card discarded this way.
2/1
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First strike, protection from creatures with power 3 or greater
Whenever a creature with power 2 or less enters the battlefield, you gain 1 life. 2/1
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At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
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Target player puts the top X cards of his or her library into his or her graveyard.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.) You may have Makeshift Mind arrive as a copy of any permanent card put into a graveyard from a library this turn. 0/0
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: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
![]() : Target creature gets +1/+0 until end of turn.1/2
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Walker in the Void
(rare)
Soulfire Dragon
(common)
Wildflower Meadow
(common)
Enlightened Denial
(common)
Sparrow Griffin
(common)
Immé's Grove
(common)
Wilted Learning
(common)
Twist Bug
(common)
Darry, Steadfast Warden
(common)
Bastioned Bliss
(common)
Makeshift Mind
(common)
Diajol, Crimson Mentor
(common)

.

: Add
or
to your mana pool.)
.