Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays
.
![]() , Sacrifice Walker in the Void: Draw a card.2/2
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No more uncommons
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No more uncommons
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No more uncommons
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Whenever a creature attacks, its controller exiles the top card of his or her library. Until end of turn, that player may play that card.
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Flying
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn. 0/1
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Rite — Whenever a creature dies, each player loses 1 life.
1/1
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At the beginning of combat on your turn, for each planeswalker and each legendary permanent you control, put a 1/1 red Warrior creature with haste onto the battlefield.
, Sacrifice four creatures you control: Exile target attacking creature.4/4
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(
: Add or to your mana pool.)
When Lake of Tar enters the battlefield, sacrifice it unless you pay . |
Flying, vigilance
You may cast creature cards with power 2 or less as though they had flash. 2/4
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Defender
Gideon's Protector can block an additional creature. Creatures your opponents control attack each combat if able. 1/6
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, Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.
![]() : Draw a card. Each creature you tap while activating this ability pays for or one mana of that creature's color. |
Whenever a player casts a sorcery spell, you may pay
. If you do, draw a card.
, Pay 1 life: Exile target sorcery card from a graveyard. Draw a card.2/3
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Target player puts the top X cards of his or her library into his or her graveyard.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.) You may have Makeshift Mind arrive as a copy of any permanent card put into a graveyard from a library this turn. 0/0
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First strike, protection from creatures with power 3 or greater
Whenever a creature with power 2 or less enters the battlefield, you gain 1 life. 2/1
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Walker in the Void
(rare)
Splatter Painting
(common)
Mystic Faerie
(common)
Undead Mortician
(common)
Vandes, the Masked Guerilla
(common)
Lake of Tar
(common)
Vanguard of the Small
(common)
Gideon's Protector
(common)
Tamiyo's Calligraphy Pen
(common)
Cirdur of the Bloodwater
(common)
Makeshift Mind
(common)
Darry, Steadfast Warden
(common)

.

, Sacrifice four creatures you control: Exile target attacking creature.
: Add
.
