Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Gate (Play with the top card of your library revealed.) You may play the top card of your library if it's a creature card with power 2 or less. 2/2
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No more uncommons
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No more uncommons
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No more uncommons
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Flying, vigilance
You may cast creature cards with power 2 or less as though they had flash. 2/4
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Whenever Twist Bug deals damage to a player, that player discards that many cards at random, then draws a card for each card discarded this way.
2/1
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(
: Add or to your mana pool.)
When Crystalline Fields enters the battlefield, sacrifice it unless you pay . |
Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type. 4/4
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Defender
, : Target player puts the top X cards of his or her library into his or her graveyard. If X is 5 or more, draw a card.0/5
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Flash, flying
When Faerie Copycat enters the battlefield, you may copy target triggered ability you control. You may choose new targets for the copy. 2/1
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Choose any number —
• Magnetic Performance deals 3 damage to target player. • Destroy target artifact. • Each player with no cards in hand draws two cards. Magnetic Performance costs more to cast for each mode chosen beyond the first. |
Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield. |
: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
![]() : Target creature gets +1/+0 until end of turn.1/2
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(
: Add or to your mana pool.)
When Wildflower Meadow enters the battlefield, sacrifice it unless you pay . |
+1 Put a 1/1 colorless Other creature token with flying onto the battlefield.
-2 Each player sacrifices a nonland permanent. -5 For each player, return target permanent card from that player's graveyard to the battlefield under your control. 2
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Herald of the Small
(rare)
Vanguard of the Small
(common)
Twist Bug
(common)
Crystalline Fields
(common)
Archon of the Sword
(common)
Runic Vortex
(common)
Faerie Copycat
(common)
Magnetic Performance
(common)
Everlasting Vigil
(common)
Diajol, Crimson Mentor
(common)
Wildflower Meadow
(common)
Tsemone of the Void
(common)



: Add
to your mana pool.)
.
,
or
.