Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Wizard
Enlighten — Whenever you draw a card, spells you cast this turn cost {1} less to cast.
{u}, {t}: Draw a card.
2/2
 C 
Creature – Insect
Whenever Twist Bug deals damage to a player, that player discards that many cards at random, then draws a card for each card discarded this way.
2/1
 C 
Creature – Archon
Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type.
4/4
 C 
Sorcery
Choose any number —
• Target player discards a card and loses 1 life.
• Target player sacrifices a creature.
• Exile all cards from target player's graveyard.
Dance for the Dead costs {b} more to cast for each mode chosen beyond the first.
 C 
Land – Forest Island
({t}: Add {g} or {u} to your mana pool.)
When Mangrove Line enters the battlefield, sacrifice it unless you pay {g/u}.
 C 
Creature – Dragon
Flying
Legendary creatures you control have menace.
Whenever a legendary creature you control becomes blocked by a creature, Soulfire Dragon deals 1 damage to the defending player.
4/4
 C 
Enchantment
Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield.
 C 
Legendary Creature – Merfolk Wizard
Whenever a player casts a sorcery spell, you may pay {u}. If you do, draw a card.
{b}, Pay 1 life: Exile target sorcery card from a graveyard. Draw a card.
2/3
 C 
Legendary Creature – Noble
Other Noble creatures you control get +1/+1.
{1}: Target creature becomes a Noble until end of turn in addition to its other types.
2/2
 C 
Land – Mountain Forest
({t}: Add {r} or {g} to your mana pool.)
When Hill of Willows enters the battlefield, sacrifice it unless you pay {r/g}.
 C 
Creature – Sphinx
Flying
Enlighten — Foremost Riddler costs {1} less to cast for each card you've drawn this turn.
Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
4/3

Singularity (rare)
Exemplary Learner (common)
Twist Bug (common)
Archon of the Sword (common)
Dance for the Dead (common)
Mangrove Line (common)
Soulfire Dragon (common)
Everlasting Vigil (common)
Cirdur of the Bloodwater (common)
Lyr, Title Forger (common)
Hill of Willows (common)
Foremost Riddler (common)