Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Dryad
Defender
Whenever a Forest or a creature with defender enters the battlefield, you may pay {1}. If you do, draw a card.
0/4
 
 R 
Enchantment
When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Legendary Creature – Efreet
{1}: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
{1}{r}: Target creature gets +1/+0 until end of turn.
1/2
 C 
Sorcery
Create a 1/1 black and white Spirit creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Swamp to cast Moaning Wind, each opponent loses 1 life.
 C 
Creature – Sphinx
Flying
Enlighten — Foremost Riddler costs {1} less to cast for each card you've drawn this turn.
Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
4/3
 C 
Enchantment
At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
 C 
Creature – Insect
Whenever Twist Bug deals damage to a player, that player discards that many cards at random, then draws a card for each card discarded this way.
2/1
 C 
Creature
Whenever you cast a legendary spell or a planeswalker spell, put a +1/+1 counter on Caller of Heroes.
Legendary spells and planeswalkers spells you cast cost {1} less to cast for each +1/+1 counter on Caller of Heroes.
1/1
 C 
Land – Mountain Plains
({t}: Add {r} or {w} to your mana pool.)
When Sunlit Valley enters the battlefield, sacrifice it unless you pay {r/w}.
 C 
Creature
Whenever another creature with power 2 or less enters the battlefield, put a +1/+1 counter on Village Hero.
1/1
 C 
Instant
Counter target spell unless its controller pays {2}. If that player does, draw a card.
 C 
Legendary Land – Forest Plains
({t}: Add {g} or {w} to your mana pool.)

Willow Dryad (common, foil)
Singularity (rare)
Diajol, Crimson Mentor (common)
Moaning Wind (common)
Foremost Riddler (common)
Bastioned Bliss (common)
Twist Bug (common)
Caller of Heroes (common)
Sunlit Valley (common)
Village Hero (common)
Wilted Learning (common)
Immé's Grove (common)