Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Flying
Gate (Play with the top card of your library revealed.)
You may play the top card of your library if it's a creature card with power 2 or less.
2/2
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Instant
Counter target spell unless its controller pays {2}. If that player does, draw a card.
 C 
Enchantment
Whenever a creature attacks, its controller exiles the top card of his or her library. Until end of turn, that player may play that card.
 C 
Creature – Human Cleric Knight
Whenever Paladin of Marthanos or another nontoken creature enters the battlefield under your control, you may pay {1}. If you do, for as long as you control that creature, exile target creature an opponent controls.
2/3
 C 
Instant
Target player draws two cards, then discards two cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Sorcery Creature – Shapeshifter
Target player puts the top X cards of his or her library into his or her graveyard.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
You may have Makeshift Mind arrive as a copy of any permanent card put into a graveyard from a library this turn.
0/0
 C 
Legendary Creature – Angel
Flying, haste
When Eira, Merciful Blade enters the battlefield, you may return target legendary or planeswalker card from your graveyard to the battlefield. It gains haste until end of turn.
4/4
 C 
Legendary Creature – Vampire Noble
Lifelink
When Vartov, Pampered Prince enters the battlefield or dies, put a 1/1 white and black Spirit creature token with flying onto the battlefield.
1/2
 C 
Creature – Angel
Flying, vigilance
You may cast creature cards with power 2 or less as though they had flash.
2/4
 C 
Land – Swamp Mountain
({t}: Add {b} or {r} to your mana pool.)
When Rotting Cavern enters the battlefield, sacrifice it unless you pay {b/r}.
 C 
Creature – Archon
Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type.
4/4
 C 
Enchantment
At the beginning of each player's upkeep, that player exiles the top two cards of his or her library. Until end of turn, that player may play cards exiled this way.
Paint the horizon.

Herald of the Small (rare)
Wilted Learning (common)
Splatter Painting (common)
Paladin of Marthanos (common)
Conscious Erosion (common)
Makeshift Mind (common)
Eira, Merciful Blade (common)
Vartov, Pampered Prince (common)
Vanguard of the Small (common)
Rotting Cavern (common)
Archon of the Sword (common)
Eternity Canvas (common)