Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
Creature – Spirit
Gate (Play with the top card of your library revealed.)
You may play the top card of your library if it's a creature card with power 2 or less.
No more uncommons
No more uncommons
No more uncommons
Legendary Creature – Noble
Other Noble creatures you control get +1/+1.
{1}: Target creature becomes a Noble until end of turn in addition to its other types.
Counter target spell unless its controller pays {2}. If that player does, draw a card.
Legendary Creature – Vampire Noble
When Vartov, Pampered Prince enters the battlefield or dies, put a 1/1 white and black Spirit creature token with flying onto the battlefield.
Land – Forest Plains
({t}: Add {g} or {w} to your mana pool.)
When Wildflower Meadow enters the battlefield, sacrifice it unless you pay {g/w}.
Choose any number —
• Put a +1/+1 counter on target creature.
• Put target card from a graveyard on top of its owner's library.
• Untap up to two target creatures.
Dance for New Growth costs {g} more to cast for each mode chosen beyond the first.
Creature – Elemental Wall
Whenever a creature you control with defender blocks, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
"We need only last through the night!"
— Eira the Merciful
Creature – Cleric
{t}: Target creature with power 2 or less gains flying and vigilance until end of turn.
{t}: Target creature with power 2 or less gains protection from the color of your choice until end of turn.
Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield.
Creature – Faerie Wizard
Flash, flying
When Faerie Copycat enters the battlefield, you may copy target triggered ability you control. You may choose new targets for the copy.
Creature – Spirit Wall
{1}, {t}: You gain 1 life for each creature you control with defender.
At the beginning of each player's upkeep, that player exiles the top two cards of his or her library. Until end of turn, that player may play cards exiled this way.
Paint the horizon.

Herald of the Small (rare)
Lyr, Title Forger (common)
Wilted Learning (common)
Vartov, Pampered Prince (common)
Wildflower Meadow (common)
Dance for New Growth (common)
Hope Solidified (common)
Empowering Cleric (common)
Everlasting Vigil (common)
Faerie Copycat (common)
Wall of Life (common)
Eternity Canvas (common)