Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Cleric
Tap three untapped creatures you control with power 2 or less: Exile target artifact or enchantment.
2/2
 C 
Sorcery
For each player, look at the top two cards of that player's library and put one or more into that player's graveyard.
Draw a card.
 C 
Creature – Zombie Cleric
Rite — Whenever a creature dies, each player loses 1 life.
1/1
 C 
Creature – Human Warrior
Haste
Incensed Storyteller gets +1/+0 for each planeswalker and for each legendary permanent you control.
1/1
 C 
Enchantment
At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
 C 
Enchantment
{1}, Tap an untapped creature, an untapped artifact, and an untapped enchantment you control: Draw a card.
{3}: Untap target permanent.
Drawing on all the disciplines is the only way to true knowledge.
 C 
Sorcery
Create a 1/1 black and white Spirit creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
If you discarded a Swamp to cast Moaning Wind, each opponent loses 1 life.
 C 
Legendary Creature – Warrior
At the beginning of combat on your turn, for each planeswalker and each legendary permanent you control, put a 1/1 red Warrior creature with haste onto the battlefield.
{w}, Sacrifice four creatures you control: Exile target attacking creature.
4/4
 C 
Artifact
{u}, Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.
{4}{u}: Draw a card. Each creature you tap while activating this ability pays for {1} or one mana of that creature's color.
 C 
Creature – Wizard
Enlighten — Whenever you draw a card, spells you cast this turn cost {1} less to cast.
{u}, {t}: Draw a card.
2/2
 C 
Land – Mountain Plains
({t}: Add {r} or {w} to your mana pool.)
When Sunlit Valley enters the battlefield, sacrifice it unless you pay {r/w}.

Singularity (rare)
Banisher (common)
Haunting Call (common)
Undead Mortician (common)
Incensed Storyteller (common)
Bastioned Bliss (common)
Wizard's Study (common)
Moaning Wind (common)
Vandes, the Masked Guerilla (common)
Tamiyo's Calligraphy Pen (common)
Exemplary Learner (common)
Sunlit Valley (common)