Link's First Custom Cube: Virtual Booster
| Link's First Custom Cube: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
Gate (Play with the top card of your library revealed.) You may play the top card of your library if it's a creature card with power 2 or less. 2/2
|
No more uncommons
|
No more uncommons
|
No more uncommons
|
Flying
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn. 0/1
|
|
Whenever a creature attacks, its controller exiles the top card of his or her library. Until end of turn, that player may play that card.
|
Choose any number —
• Magnetic Performance deals 3 damage to target player. • Destroy target artifact. • Each player with no cards in hand draws two cards. Magnetic Performance costs more to cast for each mode chosen beyond the first. |
(
: Add or to your mana pool.)
When Hill of Willows enters the battlefield, sacrifice it unless you pay . |
At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
|
Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield. |
|
Choose any number —
•Return target tapped creature to its owner's hand. •Counter target spell with one or more targets. • Draw three cards, then discard two cards. Veil Dance costs ![]() more to cast for each mode chosen beyond the first. |
: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
![]() : Target creature gets +1/+0 until end of turn.1/2
|
Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type. 4/4
|
(
: Add or to your mana pool.)
When Rotting Cavern enters the battlefield, sacrifice it unless you pay . |
Defender
, : You gain 1 life for each creature you control with defender.0/4
|
Herald of the Small
(rare)
Mystic Faerie
(common)
Splatter Painting
(common)
Magnetic Performance
(common)
Hill of Willows
(common)
Bastioned Bliss
(common)
Everlasting Vigil
(common)
Veil Dance
(common)
Diajol, Crimson Mentor
(common)
Archon of the Sword
(common)
Rotting Cavern
(common)
Wall of Life
(common)


: Add
to your mana pool.)
.
or
.