Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Gate (Play with the top card of your library revealed.) You may play the top card of your library if it's a creature card with power 2 or less. 2/2
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No more uncommons
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No more uncommons
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No more uncommons
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Flying
Enlighten — Foremost Riddler costs less to cast for each card you've drawn this turn.
Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.) 4/3
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Other Noble creatures you control get +1/+1.
: Target creature becomes a Noble until end of turn in addition to its other types.2/2
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Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield. |
First strike, protection from creatures with power 3 or greater
Whenever a creature with power 2 or less enters the battlefield, you gain 1 life. 2/1
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(
: Add or to your mana pool.) |
Flying
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn. 0/1
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Whenever another creature with power 2 or less enters the battlefield, put a +1/+1 counter on Village Hero.
1/1
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Choose any number —
• Magnetic Performance deals 3 damage to target player. • Destroy target artifact. • Each player with no cards in hand draws two cards. Magnetic Performance costs more to cast for each mode chosen beyond the first. |
(
: Add or to your mana pool.) |
You may have Earth-Heart Dryad enter the battlefield tapped as a copy of any land on the battlefield.
1/1
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At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
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Herald of the Small
(rare)
Foremost Riddler
(common)
Lyr, Title Forger
(common)
Everlasting Vigil
(common)
Darry, Steadfast Warden
(common)
Immé's Grove
(common)
Mystic Faerie
(common)
Village Hero
(common)
Magnetic Performance
(common)
Varlan's Garden
(common)
Earth-Heart Dryad
(common)
Bastioned Bliss
(common)


less to cast for each card you've drawn this turn.
: Add
or