Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays
.
![]() , Sacrifice Walker in the Void: Draw a card.2/2
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No more uncommons
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No more uncommons
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No more uncommons
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At the beginning of each player's upkeep, that player exiles the top two cards of his or her library. Until end of turn, that player may play cards exiled this way.
Paint the horizon.
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(
: Add or to your mana pool.)
When Crystalline Fields enters the battlefield, sacrifice it unless you pay . |
Whenever Mazeform Phantasm becomes tapped or untapped, each opponent puts the top two cards of his or her library into his or her graveyard.
1/1
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(
: Add or to your mana pool.) |
Whenever Paladin of Marthanos or another nontoken creature enters the battlefield under your control, you may pay
. If you do, for as long as you control that creature, exile target creature an opponent controls.2/3
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Exile target nonland permanent an opponent controls. That player exiles cards from the top of his or her library until he or she reveals a creature card, then puts that card onto the battlefield.
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Flying, vigilance
You may cast creature cards with power 2 or less as though they had flash. 2/4
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Whenever you cast a legendary spell or a planeswalker spell, put a +1/+1 counter on Caller of Heroes.
Legendary spells and planeswalkers spells you cast cost less to cast for each +1/+1 counter on Caller of Heroes.1/1
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Choose any number —
• Put a +1/+1 counter on target creature. • Put target card from a graveyard on top of its owner's library. • Untap up to two target creatures. Dance for New Growth costs more to cast for each mode chosen beyond the first. |
At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
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Choose any number —
• Magnetic Performance deals 3 damage to target player. • Destroy target artifact. • Each player with no cards in hand draws two cards. Magnetic Performance costs more to cast for each mode chosen beyond the first. |
Walker in the Void
(rare)
Eternity Canvas
(common)
Crystalline Fields
(common)
Mazeform Phantasm
(common)
Varlan's Garden
(common)
Paladin of Marthanos
(common)
Transmogrify
(common)
Vanguard of the Small
(common)
Caller of Heroes
(common)
Dance for New Growth
(common)
Bastioned Bliss
(common)
Magnetic Performance
(common)

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