Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
When Crystalline Fields enters the battlefield, sacrifice it unless you pay {w/u}.
 C 
Creature – Archon
Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type.
4/4
 C 
Enchantment
{1}, Tap an untapped creature, an untapped artifact, and an untapped enchantment you control: Draw a card.
{3}: Untap target permanent.
Drawing on all the disciplines is the only way to true knowledge.
 C 
Instant
Target player draws two cards, then discards two cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Creature – Human Warrior
Haste
Incensed Storyteller gets +1/+0 for each planeswalker and for each legendary permanent you control.
1/1
 C 
Creature – Sphinx
Flying
Enlighten — Foremost Riddler costs {1} less to cast for each card you've drawn this turn.
Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
4/3
 C 
Creaure – Cat
Flash
When Starlit Lion enters the battlefield, exile another target permanent you own until Starlit Lion leaves the battlefield.
3/2
 C 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
When Lake of Tar enters the battlefield, sacrifice it unless you pay {u/b}.
 C 
Creature – Elemental Wall
Defender
Whenever a creature you control with defender blocks, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
"We need only last through the night!"
— Eira the Merciful
0/5
 C 
Instant
Choose any number —
• Exile target enchantment.
• Target player sacrifices a blocking creature.
• Creatures with power 2 or less gain indestructible until end of turn.
Noonday Sun costs {1}{w} more to cast for each mode chosen beyond the first.
 C 
Instant
Choose any number —
• Put a +1/+1 counter on target creature.
• Put target card from a graveyard on top of its owner's library.
• Untap up to two target creatures.
Dance for New Growth costs {g} more to cast for each mode chosen beyond the first.

Singularity (rare)
Crystalline Fields (common)
Archon of the Sword (common)
Wizard's Study (common)
Conscious Erosion (common)
Incensed Storyteller (common)
Foremost Riddler (common)
Starlit Lion (common)
Lake of Tar (common)
Hope Solidified (common)
Noonday Sun (common)
Dance for New Growth (common)