Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Flying
Gate (Play with the top card of your library revealed.)
You may play the top card of your library if it's a creature card with power 2 or less.
2/2
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Enchantment
Whenever a creature attacks, its controller exiles the top card of his or her library. Until end of turn, that player may play that card.
 C 
Enchantment
{1}, Tap an untapped creature, an untapped artifact, and an untapped enchantment you control: Draw a card.
{3}: Untap target permanent.
Drawing on all the disciplines is the only way to true knowledge.
 C 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
When Lake of Tar enters the battlefield, sacrifice it unless you pay {u/b}.
 C 
Legendary Creature – Efreet
{1}: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
{1}{r}: Target creature gets +1/+0 until end of turn.
1/2
 C 
Enchantment
At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
 C 
Legendary Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
 C 
Creature
Whenever you cast a legendary spell or a planeswalker spell, put a +1/+1 counter on Caller of Heroes.
Legendary spells and planeswalkers spells you cast cost {1} less to cast for each +1/+1 counter on Caller of Heroes.
1/1
 C 
Instant
Choose any number —
• Magnetic Performance deals 3 damage to target player.
• Destroy target artifact.
• Each player with no cards in hand draws two cards.
Magnetic Performance costs {r} more to cast for each mode chosen beyond the first.
 C 
Creature – Faerie
Flying
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn.
0/1
 C 
Creature – Griffin
Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand.
2/1
 C 
Creature – Human Cleric Knight
Whenever Paladin of Marthanos or another nontoken creature enters the battlefield under your control, you may pay {1}. If you do, for as long as you control that creature, exile target creature an opponent controls.
2/3

Herald of the Small (rare)
Splatter Painting (common)
Wizard's Study (common)
Lake of Tar (common)
Diajol, Crimson Mentor (common)
Bastioned Bliss (common)
Isperia's Den (common)
Caller of Heroes (common)
Magnetic Performance (common)
Mystic Faerie (common)
Sparrow Griffin (common)
Paladin of Marthanos (common)