Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Instant
Choose any number —
•Return target tapped creature to its owner's hand.
•Counter target spell with one or more targets.
• Draw three cards, then discard two cards.
Veil Dance costs {1}{u} more to cast for each mode chosen beyond the first.
 C 
Land – Forest Island
({t}: Add {g} or {u} to your mana pool.)
When Mangrove Line enters the battlefield, sacrifice it unless you pay {g/u}.
 C 
Creature – Griffin
Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand.
2/1
 C 
Creature – Cleric
Tap three untapped creatures you control with power 2 or less: Exile target artifact or enchantment.
2/2
 C 
Instant
Choose any number —
• Magnetic Performance deals 3 damage to target player.
• Destroy target artifact.
• Each player with no cards in hand draws two cards.
Magnetic Performance costs {r} more to cast for each mode chosen beyond the first.
 C 
Sorcery Creature – Shapeshifter
Target player puts the top X cards of his or her library into his or her graveyard.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
You may have Makeshift Mind arrive as a copy of any permanent card put into a graveyard from a library this turn.
0/0
 C 
Creature – Dryad
You may have Earth-Heart Dryad enter the battlefield tapped as a copy of any land on the battlefield.
1/1
 C 
Legendary Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
 C 
Enchantment
Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield.
 C 
Creature – Dryad
Defender
Whenever a Forest or a creature with defender enters the battlefield, you may pay {1}. If you do, draw a card.
0/4
 C 
Sorcery
Choose any number —
• Target player discards a card and loses 1 life.
• Target player sacrifices a creature.
• Exile all cards from target player's graveyard.
Dance for the Dead costs {b} more to cast for each mode chosen beyond the first.

Singularity (rare)
Veil Dance (common)
Mangrove Line (common)
Sparrow Griffin (common)
Banisher (common)
Magnetic Performance (common)
Makeshift Mind (common)
Earth-Heart Dryad (common)
Isperia's Den (common)
Everlasting Vigil (common)
Willow Dryad (common)
Dance for the Dead (common)