Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
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No more uncommons
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No more uncommons
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No more uncommons
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Choose any number —
• Exile target enchantment. • Target player sacrifices a blocking creature. • Creatures with power 2 or less gain indestructible until end of turn. Noonday Sun costs ![]() more to cast for each mode chosen beyond the first. |
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First strike, protection from creatures with power 3 or greater
Whenever a creature with power 2 or less enters the battlefield, you gain 1 life. 2/1
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Flying
Enlighten — Foremost Riddler costs less to cast for each card you've drawn this turn.
Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.) 4/3
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(
: Add or to your mana pool.)
When Lake of Tar enters the battlefield, sacrifice it unless you pay . |
Counter target spell unless its controller pays
. If that player does, draw a card. |
Gaining life is against the law.
Whenever an opponent breaks the law, put a +1/+1 counter on each Noble creature you control. 2/2
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Choose any number —
• Put a +1/+1 counter on target creature. • Put target card from a graveyard on top of its owner's library. • Untap up to two target creatures. Dance for New Growth costs more to cast for each mode chosen beyond the first. |
, Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.
![]() : Draw a card. Each creature you tap while activating this ability pays for or one mana of that creature's color. |
Defender
Whenever a creature you control with defender blocks, you Gain a victory counter. (A player with 10 or more victory counters wins the game.) "We need only last through the night!"
— Eira the Merciful 0/5
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At the beginning of each player's upkeep, that player exiles the top two cards of his or her library. Until end of turn, that player may play cards exiled this way.
Paint the horizon.
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Whenever another creature with power 2 or less enters the battlefield, put a +1/+1 counter on Village Hero.
1/1
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Singularity
(rare)
Noonday Sun
(common)
Darry, Steadfast Warden
(common)
Foremost Riddler
(common)
Lake of Tar
(common)
Wilted Learning
(common)
Jealous Judge
(common)
Dance for New Growth
(common)
Tamiyo's Calligraphy Pen
(common)
Hope Solidified
(common)
Eternity Canvas
(common)
Village Hero
(common)




: Add
to your mana pool.)
.
. If that player does, draw a card.