Link's First Custom Cube: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Themes & Archetypes

CardName: Style Scroll: The Chessmaster Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: As each creature deals combat damage, you choose whether it assigns that damage equal to its power, its toughness, or its converted mana cost. Flavour Text: Set/Rarity: Link's First Custom Cube None

Style Scroll: The Chessmaster
{4}
 
Artifact
As each creature deals combat damage, you choose whether it assigns that damage equal to its power, its toughness, or its converted mana cost.
Updated on 23 Apr 2019 by Link

Code:

Active?: false

History: [-]

2019-04-22 03:07:22: Link created the card Style Scroll: The Chessmaster

Wow. For every instance of damage anywhere. That's pretty potent (and also would be a total pain to implement online). It completely hoses most creature tokens from the opponent, makes most opposing Walls very vulnerable too, and generally lets you Doran or reverse-Doran any time you like.

I love the idea. I don't know if it'll turn out too fiddly to play in practice, but it definitely seems worth a try.

Because I needed to check: (Faze: Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)

So; um; gibber. Things in combat deal damage equal to power, toughness, or mana. And things whether in or out of combat take damage equal to power or toughness. Your choice. Oh! And +1 and -1 counters only affect toughness now. It sure seems potent. But it is gonna paralyse combat completely, just because "My attack phase... I'm gonna need to think about what could happen. A lot... You know what? Forget this. Main2."

Unless every creature in the set is Grizzly Bears. Then it'll be fine :)

Still, it's a cube. You get to have bazonkers effects in cubes. Go for it. Though that "first ability is combat only, second ability is everything" is gonna be a nasty sticking point. Maybe find a way to fix this?

I think it might be too cheap? I'm also not sure if giving it the first and second parts is too much for one card.

I'm glad you like it, though. :)

Vitenka: I could easily add the word "combat" in the second ability.

2019-04-23 12:08:36: Link edited Style Scroll: The Chessmaster

It woulda been nicer to somehow figure out a way for the first abilty to also apply outside of combat (maybe it just does; I mean, spells don't have P/T of 0/0, they just don't have them). But this is fine.

Cheapness is stupidly hard to evaluate for a card as bonkers as this. I think it's probably ok to be really cheap; since it's only really stupid-effective once there's several creatures in play.

2019-04-23 12:46:38: Link edited Style Scroll: The Chessmaster
2019-04-23 21:06:22: Link edited Style Scroll: The Chessmaster:

Removed "As combat damage us dealt, you may choose to have it dealt as though its source head faze." This card is doing enough already, I think.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Rumbling Baloth
(Signed-in users don't get captchas and can edit their comments)