Liberia

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Showing 25 of 25 White cards

Go to section: White (25) Blue (25) Black (26) Red (25) Green (25) Multicolour (5) Hybrid (70) Artifact (17) Land (12)

Show rarities: C U R M

 C 
Creature – Human Rebel
Sacrifice Carrier of Hope: The next 1 damage that would be dealt to target creature this turn is instead dealt to another target creature.
“All the unnecessary violence will one day be punished, not by me, but by justice...”
1/1
1 comment
2011-02-10 21:06:34 by Shiny_Umbreon
 R 
Creature – Kithkin Warrior
As long as Chaos Fighter is equipped, other creatures you control have protection from red.
In the Irecliff society, men are strong and valiant, born to fight for their people. Women put that passion under control.
2/3
1 comment
2011-02-10 21:07:59 by Shiny_Umbreon
 U 
Instant
Prevent all noncombat damage that would be dealt to you this turn. At the beginning of the end step, you may dig X for a white card, where X is the amount of damage prevented this way. (Look at the top X cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom in any order.)
 C 
Creature – Human Cleric
{t}: Prevent the next 1 damage target creature would deal this turn. If that creature is red, instead prevent the next 2 damage it would deal this turn.
Ladyhealers are the magical guardians of Forteplaza, carrying both their pride for their country and their will to help the others.
0/1
 C 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Exile Order enters the battlefield, exile target permanent.
When Exile Order leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
 U 
Creature – Human Soldier
As long as Forteplazian Guard is equipped, it can block any number of creatures.
Whenever Forteplazian Guard blocks, you may dig 5 for an Equipment. (Look at the top five cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/4
1 comment
2011-02-10 21:08:27 by Shiny_Umbreon
 C 
Creature – Human Soldier
Forteplazian Soldier has first strike and vigilance as long as you control another nonblack creature.
“Queen Cecilia’s soldiers are Forteplaza’s pride. Those who don’t work in group don’t contribute to the group at all.”
1/1
 U 
Instant
White creatures you control are indestructible this turn.
“When the rest of the world is a dangerous and sad place, the only things that remains at your side are friendship and trust.”
—Jody, kithkin chaos fighter
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3 and has protection from creatures.
“The eyes of justice don’t distinguish friends and enemies, only right or wrong.”
—Cecilia, Queen of Forteplaza
 C 
Sorcery
Dig 5 for an artifact or enchantment. (Look at the top five cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom in any order.)
“One day, people, you’ll be free from this prison they call a country, and from the Queen’s tyranny! We promise it’ll be soon enough!”
 U 
Creature – Kithkin Warrior
Whenever Kithkin Watcher or another creature you control blocks a creature, you gain 1 life.
“Those dumb dwarves go hunting without thinking about guarding Irecliff. But we kithkin remain here, protecting our people, one thing nobody else is doing.”
1/2
 C 
Instant
Prevent all damage that would be dealt to nonblack creatures you control this turn.
By order of Queen Cecilia herself, the proud ladyhealers of Forteplaza don’t help soldiers that don’t work cooperatively.
 R 
Enchantment
Creatures you control get +1/+1.
{3}{w}{w}{w}: Masked Guardian becomes a 5/5 Angel creature with flying until end of turn.
“Our divine mother looks after us at every time, but we can only see her if fate decides our lives should be longer.” —Matteo the Pastor
2 comments
last 2011-02-11 01:23:28 by Shiny_Umbreon
 M 
Legendary Creature – Human Rebel
Other white creatures you control get +2/+2.
Whenever you cast a nonwhite spell, counter it. If that spell is countered this way, you may search your library for a white card and play it without paying its mana cost. If you do, shuffle your library.
“Take my hand and follow me to a paradise.”
0/7
1 comment
2011-02-10 01:42:38 by Shiny_Umbreon
 M 
Creature – Human Wizard Knight
Flying, first strike
Red creatures get -2/-0.
“With a well-placed authority, strong and weak can both live safely. That’s the promise we made to Queen Cecilia when she requested the group of the Moonknights.”
3/4
 U 
Enchantment
Whenever an Equipment enters the battlefield under your control, you may put a quest counter on Quest for the General.
Remove three quest counters from Quest for the General and sacrifice it: You may put a nonblack creature card from your hand onto the battlefield. Then attach all Equipment you control to it.
 U 
Creature – Human Rebel Knight
Vigilance
{t}: Dig 4 for a land. Activate this ability only if an opponent controls more lands than you. (To dig, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
 C 
Creature – Bird
Flying, lifelink
It stares at Fortplaza, the invaders of its old land, and envies them as they rebuild their home in this new world.
2/1
 R 
Enchantment
Players can’t untap more than one land during their untap steps.
“This a cursed land. It has memories of war and hatred, yet there are no bodies to be found. Move on, sisters. These spirits can’t rest in peace, and we don’t want to enrage them.”
—Carla, Forteplazian ladyhealer
 R 
Instant
Search your library for up to three creature cards with converted mana cost 1 or less and put them onto the battlefield. Then shuffle your library.
Adapt—If a creature was put into your graveyard from the battlefield this turn, you may pay {2}{w}{w} rather than pay Skilled Diversion’s mana cost.
“Don’t look back, brother! Continue for our cause!" —Lorenzo, rebel soldier, to Matteo
2 comments
last 2011-02-11 00:43:19 by Shiny_Umbreon
 C 
Instant
Each creature you control gets +X/+X until end of turn, where X is the number of creatures you control.
Soldiers in Forteplaza are trained to help each other in battle, not to be strong warriors. Those who believe themselves to be superior are often amazed by their ability as a team.
 C 
Creature – Kithkin Warrior
As long as Trained Kithkin is equipped, it gets +3/+3.
“Dwarves have learned about war only by experience, scars, blood, and defeat, all this time... This three months of training will show them that’s not the only choice!”
1/1
1 comment
2011-02-10 21:08:14 by Shiny_Umbreon
 U 
Instant
Counter target creature spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard. If it’s red, put it on top of its owner’s library instead.
“Each morning, we see captured criminals on our streets, unharmed, yet the authorities can’t see the lesson here. Forteplaza is worse than I thought.” —Phan, Veteran of Forteplaza
2 comments
last 2011-03-12 01:58:50 by Shiny_Umbreon
 C 
Creature – Rhino
Defender (This creature can’t attack.)
“I don’t like these places. One only sees all these sad, lazy animals, with no motivation whatsoever.”
—Carla, Forteplazian ladyhealer
4/5
2 comments
last 2011-02-11 18:38:50 by Shiny_Umbreon
 C 
Creature – Pegasus
Flying
When Wild Pegasus enters the battlefield, destroy target enchantment.
Some of Liberia’s winged horses were trained by Forteplaza for their Moonknights. But the rest dislikes what they see as an unjust city.
1/2

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Show rarities: C U R M


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Mechanics | Flavor