Liberia
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Showing 50 of 70 Hybrid cards
Go to section: White (25) Blue (25) Black (26) Red (25) Green (25) Multicolour (5) Hybrid (70) Artifact (17) Land (12)
Show rarities: C U R M
Destroy all creatures.
Adapt—If you control no creatures, you may pay rather than pay Last Verdict’s mana cost, or if you control three or more creatures, you may pay instead.
Adapt—If you control no creatures, you may pay rather than pay Last Verdict’s mana cost, or if you control three or more creatures, you may pay instead.
“Above everything else, I will have order.”
—Cecilia, Queen of Forteplaza
—Cecilia, Queen of Forteplaza
, Sacrifice Cursing Banshee: Counter target noncreature spell unless its controller has you gain 7 life.
Adapt—If an opponent has more life than you, you may pay rather than pay Cursing Banshee’s mana cost.
Adapt—If an opponent has more life than you, you may pay rather than pay Cursing Banshee’s mana cost.
3/2
Creatures you control gain lifelink until end of turn.
Adapt—If one or more creatures are attacking you, you may pay rather than pay Forteplazian Honor’s mana cost.
Adapt—If one or more creatures are attacking you, you may pay rather than pay Forteplazian Honor’s mana cost.
Forteplaza’s soldiers don’t fight for themselves or for their Queen, but for their entire country.
Exile target card in a graveyard. Put a 1/1 black Spirit creature token with flying onto the battlefield.
The death of Queen Cecilia’s soldiers is never in vain.
Destroy target tapped creature.
Adapt—If Just Execution targets a creature with power 4 or greater, you may pay rather than pay its mana cost.
Adapt—If Just Execution targets a creature with power 4 or greater, you may pay rather than pay its mana cost.
“Dangerous people must be exiled. But anarquists must be terminated.”
—Cecilia, Queen of Forteplaza
—Cecilia, Queen of Forteplaza
Flying
: The next 1 damage that would be dealt to Moonknight Bishop is dealt to target creature blocking or blocked by it instead.
: The next 1 damage that would be dealt to Moonknight Bishop is dealt to target creature blocking or blocked by it instead.
“We have been given an enormous power by the blessing of Queen Cecilia, and we swear to use it for justice.”
2/2
Flying
: Moonknight Patrol gains first strike until end of turn.
: Moonknight Patrol gets +1/+0 until end of turn.
: Moonknight Patrol gains first strike until end of turn.
: Moonknight Patrol gets +1/+0 until end of turn.
Moonknights patrol Forteplaza’s surroundings, protecting it from the dangers that inhabit Liberia.
2/1
Lifelink
To become a Moonknight, one must first swear loyalty to justice and order. Those who doubt are not welcome to such a high position.
2/4
Return target creature card from your graveyard to the battlefield.
Adapt—If Necromantic Skill targets the only creature card in your graveyard, you may pay and X life rather than pay its mana cost, where X is equal to that card’s converted mana cost.
Adapt—If Necromantic Skill targets the only creature card in your graveyard, you may pay and X life rather than pay its mana cost, where X is equal to that card’s converted mana cost.
Lifelink
When you gain life, return Restless Cadet from your graveyard to your hand.
When you gain life, return Restless Cadet from your graveyard to your hand.
Cadets at Forteplaza are often told to fight for their people until death. But sometimes their wish for justice goes beyond the orders.
2/1
As Royal Decision enters the battlefield, choose white or black.
Creatures of the chosen color you control get +1/+1 and first strike.
Creatures of the chosen color you control get +1/+1 and first strike.
“It is very clear we have different goals in mind. From now on, I’ll do what I need to do. You do what you want to. I don’t care.”
—Cecilia, to King Paolo
—Cecilia, to King Paolo
Enchant creature
: Put a +1/+1 counter on enchanted creature.
: Enchanted creature gets +1/+1 until end of turn.
: Put a +1/+1 counter on enchanted creature.
: Enchanted creature gets +1/+1 until end of turn.
The power of mere weapons can’t be compared to the power of the spirit.
Veteran of Forteplaza gets +1/+1 as long as you control another white permanent.
Veteran of Forteplaza has first strike as long as you control another black permanent.
Veteran of Forteplaza has first strike as long as you control another black permanent.
“In the old days, we’d work together, as a nation. If Forteplaza continues with its internal problems, its end may not be that far from now.”
2/1
Return up to two target creature and/or land cards from your graveyard to your hand.
Adapt—If Earth’s Souls targets only land cards, you may pay rather than pay its mana cost.
Adapt—If Earth’s Souls targets only land cards, you may pay rather than pay its mana cost.
Vitterfolk act for themselves, but Jötuns act only for the forest.
Whenever a Swamp enters the battlefield, target player loses 1 life.
Whenever a Forest enters the battlefield, target player gains 1 life.
Whenever a Forest enters the battlefield, target player gains 1 life.
“The land tells us far more about its inhabitants than their words do.”
1/1
Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 black Spirit creature token with flying onto the battlefield.
, Sacrifice a creature: Target creature gets +1/+1 until end of turn.
, Sacrifice a creature: Target creature gets +1/+1 until end of turn.
, , Sacrifice a creature: Halfblood Deathbringer deals 1 damage to each creature. If the sacrificed creature was a Spirit, instead destroy all creatures.
Most halfbloods are known for their strength. Others, for their madness.
2/3
Whenever Halfblood Warrior attacks, it gets +3/+0 until end of turn.
Halfbloods are the most appreciated race among Mertinia. Being vitterfolk-jötun hybrids, they possess great skill packed with greater strength.
2/5
: Regenerate Mertinian Healer.
, : Regenerate target creature.
, : Regenerate target creature.
Mertinians are taught both the jötun and the vitterfolk way of healing. The former consider theirs much more noble and caring. The latter do not really care.
2/2
Deathtouch
When Nilvorg the Exterminator enters the battlefield, destroy all lands of the type of your choice. You lose 1 life for each land put into a graveyard this way.
Permanents can’t be regenerated.
When Nilvorg the Exterminator enters the battlefield, destroy all lands of the type of your choice. You lose 1 life for each land put into a graveyard this way.
Permanents can’t be regenerated.
3/5
Put two 1/1 black Spirit creature tokens with flying onto the battlefield. They gain deathtouch until end of turn.
Adapt—If no opponent controls a black creature, you may pay rather than pay Spiritual Evening’s mana cost, or if an opponent controls two or more creatures with flying, you may pay instead.
Adapt—If no opponent controls a black creature, you may pay rather than pay Spiritual Evening’s mana cost, or if an opponent controls two or more creatures with flying, you may pay instead.
Regenerate target creature. Put two +1/+1 counters on it.
Adapt—If Strong Blood targets a creature that is the target of another spell, you may pay rather than pay its mana cost.
Adapt—If Strong Blood targets a creature that is the target of another spell, you may pay rather than pay its mana cost.
Swampwalk
Each day, it tries to get out of Mertinia and look for a better future. But it finds itself unable to leave, trapped in the same familiar swamp it’s been seeing for years.
1/1
Whenever Tombeating Wurm deals combat damage to a player, that player exiles that many cards from his or her graveyard. For each card exiled this way, put a +1/+1 counter on Tombeating Wurm.
It knows eating the dead won’t recover its memories yet it can’t do anything but try.
2/2
Target creature gains swampwalk and forestwalk until end of turn.
Draw a card.
Adapt—If Troll’s Trespassing targets a creature with power 3 or greater, you may pay rather than its mana cost.
Draw a card.
Adapt—If Troll’s Trespassing targets a creature with power 3 or greater, you may pay rather than its mana cost.
Underground Jötun can’t attack unless a black creature also attacks.
Underground Jötun can’t block unless a green creature also blocks.
Underground Jötun can’t block unless a green creature also blocks.
It may not like hunting alone, but staying alone isn’t an option either.
5/4
Destroy target basic land.
Adapt—If Vitterfolk Plague targets a Forest, you may pay rather than pay its mana cost.
Adapt—If Vitterfolk Plague targets a Forest, you may pay rather than pay its mana cost.
The needs of Mertinia are never as important as the needs of the vitterfolk.
Enchant creature
Enchanted creature has vigilance as long as it’s green.
: Untap enchanted creature.
Enchanted creature has vigilance as long as it’s green.
: Untap enchanted creature.
The faeries from Moongrove came to Liberia without knowing the world or its dangers. Together they discovered lunar and solar magic.
: Untap target Forest.
Whenever you cast a blue spell, untap Astromagic Student.
Whenever you cast a blue spell, untap Astromagic Student.
“Young faeries seem to think lunar and solar magic can work well together. I just hope they don’t go the wrong way when they grow up.”
—Valya, moonguided silencer
—Valya, moonguided silencer
1/1
Target player draws X cards.
Adapt—You may sacrifice a creature with power X and pay rather than pay Eternal Legacy’s mana cost, or you may discard X cards and pay instead.
Adapt—You may sacrifice a creature with power X and pay rather than pay Eternal Legacy’s mana cost, or you may discard X cards and pay instead.
The Sun protects those loyal to nature. The Moon rewards those devoted to study.
Choose one — Target spell or permanent becomes the color or colors of your choice; or change the text of target spell or permanent by replacing all instances of one color word or basic land type with another.
Draw a card.
Draw a card.
: Draw a card.
If you would draw a card, you may choose a color, then dig 3 for a card of that color. Otherwise, draw a card. (To dig, look at the top three cards of your library. You may reveal a card of the chosen color and put it into your hand. Put the rest on the bottom in any order.)
If you would draw a card, you may choose a color, then dig 3 for a card of that color. Otherwise, draw a card. (To dig, look at the top three cards of your library. You may reveal a card of the chosen color and put it into your hand. Put the rest on the bottom in any order.)
3/3
Each creature has flying during its controller’s turn.
“Moonguided magic corrupts this new and beautiful world. Its absurd need to control everything almost didn’t let me see the perfection nature already is. And I don’t want anyone else to suffer the same.”
1/3
Target creature becomes 4/4 until end of turn.
Adapt—If Lune’s Teachings targets a creature with flying, you may pay rather than pay its mana cost.
Adapt—If Lune’s Teachings targets a creature with flying, you may pay rather than pay its mana cost.
Soleils often think the difficulty for those unexperienced with lunar magic is on purpose.
: Target land you control becomes the basic land type of your choice until end of turn.
, : Target land you control becomes the basic land type of your choice for as long as Master Landreader remains on the battlefield.
, : Target land you control becomes the basic land type of your choice for as long as Master Landreader remains on the battlefield.
“Young landreaders understand the land. Master landreaders make the land understand them.”
2/2
Flash (You may cast this spell any time you could cast an instant.)
: Moongrove Interceptor gains protection from green until end of turn.
: Moongrove Interceptor gains protection from green until end of turn.
Moongrove can warn about danger, but only interceptors can hear it.
2/3
Put target noncreature permanent on top of its owner’s library. If it’s an artifact, you may put it on the bottom of that player’s library instead.
“The fire of the forest doesn’t burn the living. It only recognizes what can hurt nature.”
—Marcya, conservative Soleil
—Marcya, conservative Soleil
If a creature you control dealt combat damage to a player this turn, you draw two cards.
Adapt—If a creature with flying you control dealt combat damage to a player this turn, you may pay rather than pay Moonguided Knowledge’s mana cost.
Adapt—If a creature with flying you control dealt combat damage to a player this turn, you may pay rather than pay Moonguided Knowledge’s mana cost.
Moonserving Faerie gets +2/+2 as long as you control another green creature.
Moonserving Faerie has flying as long as you control another blue creature.
Moonserving Faerie has flying as long as you control another blue creature.
“Isn’t the Sun’s strength just a tool for the Moon to use?”
3/3
Creatures you control gain shroud until end of turn.
Adapt—If you control only green creatures, you may pay rather than pay Natural Resistance’s mana cost.
Adapt—If you control only green creatures, you may pay rather than pay Natural Resistance’s mana cost.
“Sunguided magic, or nature itself, will never be understood by the Lunes’ ‘knowledge’.”
Shuffle up to three target cards from a single graveyard into their owner’s library, then dig 1 for a creature. (Look at the top card of your library. Reveal it’s a creature card and put it into your hand or put it on the bottom.)
Adapt—If Sunguided Reclamation targets only creature cards, you may pay rather than pay its mana cost.
Adapt—If Sunguided Reclamation targets only creature cards, you may pay rather than pay its mana cost.
Flying
: Target player reveals the top four cards of his or her library, then puts two of those at random on the bottom of his or her library.
: Target player reveals the top four cards of his or her library, then puts two of those at random on the bottom of his or her library.
With wings, it flies freely. With fins, it dives cautiously. With both emotion and logic at its side, it has abilities very few ever get.
3/1
Other blue creatures get +0/+1 and have defender.
Other red creatures get +1/+0 and have trample, haste and “At the beginning of the end step, sacrifice this creature.”
Other red creatures get +1/+0 and have trample, haste and “At the beginning of the end step, sacrifice this creature.”
“This world is free to move as I want it to.”
5/3
Flying
As Cutting Breeze enters the battlefield, choose a color
Your opponents play with their hands revealed.
Whenever a card of the chosen color is put into an opponent’s hand from anywhere, Cutting Breeze deals 2 damage to that player.
As Cutting Breeze enters the battlefield, choose a color
Your opponents play with their hands revealed.
Whenever a card of the chosen color is put into an opponent’s hand from anywhere, Cutting Breeze deals 2 damage to that player.
4/4
Copy target instant or sorcery spell. You may choose new targets for the copy.
Adapt—If Double Emphasis targets an instant spell you don’t control, you may pay rather than pay its mana cost, or if it targets a sorcery spell you control, you may pay instead.
Adapt—If Double Emphasis targets an instant spell you don’t control, you may pay rather than pay its mana cost, or if it targets a sorcery spell you control, you may pay instead.
Target creature gains haste until end of turn and attacks you this turn if able.
Adapt—If Heavenlake Joy targets a red creature, you may pay rather than pay its mana cost.
Adapt—If Heavenlake Joy targets a red creature, you may pay rather than pay its mana cost.
Sirens seek the appropiate emotion in their victims to lure them, but are pleased to find some are already prepared.
Target creature can’t block this turn.
Draw a card.
Adapt—If Heavenlake Misguide targets a blue creature, you may pay rather than pay its mana cost.
Draw a card.
Adapt—If Heavenlake Misguide targets a blue creature, you may pay rather than pay its mana cost.
Mermaids don’t know how to deal with strangers, so their only choice is to keep them away.
: Heavenlake Watcher gains flying until end of turn.
Whenever a spell or ability targets Heavenlake Watcher, flip a coin. If you win the flip, you may change the target of that spell or ability.
Whenever a spell or ability targets Heavenlake Watcher, flip a coin. If you win the flip, you may change the target of that spell or ability.
4/3
You may choose new targets for target instant spell.
Adapt—If Hilarious Trick targets a spell that could only target a player, you may pay rather than pay its mana cost.
Adapt—If Hilarious Trick targets a spell that could only target a player, you may pay rather than pay its mana cost.
Siren spells aren’t grouped by complexity, but by fun potential.
Go to section: White (25) Blue (25) Black (26) Red (25) Green (25) Multicolour (5) Hybrid (70) Artifact (17) Land (12)
Show rarities: C U R M
Liberia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Flavor |
, : Destroy target creature. Its controller puts a 1/1 black Spirit creature token with flying onto the battlefield.