Liberia

Printable
Liberia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Flavor

Showing 26 of 26 Black cards

Go to section: White (25) Blue (25) Black (26) Red (25) Green (25) Multicolour (5) Hybrid (70) Artifact (17) Land (12)

Show rarities: C U R M T

 R 
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library. You lose 2 life.
Adapt—If you have 10 or less life, you may pay {b} rather than pay Ancestral Tutor’s mana cost.
“The blood of the King’s niece is not to be kept by this body, but to be used in a more powerful way.” —Florencia, dark Moonknight
 U 
Creature – Bat
Flying
Discard a card: Bloodthirsty Bat gets -1/-0 and gains deathtouch until end of turn. Any player may activate this ability.
It flies through Mertinia disappointed with the ones who now control it: such weak and useless souls.
2/1
 R 
Sorcery
Target opponent reveals his or her hand. You choose two nonland cards from it. That player discards those cards, then digs 4 for a nonland card. (That player looks at the top four cards of his or her library. He or she may reveal a nonland card from among them and put it into his or her hand. The rest are put on the bottom in any order.)
 C 
Creature – Troll Shaman
Sacrifice Carrier of Death: Target creature gets -2/-2 until end of turn.
“Our impure spirits shall return someday, not for revenge, but to serve a bigger purpose in the afterlife.”
2/2
1 comment
2011-02-10 21:06:59 by Shiny_Umbreon
 C 
Instant
Shuffle up to three target creature cards from your graveyard into your library. Then dig 3 for a creature. (Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom in any order.)
Forteplaza’s soldiers never finish their duty.
 U 
Instant
Destroy target nongreen creature. Put a 1/1 black Spirit creature token with flying onto the battlefield.
“We understand Moongrove, its spirit, its natural order. But this place is different. This forest defends itself by its own of those who don’t understand it. Lucky it’s not us.” —Tamya, landreader Soleil
 R 
Enchantment
At the beginning of your upkeep, you lose 2 life and dig 2 for a card. (Look at the top two cards of your library. You may reveal one from among them and put it into your hand. Put the other one on the bottom.)
History has taught that those who choose to perform it end up as either slaves or kings.
 U 
Creature – Troll Warrior
Double strike, swampwalk
Double-axe Warriors train themselves to be fast and sneaky, yet strong enough to each deal with a pair of invaders at least.
2/3
4 comments
last 2011-02-13 03:42:05 by Shiny_Umbreon
 M 
Legendary Creature – Human Wizard Knight
Double strike, deathtouch
{b}, Sacrifice a white creature: Florencia is indestructible this turn.
“The power of Cecilia protects the weak, but it will soon be nothing compared to mine. Then there will there be justice.”
2/3
1 comment
2011-02-10 01:50:24 by Shiny_Umbreon
 U 
Creature – Human Knight
First strike
At the beginning of your upkeep, dig 1 for a black card. (Look at the top card of your library. Reveal it’s a black card and put it into your hand or put it on the bottom.)
Great powers come only from great masters.
2/2
 R 
Creature – Human Cleric Assassin
As Ladyhealer Persecutor enters the battlefield, name a card.
At the beginning of each player’s draw step, that player reveals his or her hand and discards all nonland cards with the chosen name.
“I know women are not allowed to use weapons, but I’m asking permission for one. With this blade, Florencia, I’ll save more lives than as a ladyhealer.”
2/1
 C 
Instant
Target creature gets -3/-3 until end of turn.
Those found by Mertinia’s vitterfolk release their terror in one last gasp. Their spirits forget everything about that horrifying moment and move on.
1 comment
2011-02-10 21:17:01 by Shiny_Umbreon
 C 
Creature – Human Soldier
Tap an untapped creature you control: Lonely Soldier gets +1/+1 until end of turn.
“It is true that I serve an entire nation, but soldiers that are better than others should be recognized. If the Queen or the Moonknights won’t notice my effort, I’ll at least make sure the rest of the army knows I fight alone.”
2/2
2 comments
last 2011-05-30 23:19:34 by Shiny_Umbreon
 R 
Creature – Specter
Flying
Whenever Midnight Specter deals damage to a player, that player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.
It shares its lost and painful dreams with any doomed soul it can find at night.
2/2
3 comments
last 2011-02-11 18:29:21 by Shiny_Umbreon
 C 
Sorcery
Target player discards two cards. For each Plains or white card discarded this way, that player loses 1 life and you gain 1 life.
“Cecilia often forgets that priorizing the group often just means becoming more vulnerable.”
—Florencia, dark Moonknight
 C 
Sorcery
You draw two cards and lose 2 life.
Vitterfolk don’t listen to nature the way their Jötun brothers do. They only have ears for the voice of power.
1 comment
2011-02-10 21:18:00 by Shiny_Umbreon
 C 
Creature – Bird
Flying, haste
It stares at Forteplaza, its old home, and becomes angered when it sees how they are destroying their new land.
3/3
 M 
Creature – Human Soldier
Protection from white
At the beginning of your upkeep, you may dig 3 for a card. (Look at the top three cards of your library. You may reveal a card from among them and put it into your hand. Put the rest on the bottom in any order.)
Your maximum hand size is zero.
3/3
3 comments
last 2011-02-13 03:55:21 by Shiny_Umbreon
 U 
Enchantment
Whenever a player gains life, you may put a quest counter on Quest for the Eternal Curse.
Remove three quest counters from Quest for the Eternal Curse and sacrifice it: Target player’s life total becomes 10.
 U 
Instant
Destroy target nonblack creature. It can’t be regenerated. You gain life equal to its toughness.
The look on the face of the Warriors of Nature is far scarier than their rituals.
1 comment
2011-02-10 21:18:27 by Shiny_Umbreon
 U 
Creature – Spirit
Haste
Whenever a white creature is put into a graveyard from the battlefield, return Shade of the Deep from your graveyard to the battlefield.
2/1
 T 
Creature – Spirit
Flying
1/1
 C 
Creature – Troll Warrior
Intimidate
Swamp Vitterfolk can’t block green creatures.
For jötuns, being nature’s defender requires responsibility, integrity, and respect for the forest. For vitterfolk, it requires passion, lack of mercy, and a pair of good weapons.
3/1
 C 
Instant
Target creature gets +2/+0 and gains lifelink until end of turn.
“It’s hard not to lose your sanity when presented with a power so big.”
—Paolo, King of Forteplaza
 C 
Sorcery
Target nongreen creature gains intimidate until end of turn.
Draw a card.
Vitterfolk of Mertinia keep the forest safe by not allowing intruders. They call themselves the Warriors of Nature.
 C 
Creature – Zombie
{b}: Regenerate Walking Dead.
He’d been the king of his world. He had power, money, respect. Thousands of years have passed, but he continues to wander through Liberia, never accepting he’s lost everything.
1/1
1 comment
2011-02-10 21:18:53 by Shiny_Umbreon

Go to section: White (25) Blue (25) Black (26) Red (25) Green (25) Multicolour (5) Hybrid (70) Artifact (17) Land (12)

Show rarities: C U R M T


Liberia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Flavor