Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player draws X cards.
Adapt—You may sacrifice a creature with power X and pay ![]() ![]() rather than pay Eternal Legacy’s mana cost, or you may discard X cards and pay ![]() instead.The Sun protects those loyal to nature. The Moon rewards those devoted to study.
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Crushing Beast attacks each turn if able and can’t be blocked by white creatures.
It is bound to live in a now civilized and ordered Irecliff, but it still feels the chaos in its heart, burning with its memories.
5/5
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The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
Adapt—If Just Arrow targets an attacking creature, you may pay ![]() rather than pay its mana cost. |
Return target instant or sorcery card from your graveyard to your hand.
Adapt—If Siren’s Rebirth targets a card you cast from your hand this turn, you may pay ![]() rather than pay its mana cost.“What was once yours is forever yours.”
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Whenever a Swamp enters the battlefield, target player loses 1 life.
Whenever a Forest enters the battlefield, target player gains 1 life. “The land tells us far more about its inhabitants than their words do.”
1/1
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Irecliff Brute can’t attack or block unless you control a Kithkin or another Dwarf.
Irecliff Brute has trample and haste as long as you control a Kithkin and another Dwarf. “Giant beings are powerful. And power becomes irresponsible if left unattended.” —Brolly, Dwarf King
4/4
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When Repelling Mermaid enters the battlefield, return another target creature to its owner’s hand. Its controller draws a card unless it was red.
Contrary to what one would think, mermaids tend not to like being close to strangers. They remain emotionally distant even to each other.
2/2
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First strike
The fact that dwarves are guided by greed and thirst for combat doesn’t mean they don’t make good guards. In fact, they are often good at surprising attackers.
1/1
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Prevent all damage that would be dealt to nonblack creatures you control this turn.
By order of Queen Cecilia herself, the proud ladyhealers of Forteplaza don’t help soldiers that don’t work cooperatively.
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, : Target player gains 1 life.
, : Target player loses 1 life.“Try to hurt me and I will get back up. Try to impose me and you will fall.”
—Cecilia, Queen of Forteplaza |
Veteran of Forteplaza gets +1/+1 as long as you control another white permanent.
Veteran of Forteplaza has first strike as long as you control another black permanent. “In the old days, we’d work together, as a nation. If Forteplaza continues with its internal problems, its end may not be that far from now.”
2/1
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Target nonwhite creature gains double strike until end of turn. Add
to your mana pool. (That creature deals both first-strike and regular combat damage.)“Combat is about surprising your enemy. One quick strike that leaves them open for the next.” —Tarv, Irecliff Expert
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Target creature gets -3/-3 until end of turn.
Those found by Mertinia’s vitterfolk release their terror in one last gasp. Their spirits forget everything about that horrifying moment and move on.
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: Switch Sunset Mermaid’s power and toughness until end of turn.Only some mermaids realize the beauty of the land outside Heavenlake. But very few dream of following the sirens and actually exploring it.
1/3
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Flying
1/1
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Eternal Legacy
(rare)
Crushing Beast
(uncommon)
Just Arrow
(uncommon)
Siren's Rebirth
(uncommon)
Earthtouching Troll
(common)
Irecliff Brute
(common)
Repelling Mermaid
(common)
Dwarf Watcher
(common)
Ladyhealer's Support
(common)
Relic of Authority
(common)
Veteran of Forteplaza
(common)
Spontaneous Rush
(common)
Last Gasp
(common)
Sunset Mermaid
(common)
Mountain
(basic)
Spirit
(token)




instead.

rather than pay its mana cost.
,
: Target player gains 1 life.
,