Liberia: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 black Spirit creature token with flying onto the battlefield.
{b/g}, Sacrifice a creature: Target creature gets +1/+1 until end of turn.
 U 
Creature – Spirit
{1}, Sacrifice Cursing Banshee: Counter target noncreature spell unless its controller has you gain 7 life.
Adapt—If an opponent has more life than you, you may pay {1}{w} rather than pay Cursing Banshee’s mana cost.
3/2
 U 
Creature – Giant Shaman
{b}: Regenerate Mertinian Healer.
{1}{g}, {t}: Regenerate target creature.
Mertinians are taught both the jötun and the vitterfolk way of healing. The former consider theirs much more noble and caring. The latter do not really care.
2/2
 U 
Creature – Faerie Druid
Reach
Sunguided Faerie can’t be the target of blue spells.
Nobody can see the Moon while the Sun remains shining.
2/3
 C 
Sorcery
You draw two cards and lose 2 life.
Vitterfolk don’t listen to nature the way their Jötun brothers do. They only have ears for the voice of power.
 C 
Creature – Siren Scout
Haste
Whenever Passionate Siren becomes blocked, you may dig 5 for an instant or sorcery. (Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
{u}
 
 C 
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
“We receive tools through the kind nature of our Moon, but, in the end, aren’t we the ones responsible for its misuse?”
 C 
Creature – Giant Warrior
Underground Jötun can’t attack unless a black creature also attacks.
Underground Jötun can’t block unless a green creature also blocks.
It may not like hunting alone, but staying alone isn’t an option either.
5/4
 C 
Creature – Human Rebel
Sacrifice Carrier of Hope: The next 1 damage that would be dealt to target creature this turn is instead dealt to another target creature.
“All the unnecessary violence will one day be punished, not by me, but by justice...”
1/1
 C 
Creature – Siren Scout
{u}: Patrol Siren gains flying until end of turn.
{2}{r}: Patrol Siren gets +2/+0 and gains flying until end of turn.
Siren patrols approach invaders based on both their previous careful study of the enemy’s actions, and their present rage and hatred for that kind in particular.
2/2
 C 
Creature – Dwarf Warrior
First strike
The fact that dwarves are guided by greed and thirst for combat doesn’t mean they don’t make good guards. In fact, they are often good at surprising attackers.
1/1
 C 
Creature – Spirit Soldier
Lifelink
When you gain life, return Restless Cadet from your graveyard to your hand.
Cadets at Forteplaza are often told to fight for their people until death. But sometimes their wish for justice goes beyond the orders.
2/1
 C 
Creature – Faerie Druid
Carefree Soleil can’t be blocked by more than one blue creature.
{1}{g}: Carefree Soleil gets +2/+2 until end of turn. Activate this ability only once each turn.
“We Lunes try hard to progress. How can Soleils be satisfied with what nature has given to them?”
—Valya, moonguided silencer
1/1
 C 
Land
Clear Lake enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}, Shuffle Clear Lake into its owner’s library: Add {u}{u} to your mana pool.
Island
 
 B 
Basic Land – Island
 T 
Creature – Spirit
Flying
1/1

Ghostly Aura (rare)
Cursing Banshee (uncommon)
Mertinian Healer (uncommon)
Sunguided Faerie (uncommon)
Night's Whisper (common)
Passionate Siren (common)
Ponder (common)
Underground Jötun (common)
Carrier of Hope (common)
Patrol Siren (common)
Dwarf Watcher (common)
Restless Cadet (common)
Carefree Soleil (common)
Clear Lake (common)
Island (basic)
Spirit (token)