Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Adapt—If only Dwarf creatures attacked this turn, you may pay ![]() ![]() rather than pay Heart for Combat’s mana cost, or if exactly one creature attacked, you may pay ![]() instead. |
As long as Forteplazian Guard is equipped, it can block any number of creatures.
Whenever Forteplazian Guard blocks, you may dig 5 for an Equipment. (Look at the top five cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom in any order.) 2/4
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Flash, reach
Soleil Defender can block any number of creatures if they all have flying. Moongrove isn’t strongly disciplined, but Soleils are always happy to serve nature.
1/4
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Clouded Landscape enters the battlefield tapped.
: Add to your mana pool.
, : Add two mana of any one color to your mana pool.The beauty of Liberia is able to please only one eye at a time.
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Whenever Cliff Explorer attacks, you may dig 4 for a Dwarf. (Look at the top four cards of your library. You may reveal a Dwarf card from among them and put it into your hand. Put the rest on the bottom in any order.)
If needed, it takes only a few seconds for a dwarf to call an entire squad.
4/3
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Trample
It is angered by the corruption of its forests, and attacks those that seem responsible for it. Yet, it wishes it were that easy to solve.
5/5
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Equipped creature gets +3/+0.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
: Prevent the next 1 damage target creature would deal this turn. If that creature is red, instead prevent the next 2 damage it would deal this turn.Ladyhealers are the magical guardians of Forteplaza, carrying both their pride for their country and their will to help the others.
0/1
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Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step. At the beginning of the upkeep of enchanted creature’s controller, if that creature isn’t red, that player may pay . If he or she does, untap that creature. |
Whenever a Swamp enters the battlefield, target player loses 1 life.
Whenever a Forest enters the battlefield, target player gains 1 life. “The land tells us far more about its inhabitants than their words do.”
1/1
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Flying, haste
It stares at Forteplaza, its old home, and becomes angered when it sees how they are destroying their new land.
3/3
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, : Untap target creature.
, : Tap target creature.“The sun’s light guides to safety. The moon’s light tricks into danger.”
—Icya, Princess of the Fae |
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Target nongreen creature gains intimidate until end of turn.
Draw a card. Vitterfolk of Mertinia keep the forest safe by not allowing intruders. They call themselves the Warriors of Nature.
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Destroy target tapped creature.
Adapt—If Just Execution targets a creature with power 4 or greater, you may pay rather than pay its mana cost.“Dangerous people must be exiled. But anarquists must be terminated.”
—Cecilia, Queen of Forteplaza |
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Flying
1/1
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Heart for Combat
(rare)
Forteplazian Guard
(uncommon)
Soleil Defender
(uncommon)
Clouded Landscape
(uncommon)
Cliff Explorer
(common)
Giant Warthog
(common)
Brainsplitter
(common)
Dedicated Ladyhealer
(common)
Chill the Passion
(common)
Earthtouching Troll
(common)
Nocturnal Stalker
(common)
Relic of Respect
(common)
Vitterfolk Tactics
(common)
Just Execution
(common)
Plains
(basic)
Spirit
(token)







: Add 
. If he or she does, untap that creature.

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