Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add to your mana pool.)
Mertinian Bog enters the battlefield tapped. , : Target opponent chooses a card in your graveyard. Put that card on the top or bottom of your library. |
Return target creature card from your graveyard to the battlefield.
Adapt—If Necromantic Skill targets the only creature card in your graveyard, you may pay ![]() and X life rather than pay its mana cost, where X is equal to that card’s converted mana cost. |
Cleaning Wind deals 1 damage to each creature with flying. You gain 1 life for each black creature put into a graveyard this way.
Jötuns like to think Mertinia doesn’t need the Warriors of Nature. The forest can defend itself quite well.
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Vigilance
: Dig 4 for a land. Activate this ability only if an opponent controls more lands than you. (To dig, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)2/2
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Dig 5 for an artifact or enchantment. (Look at the top five cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom in any order.)
“One day, people, you’ll be free from this prison they call a country, and from the Queen’s tyranny! We promise it’ll be soon enough!”
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Whenever Cliff Explorer attacks, you may dig 4 for a Dwarf. (Look at the top four cards of your library. You may reveal a Dwarf card from among them and put it into your hand. Put the rest on the bottom in any order.)
If needed, it takes only a few seconds for a dwarf to call an entire squad.
4/3
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Sacrifice Carrier of Truth: Target creature gets -3/-0 until end of turn.
“It is not I the one who will reject your insolence, but the waters themselves.”
1/2
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Equipped creature gets +1/+2 and has vigilance.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Enchant land
Enchanted land has “ : Add two mana of any one color to your mana pool.”“I don’t order nature. It let it flow and take the path it wishes.”
—Tamya, landreader Soleil |
Target creature becomes 4/4 until end of turn.
Adapt—If Lune’s Teachings targets a creature with flying, you may pay rather than pay its mana cost.Soleils often think the difficulty for those unexperienced with lunar magic is on purpose.
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Destroy target artifact or land. It can’t be regenerated.
“This might have been a palace in the past, or maybe a sacred place, but, now, it’s just in our way.”
—Tarv, Irecliff expert |
Exile target card in a graveyard. Put a 1/1 black Spirit creature token with flying onto the battlefield.
The death of Queen Cecilia’s soldiers is never in vain.
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Target creature gets -3/-3 until end of turn.
Those found by Mertinia’s vitterfolk release their terror in one last gasp. Their spirits forget everything about that horrifying moment and move on.
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, : Target creature gains swampwalk until end of turn.
, : Target creature gains forestwalk until end of turn.“The Vitterfolk hear the whisper of power. The Jötun hear the whisper of nature.”
—Nilvorg the Exterminator |
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Flying
1/1
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Mertinian Bog
(rare)
Necromantic Skill
(uncommon)
Cleaning Wind
(uncommon)
Rebel Avenger
(uncommon)
Hope for Change
(common)
Cliff Explorer
(common)
Carrier of Truth
(common)
Defender's Sword
(common)
Land Catalyst
(common)
Lune's Teachings
(common)
Pillage
(common)
Ghost Beckoning
(common)
Last Gasp
(common)
Relic of Trascendence
(common)
Swamp
(basic)
Spirit
(token)
: Add
to your mana pool.)
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