Liberia: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Swamp
({t}: Add {b} to your mana pool.)
Mertinian Bog enters the battlefield tapped.
{g}, {t}: Target opponent chooses a card in your graveyard. Put that card on the top or bottom of your library.
 U 
Creature – Kithkin Warrior
Whenever Kithkin Watcher or another creature you control blocks a creature, you gain 1 life.
“Those dumb dwarves go hunting without thinking about guarding Irecliff. But we kithkin remain here, protecting our people, one thing nobody else is doing.”
1/2
 U 
Creature – Merfolk Scout
{1}{u}, {t}: Dig 4 for an artifact. (Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom in any order.)
Hours of searching led her to a cave full of old objects: the first sign of history.
2/3
 U 
Creature – Wurm
Whenever Tombeating Wurm deals combat damage to a player, that player exiles that many cards from his or her graveyard. For each card exiled this way, put a +1/+1 counter on Tombeating Wurm.
It knows eating the dead won’t recover its memories yet it can’t do anything but try.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, if that creature isn’t red, that player may pay {4}. If he or she does, untap that creature.
 C 
Sorcery
Target nonwhite creature gains double strike until end of turn. Add {r} to your mana pool. (That creature deals both first-strike and regular combat damage.)
“Combat is about surprising your enemy. One quick strike that leaves them open for the next.” —Tarv, Irecliff Expert
 C 
Creature – Dwarf
Whenever Dwarf Miner attacks, you may dig 1 for a Dwarf. (Look at the top card of your library. You may reveal it’s a Dwarf card and put it into your hand or put it on the bottom.)
As soon as a dwarf discovers any treasure, it excitedly calls the rest of the group’s attention.
1/1
 C 
Creature – Faerie Druid
Flash (You may cast this spell any time you could cast an instant.)
{g}: Moongrove Interceptor gains protection from green until end of turn.
Moongrove can warn about danger, but only interceptors can hear it.
2/3
 C 
Sorcery
Target nongreen creature gains intimidate until end of turn.
Draw a card.
Vitterfolk of Mertinia keep the forest safe by not allowing intruders. They call themselves the Warriors of Nature.
 C 
Creature – Troll Warrior
Intimidate
Swamp Vitterfolk can’t block green creatures.
For jötuns, being nature’s defender requires responsibility, integrity, and respect for the forest. For vitterfolk, it requires passion, lack of mercy, and a pair of good weapons.
3/1
 C 
Creature – Human Knight
Veteran of Forteplaza gets +1/+1 as long as you control another white permanent.
Veteran of Forteplaza has first strike as long as you control another black permanent.
“In the old days, we’d work together, as a nation. If Forteplaza continues with its internal problems, its end may not be that far from now.”
2/1
 C 
Artifact
{2/w}, {t}: Target player gains 1 life.
{2/b}, {t}: Target player loses 1 life.
“Try to hurt me and I will get back up. Try to impose me and you will fall.”
—Cecilia, Queen of Forteplaza
 C 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Exile Order enters the battlefield, exile target permanent.
When Exile Order leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has vigilance as long as it’s green.
{u}: Untap enchanted creature.
The faeries from Moongrove came to Liberia without knowing the world or its dangers. Together they discovered lunar and solar magic.
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying
1/1

Mertinian Bog (rare)
Kithkin Watcher (uncommon)
Underwater Explorer (uncommon)
Tombeating Wurm (uncommon)
Chill the Passion (common)
Spontaneous Rush (common)
Dwarf Miner (common)
Moongrove Interceptor (common)
Vitterfolk Tactics (common)
Swamp Vitterfolk (common)
Veteran of Forteplaza (common)
Relic of Authority (common)
Exile Order (common)
Astrohealing (common)
Swamp (basic)
Spirit (token)