Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mountainwalk
When Blizzard Entity enters the battlefield, search your library for three Mountain cards and put them onto the battlefield under an opponent’s control, then shuffle it. Sacrifice Blizzard Entity unless three Mountains were put onto the battlefield this way. “First, the snow showed them their sins and woke up their guilt...” —Legend of the Entities, page 1
5/4
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Equipped creature gets +2/+2 and has trample.
As long as Troll War Drum is attached to a creature, other creatures you control have trample. Equip ![]() |
Double strike, swampwalk
Double-axe Warriors train themselves to be fast and sneaky, yet strong enough to each deal with a pair of invaders at least.
2/3
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Attach target Equipment to target creature. That creature gets +2/+2 until end of turn.
Adapt—If Dwarf’s Treasure targets two permanents with different controllers, you may pay rather than pay its mana cost.The larger the weapon, the more rewarding it feels to steal it.
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Target creature becomes 4/4 until end of turn.
Adapt—If Lune’s Teachings targets a creature with flying, you may pay rather than pay its mana cost.Soleils often think the difficulty for those unexperienced with lunar magic is on purpose.
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Creatures you control gain lifelink until end of turn.
Adapt—If one or more creatures are attacking you, you may pay ![]() rather than pay Forteplazian Honor’s mana cost.Forteplaza’s soldiers don’t fight for themselves or for their Queen, but for their entire country.
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Target creature gets +3/+0 and gains first strike until end of turn.
Adapt—If Passionate Skill targets an unblocked creature, you may pay rather than pay its mana cost.“Discipline made me a great warrior. My passion for combat makes me even better.”
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Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard.
Unlike sirens, who attract their enemies and then attack them, mermaids fight to keep them away as long as possible.
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First strike
Sacrifice Carrier of Scars: Carrier of Scars deals 2 damage to target creature or player. “Winners aren’t those who wait, but those who fail at first, but try again and succeed.”
2/1
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: Snowpeak Fighter gets +1/+0 until end of turn.“I wouldn’t survive the cold of this mountain without the fire burning inside me.”
4/2
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Switch target creature’s power and toughness until end of turn.
Draw a card. “Mermaids and sirens are as different as water and fire, yet they don’t understand they can share more ideas than they think.”
—Brazeira, Queen of Sirens |
, : Target creature gets -1/-0 until end of turn.
, : Target creature gets +1/+0 until end of turn.“The water repels those who cross. The fire terminates those who invade.”
—Brazeira, Queen of Sirens |
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Each player may dig 4 for a blue card. (That player looks at the top five cards of his or her library. He or she may reveal a blue card from among them and put it into his or her hand. The rest are put on the bottom in any order.)
“We mermaids see the future as an infinite number of paths. But sirens see nothing.”
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: Prevent the next 1 damage target creature would deal this turn. If that creature is red, instead prevent the next 2 damage it would deal this turn.Ladyhealers are the magical guardians of Forteplaza, carrying both their pride for their country and their will to help the others.
0/1
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Flying
1/1
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Blizzard Entity
(rare)
Troll War Drum
(uncommon)
Double-Axe Warrior
(uncommon)
Dwarf's Treasure
(uncommon)
Lune's Teachings
(common)
Forteplazian Honor
(common)
Passionate Skill
(common)
Hinder
(common)
Carrier of Scars
(common)
Snowpeak Fighter
(common)
Inside Out
(common)
Relic of Imagination
(common)
Thought Renewal
(common)
Dedicated Ladyhealer
(common)
Forest
(basic)
Spirit
(token)




rather than pay its mana cost.
rather than pay Forteplazian Honor’s mana cost.
,
: Target creature gets -1/-0 until end of turn.
,