Liberia: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Forest
({t}: Add {g} to your mana pool.)
Moongrove Meadow enters the battlefield tapped.
{u}, {t}: Target opponent may have him or her and you each draw a card.
 U 
Instant
Regenerate target creature. Put two +1/+1 counters on it.
Adapt—If Strong Blood targets a creature that is the target of another spell, you may pay {g} rather than pay its mana cost.
 U 
Instant
Counter target creature spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard. If it’s red, put it on top of its owner’s library instead.
“Each morning, we see captured criminals on our streets, unharmed, yet the authorities can’t see the lesson here. Forteplaza is worse than I thought.” —Phan, Veteran of Forteplaza
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/-1 and has flying and haste.
When enchanted creature is put into a graveyard, it deals 3 damage to its controller.
A body as beautiful as a siren’s can drive a woman insane, wishing she were what she’s not.
{1}{u}{u}
 
 C 
Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard.
Unlike sirens, who attract their enemies and then attack them, mermaids fight to keep them away as long as possible.
 C 
Creature – Dwarf Berserker
{r}: Snowpeak Fighter gets +1/+0 until end of turn.
“I wouldn’t survive the cold of this mountain without the fire burning inside me.”
4/2
 C 
Sorcery
Draw a card. Then search your library for a land card, reveal it, shuffle your library and put it on top of it.
Jötuns think that naure has left a message in each part of the world, and that it is their role to recover them.
 C 
Land
Clear Marsh enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}, Shuffle Clear Marsh into its owner’s library: Add {b}{b} to your mana pool.
 C 
Creature – Giant Warrior
Underground Jötun can’t attack unless a black creature also attacks.
Underground Jötun can’t block unless a green creature also blocks.
It may not like hunting alone, but staying alone isn’t an option either.
5/4
 C 
Sorcery
Target nongreen creature gains intimidate until end of turn.
Draw a card.
Vitterfolk of Mertinia keep the forest safe by not allowing intruders. They call themselves the Warriors of Nature.
 C 
Sorcery
Dig 5 for an artifact or enchantment. (Look at the top five cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom in any order.)
“One day, people, you’ll be free from this prison they call a country, and from the Queen’s tyranny! We promise it’ll be soon enough!”
 C 
Artifact Creature – Construct
When Charged Wanderer is put into a graveyard from the battlefield, add {2} to your mana pool.
Liberia’s past inhabitants still hold the same power they’ve carrying for years, guarding them until death.
2/2
 C 
Creature – Merfolk Scout
{r}: Switch Sunset Mermaid’s power and toughness until end of turn.
Only some mermaids realize the beauty of the land outside Heavenlake. But very few dream of following the sirens and actually exploring it.
1/3
 C 
Sorcery
You draw two cards and lose 2 life.
Vitterfolk don’t listen to nature the way their Jötun brothers do. They only have ears for the voice of power.
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Spirit
Flying
1/1

Moongrove Meadow (rare)
Strong Blood (uncommon)
Unviolent Justice (uncommon)
Siren's Mirror (uncommon)
Hinder (common)
Snowpeak Fighter (common)
Seeds of Exploration (common)
Clear Marsh (common)
Underground Jötun (common)
Vitterfolk Tactics (common)
Hope for Change (common)
Charged Wanderer (common)
Sunset Mermaid (common)
Night's Whisper (common)
Mountain (basic)
Spirit (token)