Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice two creatures: Put target creature card in an opponent’s graveyard onto the battlefield under your control. Activate this ability only anytime you could cast a sorcery.“...The thick fog raised the people killed by them, each one with a thirst for revenge...” —Legend of the Entities, page 2
6/4
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Flash, reach
Soleil Defender can block any number of creatures if they all have flying. Moongrove isn’t strongly disciplined, but Soleils are always happy to serve nature.
1/4
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Flying
Discard a card: Bloodthirsty Bat gets -1/-0 and gains deathtouch until end of turn. Any player may activate this ability. It flies through Mertinia disappointed with the ones who now control it: such weak and useless souls.
2/1
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Search your library for an instant card with converted mana cost 2 or less, reveal it, and put it into your hand. Then shuffle your library. Add
![]() to your mana pool.Minds as short-sighted as the sirens’ prefer to save time by performing their ideas as soon as they begin to appear.
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Creatures you control gain lifelink until end of turn.
Adapt—If one or more creatures are attacking you, you may pay ![]() rather than pay Forteplazian Honor’s mana cost.Forteplaza’s soldiers don’t fight for themselves or for their Queen, but for their entire country.
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Each player may dig 4 for a blue card. (That player looks at the top five cards of his or her library. He or she may reveal a blue card from among them and put it into his or her hand. The rest are put on the bottom in any order.)
“We mermaids see the future as an infinite number of paths. But sirens see nothing.”
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: Patrol Siren gains flying until end of turn.
![]() : Patrol Siren gets +2/+0 and gains flying until end of turn.Siren patrols approach invaders based on both their previous careful study of the enemy’s actions, and their present rage and hatred for that kind in particular.
2/2
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The dwarves of Irecliff are men of courage. Every day, they leave the village and seek for gold and treasure for their brothers, without caring about the danger of the wild.
2/2
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Trample
It is angered by the corruption of its forests, and attacks those that seem responsible for it. Yet, it wishes it were that easy to solve.
5/5
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Swampwalk
Each day, it tries to get out of Mertinia and look for a better future. But it finds itself unable to leave, trapped in the same familiar swamp it’s been seeing for years.
1/1
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Enchant creature
Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Gifted with curiosity, mermaids seek every piece of knowledge about Liberia to expand their home.
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When Charged Wanderer is put into a graveyard from the battlefield, add
to your mana pool.Liberia’s past inhabitants still hold the same power they’ve carrying for years, guarding them until death.
2/2
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, : Target player gains 1 life.
, : Target player loses 1 life.“Try to hurt me and I will get back up. Try to impose me and you will fall.”
—Cecilia, Queen of Forteplaza |
Sacrifice Carrier of Hope: The next 1 damage that would be dealt to target creature this turn is instead dealt to another target creature.
“All the unnecessary violence will one day be punished, not by me, but by justice...”
1/1
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Flying
1/1
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Fog Entity
(rare)
Soleil Defender
(uncommon)
Bloodthirsty Bat
(uncommon)
Spontaneous Action
(uncommon)
Forteplazian Honor
(common)
Thought Renewal
(common)
Patrol Siren
(common)
Sharp-axe Dwarf
(common)
Giant Warthog
(common)
Swamp Dweller
(common)
Face of the Mermaid
(common)
Charged Wanderer
(common)
Relic of Authority
(common)
Carrier of Hope
(common)
Mountain
(basic)
Spirit
(token)


, Sacrifice two creatures: Put target creature card in an opponent’s graveyard onto the battlefield under your control. Activate this ability only anytime you could cast a sorcery.


rather than pay Forteplazian Honor’s mana cost.

,
: Target player gains 1 life.
,