Liberia: Virtual Booster
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| Mechanics | Flavor |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Swampwalk
Each day, it tries to get out of Mertinia and look for a better future. But it finds itself unable to leave, trapped in the same familiar swamp it’s been seeing for years.
1/1
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If a creature you control would deal combat damage to a player while Legend of the Entities is untapped, prevent that damage and draw a card.
, : Look at the top three cards of your library, then put them back in any order.Those who understand the story it tells own the key to an incomparable power.
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Enchant creature
![]() : Put a +1/+1 counter on enchanted creature.
: Enchanted creature gets +1/+1 until end of turn.The power of mere weapons can’t be compared to the power of the spirit.
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Equipped creature gets +2/+2 and has trample.
As long as Troll War Drum is attached to a creature, other creatures you control have trample. Equip ![]() |
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Whenever Kithkin Watcher or another creature you control blocks a creature, you gain 1 life.
“Those dumb dwarves go hunting without thinking about guarding Irecliff. But we kithkin remain here, protecting our people, one thing nobody else is doing.”
1/2
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, : Target creature gains swampwalk until end of turn.
, : Target creature gains forestwalk until end of turn.“The Vitterfolk hear the whisper of power. The Jötun hear the whisper of nature.”
—Nilvorg the Exterminator |
Flying, lifelink
It stares at Fortplaza, the invaders of its old land, and envies them as they rebuild their home in this new world.
2/1
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Exile target card in a graveyard. Put a 1/1 black Spirit creature token with flying onto the battlefield.
The death of Queen Cecilia’s soldiers is never in vain.
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Creatures you control gain shroud until end of turn.
Adapt—If you control only green creatures, you may pay rather than pay Natural Resistance’s mana cost.“Sunguided magic, or nature itself, will never be understood by the Lunes’ ‘knowledge’.”
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Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step. At the beginning of the upkeep of enchanted creature’s controller, if that creature isn’t red, that player may pay . If he or she does, untap that creature. |
When Charged Wanderer is put into a graveyard from the battlefield, add
to your mana pool.Liberia’s past inhabitants still hold the same power they’ve carrying for years, guarding them until death.
2/2
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Target creature gets +2/+0 and gains lifelink until end of turn.
“It’s hard not to lose your sanity when presented with a power so big.”
—Paolo, King of Forteplaza |
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Flying, haste
“Mermaids stay and watch the world to learn about it. But we go out to explore it. A new land can be known only by living in it, and that’s what Queen Brazeira wants us to do.”
1/1
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Draw a card. Then search your library for a land card, reveal it, shuffle your library and put it on top of it.
Jötuns think that naure has left a message in each part of the world, and that it is their role to recover them.
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Flying
1/1
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Swamp Dweller
(common, foil)
Legend of the Entities
(rare)
Shade's Power
(uncommon)
Troll War Drum
(uncommon)
Kithkin Watcher
(uncommon)
Relic of Trascendence
(common)
Savage Owl
(common)
Ghost Beckoning
(common)
Natural Resistance
(common)
Chill the Passion
(common)
Charged Wanderer
(common)
Uncontrollable Thirst
(common)
Travelling Siren
(common)
Seeds of Exploration
(common)
Mountain
(basic)
Spirit
(token)
,
: Look at the top three cards of your library, then put them back in any order.
: Put a +1/+1 counter on enchanted creature.
: Enchanted creature gets +1/+1 until end of turn.
,
, 
rather than pay Natural Resistance’s mana cost.