Liberia: Virtual Booster

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Mechanics | Flavor
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant Scout
Trample
Whenever Wandering Jötun deals combat damage to a player, you may dig 3 for a creature. (Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom in any order.)
4/4
 U 
Creature – Troll Warrior
Double strike, swampwalk
Double-axe Warriors train themselves to be fast and sneaky, yet strong enough to each deal with a pair of invaders at least.
2/3
 U 
Instant
Destroy target nonblack creature. It can’t be regenerated. You gain life equal to its toughness.
The look on the face of the Warriors of Nature is far scarier than their rituals.
 U 
Enchantment
Whenever an Equipment enters the battlefield under your control, you may put a quest counter on Quest for the General.
Remove three quest counters from Quest for the General and sacrifice it: You may put a nonblack creature card from your hand onto the battlefield. Then attach all Equipment you control to it.
 C 
Sorcery
Target nongreen creature gains intimidate until end of turn.
Draw a card.
Vitterfolk of Mertinia keep the forest safe by not allowing intruders. They call themselves the Warriors of Nature.
 C 
Land
Clear Lake enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}, Shuffle Clear Lake into its owner’s library: Add {u}{u} to your mana pool.
 C 
Creature – Faerie Wizard
Flying
Whenever one or more green creatures attack you, untap Midnight Lune and it gets +1/+2 until end of turn.
At night, Soleils rest and Lunes wake up. Their improved night vision allows them to catch prey with ease during this time.
2/1
 C 
Sorcery
Destroy target tapped creature.
Adapt—If Just Execution targets a creature with power 4 or greater, you may pay {b} rather than pay its mana cost.
“Dangerous people must be exiled. But anarquists must be terminated.”
—Cecilia, Queen of Forteplaza
 C 
Creature – Faerie Druid
Carefree Soleil can’t be blocked by more than one blue creature.
{1}{g}: Carefree Soleil gets +2/+2 until end of turn. Activate this ability only once each turn.
“We Lunes try hard to progress. How can Soleils be satisfied with what nature has given to them?”
—Valya, moonguided silencer
1/1
 C 
Instant
Target creature becomes 4/4 until end of turn.
Adapt—If Lune’s Teachings targets a creature with flying, you may pay {u} rather than pay its mana cost.
Soleils often think the difficulty for those unexperienced with lunar magic is on purpose.
 C 
Sorcery
Target creature can’t block this turn.
Draw a card.
Adapt—If Heavenlake Misguide targets a blue creature, you may pay {1}{u} rather than pay its mana cost.
Mermaids don’t know how to deal with strangers, so their only choice is to keep them away.
 C 
Artifact Creature – Construct
{1}, Discard a card: Dig 4 for a land. (Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
{t}: You may put a land card from your hand onto the battlefield tapped.
1/1
 C 
Instant
Each creature you control gets +X/+X until end of turn, where X is the number of creatures you control.
Soldiers in Forteplaza are trained to help each other in battle, not to be strong warriors. Those who believe themselves to be superior are often amazed by their ability as a team.
 C 
Instant
Shuffle up to three target creature cards from your graveyard into your library. Then dig 3 for a creature. (Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom in any order.)
Forteplaza’s soldiers never finish their duty.
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying
1/1

Wandering Jötun (rare)
Double-Axe Warrior (uncommon)
Sever Soul (uncommon)
Quest for the General (uncommon)
Vitterfolk Tactics (common)
Clear Lake (common)
Midnight Lune (common)
Just Execution (common)
Carefree Soleil (common)
Lune's Teachings (common)
Heavenlake Misguide (common)
Landscanner (common)
Strength of the Group (common)
Corpse Recollection (common)
Swamp (basic)
Spirit (token)