Liberia: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental Nightmare
Mountainwalk
When Blizzard Entity enters the battlefield, search your library for three Mountain cards and put them onto the battlefield under an opponent’s control, then shuffle it. Sacrifice Blizzard Entity unless three Mountains were put onto the battlefield this way.
“First, the snow showed them their sins and woke up their guilt...” —Legend of the Entities, page 1
5/4
 U 
Instant
Destroy target nonblack creature. It can’t be regenerated. You gain life equal to its toughness.
The look on the face of the Warriors of Nature is far scarier than their rituals.
 U 
Creature – Spirit
{1}, Sacrifice Cursing Banshee: Counter target noncreature spell unless its controller has you gain 7 life.
Adapt—If an opponent has more life than you, you may pay {1}{w} rather than pay Cursing Banshee’s mana cost.
3/2
 U 
Creature – Giant Warrior
Trample
Charging Giant can’t be blocked by more than one creature.
“Vitterfolk are okay hiding and surprising enemies in group, but we jötun demand a fair fight, as nature intended for us.”
4/3
{1}{u}{u}
 
 C 
Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard.
Unlike sirens, who attract their enemies and then attack them, mermaids fight to keep them away as long as possible.
 C 
Creature – Human Soldier
Tap an untapped creature you control: Lonely Soldier gets +1/+1 until end of turn.
“It is true that I serve an entire nation, but soldiers that are better than others should be recognized. If the Queen or the Moonknights won’t notice my effort, I’ll at least make sure the rest of the army knows I fight alone.”
2/2
 C 
Creature – Human Rebel
Sacrifice Carrier of Hope: The next 1 damage that would be dealt to target creature this turn is instead dealt to another target creature.
“All the unnecessary violence will one day be punished, not by me, but by justice...”
1/1
 C 
Sorcery
Destroy target tapped creature.
Adapt—If Just Execution targets a creature with power 4 or greater, you may pay {b} rather than pay its mana cost.
“Dangerous people must be exiled. But anarquists must be terminated.”
—Cecilia, Queen of Forteplaza
 C 
Instant
Dance of Fire deals 2 damage divided as you choose among one or two target creatures.
Sirens trap their prey by attracting them with their bodies and magical dances. Once they get near, they are eaten by the winged predators, yet they die happily.
 C 
Creature – Faerie Druid
Carefree Soleil can’t be blocked by more than one blue creature.
{1}{g}: Carefree Soleil gets +2/+2 until end of turn. Activate this ability only once each turn.
“We Lunes try hard to progress. How can Soleils be satisfied with what nature has given to them?”
—Valya, moonguided silencer
1/1
 C 
Creature – Dwarf Warrior
{r}: Irecliff Expert gets +1/+0 until end of turn.
Whenever Irecliff Expert attacks, you may dig X for a Dwarf, where X is Irecliff Expert’s power. (Look at the top X cards of your library. You may reveal a Dwarf card from among them. Put it into your hand and the rest on the bottom.)
2/3
 C 
Land
Clear Trees enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}, Shuffle Clear Trees into its owner’s library: Add {g}{g} to your mana pool.
 C 
Sorcery
Return up to two target creature and/or land cards from your graveyard to your hand.
Adapt—If Earth’s Souls targets only land cards, you may pay {g} rather than pay its mana cost.
Vitterfolk act for themselves, but Jötuns act only for the forest.
 C 
Creature – Faerie Druid
Flash (You may cast this spell any time you could cast an instant.)
{g}: Moongrove Interceptor gains protection from green until end of turn.
Moongrove can warn about danger, but only interceptors can hear it.
2/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying
1/1

Blizzard Entity (rare)
Sever Soul (uncommon)
Cursing Banshee (uncommon)
Charging Giant (uncommon)
Hinder (common)
Lonely Soldier1 (common)
Carrier of Hope (common)
Just Execution (common)
Dance of Fire (common)
Carefree Soleil (common)
Irecliff Expert (common)
Clear Trees (common)
Earth's Souls (common)
Moongrove Interceptor (common)
Swamp (basic)
Spirit (token)