Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Target creature gains swampwalk until end of turn.
, : Target creature gains forestwalk until end of turn.“The Vitterfolk hear the whisper of power. The Jötun hear the whisper of nature.”
—Nilvorg the Exterminator |
As Cecaelia’s Order enters the battlefield, choose a color other than blue.
Whenever an opponent casts a spell of the chosen color, counter that spell unless that player pays .“Mermaids need not to be interrupted by the weak minds. We have acquired a defining role in this world, and we will fight to keep it that way.”
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: Target land you control becomes the basic land type of your choice until end of turn.
, : Target land you control becomes the basic land type of your choice for as long as Master Landreader remains on the battlefield.“Young landreaders understand the land. Master landreaders make the land understand them.”
2/2
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Whenever Kithkin Watcher or another creature you control blocks a creature, you gain 1 life.
“Those dumb dwarves go hunting without thinking about guarding Irecliff. But we kithkin remain here, protecting our people, one thing nobody else is doing.”
1/2
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Destroy target nongreen creature. Put a 1/1 black Spirit creature token with flying onto the battlefield.
“We understand Moongrove, its spirit, its natural order. But this place is different. This forest defends itself by its own of those who don’t understand it. Lucky it’s not us.” —Tamya, landreader Soleil
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Sacrifice Carrier of Truth: Target creature gets -3/-0 until end of turn.
“It is not I the one who will reject your insolence, but the waters themselves.”
1/2
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Clear Hills enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Hills into its owner’s library: Add ![]() to your mana pool. |
When Shore Mermaid enters the battlefield, you may dig 3 for an instant or blue sorcery. (Look at the top three cards of your library. You may reveal an instant or blue sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
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Lifelink
When you gain life, return Restless Cadet from your graveyard to your hand. Cadets at Forteplaza are often told to fight for their people until death. But sometimes their wish for justice goes beyond the orders.
2/1
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Target creature gets -3/-3 until end of turn.
Those found by Mertinia’s vitterfolk release their terror in one last gasp. Their spirits forget everything about that horrifying moment and move on.
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: Snowpeak Fighter gets +1/+0 until end of turn.“I wouldn’t survive the cold of this mountain without the fire burning inside me.”
4/2
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When Charged Wanderer is put into a graveyard from the battlefield, add
to your mana pool.Liberia’s past inhabitants still hold the same power they’ve carrying for years, guarding them until death.
2/2
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Enchant land
Enchanted land has “ : Add two mana of any one color to your mana pool.”“I don’t order nature. It let it flow and take the path it wishes.”
—Tamya, landreader Soleil |
Forteplazian Soldier has first strike and vigilance as long as you control another nonblack creature.
“Queen Cecilia’s soldiers are Forteplaza’s pride. Those who don’t work in group don’t contribute to the group at all.”
1/1
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Flying
1/1
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Relic of Trascendence
(common, foil)
Cecaelia's Order
(mythic)
Master Landreader
(uncommon)
Kithkin Watcher
(uncommon)
Corrupt the Heart
(uncommon)
Carrier of Truth
(common)
Clear Hills
(common)
Shore Mermaid
(common)
Restless Cadet
(common)
Last Gasp
(common)
Snowpeak Fighter
(common)
Charged Wanderer
(common)
Land Catalyst
(common)
Forteplazian Soldier
(common)
Island
(basic)
Spirit
(token)
,
: Target creature gains swampwalk until end of turn.
, 

.
,

to your mana pool.