Liberia: Virtual Booster
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| Mechanics | Flavor |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for up to three creature cards with converted mana cost 1 or less and put them onto the battlefield. Then shuffle your library.
Adapt—If a creature was put into your graveyard from the battlefield this turn, you may pay ![]() ![]() rather than pay Skilled Diversion’s mana cost.“Don’t look back, brother! Continue for our cause!" —Lorenzo, rebel soldier, to Matteo
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Reach
Sunguided Faerie can’t be the target of blue spells. Nobody can see the Moon while the Sun remains shining.
2/3
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Whenever you cast a monocolored spell, untap Purificator.
, , Discard a card: Dig 4 for a monocolored card. (Look at the top four cards of your library. You may reveal a monocolored card from among them and put it into your hand. Put the rest on the bottom in any order.)2/2
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Regenerate target creature. Put two +1/+1 counters on it.
Adapt—If Strong Blood targets a creature that is the target of another spell, you may pay rather than pay its mana cost. |
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Eager Siren can’t attack alone unless defending player controls a blue permanent.
Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger.
3/1
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, Discard a card: Dig 4 for a land. (Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
: You may put a land card from your hand onto the battlefield tapped.1/1
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Flying, lifelink
It stares at Fortplaza, the invaders of its old land, and envies them as they rebuild their home in this new world.
2/1
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When Repelling Mermaid enters the battlefield, return another target creature to its owner’s hand. Its controller draws a card unless it was red.
Contrary to what one would think, mermaids tend not to like being close to strangers. They remain emotionally distant even to each other.
2/2
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Clear Hills enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Hills into its owner’s library: Add ![]() to your mana pool. |
Veteran of Forteplaza gets +1/+1 as long as you control another white permanent.
Veteran of Forteplaza has first strike as long as you control another black permanent. “In the old days, we’d work together, as a nation. If Forteplaza continues with its internal problems, its end may not be that far from now.”
2/1
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Creatures you control gain shroud until end of turn.
Adapt—If you control only green creatures, you may pay rather than pay Natural Resistance’s mana cost.“Sunguided magic, or nature itself, will never be understood by the Lunes’ ‘knowledge’.”
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Dig 3 for a nonland card. Siren Gaze deals damage to target creature equal to that card’s converted mana cost. (To dig, look at the top three cards of your library. You may reveal a nonland card from among them and put it into your hand. Put the rest on the bottom in any order.)
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Swampwalk
Each day, it tries to get out of Mertinia and look for a better future. But it finds itself unable to leave, trapped in the same familiar swamp it’s been seeing for years.
1/1
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Flying, haste
It stares at Forteplaza, its old home, and becomes angered when it sees how they are destroying their new land.
3/3
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Flying
1/1
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Skilled Diversion
(rare)
Sunguided Faerie
(uncommon)
Purificator
(uncommon)
Strong Blood
(uncommon)
Eager Siren
(common)
Landscanner
(common)
Savage Owl
(common)
Repelling Mermaid
(common)
Clear Hills
(common)
Veteran of Forteplaza
(common)
Natural Resistance
(common)
Siren Gaze
(common)
Swamp Dweller
(common)
Nocturnal Stalker
(common)
Mountain
(basic)
Spirit
(token)





, Discard a card: Dig 4 for a monocolored card. (Look at the top four cards of your library. You may reveal a monocolored card from among them and put it into your hand. Put the rest on the bottom in any order.)

