Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put target noncreature permanent on top of its owner’s library. If it’s an artifact, you may put it on the bottom of that player’s library instead.
“The fire of the forest doesn’t burn the living. It only recognizes what can hurt nature.”
—Marcya, conservative Soleil |
Enchant green creature
Enchanted creature gets +3/+3, has trample, and is indestructible. “Many worship the creatures for their seize, but that’s wrong. The strength isn’t reflected in your size, but in your trascendence.”
—Naturalizing jötun |
Erratic Thunder can’t be countered by white spells or abilities from white sources.
Erratic Thunder deals 5 damage to target creature or player. A white creature dealt damage this way can’t be regenerated. The damage can’t be prevented by white spells or abilities from white sources. |
Enchant creature
![]() : Put a +1/+1 counter on enchanted creature.
: Enchanted creature gets +1/+1 until end of turn.The power of mere weapons can’t be compared to the power of the spirit.
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: Target land you control becomes the basic land type of your choice until end of turn.
, : Target land you control becomes the basic land type of your choice for as long as Master Landreader remains on the battlefield.“Young landreaders understand the land. Master landreaders make the land understand them.”
2/2
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: Patrol Siren gains flying until end of turn.
![]() : Patrol Siren gets +2/+0 and gains flying until end of turn.Siren patrols approach invaders based on both their previous careful study of the enemy’s actions, and their present rage and hatred for that kind in particular.
2/2
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Exile target card in a graveyard. Put a 1/1 black Spirit creature token with flying onto the battlefield.
The death of Queen Cecilia’s soldiers is never in vain.
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Carefree Soleil can’t be blocked by more than one blue creature.
![]() : Carefree Soleil gets +2/+2 until end of turn. Activate this ability only once each turn.“We Lunes try hard to progress. How can Soleils be satisfied with what nature has given to them?”
—Valya, moonguided silencer 1/1
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Clear Lake enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Lake into its owner’s library: Add ![]() to your mana pool. |
: Irecliff Expert gets +1/+0 until end of turn.
Whenever Irecliff Expert attacks, you may dig X for a Dwarf, where X is Irecliff Expert’s power. (Look at the top X cards of your library. You may reveal a Dwarf card from among them. Put it into your hand and the rest on the bottom.) 2/3
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Shuffle up to three target creature cards from your graveyard into your library. Then dig 3 for a creature. (Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom in any order.)
Forteplaza’s soldiers never finish their duty.
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Forteplazian Soldier has first strike and vigilance as long as you control another nonblack creature.
“Queen Cecilia’s soldiers are Forteplaza’s pride. Those who don’t work in group don’t contribute to the group at all.”
1/1
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Regenerate target nonblue creature. That creature gets +3/+3 until end of turn.
“Lunes think wounds are imperfections. But I think different. If anything, wounds actually make you stronger.”
—Marcya, conservative Soleil |
Flying
Whenever one or more green creatures attack you, untap Midnight Lune and it gets +1/+2 until end of turn. At night, Soleils rest and Lunes wake up. Their improved night vision allows them to catch prey with ease during this time.
2/1
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Flying
1/1
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Moongrove's Fire
(uncommon, foil)
Impenetrable Skin
(mythic)
Erratic Thunder
(uncommon)
Shade's Power
(uncommon)
Master Landreader
(uncommon)
Patrol Siren
(common)
Ghost Beckoning
(common)
Carefree Soleil
(common)
Clear Lake
(common)
Irecliff Expert
(common)
Corpse Recollection
(common)
Forteplazian Soldier
(common)
Sunguided Healing
(common)
Midnight Lune
(common)
Swamp
(basic)
Spirit
(token)




: Put a +1/+1 counter on enchanted creature.
: Enchanted creature gets +1/+1 until end of turn.
: Target land you control becomes the basic land type of your choice until end of turn.
: Patrol Siren gains flying until end of turn.
