Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Scout of the Deep gains islandwalk until end of turn.
Whenever Scout of the Deep deals combat damage to a player, you may draw three cards. If you do, discard three cards at the beginning of the next end step. Some secrets should never reach the surface.
3/4
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Destroy target basic land.
Adapt—If Vitterfolk Plague targets a Forest, you may pay ![]() rather than pay its mana cost.The needs of Mertinia are never as important as the needs of the vitterfolk.
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Flying
: Winged Sparkmage deals 2 damage to target blue creature.“Those that call themselves ‘intelligent’ can only hide behind their words.”
2/1
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Whenever an Equipment enters the battlefield under your control, you may put a quest counter on Quest for the General.
Remove three quest counters from Quest for the General and sacrifice it: You may put a nonblack creature card from your hand onto the battlefield. Then attach all Equipment you control to it. |
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Whenever Dwarf Miner attacks, you may dig 1 for a Dwarf. (Look at the top card of your library. You may reveal it’s a Dwarf card and put it into your hand or put it on the bottom.)
As soon as a dwarf discovers any treasure, it excitedly calls the rest of the group’s attention.
1/1
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Return up to two target creature and/or land cards from your graveyard to your hand.
Adapt—If Earth’s Souls targets only land cards, you may pay rather than pay its mana cost.Vitterfolk act for themselves, but Jötuns act only for the forest.
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Defender, first strike
Milleniums may have passed, but it refuses to stop guarding its post.
1/2
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Dance of Fire deals 2 damage divided as you choose among one or two target creatures.
Sirens trap their prey by attracting them with their bodies and magical dances. Once they get near, they are eaten by the winged predators, yet they die happily.
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Prevent all damage that would be dealt to nonblack creatures you control this turn.
By order of Queen Cecilia herself, the proud ladyhealers of Forteplaza don’t help soldiers that don’t work cooperatively.
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Trample
It is angered by the corruption of its forests, and attacks those that seem responsible for it. Yet, it wishes it were that easy to solve.
5/5
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You draw two cards and lose 2 life.
Vitterfolk don’t listen to nature the way their Jötun brothers do. They only have ears for the voice of power.
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: Add one mana of any color to your mana pool.Soleils are faeries with an affinity for the Sun and the earth, through which they connect with their instinct much better than their Lune sisters.
1/3
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Flying
Whenever one or more green creatures attack you, untap Midnight Lune and it gets +1/+2 until end of turn. At night, Soleils rest and Lunes wake up. Their improved night vision allows them to catch prey with ease during this time.
2/1
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, : Relic of Inspiration deals 1 damage to target creature.
, : Prevent the next 1 damage that would be dealt to target creature this turn.“The top of the mountain feels angry. The lower hills feel guilty.”
—Brolly, Dwarf King |
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Flying
1/1
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Scout of the Deep
(rare)
Vitterfolk Plague
(uncommon)
Winged Sparkmage
(uncommon)
Quest for the General
(uncommon)
Dwarf Miner
(common)
Earth's Souls
(common)
Guardian Blade
(common)
Dance of Fire
(common)
Ladyhealer's Support
(common)
Giant Warthog
(common)
Night's Whisper
(common)
Soleil Leafcaller
(common)
Midnight Lune
(common)
Relic of Inspiration
(common)
Plains
(basic)
Spirit
(token)


: Scout of the Deep gains islandwalk until end of turn.


: Winged Sparkmage deals 2 damage to target blue creature.
rather than pay its mana cost.
,
,