Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If an opponent would draw a card, that player chooses a number instead, then digs that much for a card. Delicious Offering deals that much damage to him or her. (To dig, that player looks at that many cards from the top of his or her library. He or she may reveal one from among them and put it into his or her hand. The rest are put on the bottom in any order.)
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Each creature assigns combat damage with its converted mana cost rather than its power.
“...That’s when the waves made them realize how weak they had actually been in the inside...”
—Legend of the Entities, page 3 0/4
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Flash, reach
Soleil Defender can block any number of creatures if they all have flying. Moongrove isn’t strongly disciplined, but Soleils are always happy to serve nature.
1/4
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Prevent all noncombat damage that would be dealt to you this turn. At the beginning of the end step, you may dig X for a white card, where X is the amount of damage prevented this way. (Look at the top X cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom in any order.)
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Whenever equipped creature is put into a graveyard, draw a card.
Equip ![]() “Helpless souls do not need their energy. It’d be a waste to let it go.”
—Paolo, King of Forteplaza |
“We do not know you yet, Liberia, but one day we will find your secrets. We haven’t conquered you yet, but later we will dominate the land. We are both young now, but time will tell which one of us will win over the other.”
1/2
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Target creature becomes 4/4 until end of turn.
Adapt—If Lune’s Teachings targets a creature with flying, you may pay rather than pay its mana cost.Soleils often think the difficulty for those unexperienced with lunar magic is on purpose.
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, : Target creature gets -1/-0 until end of turn.
, : Target creature gets +1/+0 until end of turn.“The water repels those who cross. The fire terminates those who invade.”
—Brazeira, Queen of Sirens |
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Defender (This creature can’t attack.)
“I don’t like these places. One only sees all these sad, lazy animals, with no motivation whatsoever.”
—Carla, Forteplazian ladyhealer 4/5
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Underground Jötun can’t attack unless a black creature also attacks.
Underground Jötun can’t block unless a green creature also blocks. It may not like hunting alone, but staying alone isn’t an option either.
5/4
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Dig 3 for a nonland card. Siren Gaze deals damage to target creature equal to that card’s converted mana cost. (To dig, look at the top three cards of your library. You may reveal a nonland card from among them and put it into your hand. Put the rest on the bottom in any order.)
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Destroy target artifact or enchantment.
“Liberia’s old relics destroyed the last world, just like our old weapons destroyed ours. Mertinia now is giving us a message and we can’t do anything but follow it.”
—Naturalizing jötun |
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Target creature gets +2/+0 and gains lifelink until end of turn.
“It’s hard not to lose your sanity when presented with a power so big.”
—Paolo, King of Forteplaza |
Creatures you control get +1/+0 until end of turn.
Draw a card. Adapt—If you control three or more creatures, you may pay rather than pay Riding Together’s mana cost. |
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Flying
1/1
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Delicious Offering
(rare, foil)
Wave Entity
(rare)
Soleil Defender
(uncommon)
Cool the Fire
(uncommon)
Reaper's Staff
(uncommon)
Young Mermaid
(common)
Lune's Teachings
(common)
Relic of Imagination
(common)
Wandering Rhino
(common)
Underground Jötun
(common)
Siren Gaze
(common)
Naturalize
(common)
Uncontrollable Thirst
(common)
Riding Together
(common)
Swamp
(basic)
Spirit
(token)





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: Target creature gets -1/-0 until end of turn.
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