Liberia: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Faerie Wizard
Moonserving Faerie gets +2/+2 as long as you control another green creature.
Moonserving Faerie has flying as long as you control another blue creature.
“Isn’t the Sun’s strength just a tool for the Moon to use?”
3/3
 
 R 
Sorcery
Destroy all creatures.
Adapt—If you control no creatures, you may pay {2}{w}{w} rather than pay Last Verdict’s mana cost, or if you control three or more creatures, you may pay {b}{b} instead.
“Above everything else, I will have order.”
—Cecilia, Queen of Forteplaza
 U 
Creature – Kithkin Warrior
Whenever Kithkin Watcher or another creature you control blocks a creature, you gain 1 life.
“Those dumb dwarves go hunting without thinking about guarding Irecliff. But we kithkin remain here, protecting our people, one thing nobody else is doing.”
1/2
 U 
Instant
You may choose new targets for target instant spell.
Adapt—If Hilarious Trick targets a spell that could only target a player, you may pay {r} rather than pay its mana cost.
Siren spells aren’t grouped by complexity, but by fun potential.
 U 
Creature – Merfolk Wizard
Flying
{u}{u}: Counter target spell that targets Mermaid Skylooker.
Skylookers, though winged like the passion- driven sirens, are still mermaids, and so prefer not to act the same way as their aggresive counterparts.
1/6
 C 
Artifact
{2/b}, {t}: Target creature gains swampwalk until end of turn.
{2/g}, {t}: Target creature gains forestwalk until end of turn.
“The Vitterfolk hear the whisper of power. The Jötun hear the whisper of nature.”
—Nilvorg the Exterminator
 C 
Artifact – Equipment
Equipped creature gets +1/+2 and has vigilance.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Faerie Druid
Flash (You may cast this spell any time you could cast an instant.)
{g}: Moongrove Interceptor gains protection from green until end of turn.
Moongrove can warn about danger, but only interceptors can hear it.
2/3
 C 
Instant
Creatures you control gain lifelink until end of turn.
Adapt—If one or more creatures are attacking you, you may pay {1}{w} rather than pay Forteplazian Honor’s mana cost.
Forteplaza’s soldiers don’t fight for themselves or for their Queen, but for their entire country.
 C 
Creature – Bird
Flying, lifelink
It stares at Fortplaza, the invaders of its old land, and envies them as they rebuild their home in this new world.
2/1
 C 
Creature – Merfolk Soldier
“We do not know you yet, Liberia, but one day we will find your secrets. We haven’t conquered you yet, but later we will dominate the land. We are both young now, but time will tell which one of us will win over the other.”
1/2
 C 
Creature – Lizard
Swampwalk
Each day, it tries to get out of Mertinia and look for a better future. But it finds itself unable to leave, trapped in the same familiar swamp it’s been seeing for years.
1/1
 C 
Sorcery
You draw two cards and lose 2 life.
Vitterfolk don’t listen to nature the way their Jötun brothers do. They only have ears for the voice of power.
{1}{r}{r}
 
 C 
Sorcery
Destroy target artifact or land. It can’t be regenerated.
“This might have been a palace in the past, or maybe a sacred place, but, now, it’s just in our way.”
—Tarv, Irecliff expert
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Spirit
Flying
1/1

Moonserving Faerie (common, foil)
Cecilia's Verdict (rare)
Kithkin Watcher (uncommon)
Hilarious Trick (uncommon)
Mermaid Skylooker (uncommon)
Relic of Trascendence (common)
Defender's Sword (common)
Moongrove Interceptor (common)
Forteplazian Honor (common)
Savage Owl (common)
Young Mermaid (common)
Swamp Dweller (common)
Night's Whisper (common)
Pillage (common)
Plains (basic)
Spirit (token)