Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, , Sacrifice a creature: Halfblood Deathbringer deals 1 damage to each creature. If the sacrificed creature was a Spirit, instead destroy all creatures.Most halfbloods are known for their strength. Others, for their madness.
2/3
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Crushing Beast attacks each turn if able and can’t be blocked by white creatures.
It is bound to live in a now civilized and ordered Irecliff, but it still feels the chaos in its heart, burning with its memories.
5/5
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Return target instant or sorcery card from your graveyard to your hand.
Adapt—If Siren’s Rebirth targets a card you cast from your hand this turn, you may pay ![]() rather than pay its mana cost.“What was once yours is forever yours.”
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: Heavenlake Watcher gains flying until end of turn.
Whenever a spell or ability targets Heavenlake Watcher, flip a coin. If you win the flip, you may change the target of that spell or ability. 4/3
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Flying, haste
It stares at Forteplaza, its old home, and becomes angered when it sees how they are destroying their new land.
3/3
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When Repelling Mermaid enters the battlefield, return another target creature to its owner’s hand. Its controller draws a card unless it was red.
Contrary to what one would think, mermaids tend not to like being close to strangers. They remain emotionally distant even to each other.
2/2
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: Irecliff Expert gets +1/+0 until end of turn.
Whenever Irecliff Expert attacks, you may dig X for a Dwarf, where X is Irecliff Expert’s power. (Look at the top X cards of your library. You may reveal a Dwarf card from among them. Put it into your hand and the rest on the bottom.) 2/3
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Whenever Halfblood Warrior attacks, it gets +3/+0 until end of turn.
Halfbloods are the most appreciated race among Mertinia. Being vitterfolk-jötun hybrids, they possess great skill packed with greater strength.
2/5
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Each creature you control gets +X/+X until end of turn, where X is the number of creatures you control.
Soldiers in Forteplaza are trained to help each other in battle, not to be strong warriors. Those who believe themselves to be superior are often amazed by their ability as a team.
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Lifelink
When you gain life, return Restless Cadet from your graveyard to your hand. Cadets at Forteplaza are often told to fight for their people until death. But sometimes their wish for justice goes beyond the orders.
2/1
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Whenever Dwarf Miner attacks, you may dig 1 for a Dwarf. (Look at the top card of your library. You may reveal it’s a Dwarf card and put it into your hand or put it on the bottom.)
As soon as a dwarf discovers any treasure, it excitedly calls the rest of the group’s attention.
1/1
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The dwarves of Irecliff are men of courage. Every day, they leave the village and seek for gold and treasure for their brothers, without caring about the danger of the wild.
2/2
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Reach
When Landreader Soleil enters the battlefield, you may dig 2 for a basic land. (Look at the top two cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the other one on the bottom.) 1/2
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Clear Field enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Field into its owner’s library: Add ![]() to your mana pool. |
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Flying
1/1
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Halfblood Deathbringer
(rare)
Crushing Beast
(uncommon)
Siren's Rebirth
(uncommon)
Heavenlake Watcher
(uncommon)
Nocturnal Stalker
(common)
Repelling Mermaid
(common)
Irecliff Expert
(common)
Halfblood Warrior
(common)
Strength of the Group
(common)
Restless Cadet
(common)
Dwarf Miner
(common)
Sharp-axe Dwarf
(common)
Landreader Soleil
(common)
Clear Field
(common)
Plains
(basic)
Spirit
(token)


, Sacrifice a creature: Halfblood Deathbringer deals 1 damage to each creature. If the sacrificed creature was a Spirit, instead destroy all creatures.


rather than pay its mana cost.
