Liberia: Virtual Booster

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Mechanics | Flavor
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose one — Target spell or permanent becomes the color or colors of your choice; or change the text of target spell or permanent by replacing all instances of one color word or basic land type with another.
Draw a card.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/-1 and has flying and haste.
When enchanted creature is put into a graveyard, it deals 3 damage to its controller.
A body as beautiful as a siren’s can drive a woman insane, wishing she were what she’s not.
 U 
Artifact – Equipment
Whenever equipped creature is put into a graveyard, draw a card.
Equip {1}
“Helpless souls do not need their energy. It’d be a waste to let it go.”
—Paolo, King of Forteplaza
 U 
Instant
You may choose new targets for target instant spell.
Adapt—If Hilarious Trick targets a spell that could only target a player, you may pay {r} rather than pay its mana cost.
Siren spells aren’t grouped by complexity, but by fun potential.
 C 
Instant
Switch target creature’s power and toughness until end of turn.
Draw a card.
“Mermaids and sirens are as different as water and fire, yet they don’t understand they can share more ideas than they think.”
—Brazeira, Queen of Sirens
 C 
Creature – Spirit Soldier
Lifelink
When you gain life, return Restless Cadet from your graveyard to your hand.
Cadets at Forteplaza are often told to fight for their people until death. But sometimes their wish for justice goes beyond the orders.
2/1
 C 
Creature – Troll Shaman
Whenever a Swamp enters the battlefield, target player loses 1 life.
Whenever a Forest enters the battlefield, target player gains 1 life.
“The land tells us far more about its inhabitants than their words do.”
1/1
 C 
Sorcery
Target player discards two cards. For each Plains or white card discarded this way, that player loses 1 life and you gain 1 life.
“Cecilia often forgets that priorizing the group often just means becoming more vulnerable.”
—Florencia, dark Moonknight
 C 
Creature – Siren Scout
Flying, haste
“Mermaids stay and watch the world to learn about it. But we go out to explore it. A new land can be known only by living in it, and that’s what Queen Brazeira wants us to do.”
1/1
{1}{r}{r}
 
 C 
Sorcery
Destroy target artifact or land. It can’t be regenerated.
“This might have been a palace in the past, or maybe a sacred place, but, now, it’s just in our way.”
—Tarv, Irecliff expert
 C 
Creature – Merfolk Scout
Sacrifice Carrier of Truth: Target creature gets -3/-0 until end of turn.
“It is not I the one who will reject your insolence, but the waters themselves.”
1/2
 C 
Artifact Creature – Construct
When Charged Wanderer is put into a graveyard from the battlefield, add {2} to your mana pool.
Liberia’s past inhabitants still hold the same power they’ve carrying for years, guarding them until death.
2/2
 C 
Artifact
{2/w}, {t}: Target player gains 1 life.
{2/b}, {t}: Target player loses 1 life.
“Try to hurt me and I will get back up. Try to impose me and you will fall.”
—Cecilia, Queen of Forteplaza
 C 
Creature – Human Cleric
{t}: Prevent the next 1 damage target creature would deal this turn. If that creature is red, instead prevent the next 2 damage it would deal this turn.
Ladyhealers are the magical guardians of Forteplaza, carrying both their pride for their country and their will to help the others.
0/1
Island
 
 B 
Basic Land – Island
 T 
Creature – Spirit
Flying
1/1

Fae's Mending (rare)
Siren's Mirror (uncommon)
Reaper's Staff (uncommon)
Hilarious Trick (uncommon)
Inside Out (common)
Restless Cadet (common)
Earthtouching Troll (common)
Mind Tear (common)
Travelling Siren (common)
Pillage (common)
Carrier of Truth (common)
Charged Wanderer (common)
Relic of Authority (common)
Dedicated Ladyhealer (common)
Island (basic)
Spirit (token)