Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Scout of the Deep gains islandwalk until end of turn.
Whenever Scout of the Deep deals combat damage to a player, you may draw three cards. If you do, discard three cards at the beginning of the next end step. Some secrets should never reach the surface.
3/4
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Return target creature card from your graveyard to the battlefield.
Adapt—If Necromantic Skill targets the only creature card in your graveyard, you may pay ![]() and X life rather than pay its mana cost, where X is equal to that card’s converted mana cost. |
If you would draw a card, instead dig 1 for a nonland card. (Look at the top card of your library. Reveal it’s a nonland card and put it into your hand or put it on the bottom.)
Liberia’s inhabitants seek treasure like mermaids, but they have known its sad land long enough not to care about it anymore.
2/2
|
Regenerate target creature. Put two +1/+1 counters on it.
Adapt—If Strong Blood targets a creature that is the target of another spell, you may pay rather than pay its mana cost. |
: Prevent the next 1 damage target creature would deal this turn. If that creature is red, instead prevent the next 2 damage it would deal this turn.Ladyhealers are the magical guardians of Forteplaza, carrying both their pride for their country and their will to help the others.
0/1
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Irecliff Brute can’t attack or block unless you control a Kithkin or another Dwarf.
Irecliff Brute has trample and haste as long as you control a Kithkin and another Dwarf. “Giant beings are powerful. And power becomes irresponsible if left unattended.” —Brolly, Dwarf King
4/4
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Target player discards two cards. For each Plains or white card discarded this way, that player loses 1 life and you gain 1 life.
“Cecilia often forgets that priorizing the group often just means becoming more vulnerable.”
—Florencia, dark Moonknight |
Whenever Jötun Juniors becomes blocked by one or more black creature, it gets +2/+2 and gains trample until end of turn.
Young jötuns don’t think too much about moral, but they are already born with rejection for impure beings.
3/3
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Clear Trees enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Trees into its owner’s library: Add ![]() to your mana pool. |
Underground Jötun can’t attack unless a black creature also attacks.
Underground Jötun can’t block unless a green creature also blocks. It may not like hunting alone, but staying alone isn’t an option either.
5/4
|
Equipped creature gets +3/+0.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Serpent of the Ancient Sea can’t attack unless defending player controls an Island or you control five or more Islands.
: Target player digs 5 for an Island. (That player looks at the top five cards of his or her library. He or she may reveal an Island card from among them and put it into his or her hand. The rest are put on the bottom in any order.)6/6
|
: Add one mana of any color to your mana pool.Soleils are faeries with an affinity for the Sun and the earth, through which they connect with their instinct much better than their Lune sisters.
1/3
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: Patrol Siren gains flying until end of turn.
![]() : Patrol Siren gets +2/+0 and gains flying until end of turn.Siren patrols approach invaders based on both their previous careful study of the enemy’s actions, and their present rage and hatred for that kind in particular.
2/2
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Flying
1/1
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Scout of the Deep
(rare)
Necromantic Skill
(uncommon)
Treasure Stealer
(uncommon)
Strong Blood
(uncommon)
Dedicated Ladyhealer
(common)
Irecliff Brute
(common)
Mind Tear
(common)
Jötun Juniors
(common)
Clear Trees
(common)
Underground Jötun
(common)
Brainsplitter
(common)
Serpent of the Ancient Sea
(common)
Soleil Leafcaller
(common)
Patrol Siren
(common)
Plains
(basic)
Spirit
(token)


: Scout of the Deep gains islandwalk until end of turn.



and X life rather than pay its mana cost, where X is equal to that card’s converted mana cost.
rather than pay its mana cost.
: Prevent the next 1 damage target creature would deal this turn. If that creature is red, instead prevent the next 2 damage it would deal this turn.