Liberia: Virtual Booster
| Liberia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Flavor |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Search your library for a card and put that card into your hand. Then shuffle your library. You lose 2 life.
Adapt—If you have 10 or less life, you may pay rather than pay Ancestral Tutor’s mana cost.“The blood of the King’s niece is not to be kept by this body, but to be used in a more powerful way.” —Florencia, dark Moonknight
|
Prevent all combat damage that would be dealt by nongreen creatures this turn.
“The forest can show
how to heal the pain, but if blind you are born, then blind you’ll remain.” —Jötun poem |
Counter target creature spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard. If it’s red, put it on top of its owner’s library instead.
“Each morning, we see captured criminals on our streets, unharmed, yet the authorities can’t see the lesson here. Forteplaza is worse than I thought.” —Phan, Veteran of Forteplaza
|
Attach target Equipment to target creature. That creature gets +2/+2 until end of turn.
Adapt—If Dwarf’s Treasure targets two permanents with different controllers, you may pay rather than pay its mana cost.The larger the weapon, the more rewarding it feels to steal it.
|
|
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard.
Unlike sirens, who attract their enemies and then attack them, mermaids fight to keep them away as long as possible.
|
Whenever a Swamp enters the battlefield, target player loses 1 life.
Whenever a Forest enters the battlefield, target player gains 1 life. “The land tells us far more about its inhabitants than their words do.”
1/1
|
Moonserving Faerie gets +2/+2 as long as you control another green creature.
Moonserving Faerie has flying as long as you control another blue creature. “Isn’t the Sun’s strength just a tool for the Moon to use?”
3/3
|
Shuffle up to three target creature cards from your graveyard into your library. Then dig 3 for a creature. (Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom in any order.)
Forteplaza’s soldiers never finish their duty.
|
, Discard a card: Dig 4 for a land. (Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
: You may put a land card from your hand onto the battlefield tapped.1/1
|
Clear Hills enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Hills into its owner’s library: Add ![]() to your mana pool. |
Lifelink
When you gain life, return Restless Cadet from your graveyard to your hand. Cadets at Forteplaza are often told to fight for their people until death. But sometimes their wish for justice goes beyond the orders.
2/1
|
Each creature you control gets +X/+X until end of turn, where X is the number of creatures you control.
Soldiers in Forteplaza are trained to help each other in battle, not to be strong warriors. Those who believe themselves to be superior are often amazed by their ability as a team.
|
|
Dance of Fire deals 2 damage divided as you choose among one or two target creatures.
Sirens trap their prey by attracting them with their bodies and magical dances. Once they get near, they are eaten by the winged predators, yet they die happily.
|
Target nonwhite creature gains double strike until end of turn. Add
to your mana pool. (That creature deals both first-strike and regular combat damage.)“Combat is about surprising your enemy. One quick strike that leaves them open for the next.” —Tarv, Irecliff Expert
|
|
Flying
1/1
|
Ancestral Tutor
(rare)
Mertinian Fog
(uncommon)
Unviolent Justice
(uncommon)
Dwarf's Treasure
(uncommon)
Hinder
(common)
Earthtouching Troll
(common)
Moonserving Faerie
(common)
Corpse Recollection
(common)
Landscanner
(common)
Clear Hills
(common)
Restless Cadet
(common)
Strength of the Group
(common)
Dance of Fire
(common)
Spontaneous Rush
(common)
Forest
(basic)
Spirit
(token)



rather than pay its mana cost.

: You may put a land card from your hand onto the battlefield tapped.