Liberia: Virtual Booster
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| Mechanics | Flavor |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dig 6 for a green creature. Then you may put a green creature card from your hand onto the battlefield. (To dig, look at the top six cards of your library. You may reveal a green creature card from among them and put it into your hand. Put the rest on the bottom in any order.)
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Flying
: Winged Sparkmage deals 2 damage to target blue creature.“Those that call themselves ‘intelligent’ can only hide behind their words.”
2/1
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Equipped creature gets +2/+2 and has trample.
As long as Troll War Drum is attached to a creature, other creatures you control have trample. Equip ![]() |
Cast Warned Assault only before attackers are declared.
Choose target creature. At the beginning of the end step, destroy that creature if it attacked this turn. “We cornered you! Surrender now or die.”
—Kithkin Cavalier |
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Clear Hills enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Hills into its owner’s library: Add ![]() to your mana pool. |
Eager Siren can’t attack alone unless defending player controls a blue permanent.
Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger.
3/1
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Whenever Cliff Explorer attacks, you may dig 4 for a Dwarf. (Look at the top four cards of your library. You may reveal a Dwarf card from among them and put it into your hand. Put the rest on the bottom in any order.)
If needed, it takes only a few seconds for a dwarf to call an entire squad.
4/3
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: Irecliff Expert gets +1/+0 until end of turn.
Whenever Irecliff Expert attacks, you may dig X for a Dwarf, where X is Irecliff Expert’s power. (Look at the top X cards of your library. You may reveal a Dwarf card from among them. Put it into your hand and the rest on the bottom.) 2/3
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Target creature gets +1/+1 until end of turn for each creature you control.
“My body will never grow with the support of my friends only, but I’m sure my soul is bigger every day.”
—Tamya, landreader Soleil |
Dig 5 for an artifact or enchantment. (Look at the top five cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom in any order.)
“One day, people, you’ll be free from this prison they call a country, and from the Queen’s tyranny! We promise it’ll be soon enough!”
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Lifelink
When you gain life, return Restless Cadet from your graveyard to your hand. Cadets at Forteplaza are often told to fight for their people until death. But sometimes their wish for justice goes beyond the orders.
2/1
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Intimidate
Swamp Vitterfolk can’t block green creatures. For jötuns, being nature’s defender requires responsibility, integrity, and respect for the forest. For vitterfolk, it requires passion, lack of mercy, and a pair of good weapons.
3/1
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Enchant creature
Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Gifted with curiosity, mermaids seek every piece of knowledge about Liberia to expand their home.
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Return up to two target creature and/or land cards from your graveyard to your hand.
Adapt—If Earth’s Souls targets only land cards, you may pay rather than pay its mana cost.Vitterfolk act for themselves, but Jötuns act only for the forest.
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Flying
1/1
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Forest Apparition
(rare)
Winged Sparkmage
(uncommon)
Troll War Drum
(uncommon)
Warned Assault
(uncommon)
Clear Hills
(common)
Eager Siren
(common)
Cliff Explorer
(common)
Irecliff Expert
(common)
Fruits of Friendship
(common)
Hope for Change
(common)
Restless Cadet
(common)
Swamp Vitterfolk
(common)
Face of the Mermaid
(common)
Earth's Souls
(common)
Plains
(basic)
Spirit
(token)



: Winged Sparkmage deals 2 damage to target blue creature.

