Liberia: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
As Cecaelia’s Order enters the battlefield, choose a color other than blue.
Whenever an opponent casts a spell of the chosen color, counter that spell unless that player pays {3}.
“Mermaids need not to be interrupted by the weak minds. We have acquired a defining role in this world, and we will fight to keep it that way.”
 U 
Instant
Search your library for an instant card with converted mana cost 2 or less, reveal it, and put it into your hand. Then shuffle your library. Add {r}{r} to your mana pool.
Minds as short-sighted as the sirens’ prefer to save time by performing their ideas as soon as they begin to appear.
 U 
Creature – Human Soldier
As long as Forteplazian Guard is equipped, it can block any number of creatures.
Whenever Forteplazian Guard blocks, you may dig 5 for an Equipment. (Look at the top five cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/4
 U 
Creature – Human Rebel Knight
Vigilance
{t}: Dig 4 for a land. Activate this ability only if an opponent controls more lands than you. (To dig, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
 C 
Sorcery
Destroy target tapped creature.
Adapt—If Just Execution targets a creature with power 4 or greater, you may pay {b} rather than pay its mana cost.
“Dangerous people must be exiled. But anarquists must be terminated.”
—Cecilia, Queen of Forteplaza
 C 
Creature – Dwarf Warrior
First strike
The fact that dwarves are guided by greed and thirst for combat doesn’t mean they don’t make good guards. In fact, they are often good at surprising attackers.
1/1
 C 
Land
Clear Field enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}, Shuffle Clear Field into its owner’s library: Add {w}{w} to your mana pool.
 C 
Creature – Faerie Druid
Sacrifice Carrier of Growth: Target creature gets +3/+3 until end of turn.
“I am not the one who’s helping you right now. It is the product of your unexplored inner strength.”
3/3
 C 
Creature – Troll Giant Warrior
Whenever Halfblood Warrior attacks, it gets +3/+0 until end of turn.
Halfbloods are the most appreciated race among Mertinia. Being vitterfolk-jötun hybrids, they possess great skill packed with greater strength.
2/5
 C 
Sorcery
Target creature can’t block this turn.
Draw a card.
Adapt—If Heavenlake Misguide targets a blue creature, you may pay {1}{u} rather than pay its mana cost.
Mermaids don’t know how to deal with strangers, so their only choice is to keep them away.
 C 
Sorcery
You draw two cards and lose 2 life.
Vitterfolk don’t listen to nature the way their Jötun brothers do. They only have ears for the voice of power.
 C 
Instant
Each creature you control gets +X/+X until end of turn, where X is the number of creatures you control.
Soldiers in Forteplaza are trained to help each other in battle, not to be strong warriors. Those who believe themselves to be superior are often amazed by their ability as a team.
 C 
Instant
Dance of Fire deals 2 damage divided as you choose among one or two target creatures.
Sirens trap their prey by attracting them with their bodies and magical dances. Once they get near, they are eaten by the winged predators, yet they die happily.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Gifted with curiosity, mermaids seek every piece of knowledge about Liberia to expand their home.
Island
 
 B 
Basic Land – Island
 T 
Creature – Spirit
Flying
1/1

Cecaelia's Order (mythic)
Spontaneous Action (uncommon)
Forteplazian Guard (uncommon)
Rebel Avenger (uncommon)
Just Execution (common)
Dwarf Watcher (common)
Clear Field (common)
Carrier of Growth (common)
Halfblood Warrior (common)
Heavenlake Misguide (common)
Night's Whisper (common)
Strength of the Group (common)
Dance of Fire (common)
Face of the Mermaid (common)
Island (basic)
Spirit (token)