Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Midnight Specter deals damage to a player, that player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. It shares its lost and painful dreams with any doomed soul it can find at night.
2/2
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: Heavenlake Watcher gains flying until end of turn.
Whenever a spell or ability targets Heavenlake Watcher, flip a coin. If you win the flip, you may change the target of that spell or ability. 4/3
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You may choose new targets for target instant spell.
Adapt—If Hilarious Trick targets a spell that could only target a player, you may pay rather than pay its mana cost.Siren spells aren’t grouped by complexity, but by fun potential.
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Equipped creature gets +2/+2 and has trample.
As long as Troll War Drum is attached to a creature, other creatures you control have trample. Equip ![]() |
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Creatures you control gain shroud until end of turn.
Adapt—If you control only green creatures, you may pay rather than pay Natural Resistance’s mana cost.“Sunguided magic, or nature itself, will never be understood by the Lunes’ ‘knowledge’.”
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First strike
The fact that dwarves are guided by greed and thirst for combat doesn’t mean they don’t make good guards. In fact, they are often good at surprising attackers.
1/1
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Lifelink
To become a Moonknight, one must first swear loyalty to justice and order. Those who doubt are not welcome to such a high position.
2/4
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Each creature you control gets +X/+X until end of turn, where X is the number of creatures you control.
Soldiers in Forteplaza are trained to help each other in battle, not to be strong warriors. Those who believe themselves to be superior are often amazed by their ability as a team.
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Eager Siren can’t attack alone unless defending player controls a blue permanent.
Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger.
3/1
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Each player may dig 4 for a blue card. (That player looks at the top five cards of his or her library. He or she may reveal a blue card from among them and put it into his or her hand. The rest are put on the bottom in any order.)
“We mermaids see the future as an infinite number of paths. But sirens see nothing.”
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Clear Hills enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Hills into its owner’s library: Add ![]() to your mana pool. |
Enchant land
Enchanted land has “ : Add two mana of any one color to your mana pool.”“I don’t order nature. It let it flow and take the path it wishes.”
—Tamya, landreader Soleil |
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Underground Jötun can’t attack unless a black creature also attacks.
Underground Jötun can’t block unless a green creature also blocks. It may not like hunting alone, but staying alone isn’t an option either.
5/4
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Sacrifice Carrier of Death: Target creature gets -2/-2 until end of turn.
“Our impure spirits shall return someday, not for revenge, but to serve a bigger purpose in the afterlife.”
2/2
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Flying
1/1
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Midnight Specter
(rare)
Heavenlake Watcher
(uncommon)
Hilarious Trick
(uncommon)
Troll War Drum
(uncommon)
Natural Resistance
(common)
Dwarf Watcher
(common)
Moonknight Recruit
(common)
Strength of the Group
(common)
Eager Siren
(common)
Thought Renewal
(common)
Clear Hills
(common)
Land Catalyst
(common)
Underground Jötun
(common)
Carrier of Death
(common)
Forest
(basic)
Spirit
(token)



: Heavenlake Watcher gains flying until end of turn.

rather than pay its mana cost.

rather than pay Natural Resistance’s mana cost.
: Add