Liberia: Virtual Booster
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| Mechanics | Flavor |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Clear Field enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Field into its owner’s library: Add ![]() to your mana pool. |
Search your library for up to three creature cards with converted mana cost 1 or less and put them onto the battlefield. Then shuffle your library.
Adapt—If a creature was put into your graveyard from the battlefield this turn, you may pay ![]() ![]() rather than pay Skilled Diversion’s mana cost.“Don’t look back, brother! Continue for our cause!" —Lorenzo, rebel soldier, to Matteo
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Vigilance
: Dig 4 for a land. Activate this ability only if an opponent controls more lands than you. (To dig, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)2/2
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Whenever a player gains life, you may put a quest counter on Quest for the Eternal Curse.
Remove three quest counters from Quest for the Eternal Curse and sacrifice it: Target player’s life total becomes 10. |
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Reach
Sunguided Faerie can’t be the target of blue spells. Nobody can see the Moon while the Sun remains shining.
2/3
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Flying, lifelink
It stares at Fortplaza, the invaders of its old land, and envies them as they rebuild their home in this new world.
2/1
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Whenever a Swamp enters the battlefield, target player loses 1 life.
Whenever a Forest enters the battlefield, target player gains 1 life. “The land tells us far more about its inhabitants than their words do.”
1/1
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Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard.
Unlike sirens, who attract their enemies and then attack them, mermaids fight to keep them away as long as possible.
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Carefree Soleil can’t be blocked by more than one blue creature.
![]() : Carefree Soleil gets +2/+2 until end of turn. Activate this ability only once each turn.“We Lunes try hard to progress. How can Soleils be satisfied with what nature has given to them?”
—Valya, moonguided silencer 1/1
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When Charged Wanderer is put into a graveyard from the battlefield, add
to your mana pool.Liberia’s past inhabitants still hold the same power they’ve carrying for years, guarding them until death.
2/2
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Clear Lake enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Lake into its owner’s library: Add ![]() to your mana pool. |
Target nongreen creature gains intimidate until end of turn.
Draw a card. Vitterfolk of Mertinia keep the forest safe by not allowing intruders. They call themselves the Warriors of Nature.
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Target creature becomes 4/4 until end of turn.
Adapt—If Lune’s Teachings targets a creature with flying, you may pay rather than pay its mana cost.Soleils often think the difficulty for those unexperienced with lunar magic is on purpose.
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Target nonwhite creature gains double strike until end of turn. Add
to your mana pool. (That creature deals both first-strike and regular combat damage.)“Combat is about surprising your enemy. One quick strike that leaves them open for the next.” —Tarv, Irecliff Expert
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Flying
1/1
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Clear Field
(common, foil)
Skilled Diversion
(rare)
Rebel Avenger
(uncommon)
Quest for the Eternal Curse
(uncommon)
Sunguided Faerie
(uncommon)
Savage Owl
(common)
Earthtouching Troll
(common)
Hinder
(common)
Carefree Soleil
(common)
Charged Wanderer
(common)
Clear Lake
(common)
Vitterfolk Tactics
(common)
Lune's Teachings
(common)
Spontaneous Rush
(common)
Mountain
(basic)
Spirit
(token)
: Add
to your mana pool.




