Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each creature assigns combat damage with its converted mana cost rather than its power.
“...That’s when the waves made them realize how weak they had actually been in the inside...”
—Legend of the Entities, page 3 0/4
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If you would draw a card, instead dig 1 for a nonland card. (Look at the top card of your library. Reveal it’s a nonland card and put it into your hand or put it on the bottom.)
Liberia’s inhabitants seek treasure like mermaids, but they have known its sad land long enough not to care about it anymore.
2/2
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: Regenerate Mertinian Healer.
![]() , : Regenerate target creature.Mertinians are taught both the jötun and the vitterfolk way of healing. The former consider theirs much more noble and caring. The latter do not really care.
2/2
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Whenever Tombeating Wurm deals combat damage to a player, that player exiles that many cards from his or her graveyard. For each card exiled this way, put a +1/+1 counter on Tombeating Wurm.
It knows eating the dead won’t recover its memories yet it can’t do anything but try.
2/2
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Target nonwhite creature gains double strike until end of turn. Add
to your mana pool. (That creature deals both first-strike and regular combat damage.)“Combat is about surprising your enemy. One quick strike that leaves them open for the next.” —Tarv, Irecliff Expert
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When Repelling Mermaid enters the battlefield, return another target creature to its owner’s hand. Its controller draws a card unless it was red.
Contrary to what one would think, mermaids tend not to like being close to strangers. They remain emotionally distant even to each other.
2/2
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Whenever a Swamp enters the battlefield, target player loses 1 life.
Whenever a Forest enters the battlefield, target player gains 1 life. “The land tells us far more about its inhabitants than their words do.”
1/1
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Mana Ring enters the battlefield tapped.
, : Add two mana of any one color to your mana pool.“Was it shining alone in such a desolate world before, or was it foreshadowing our arrival here?”
—Mermaid skylooker |
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Prevent all damage that would be dealt to nonblack creatures you control this turn.
By order of Queen Cecilia herself, the proud ladyhealers of Forteplaza don’t help soldiers that don’t work cooperatively.
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Clear Trees enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Trees into its owner’s library: Add ![]() to your mana pool. |
: Regenerate Walking Dead.He’d been the king of his world. He had power, money, respect. Thousands of years have passed, but he continues to wander through Liberia, never accepting he’s lost everything.
1/1
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Lifelink
To become a Moonknight, one must first swear loyalty to justice and order. Those who doubt are not welcome to such a high position.
2/4
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When Shore Mermaid enters the battlefield, you may dig 3 for an instant or blue sorcery. (Look at the top three cards of your library. You may reveal an instant or blue sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
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Each player may dig 4 for a blue card. (That player looks at the top five cards of his or her library. He or she may reveal a blue card from among them and put it into his or her hand. The rest are put on the bottom in any order.)
“We mermaids see the future as an infinite number of paths. But sirens see nothing.”
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Flying
1/1
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Wave Entity
(rare)
Treasure Stealer
(uncommon)
Mertinian Healer
(uncommon)
Tombeating Wurm
(uncommon)
Spontaneous Rush
(common)
Repelling Mermaid
(common)
Earthtouching Troll
(common)
Mana Ring
(common)
Ladyhealer's Support
(common)
Clear Trees
(common)
Walking Dead
(common)
Moonknight Recruit
(common)
Shore Mermaid
(common)
Thought Renewal
(common)
Forest
(basic)
Spirit
(token)


: Regenerate Mertinian Healer.

,
: Regenerate target creature.
