Liberia: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
As Royal Decision enters the battlefield, choose white or black.
Creatures of the chosen color you control get +1/+1 and first strike.
“It is very clear we have different goals in mind. From now on, I’ll do what I need to do. You do what you want to. I don’t care.”
—Cecilia, to King Paolo
 U 
Instant
As an additional cost to cast Nature’s Touch, tap X untapped green creatures you control.
Search your library for up to X creature cards, reveal them, shuffle your library, then put those cards on top of it.
Nature helps those who will help her tomorrow.
 U 
Artifact – Equipment
Whenever equipped creature is put into a graveyard, draw a card.
Equip {1}
“Helpless souls do not need their energy. It’d be a waste to let it go.”
—Paolo, King of Forteplaza
 U 
Creature – Troll Warrior
Double strike, swampwalk
Double-axe Warriors train themselves to be fast and sneaky, yet strong enough to each deal with a pair of invaders at least.
2/3
 C 
Creature – Bird
Flying, lifelink
It stares at Fortplaza, the invaders of its old land, and envies them as they rebuild their home in this new world.
2/1
 C 
Instant
Target creature gets +2/+0 and gains lifelink until end of turn.
“It’s hard not to lose your sanity when presented with a power so big.”
—Paolo, King of Forteplaza
 C 
Artifact Creature – Spirit
Defender, first strike
Milleniums may have passed, but it refuses to stop guarding its post.
1/2
 C 
Land
Clear Trees enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}, Shuffle Clear Trees into its owner’s library: Add {g}{g} to your mana pool.
 C 
Creature – Faerie Druid
Flash (You may cast this spell any time you could cast an instant.)
{g}: Moongrove Interceptor gains protection from green until end of turn.
Moongrove can warn about danger, but only interceptors can hear it.
2/3
 C 
Creature – Human Knight
Veteran of Forteplaza gets +1/+1 as long as you control another white permanent.
Veteran of Forteplaza has first strike as long as you control another black permanent.
“In the old days, we’d work together, as a nation. If Forteplaza continues with its internal problems, its end may not be that far from now.”
2/1
 C 
Creature – Faerie Wizard
Moonserving Faerie gets +2/+2 as long as you control another green creature.
Moonserving Faerie has flying as long as you control another blue creature.
“Isn’t the Sun’s strength just a tool for the Moon to use?”
3/3
 C 
Instant
Dig 3 for a nonland card. Siren Gaze deals damage to target creature equal to that card’s converted mana cost. (To dig, look at the top three cards of your library. You may reveal a nonland card from among them and put it into your hand. Put the rest on the bottom in any order.)
 C 
Instant
Target creature gets -3/-3 until end of turn.
Those found by Mertinia’s vitterfolk release their terror in one last gasp. Their spirits forget everything about that horrifying moment and move on.
 C 
Creature – Merfolk Scout
Sacrifice Carrier of Truth: Target creature gets -3/-0 until end of turn.
“It is not I the one who will reject your insolence, but the waters themselves.”
1/2
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Spirit
Flying
1/1

Royal Decision (rare)
Nature's Touch (uncommon)
Reaper's Staff (uncommon)
Double-Axe Warrior (uncommon)
Savage Owl (common)
Uncontrollable Thirst (common)
Guardian Blade (common)
Clear Trees (common)
Moongrove Interceptor (common)
Veteran of Forteplaza (common)
Moonserving Faerie (common)
Siren Gaze (common)
Last Gasp (common)
Carrier of Truth (common)
Plains (basic)
Spirit (token)