Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
The most greedy dwarves travel to the mountain caves to find gold. But if the sound of a dragon’s cry gets louder, not even they care if they drop the treasure while fleeing.
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Enchant creature
Enchanted creature has intimidate. Whenever enchanted creature deals damage to a player, you may discard a card at random. If you do, draw two cards. Gifted with emotion and passion, sirens hope to understand Liberia and adapt to its environment.
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First strike
At the beginning of your upkeep, dig 1 for a black card. (Look at the top card of your library. Reveal it’s a black card and put it into your hand or put it on the bottom.) Great powers come only from great masters.
2/2
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Destroy target basic land.
Adapt—If Vitterfolk Plague targets a Forest, you may pay ![]() rather than pay its mana cost.The needs of Mertinia are never as important as the needs of the vitterfolk.
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Prevent all damage that would be dealt to nonblack creatures you control this turn.
By order of Queen Cecilia herself, the proud ladyhealers of Forteplaza don’t help soldiers that don’t work cooperatively.
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Eager Siren can’t attack alone unless defending player controls a blue permanent.
Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger.
3/1
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First strike
The fact that dwarves are guided by greed and thirst for combat doesn’t mean they don’t make good guards. In fact, they are often good at surprising attackers.
1/1
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Flying
Whenever one or more green creatures attack you, untap Midnight Lune and it gets +1/+2 until end of turn. At night, Soleils rest and Lunes wake up. Their improved night vision allows them to catch prey with ease during this time.
2/1
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Flying, haste
It stares at Forteplaza, its old home, and becomes angered when it sees how they are destroying their new land.
3/3
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, : Target creature gets -1/-0 until end of turn.
, : Target creature gets +1/+0 until end of turn.“The water repels those who cross. The fire terminates those who invade.”
—Brazeira, Queen of Sirens |
Destroy target artifact or enchantment.
“Liberia’s old relics destroyed the last world, just like our old weapons destroyed ours. Mertinia now is giving us a message and we can’t do anything but follow it.”
—Naturalizing jötun |
: Untap target Forest.
Whenever you cast a blue spell, untap Astromagic Student. “Young faeries seem to think lunar and solar magic can work well together. I just hope they don’t go the wrong way when they grow up.”
—Valya, moonguided silencer 1/1
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Target creature can’t block this turn.
Draw a card. Adapt—If Heavenlake Misguide targets a blue creature, you may pay ![]() rather than pay its mana cost.Mermaids don’t know how to deal with strangers, so their only choice is to keep them away.
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Sacrifice Carrier of Growth: Target creature gets +3/+3 until end of turn.
“I am not the one who’s helping you right now. It is the product of your unexplored inner strength.”
3/3
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Flying
1/1
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Gamble
(rare)
Face of the Siren
(uncommon)
Forteplazian Lancer
(uncommon)
Vitterfolk Plague
(uncommon)
Ladyhealer's Support
(common)
Eager Siren
(common)
Dwarf Watcher
(common)
Midnight Lune
(common)
Nocturnal Stalker
(common)
Relic of Imagination
(common)
Naturalize
(common)
Astromagic Student
(common)
Heavenlake Misguide
(common)
Carrier of Growth
(common)
Mountain
(basic)
Spirit
(token)




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: Target creature gets -1/-0 until end of turn.
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