Liberia: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Adapt—If Double Emphasis targets an instant spell you don’t control, you may pay {u}{u} rather than pay its mana cost, or if it targets a sorcery spell you control, you may pay {r}{r} instead.
 U 
Instant
Return target instant or sorcery card from your graveyard to your hand.
Adapt—If Siren’s Rebirth targets a card you cast from your hand this turn, you may pay {1}{u} rather than pay its mana cost.
“What was once yours is forever yours.”
 U 
Sorcery
Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can’t, you draw a card.
Mermaids are determined to learn every secret there is about Liberia. Lunes are determined to have some dangerous truths remain secret.
 U 
Creature – Faerie Wizard
Flying
Lune Observant has protection from green during each other player’s turn.
“Why is it common for Soleils to think our magic may be dangerous? Are they jealous of what they can see but never touch?”
4/4
 C 
Instant
Prevent all damage that would be dealt to nonblack creatures you control this turn.
By order of Queen Cecilia herself, the proud ladyhealers of Forteplaza don’t help soldiers that don’t work cooperatively.
 C 
Creature – Siren Scout
{u}: Patrol Siren gains flying until end of turn.
{2}{r}: Patrol Siren gets +2/+0 and gains flying until end of turn.
Siren patrols approach invaders based on both their previous careful study of the enemy’s actions, and their present rage and hatred for that kind in particular.
2/2
{u}
 
 C 
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
“We receive tools through the kind nature of our Moon, but, in the end, aren’t we the ones responsible for its misuse?”
 C 
Instant
Each player may dig 4 for a blue card. (That player looks at the top five cards of his or her library. He or she may reveal a blue card from among them and put it into his or her hand. The rest are put on the bottom in any order.)
“We mermaids see the future as an infinite number of paths. But sirens see nothing.”
 C 
Creature – Human Knight
Veteran of Forteplaza gets +1/+1 as long as you control another white permanent.
Veteran of Forteplaza has first strike as long as you control another black permanent.
“In the old days, we’d work together, as a nation. If Forteplaza continues with its internal problems, its end may not be that far from now.”
2/1
 C 
Creature – Siren Warrior
Eager Siren can’t attack alone unless defending player controls a blue permanent.
Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger.
3/1
 C 
Creature – Dwarf
Whenever Dwarf Miner attacks, you may dig 1 for a Dwarf. (Look at the top card of your library. You may reveal it’s a Dwarf card and put it into your hand or put it on the bottom.)
As soon as a dwarf discovers any treasure, it excitedly calls the rest of the group’s attention.
1/1
 C 
Artifact
Mana Ring enters the battlefield tapped.
{1}, {t}: Add two mana of any one color to your mana pool.
“Was it shining alone in such a desolate world before, or was it foreshadowing our arrival here?”
—Mermaid skylooker
 C 
Creature – Troll Giant Warrior
Whenever Halfblood Warrior attacks, it gets +3/+0 until end of turn.
Halfbloods are the most appreciated race among Mertinia. Being vitterfolk-jötun hybrids, they possess great skill packed with greater strength.
2/5
 C 
Instant
Dig 3 for a nonland card. Siren Gaze deals damage to target creature equal to that card’s converted mana cost. (To dig, look at the top three cards of your library. You may reveal a nonland card from among them and put it into your hand. Put the rest on the bottom in any order.)
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Spirit
Flying
1/1

Double Emphasis (rare)
Siren's Rebirth (uncommon)
Banned Knowledge (uncommon)
Lune Observant (uncommon)
Ladyhealer's Support (common)
Patrol Siren (common)
Ponder (common)
Thought Renewal (common)
Veteran of Forteplaza (common)
Eager Siren (common)
Dwarf Miner (common)
Mana Ring (common)
Halfblood Warrior (common)
Siren Gaze (common)
Plains (basic)
Spirit (token)