Liberia: Virtual Booster
| Liberia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Flavor |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying, trample
Whenever King of the Peaks becomes the target of a blue spell, if it’s on the battlefield or on the stack, it deals 6 damage to that spell’s controller. Its huge strength is not close to a fair reward for the pain it feels in the inside.
6/6
|
Vigilance
: Dig 4 for a land. Activate this ability only if an opponent controls more lands than you. (To dig, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)2/2
|
Attach target Equipment to target creature. That creature gets +2/+2 until end of turn.
Adapt—If Dwarf’s Treasure targets two permanents with different controllers, you may pay rather than pay its mana cost.The larger the weapon, the more rewarding it feels to steal it.
|
Shuffle any number of cards from your hand into your library, then draw that many cards.
Minds as patient as the mermaids’ don’t need to rush. They spend their time gathering information to tell when to execute their big ideas.
|
|
Dig 5 for an instant or sorcery. (Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.)
“Are we listening to what She knows about the future or about what She wants it to be?”
|
Flying, haste
It stares at Forteplaza, its old home, and becomes angered when it sees how they are destroying their new land.
3/3
|
Clear Field enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Field into its owner’s library: Add ![]() to your mana pool. |
Carefree Soleil can’t be blocked by more than one blue creature.
![]() : Carefree Soleil gets +2/+2 until end of turn. Activate this ability only once each turn.“We Lunes try hard to progress. How can Soleils be satisfied with what nature has given to them?”
—Valya, moonguided silencer 1/1
|
: Switch Sunset Mermaid’s power and toughness until end of turn.Only some mermaids realize the beauty of the land outside Heavenlake. But very few dream of following the sirens and actually exploring it.
1/3
|
: Untap target Forest.
Whenever you cast a blue spell, untap Astromagic Student. “Young faeries seem to think lunar and solar magic can work well together. I just hope they don’t go the wrong way when they grow up.”
—Valya, moonguided silencer 1/1
|
Eager Siren can’t attack alone unless defending player controls a blue permanent.
Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger.
3/1
|
Target creature gets +3/+0 and gains first strike until end of turn.
Adapt—If Passionate Skill targets an unblocked creature, you may pay rather than pay its mana cost.“Discipline made me a great warrior. My passion for combat makes me even better.”
|
|
Sacrifice Carrier of Hope: The next 1 damage that would be dealt to target creature this turn is instead dealt to another target creature.
“All the unnecessary violence will one day be punished, not by me, but by justice...”
1/1
|
Creatures you control gain lifelink until end of turn.
Adapt—If one or more creatures are attacking you, you may pay ![]() rather than pay Forteplazian Honor’s mana cost.Forteplaza’s soldiers don’t fight for themselves or for their Queen, but for their entire country.
|
|
Flying
1/1
|
King of the Peaks
(rare)
Rebel Avenger
(uncommon)
Dwarf's Treasure
(uncommon)
Careful Planification
(uncommon)
Lunar Divination
(common)
Nocturnal Stalker
(common)
Clear Field
(common)
Carefree Soleil
(common)
Sunset Mermaid
(common)
Astromagic Student
(common)
Eager Siren
(common)
Passionate Skill
(common)
Carrier of Hope
(common)
Forteplazian Honor
(common)
Mountain
(basic)
Spirit
(token)



: Dig 4 for a land. Activate this ability only if an opponent controls more lands than you. (To dig, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)


