Liberia: Virtual Booster
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| Mechanics | Flavor |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add to your mana pool.)
Moongrove Meadow enters the battlefield tapped. , : Target opponent may have him or her and you each draw a card. |
You may choose new targets for target instant spell.
Adapt—If Hilarious Trick targets a spell that could only target a player, you may pay rather than pay its mana cost.Siren spells aren’t grouped by complexity, but by fun potential.
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Whenever Tombeating Wurm deals combat damage to a player, that player exiles that many cards from his or her graveyard. For each card exiled this way, put a +1/+1 counter on Tombeating Wurm.
It knows eating the dead won’t recover its memories yet it can’t do anything but try.
2/2
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Enchant creature
Enchanted creature gets +3/-1 and has flying and haste. When enchanted creature is put into a graveyard, it deals 3 damage to its controller. A body as beautiful as a siren’s can drive a woman insane, wishing she were what she’s not.
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Switch target creature’s power and toughness until end of turn.
Draw a card. “Mermaids and sirens are as different as water and fire, yet they don’t understand they can share more ideas than they think.”
—Brazeira, Queen of Sirens |
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard.
Unlike sirens, who attract their enemies and then attack them, mermaids fight to keep them away as long as possible.
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Flash (You may cast this spell any time you could cast an instant.)
When Exile Order enters the battlefield, exile target permanent. When Exile Order leaves the battlefield, return the exiled card to the battlefield under its owner’s control. |
Flying, haste
“Mermaids stay and watch the world to learn about it. But we go out to explore it. A new land can be known only by living in it, and that’s what Queen Brazeira wants us to do.”
1/1
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Reach
When Landreader Soleil enters the battlefield, you may dig 2 for a basic land. (Look at the top two cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the other one on the bottom.) 1/2
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Clear Field enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Field into its owner’s library: Add ![]() to your mana pool. |
Target creature gets -3/-3 until end of turn.
Those found by Mertinia’s vitterfolk release their terror in one last gasp. Their spirits forget everything about that horrifying moment and move on.
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Target creature becomes 4/4 until end of turn.
Adapt—If Lune’s Teachings targets a creature with flying, you may pay rather than pay its mana cost.Soleils often think the difficulty for those unexperienced with lunar magic is on purpose.
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Defender, first strike
Milleniums may have passed, but it refuses to stop guarding its post.
1/2
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Eager Siren can’t attack alone unless defending player controls a blue permanent.
Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger.
3/1
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Flying
1/1
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Moongrove Meadow
(rare)
Hilarious Trick
(uncommon)
Tombeating Wurm
(uncommon)
Siren's Mirror
(uncommon)
Inside Out
(common)
Hinder
(common)
Exile Order
(common)
Travelling Siren
(common)
Landreader Soleil
(common)
Clear Field
(common)
Last Gasp
(common)
Lune's Teachings
(common)
Guardian Blade
(common)
Eager Siren
(common)
Forest
(basic)
Spirit
(token)
: Add
to your mana pool.)
, 

rather than pay its mana cost.
