Liberia: Virtual Booster
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| Mechanics | Flavor |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
Sacrifice Carrier of Scars: Carrier of Scars deals 2 damage to target creature or player. “Winners aren’t those who wait, but those who fail at first, but try again and succeed.”
2/1
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(
: Add to your mana pool.)
Moongrove Meadow enters the battlefield tapped. , : Target opponent may have him or her and you each draw a card. |
Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can’t, you draw a card.
Mermaids are determined to learn every secret there is about Liberia. Lunes are determined to have some dangerous truths remain secret.
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Enchant creature
Enchanted creature gets +3/-1 and has flying and haste. When enchanted creature is put into a graveyard, it deals 3 damage to its controller. A body as beautiful as a siren’s can drive a woman insane, wishing she were what she’s not.
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Shuffle any number of cards from your hand into your library, then draw that many cards.
Minds as patient as the mermaids’ don’t need to rush. They spend their time gathering information to tell when to execute their big ideas.
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Trample
It is angered by the corruption of its forests, and attacks those that seem responsible for it. Yet, it wishes it were that easy to solve.
5/5
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Flying, haste
“Mermaids stay and watch the world to learn about it. But we go out to explore it. A new land can be known only by living in it, and that’s what Queen Brazeira wants us to do.”
1/1
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Flying, haste
It stares at Forteplaza, its old home, and becomes angered when it sees how they are destroying their new land.
3/3
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Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card. “We receive tools through the kind nature of our Moon, but, in the end, aren’t we the ones responsible for its misuse?”
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Equipped creature gets +1/+2 and has vigilance.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Clear Marsh enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Marsh into its owner’s library: Add ![]() to your mana pool. |
Exile target card in a graveyard. Put a 1/1 black Spirit creature token with flying onto the battlefield.
The death of Queen Cecilia’s soldiers is never in vain.
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Flying, lifelink
It stares at Fortplaza, the invaders of its old land, and envies them as they rebuild their home in this new world.
2/1
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Target creature can’t block this turn.
Draw a card. Adapt—If Heavenlake Misguide targets a blue creature, you may pay ![]() rather than pay its mana cost.Mermaids don’t know how to deal with strangers, so their only choice is to keep them away.
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Flying
1/1
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Carrier of Scars
(common, foil)
Moongrove Meadow
(rare)
Banned Knowledge
(uncommon)
Siren's Mirror
(uncommon)
Careful Planification
(uncommon)
Giant Warthog
(common)
Travelling Siren
(common)
Nocturnal Stalker
(common)
Ponder
(common)
Defender's Sword
(common)
Clear Marsh
(common)
Ghost Beckoning
(common)
Savage Owl
(common)
Heavenlake Misguide
(common)
Swamp
(basic)
Spirit
(token)

: Add
to your mana pool.)
, 

