Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Discard a card: Bloodthirsty Bat gets -1/-0 and gains deathtouch until end of turn. Any player may activate this ability. It flies through Mertinia disappointed with the ones who now control it: such weak and useless souls.
2/1
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Trample
As Unloyal Exterminator enters the battlefield, an opponent choses a color. You can’t cast spells of the chosen color. As the new groups fight to heal Liberia, some old friends fight to recover the anarchy.
6/3
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First strike
At the beginning of your upkeep, dig 1 for a black card. (Look at the top card of your library. Reveal it’s a black card and put it into your hand or put it on the bottom.) Great powers come only from great masters.
2/2
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Return target creature card from your graveyard to the battlefield.
Adapt—If Necromantic Skill targets the only creature card in your graveyard, you may pay ![]() and X life rather than pay its mana cost, where X is equal to that card’s converted mana cost. |
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Flying
: Winged Sparkmage deals 2 damage to target blue creature.“Those that call themselves ‘intelligent’ can only hide behind their words.”
2/1
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Target player discards two cards. For each Plains or white card discarded this way, that player loses 1 life and you gain 1 life.
“Cecilia often forgets that priorizing the group often just means becoming more vulnerable.”
—Florencia, dark Moonknight |
Defender (This creature can’t attack.)
“I don’t like these places. One only sees all these sad, lazy animals, with no motivation whatsoever.”
—Carla, Forteplazian ladyhealer 4/5
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Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard.
Unlike sirens, who attract their enemies and then attack them, mermaids fight to keep them away as long as possible.
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: Snowpeak Fighter gets +1/+0 until end of turn.“I wouldn’t survive the cold of this mountain without the fire burning inside me.”
4/2
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Moonserving Faerie gets +2/+2 as long as you control another green creature.
Moonserving Faerie has flying as long as you control another blue creature. “Isn’t the Sun’s strength just a tool for the Moon to use?”
3/3
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, Discard a card: Dig 4 for a land. (Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
: You may put a land card from your hand onto the battlefield tapped.1/1
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Enchant creature
Enchanted creature has vigilance as long as it’s green. : Untap enchanted creature.The faeries from Moongrove came to Liberia without knowing the world or its dangers. Together they discovered lunar and solar magic.
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Equipped creature gets +3/+0.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Draw a card. Then search your library for a land card, reveal it, shuffle your library and put it on top of it.
Jötuns think that naure has left a message in each part of the world, and that it is their role to recover them.
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Flying
1/1
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Bloodthirsty Bat
(uncommon, foil)
Unloyal Exterminator
(rare)
Forteplazian Lancer
(uncommon)
Necromantic Skill
(uncommon)
Winged Sparkmage
(uncommon)
Mind Tear
(common)
Wandering Rhino
(common)
Hinder
(common)
Snowpeak Fighter
(common)
Moonserving Faerie
(common)
Landscanner
(common)
Astrohealing
(common)
Brainsplitter
(common)
Seeds of Exploration
(common)
Forest
(basic)
Spirit
(token)



: Winged Sparkmage deals 2 damage to target blue creature.
