Liberia: Virtual Booster
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| Mechanics | Flavor |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Name a nonland card, then dig 7 for the named card. (Look at the top seven cards of your library. You may reveal a card with that name from among them and put it into your hand. Put the rest on the bottom in any order.)
“One linear path is merely an opportunity for our brain to make it a wide-open space.”
—Brazeira, Queen of Sirens |
Shuffle any number of cards from your hand into your library, then draw that many cards.
Minds as patient as the mermaids’ don’t need to rush. They spend their time gathering information to tell when to execute their big ideas.
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Enchant creature
Enchanted creature gets +3/-1 and has flying and haste. When enchanted creature is put into a graveyard, it deals 3 damage to its controller. A body as beautiful as a siren’s can drive a woman insane, wishing she were what she’s not.
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Flying
: Winged Sparkmage deals 2 damage to target blue creature.“Those that call themselves ‘intelligent’ can only hide behind their words.”
2/1
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As long as Trained Kithkin is equipped, it gets +3/+3.
“Dwarves have learned about war only by experience, scars, blood, and defeat, all this time... This three months of training will show them that’s not the only choice!”
1/1
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Trample
It is angered by the corruption of its forests, and attacks those that seem responsible for it. Yet, it wishes it were that easy to solve.
5/5
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Sacrifice Carrier of Death: Target creature gets -2/-2 until end of turn.
“Our impure spirits shall return someday, not for revenge, but to serve a bigger purpose in the afterlife.”
2/2
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First strike
The fact that dwarves are guided by greed and thirst for combat doesn’t mean they don’t make good guards. In fact, they are often good at surprising attackers.
1/1
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Veteran of Forteplaza gets +1/+1 as long as you control another white permanent.
Veteran of Forteplaza has first strike as long as you control another black permanent. “In the old days, we’d work together, as a nation. If Forteplaza continues with its internal problems, its end may not be that far from now.”
2/1
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Flash (You may cast this spell any time you could cast an instant.)
: Moongrove Interceptor gains protection from green until end of turn.Moongrove can warn about danger, but only interceptors can hear it.
2/3
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Haste
Whenever Passionate Siren becomes blocked, you may dig 5 for an instant or sorcery. (Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.) 2/2
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Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard.
Unlike sirens, who attract their enemies and then attack them, mermaids fight to keep them away as long as possible.
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, : Untap target creature.
, : Tap target creature.“The sun’s light guides to safety. The moon’s light tricks into danger.”
—Icya, Princess of the Fae |
Reach
When Landreader Soleil enters the battlefield, you may dig 2 for a basic land. (Look at the top two cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the other one on the bottom.) 1/2
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Flying
1/1
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Mirrored Dreams
(rare)
Careful Planification
(uncommon)
Siren's Mirror
(uncommon)
Winged Sparkmage
(uncommon)
Trained Kithkin
(common)
Giant Warthog
(common)
Carrier of Death
(common)
Dwarf Watcher
(common)
Veteran of Forteplaza
(common)
Moongrove Interceptor
(common)
Passionate Siren
(common)
Hinder
(common)
Relic of Respect
(common)
Landreader Soleil
(common)
Swamp
(basic)
Spirit
(token)


: Winged Sparkmage deals 2 damage to target blue creature.

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