Liberia: Virtual Booster
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| Mechanics | Flavor |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Scout of the Deep gains islandwalk until end of turn.
Whenever Scout of the Deep deals combat damage to a player, you may draw three cards. If you do, discard three cards at the beginning of the next end step. Some secrets should never reach the surface.
3/4
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Clouded Landscape enters the battlefield tapped.
: Add to your mana pool.
, : Add two mana of any one color to your mana pool.The beauty of Liberia is able to please only one eye at a time.
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Cast Warned Assault only before attackers are declared.
Choose target creature. At the beginning of the end step, destroy that creature if it attacked this turn. “We cornered you! Surrender now or die.”
—Kithkin Cavalier |
If a creature you control dealt combat damage to a player this turn, you draw two cards.
Adapt—If a creature with flying you control dealt combat damage to a player this turn, you may pay ![]() rather than pay Moonguided Knowledge’s mana cost. |
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Flying
When Wild Pegasus enters the battlefield, destroy target enchantment. Some of Liberia’s winged horses were trained by Forteplaza for their Moonknights. But the rest dislikes what they see as an unjust city.
1/2
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Whenever a Swamp enters the battlefield, target player loses 1 life.
Whenever a Forest enters the battlefield, target player gains 1 life. “The land tells us far more about its inhabitants than their words do.”
1/1
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Eager Siren can’t attack alone unless defending player controls a blue permanent.
Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger.
3/1
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Clear Lake enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Lake into its owner’s library: Add ![]() to your mana pool. |
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Target player discards two cards. For each Plains or white card discarded this way, that player loses 1 life and you gain 1 life.
“Cecilia often forgets that priorizing the group often just means becoming more vulnerable.”
—Florencia, dark Moonknight |
Mana Ring enters the battlefield tapped.
, : Add two mana of any one color to your mana pool.“Was it shining alone in such a desolate world before, or was it foreshadowing our arrival here?”
—Mermaid skylooker |
Regenerate target nonblue creature. That creature gets +3/+3 until end of turn.
“Lunes think wounds are imperfections. But I think different. If anything, wounds actually make you stronger.”
—Marcya, conservative Soleil |
As long as Trained Kithkin is equipped, it gets +3/+3.
“Dwarves have learned about war only by experience, scars, blood, and defeat, all this time... This three months of training will show them that’s not the only choice!”
1/1
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Target creature gets +1/+1 until end of turn for each creature you control.
“My body will never grow with the support of my friends only, but I’m sure my soul is bigger every day.”
—Tamya, landreader Soleil |
Whenever Cliff Explorer attacks, you may dig 4 for a Dwarf. (Look at the top four cards of your library. You may reveal a Dwarf card from among them and put it into your hand. Put the rest on the bottom in any order.)
If needed, it takes only a few seconds for a dwarf to call an entire squad.
4/3
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Flying
1/1
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Scout of the Deep
(rare)
Clouded Landscape
(uncommon)
Warned Assault
(uncommon)
Moonguided Knowledge
(uncommon)
Wild Pegasus
(common)
Earthtouching Troll
(common)
Eager Siren
(common)
Clear Lake
(common)
Mind Tear
(common)
Mana Ring
(common)
Sunguided Healing
(common)
Trained Kithkin
(common)
Fruits of Friendship
(common)
Cliff Explorer
(common)
Island
(basic)
Spirit
(token)


: Scout of the Deep gains islandwalk until end of turn.
: Add
to your mana pool.

