Liberia: Virtual Booster

Liberia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Flavor
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Troll Giant Shaman
{b/g}, {t}, Sacrifice a creature: Halfblood Deathbringer deals 1 damage to each creature. If the sacrificed creature was a Spirit, instead destroy all creatures.
Most halfbloods are known for their strength. Others, for their madness.
2/3
 U 
Creature – Wurm
Whenever Tombeating Wurm deals combat damage to a player, that player exiles that many cards from his or her graveyard. For each card exiled this way, put a +1/+1 counter on Tombeating Wurm.
It knows eating the dead won’t recover its memories yet it can’t do anything but try.
2/2
 U 
Enchantment
Whenever you dig, you may put a quest counter on Quest for Ancient Wisdom.
Remove three quest counters from Quest for Ancient Wisdom and sacrifice it: Search your library for a nonred card, reveal it, and put it into your hand. Then shuffle your library.
 U 
Sorcery
Dig 5 for a creature or land. Then reveal any number of Forest and/or green cards from your hand. You gain that much life. (To dig, look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom in any order.)
 C 
Creature – Faerie Druid
Carefree Soleil can’t be blocked by more than one blue creature.
{1}{g}: Carefree Soleil gets +2/+2 until end of turn. Activate this ability only once each turn.
“We Lunes try hard to progress. How can Soleils be satisfied with what nature has given to them?”
—Valya, moonguided silencer
1/1
 C 
Sorcery
Target player discards two cards. For each Plains or white card discarded this way, that player loses 1 life and you gain 1 life.
“Cecilia often forgets that priorizing the group often just means becoming more vulnerable.”
—Florencia, dark Moonknight
 C 
Creature – Troll Giant Warrior
Whenever Halfblood Warrior attacks, it gets +3/+0 until end of turn.
Halfbloods are the most appreciated race among Mertinia. Being vitterfolk-jötun hybrids, they possess great skill packed with greater strength.
2/5
 C 
Instant
Creatures you control get +1/+0 until end of turn.
Draw a card.
Adapt—If you control three or more creatures, you may pay {w} rather than pay Riding Together’s mana cost.
 C 
Instant
Prevent all damage that would be dealt to nonblack creatures you control this turn.
By order of Queen Cecilia herself, the proud ladyhealers of Forteplaza don’t help soldiers that don’t work cooperatively.
 C 
Land
Clear Field enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}, Shuffle Clear Field into its owner’s library: Add {w}{w} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Gifted with curiosity, mermaids seek every piece of knowledge about Liberia to expand their home.
 C 
Sorcery
Target nongreen creature gains intimidate until end of turn.
Draw a card.
Vitterfolk of Mertinia keep the forest safe by not allowing intruders. They call themselves the Warriors of Nature.
 C 
Instant
Regenerate target nonblue creature. That creature gets +3/+3 until end of turn.
“Lunes think wounds are imperfections. But I think different. If anything, wounds actually make you stronger.”
—Marcya, conservative Soleil
 C 
Creature – Faerie Wizard
Moonserving Faerie gets +2/+2 as long as you control another green creature.
Moonserving Faerie has flying as long as you control another blue creature.
“Isn’t the Sun’s strength just a tool for the Moon to use?”
3/3
Island
 
 B 
Basic Land – Island
 T 
Creature – Spirit
Flying
1/1

Halfblood Deathbringer (rare)
Tombeating Wurm (uncommon)
Quest for Ancient Wisdom (uncommon)
Biodiscovery (uncommon)
Carefree Soleil (common)
Mind Tear (common)
Halfblood Warrior (common)
Riding Together (common)
Ladyhealer's Support (common)
Clear Field (common)
Face of the Mermaid (common)
Vitterfolk Tactics (common)
Sunguided Healing (common)
Moonserving Faerie (common)
Island (basic)
Spirit (token)