Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant player
If enchanted player would be dealt damage, prevent that damage. For each 1 damage prevented this way, that player exiles the top three cards of his or her library. “Is it better to sleep forever in a dream world, or to be obliged to witness an imperfect one?” —Valya, moonguided silencer
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Whenever you dig, you may put a quest counter on Quest for Ancient Wisdom.
Remove three quest counters from Quest for Ancient Wisdom and sacrifice it: Search your library for a nonred card, reveal it, and put it into your hand. Then shuffle your library. |
Flying
: Moonknight Patrol gains first strike until end of turn.
![]() : Moonknight Patrol gets +1/+0 until end of turn.Moonknights patrol Forteplaza’s surroundings, protecting it from the dangers that inhabit Liberia.
2/1
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Enchant creature
Enchanted creature gets +3/-1 and has flying and haste. When enchanted creature is put into a graveyard, it deals 3 damage to its controller. A body as beautiful as a siren’s can drive a woman insane, wishing she were what she’s not.
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Destroy target tapped creature.
Adapt—If Just Execution targets a creature with power 4 or greater, you may pay rather than pay its mana cost.“Dangerous people must be exiled. But anarquists must be terminated.”
—Cecilia, Queen of Forteplaza |
Swampwalk
Each day, it tries to get out of Mertinia and look for a better future. But it finds itself unable to leave, trapped in the same familiar swamp it’s been seeing for years.
1/1
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Flying, lifelink
It stares at Fortplaza, the invaders of its old land, and envies them as they rebuild their home in this new world.
2/1
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The dwarves of Irecliff are men of courage. Every day, they leave the village and seek for gold and treasure for their brothers, without caring about the danger of the wild.
2/2
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Dig 5 for an instant or sorcery. (Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.)
“Are we listening to what She knows about the future or about what She wants it to be?”
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Whenever Dwarf Miner attacks, you may dig 1 for a Dwarf. (Look at the top card of your library. You may reveal it’s a Dwarf card and put it into your hand or put it on the bottom.)
As soon as a dwarf discovers any treasure, it excitedly calls the rest of the group’s attention.
1/1
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Target nonwhite creature gains double strike until end of turn. Add
to your mana pool. (That creature deals both first-strike and regular combat damage.)“Combat is about surprising your enemy. One quick strike that leaves them open for the next.” —Tarv, Irecliff Expert
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Clear Field enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Field into its owner’s library: Add ![]() to your mana pool. |
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Each player may dig 4 for a blue card. (That player looks at the top five cards of his or her library. He or she may reveal a blue card from among them and put it into his or her hand. The rest are put on the bottom in any order.)
“We mermaids see the future as an infinite number of paths. But sirens see nothing.”
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Target creature gets +3/+0 and gains first strike until end of turn.
Adapt—If Passionate Skill targets an unblocked creature, you may pay rather than pay its mana cost.“Discipline made me a great warrior. My passion for combat makes me even better.”
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Flying
1/1
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Moonguided Sleep
(rare)
Quest for Ancient Wisdom
(uncommon)
Moonknight Patrol
(uncommon)
Siren's Mirror
(uncommon)
Just Execution
(common)
Swamp Dweller
(common)
Savage Owl
(common)
Sharp-axe Dwarf
(common)
Lunar Divination
(common)
Dwarf Miner
(common)
Spontaneous Rush
(common)
Clear Field
(common)
Thought Renewal
(common)
Passionate Skill
(common)
Plains
(basic)
Spirit
(token)



: Moonknight Patrol gains first strike until end of turn.

: Moonknight Patrol gets +1/+0 until end of turn.
: Add