Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each creature assigns combat damage with its converted mana cost rather than its power.
“...That’s when the waves made them realize how weak they had actually been in the inside...”
—Legend of the Entities, page 3 0/4
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The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
Adapt—If Just Arrow targets an attacking creature, you may pay ![]() rather than pay its mana cost. |
Enchant creature
Enchanted creature has intimidate. Whenever enchanted creature deals damage to a player, you may discard a card at random. If you do, draw two cards. Gifted with emotion and passion, sirens hope to understand Liberia and adapt to its environment.
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: Heavenlake Watcher gains flying until end of turn.
Whenever a spell or ability targets Heavenlake Watcher, flip a coin. If you win the flip, you may change the target of that spell or ability. 4/3
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Veteran of Forteplaza gets +1/+1 as long as you control another white permanent.
Veteran of Forteplaza has first strike as long as you control another black permanent. “In the old days, we’d work together, as a nation. If Forteplaza continues with its internal problems, its end may not be that far from now.”
2/1
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Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card. “We receive tools through the kind nature of our Moon, but, in the end, aren’t we the ones responsible for its misuse?”
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Eager Siren can’t attack alone unless defending player controls a blue permanent.
Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger.
3/1
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, : Relic of Inspiration deals 1 damage to target creature.
, : Prevent the next 1 damage that would be dealt to target creature this turn.“The top of the mountain feels angry. The lower hills feel guilty.”
—Brolly, Dwarf King |
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Each creature you control gets +X/+X until end of turn, where X is the number of creatures you control.
Soldiers in Forteplaza are trained to help each other in battle, not to be strong warriors. Those who believe themselves to be superior are often amazed by their ability as a team.
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Target creature gets -3/-3 until end of turn.
Those found by Mertinia’s vitterfolk release their terror in one last gasp. Their spirits forget everything about that horrifying moment and move on.
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When Charged Wanderer is put into a graveyard from the battlefield, add
to your mana pool.Liberia’s past inhabitants still hold the same power they’ve carrying for years, guarding them until death.
2/2
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Trample
It is angered by the corruption of its forests, and attacks those that seem responsible for it. Yet, it wishes it were that easy to solve.
5/5
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Target creature gains haste until end of turn and attacks you this turn if able.
Adapt—If Heavenlake Joy targets a red creature, you may pay rather than pay its mana cost.Sirens seek the appropiate emotion in their victims to lure them, but are pleased to find some are already prepared.
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Draw a card. Then search your library for a land card, reveal it, shuffle your library and put it on top of it.
Jötuns think that naure has left a message in each part of the world, and that it is their role to recover them.
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Flying
1/1
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Wave Entity
(rare)
Just Arrow
(uncommon)
Face of the Siren
(uncommon)
Heavenlake Watcher
(uncommon)
Veteran of Forteplaza
(common)
Ponder
(common)
Eager Siren
(common)
Relic of Inspiration
(common)
Strength of the Group
(common)
Last Gasp
(common)
Charged Wanderer
(common)
Giant Warthog
(common)
Heavenlake Joy
(common)
Seeds of Exploration
(common)
Mountain
(basic)
Spirit
(token)



rather than pay its mana cost.

,
: Relic of Inspiration deals 1 damage to target creature.
,
