Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add to your mana pool.)
Forteplazian Grounds enters the battlefield tapped. , : Tap target creature unless its controller pays 1 life. |
Whenever Kithkin Watcher or another creature you control blocks a creature, you gain 1 life.
“Those dumb dwarves go hunting without thinking about guarding Irecliff. But we kithkin remain here, protecting our people, one thing nobody else is doing.”
1/2
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Trample, haste
When Spirit of War enters the battlefield, attach target Equipment to it. At the beginning of the end step, sacrifice Spirit of War. It dreams of fighting a last war, but it is doomed to fight only a last battle.
3/1
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As Rainbow Cloak enters the battlefield, choose a color.
Equipped creature has defender and protection from the chosen color. Equip ![]() |
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Clear Hills enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Hills into its owner’s library: Add ![]() to your mana pool. |
Reach
When Landreader Soleil enters the battlefield, you may dig 2 for a basic land. (Look at the top two cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the other one on the bottom.) 1/2
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Return up to two target creature and/or land cards from your graveyard to your hand.
Adapt—If Earth’s Souls targets only land cards, you may pay rather than pay its mana cost.Vitterfolk act for themselves, but Jötuns act only for the forest.
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Creatures you control get +1/+0 until end of turn.
Draw a card. Adapt—If you control three or more creatures, you may pay rather than pay Riding Together’s mana cost. |
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Enchant creature
Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Gifted with curiosity, mermaids seek every piece of knowledge about Liberia to expand their home.
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Tap an untapped creature you control: Lonely Soldier gets +1/+1 until end of turn.
“It is true that I serve an entire nation, but soldiers that are better than others should be recognized. If the Queen or the Moonknights won’t notice my effort, I’ll at least make sure the rest of the army knows I fight alone.”
2/2
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Target nongreen creature gains intimidate until end of turn.
Draw a card. Vitterfolk of Mertinia keep the forest safe by not allowing intruders. They call themselves the Warriors of Nature.
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Target creature gains haste until end of turn and attacks you this turn if able.
Adapt—If Heavenlake Joy targets a red creature, you may pay rather than pay its mana cost.Sirens seek the appropiate emotion in their victims to lure them, but are pleased to find some are already prepared.
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Prevent all damage that would be dealt to nonblack creatures you control this turn.
By order of Queen Cecilia herself, the proud ladyhealers of Forteplaza don’t help soldiers that don’t work cooperatively.
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Dig 3 for a nonland card. Siren Gaze deals damage to target creature equal to that card’s converted mana cost. (To dig, look at the top three cards of your library. You may reveal a nonland card from among them and put it into your hand. Put the rest on the bottom in any order.)
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Flying
1/1
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Forteplazian Grounds
(rare)
Kithkin Watcher
(uncommon)
Spirit of War
(uncommon)
Rainbow Cloak
(uncommon)
Clear Hills
(common)
Landreader Soleil
(common)
Earth's Souls
(common)
Riding Together
(common)
Face of the Mermaid
(common)
Lonely Soldier1
(common)
Vitterfolk Tactics
(common)
Heavenlake Joy
(common)
Ladyhealer's Support
(common)
Siren Gaze
(common)
Forest
(basic)
Spirit
(token)
: Add
to your mana pool.)
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