Liberia: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Island
(T: Add {u} to your mana pool.)
Heavenlake Waters enters the battlefield tapped.
{r}, {t}: Reveal the top three cards of your library. Target opponent puts one of them on the bottom of your library. Then you put one of them on the bottom of your library.
 U 
Creature – Giant Shaman
{b}: Regenerate Mertinian Healer.
{1}{g}, {t}: Regenerate target creature.
Mertinians are taught both the jötun and the vitterfolk way of healing. The former consider theirs much more noble and caring. The latter do not really care.
2/2
 U 
Instant
You may choose new targets for target instant spell.
Adapt—If Hilarious Trick targets a spell that could only target a player, you may pay {r} rather than pay its mana cost.
Siren spells aren’t grouped by complexity, but by fun potential.
 U 
Creature – Siren Wizard
{u}: Heavenlake Watcher gains flying until end of turn.
Whenever a spell or ability targets Heavenlake Watcher, flip a coin. If you win the flip, you may change the target of that spell or ability.
4/3
 C 
Instant
Dig 3 for a nonland card. Siren Gaze deals damage to target creature equal to that card’s converted mana cost. (To dig, look at the top three cards of your library. You may reveal a nonland card from among them and put it into your hand. Put the rest on the bottom in any order.)
 C 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Exile Order enters the battlefield, exile target permanent.
When Exile Order leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Gifted with curiosity, mermaids seek every piece of knowledge about Liberia to expand their home.
 C 
Creature – Faerie Druid
Sacrifice Carrier of Growth: Target creature gets +3/+3 until end of turn.
“I am not the one who’s helping you right now. It is the product of your unexplored inner strength.”
3/3
 C 
Land
Clear Hills enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}, Shuffle Clear Hills into its owner’s library: Add {r}{r} to your mana pool.
 C 
Artifact Creature – Spirit
Defender, first strike
Milleniums may have passed, but it refuses to stop guarding its post.
1/2
 C 
Instant
Exile target card in a graveyard. Put a 1/1 black Spirit creature token with flying onto the battlefield.
The death of Queen Cecilia’s soldiers is never in vain.
 C 
Instant
Creatures you control gain shroud until end of turn.
Adapt—If you control only green creatures, you may pay {g} rather than pay Natural Resistance’s mana cost.
“Sunguided magic, or nature itself, will never be understood by the Lunes’ ‘knowledge’.”
 C 
Sorcery
Return up to two target creature and/or land cards from your graveyard to your hand.
Adapt—If Earth’s Souls targets only land cards, you may pay {g} rather than pay its mana cost.
Vitterfolk act for themselves, but Jötuns act only for the forest.
 C 
Instant
Target creature gets +2/+0 and gains lifelink until end of turn.
“It’s hard not to lose your sanity when presented with a power so big.”
—Paolo, King of Forteplaza
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying
1/1

Heavenlake Waters (rare)
Mertinian Healer (uncommon)
Hilarious Trick (uncommon)
Heavenlake Watcher (uncommon)
Siren Gaze (common)
Exile Order (common)
Face of the Mermaid (common)
Carrier of Growth (common)
Clear Hills (common)
Guardian Blade (common)
Ghost Beckoning (common)
Natural Resistance (common)
Earth's Souls (common)
Uncontrollable Thirst (common)
Swamp (basic)
Spirit (token)