Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Double strike, deathtouch
, Sacrifice a white creature: Florencia is indestructible this turn.“The power of Cecilia protects the weak, but it will soon be nothing compared to mine. Then there will there be justice.”
2/3
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Erratic Thunder can’t be countered by white spells or abilities from white sources.
Erratic Thunder deals 5 damage to target creature or player. A white creature dealt damage this way can’t be regenerated. The damage can’t be prevented by white spells or abilities from white sources. |
Whenever a player gains life, you may put a quest counter on Quest for the Eternal Curse.
Remove three quest counters from Quest for the Eternal Curse and sacrifice it: Target player’s life total becomes 10. |
As Rainbow Cloak enters the battlefield, choose a color.
Equipped creature has defender and protection from the chosen color. Equip ![]() |
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Creatures you control gain shroud until end of turn.
Adapt—If you control only green creatures, you may pay rather than pay Natural Resistance’s mana cost.“Sunguided magic, or nature itself, will never be understood by the Lunes’ ‘knowledge’.”
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Equipped creature gets +3/+0.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Sacrifice Carrier of Growth: Target creature gets +3/+3 until end of turn.
“I am not the one who’s helping you right now. It is the product of your unexplored inner strength.”
3/3
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Regenerate target nonblue creature. That creature gets +3/+3 until end of turn.
“Lunes think wounds are imperfections. But I think different. If anything, wounds actually make you stronger.”
—Marcya, conservative Soleil |
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Flying
Whenever one or more green creatures attack you, untap Midnight Lune and it gets +1/+2 until end of turn. At night, Soleils rest and Lunes wake up. Their improved night vision allows them to catch prey with ease during this time.
2/1
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Forteplazian Soldier has first strike and vigilance as long as you control another nonblack creature.
“Queen Cecilia’s soldiers are Forteplaza’s pride. Those who don’t work in group don’t contribute to the group at all.”
1/1
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Clear Hills enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Hills into its owner’s library: Add ![]() to your mana pool. |
Eager Siren can’t attack alone unless defending player controls a blue permanent.
Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger.
3/1
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You draw two cards and lose 2 life.
Vitterfolk don’t listen to nature the way their Jötun brothers do. They only have ears for the voice of power.
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: Untap target Forest.
Whenever you cast a blue spell, untap Astromagic Student. “Young faeries seem to think lunar and solar magic can work well together. I just hope they don’t go the wrong way when they grow up.”
—Valya, moonguided silencer 1/1
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Flying
1/1
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Florencia, Dark Moonknight
(mythic)
Erratic Thunder
(uncommon)
Quest for the Eternal Curse
(uncommon)
Rainbow Cloak
(uncommon)
Natural Resistance
(common)
Brainsplitter
(common)
Carrier of Growth
(common)
Sunguided Healing
(common)
Midnight Lune
(common)
Forteplazian Soldier
(common)
Clear Hills
(common)
Eager Siren
(common)
Night's Whisper
(common)
Astromagic Student
(common)
Island
(basic)
Spirit
(token)





rather than pay Natural Resistance’s mana cost.
: Add