Liberia: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Warrior Scout
{u}: Scout of the Deep gains islandwalk until end of turn.
Whenever Scout of the Deep deals combat damage to a player, you may draw three cards. If you do, discard three cards at the beginning of the next end step.
Some secrets should never reach the surface.
3/4
 U 
Creature – Dwarf Warrior
First strike
Whenever Inspired Dwarf attacks, you may dig 2 for a Dwarf. (Look at the top two cards of your library. You may reveal a Dwarf card from among them and put it into your hand. Put the other one on the bottom.)
2/2
 U 
Instant
Erratic Thunder can’t be countered by white spells or abilities from white sources.
Erratic Thunder deals 5 damage to target creature or player. A white creature dealt damage this way can’t be regenerated. The damage can’t be prevented by white spells or abilities from white sources.
 U 
Sorcery
Dig 5 for a creature or land. Then reveal any number of Forest and/or green cards from your hand. You gain that much life. (To dig, look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom in any order.)
 C 
Artifact
{2/r}, {t}: Relic of Inspiration deals 1 damage to target creature.
{2/w}, {t}: Prevent the next 1 damage that would be dealt to target creature this turn.
“The top of the mountain feels angry. The lower hills feel guilty.”
—Brolly, Dwarf King
 C 
Creature – Faerie Druid
Sacrifice Carrier of Growth: Target creature gets +3/+3 until end of turn.
“I am not the one who’s helping you right now. It is the product of your unexplored inner strength.”
3/3
 C 
Creature – Siren Warrior
Eager Siren can’t attack alone unless defending player controls a blue permanent.
Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger.
3/1
 C 
Creature – Lizard
Swampwalk
Each day, it tries to get out of Mertinia and look for a better future. But it finds itself unable to leave, trapped in the same familiar swamp it’s been seeing for years.
1/1
 C 
Instant
Dig 5 for an instant or sorcery. (Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.)
“Are we listening to what She knows about the future or about what She wants it to be?”
 C 
Creature – Siren Scout
{u}: Patrol Siren gains flying until end of turn.
{2}{r}: Patrol Siren gets +2/+0 and gains flying until end of turn.
Siren patrols approach invaders based on both their previous careful study of the enemy’s actions, and their present rage and hatred for that kind in particular.
2/2
 C 
Creature – Faerie Druid
Reach
When Landreader Soleil enters the battlefield, you may dig 2 for a basic land. (Look at the top two cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the other one on the bottom.)
1/2
 C 
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
Adapt—If Passionate Skill targets an unblocked creature, you may pay {r} rather than pay its mana cost.
“Discipline made me a great warrior. My passion for combat makes me even better.”
 C 
Creature – Human Soldier
Tap an untapped creature you control: Lonely Soldier gets +1/+1 until end of turn.
“It is true that I serve an entire nation, but soldiers that are better than others should be recognized. If the Queen or the Moonknights won’t notice my effort, I’ll at least make sure the rest of the army knows I fight alone.”
2/2
 C 
Creature – Human Cleric
{t}: Prevent the next 1 damage target creature would deal this turn. If that creature is red, instead prevent the next 2 damage it would deal this turn.
Ladyhealers are the magical guardians of Forteplaza, carrying both their pride for their country and their will to help the others.
0/1
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Spirit
Flying
1/1

Scout of the Deep (rare)
Inspired Dwarf (uncommon)
Erratic Thunder (uncommon)
Biodiscovery (uncommon)
Relic of Inspiration (common)
Carrier of Growth (common)
Eager Siren (common)
Swamp Dweller (common)
Lunar Divination (common)
Patrol Siren (common)
Landreader Soleil (common)
Passionate Skill (common)
Lonely Soldier1 (common)
Dedicated Ladyhealer (common)
Forest (basic)
Spirit (token)