Liberia: Virtual Booster

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Mechanics | Flavor
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard Knight
Flying
{w/b}: The next 1 damage that would be dealt to Moonknight Bishop is dealt to target creature blocking or blocked by it instead.
“We have been given an enormous power by the blessing of Queen Cecilia, and we swear to use it for justice.”
2/2
 U 
Instant
As an additional cost to cast Nature’s Touch, tap X untapped green creatures you control.
Search your library for up to X creature cards, reveal them, shuffle your library, then put those cards on top of it.
Nature helps those who will help her tomorrow.
 U 
Enchantment – Aura
Enchant creature
{1}{w}: Put a +1/+1 counter on enchanted creature.
{b}: Enchanted creature gets +1/+1 until end of turn.
The power of mere weapons can’t be compared to the power of the spirit.
 U 
Creature – Wurm
Whenever Tombeating Wurm deals combat damage to a player, that player exiles that many cards from his or her graveyard. For each card exiled this way, put a +1/+1 counter on Tombeating Wurm.
It knows eating the dead won’t recover its memories yet it can’t do anything but try.
2/2
 C 
Creature – Siren Scout
{u}: Patrol Siren gains flying until end of turn.
{2}{r}: Patrol Siren gets +2/+0 and gains flying until end of turn.
Siren patrols approach invaders based on both their previous careful study of the enemy’s actions, and their present rage and hatred for that kind in particular.
2/2
 C 
Instant
Target creature becomes 4/4 until end of turn.
Adapt—If Lune’s Teachings targets a creature with flying, you may pay {u} rather than pay its mana cost.
Soleils often think the difficulty for those unexperienced with lunar magic is on purpose.
 C 
Land
Clear Field enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}, Shuffle Clear Field into its owner’s library: Add {w}{w} to your mana pool.
 C 
Creature – Dwarf Berserker
{r}: Snowpeak Fighter gets +1/+0 until end of turn.
“I wouldn’t survive the cold of this mountain without the fire burning inside me.”
4/2
 C 
Instant
Prevent all damage that would be dealt to nonblack creatures you control this turn.
By order of Queen Cecilia herself, the proud ladyhealers of Forteplaza don’t help soldiers that don’t work cooperatively.
 C 
Instant
Target creature gets -3/-3 until end of turn.
Those found by Mertinia’s vitterfolk release their terror in one last gasp. Their spirits forget everything about that horrifying moment and move on.
 C 
Sorcery
Target nongreen creature gains intimidate until end of turn.
Draw a card.
Vitterfolk of Mertinia keep the forest safe by not allowing intruders. They call themselves the Warriors of Nature.
 C 
Instant
Creatures you control gain lifelink until end of turn.
Adapt—If one or more creatures are attacking you, you may pay {1}{w} rather than pay Forteplazian Honor’s mana cost.
Forteplaza’s soldiers don’t fight for themselves or for their Queen, but for their entire country.
 C 
Artifact – Equipment
Equipped creature gets +1/+2 and has vigilance.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{u}{u}
 
 C 
Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard.
Unlike sirens, who attract their enemies and then attack them, mermaids fight to keep them away as long as possible.
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Spirit
Flying
1/1

Moonknight Bishop (rare)
Nature's Touch (uncommon)
Shade's Power (uncommon)
Tombeating Wurm (uncommon)
Patrol Siren (common)
Lune's Teachings (common)
Clear Field (common)
Snowpeak Fighter (common)
Ladyhealer's Support (common)
Last Gasp (common)
Vitterfolk Tactics (common)
Forteplazian Honor (common)
Defender's Sword (common)
Hinder (common)
Plains (basic)
Spirit (token)