Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mountainwalk
When Blizzard Entity enters the battlefield, search your library for three Mountain cards and put them onto the battlefield under an opponent’s control, then shuffle it. Sacrifice Blizzard Entity unless three Mountains were put onto the battlefield this way. “First, the snow showed them their sins and woke up their guilt...” —Legend of the Entities, page 1
5/4
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White creatures you control are indestructible this turn.
“When the rest of the world is a dangerous and sad place, the only things that remains at your side are friendship and trust.”
—Jody, kithkin chaos fighter |
Put target noncreature permanent on top of its owner’s library. If it’s an artifact, you may put it on the bottom of that player’s library instead.
“The fire of the forest doesn’t burn the living. It only recognizes what can hurt nature.”
—Marcya, conservative Soleil |
Destroy target nonblack creature. It can’t be regenerated. You gain life equal to its toughness.
The look on the face of the Warriors of Nature is far scarier than their rituals.
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Target creature gains haste until end of turn and attacks you this turn if able.
Adapt—If Heavenlake Joy targets a red creature, you may pay rather than pay its mana cost.Sirens seek the appropiate emotion in their victims to lure them, but are pleased to find some are already prepared.
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Each player may dig 4 for a blue card. (That player looks at the top five cards of his or her library. He or she may reveal a blue card from among them and put it into his or her hand. The rest are put on the bottom in any order.)
“We mermaids see the future as an infinite number of paths. But sirens see nothing.”
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Destroy target artifact or land. It can’t be regenerated.
“This might have been a palace in the past, or maybe a sacred place, but, now, it’s just in our way.”
—Tarv, Irecliff expert |
Serpent of the Ancient Sea can’t attack unless defending player controls an Island or you control five or more Islands.
: Target player digs 5 for an Island. (That player looks at the top five cards of his or her library. He or she may reveal an Island card from among them and put it into his or her hand. The rest are put on the bottom in any order.)6/6
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, : Relic of Inspiration deals 1 damage to target creature.
, : Prevent the next 1 damage that would be dealt to target creature this turn.“The top of the mountain feels angry. The lower hills feel guilty.”
—Brolly, Dwarf King |
Prevent all damage that would be dealt to nonblack creatures you control this turn.
By order of Queen Cecilia herself, the proud ladyhealers of Forteplaza don’t help soldiers that don’t work cooperatively.
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Creatures you control get +1/+0 until end of turn.
Draw a card. Adapt—If you control three or more creatures, you may pay rather than pay Riding Together’s mana cost. |
Exile target card in a graveyard. Put a 1/1 black Spirit creature token with flying onto the battlefield.
The death of Queen Cecilia’s soldiers is never in vain.
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Trample
It is angered by the corruption of its forests, and attacks those that seem responsible for it. Yet, it wishes it were that easy to solve.
5/5
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Return up to two target creature and/or land cards from your graveyard to your hand.
Adapt—If Earth’s Souls targets only land cards, you may pay rather than pay its mana cost.Vitterfolk act for themselves, but Jötuns act only for the forest.
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Flying
1/1
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Blizzard Entity
(rare)
Heart's Shield
(uncommon)
Moongrove's Fire
(uncommon)
Sever Soul
(uncommon)
Heavenlake Joy
(common)
Thought Renewal
(common)
Pillage
(common)
Serpent of the Ancient Sea
(common)
Relic of Inspiration
(common)
Ladyhealer's Support
(common)
Riding Together
(common)
Ghost Beckoning
(common)
Giant Warthog
(common)
Earth's Souls
(common)
Forest
(basic)
Spirit
(token)





: Target player digs 5 for an Island. (That player looks at the top five cards of his or her library. He or she may reveal an Island card from among them and put it into his or her hand. The rest are put on the bottom in any order.)
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