Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As long as Chaos Fighter is equipped, other creatures you control have protection from red.
In the Irecliff society, men are strong and valiant, born to fight for their people. Women put that passion under control.
2/3
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Each player sacrifices four lands. Spontaneous Eruption deals damage to each opponent equal to the number of Islands sacrificed this way. Add
![]() ![]() ![]() to your mana pool.The volcano knows where to hurt.
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Flying
: Moonknight Patrol gains first strike until end of turn.
![]() : Moonknight Patrol gets +1/+0 until end of turn.Moonknights patrol Forteplaza’s surroundings, protecting it from the dangers that inhabit Liberia.
2/1
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Enchant creature
Enchanted creature has intimidate. Whenever enchanted creature deals damage to a player, you may discard a card at random. If you do, draw two cards. Gifted with emotion and passion, sirens hope to understand Liberia and adapt to its environment.
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Enchant creature
Enchanted creature gets +3/-1 and has flying and haste. When enchanted creature is put into a graveyard, it deals 3 damage to its controller. A body as beautiful as a siren’s can drive a woman insane, wishing she were what she’s not.
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Target nonwhite creature gains double strike until end of turn. Add
to your mana pool. (That creature deals both first-strike and regular combat damage.)“Combat is about surprising your enemy. One quick strike that leaves them open for the next.” —Tarv, Irecliff Expert
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Tap an untapped creature you control: Lonely Soldier gets +1/+1 until end of turn.
“It is true that I serve an entire nation, but soldiers that are better than others should be recognized. If the Queen or the Moonknights won’t notice my effort, I’ll at least make sure the rest of the army knows I fight alone.”
2/2
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, : Relic of Inspiration deals 1 damage to target creature.
, : Prevent the next 1 damage that would be dealt to target creature this turn.“The top of the mountain feels angry. The lower hills feel guilty.”
—Brolly, Dwarf King |
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Target creature becomes 4/4 until end of turn.
Adapt—If Lune’s Teachings targets a creature with flying, you may pay rather than pay its mana cost.Soleils often think the difficulty for those unexperienced with lunar magic is on purpose.
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Whenever Halfblood Warrior attacks, it gets +3/+0 until end of turn.
Halfbloods are the most appreciated race among Mertinia. Being vitterfolk-jötun hybrids, they possess great skill packed with greater strength.
2/5
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Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard.
Unlike sirens, who attract their enemies and then attack them, mermaids fight to keep them away as long as possible.
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Dig 5 for an artifact or enchantment. (Look at the top five cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom in any order.)
“One day, people, you’ll be free from this prison they call a country, and from the Queen’s tyranny! We promise it’ll be soon enough!”
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Carefree Soleil can’t be blocked by more than one blue creature.
![]() : Carefree Soleil gets +2/+2 until end of turn. Activate this ability only once each turn.“We Lunes try hard to progress. How can Soleils be satisfied with what nature has given to them?”
—Valya, moonguided silencer 1/1
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Equipped creature gets +1/+2 and has vigilance.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Flying
1/1
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Chaos Fighter
(rare, foil)
Spontaneous Eruption
(mythic)
Moonknight Patrol
(uncommon)
Face of the Siren
(uncommon)
Siren's Mirror
(uncommon)
Spontaneous Rush
(common)
Lonely Soldier1
(common)
Relic of Inspiration
(common)
Lune's Teachings
(common)
Halfblood Warrior
(common)
Hinder
(common)
Hope for Change
(common)
Carefree Soleil
(common)
Defender's Sword
(common)
Mountain
(basic)
Spirit
(token)





: Moonknight Patrol gets +1/+0 until end of turn.
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: Relic of Inspiration deals 1 damage to target creature.
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rather than pay its mana cost.