Liberia: Virtual Booster
| Liberia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Flavor |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Kithkin creatures you control and other Dwarf creatures you control get +1/+1.
Damage that would reduce your life total to less than 1 reduces it to 1 instead. “The richest dwarf gathers his coins not through greed but through respect.”
3/3
|
Put target noncreature permanent on top of its owner’s library. If it’s an artifact, you may put it on the bottom of that player’s library instead.
“The fire of the forest doesn’t burn the living. It only recognizes what can hurt nature.”
—Marcya, conservative Soleil |
Reach
Sunguided Faerie can’t be the target of blue spells. Nobody can see the Moon while the Sun remains shining.
2/3
|
As an additional cost to cast Nature’s Touch, tap X untapped green creatures you control.
Search your library for up to X creature cards, reveal them, shuffle your library, then put those cards on top of it. Nature helps those who will help her tomorrow.
|
|
Target creature gets +3/+0 and gains first strike until end of turn.
Adapt—If Passionate Skill targets an unblocked creature, you may pay rather than pay its mana cost.“Discipline made me a great warrior. My passion for combat makes me even better.”
|
Whenever a Swamp enters the battlefield, target player loses 1 life.
Whenever a Forest enters the battlefield, target player gains 1 life. “The land tells us far more about its inhabitants than their words do.”
1/1
|
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card. “We receive tools through the kind nature of our Moon, but, in the end, aren’t we the ones responsible for its misuse?”
|
Target creature gets -3/-3 until end of turn.
Those found by Mertinia’s vitterfolk release their terror in one last gasp. Their spirits forget everything about that horrifying moment and move on.
|
|
Whenever Jötun Juniors becomes blocked by one or more black creature, it gets +2/+2 and gains trample until end of turn.
Young jötuns don’t think too much about moral, but they are already born with rejection for impure beings.
3/3
|
Target creature gets +2/+0 and gains lifelink until end of turn.
“It’s hard not to lose your sanity when presented with a power so big.”
—Paolo, King of Forteplaza |
Moonserving Faerie gets +2/+2 as long as you control another green creature.
Moonserving Faerie has flying as long as you control another blue creature. “Isn’t the Sun’s strength just a tool for the Moon to use?”
3/3
|
Destroy target artifact or enchantment.
“Liberia’s old relics destroyed the last world, just like our old weapons destroyed ours. Mertinia now is giving us a message and we can’t do anything but follow it.”
—Naturalizing jötun |
|
Clear Hills enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Hills into its owner’s library: Add ![]() to your mana pool. |
Each creature you control gets +X/+X until end of turn, where X is the number of creatures you control.
Soldiers in Forteplaza are trained to help each other in battle, not to be strong warriors. Those who believe themselves to be superior are often amazed by their ability as a team.
|
|
Flying
1/1
|
Brolly, Dwarf King
(rare)
Moongrove's Fire
(uncommon)
Sunguided Faerie
(uncommon)
Nature's Touch
(uncommon)
Passionate Skill
(common)
Earthtouching Troll
(common)
Ponder
(common)
Last Gasp
(common)
Jötun Juniors
(common)
Uncontrollable Thirst
(common)
Moonserving Faerie
(common)
Naturalize
(common)
Clear Hills
(common)
Strength of the Group
(common)
Swamp
(basic)
Spirit
(token)





rather than pay its mana cost.
: Add