Liberia: Virtual Booster

Liberia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Flavor
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you draw a card, you may put a quest counter on Quest for Sea Treasure.
Remove X quest counters from Quest for Sea Treasure and sacrifice it: Search your library for an artifact card with converted mana cost X or less and put into to the battlefield. Then shuffle your library.
 U 
Creature – Spirit
Haste
Whenever a white creature is put into a graveyard from the battlefield, return Shade of the Deep from your graveyard to the battlefield.
2/1
 U 
Sorcery
Destroy target basic land.
Adapt—If Vitterfolk Plague targets a Forest, you may pay {b}{b} rather than pay its mana cost.
The needs of Mertinia are never as important as the needs of the vitterfolk.
 U 
Enchantment – Aura
Enchant creature
{1}{w}: Put a +1/+1 counter on enchanted creature.
{b}: Enchanted creature gets +1/+1 until end of turn.
The power of mere weapons can’t be compared to the power of the spirit.
 C 
Creature – Spirit Soldier
Lifelink
When you gain life, return Restless Cadet from your graveyard to your hand.
Cadets at Forteplaza are often told to fight for their people until death. But sometimes their wish for justice goes beyond the orders.
2/1
 C 
Sorcery
Target nongreen creature gains intimidate until end of turn.
Draw a card.
Vitterfolk of Mertinia keep the forest safe by not allowing intruders. They call themselves the Warriors of Nature.
 C 
Creature – Dwarf Warrior
Whenever Cliff Explorer attacks, you may dig 4 for a Dwarf. (Look at the top four cards of your library. You may reveal a Dwarf card from among them and put it into your hand. Put the rest on the bottom in any order.)
If needed, it takes only a few seconds for a dwarf to call an entire squad.
4/3
 C 
Instant
Prevent all damage that would be dealt to nonblack creatures you control this turn.
By order of Queen Cecilia herself, the proud ladyhealers of Forteplaza don’t help soldiers that don’t work cooperatively.
 C 
Land
Clear Hills enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}, Shuffle Clear Hills into its owner’s library: Add {r}{r} to your mana pool.
 C 
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
“My body will never grow with the support of my friends only, but I’m sure my soul is bigger every day.”
—Tamya, landreader Soleil
 C 
Instant
Target creature gets -3/-3 until end of turn.
Those found by Mertinia’s vitterfolk release their terror in one last gasp. Their spirits forget everything about that horrifying moment and move on.
 C 
Creature – Merfolk Scout
Sacrifice Carrier of Truth: Target creature gets -3/-0 until end of turn.
“It is not I the one who will reject your insolence, but the waters themselves.”
1/2
 C 
Artifact Creature – Spirit
Defender, first strike
Milleniums may have passed, but it refuses to stop guarding its post.
1/2
 C 
Instant
Target creature becomes 4/4 until end of turn.
Adapt—If Lune’s Teachings targets a creature with flying, you may pay {u} rather than pay its mana cost.
Soleils often think the difficulty for those unexperienced with lunar magic is on purpose.
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Spirit
Flying
1/1

Quest for Sea Treasure (rare)
Shade of the Deep (uncommon)
Vitterfolk Plague (uncommon)
Shade's Power (uncommon)
Restless Cadet (common)
Vitterfolk Tactics (common)
Cliff Explorer (common)
Ladyhealer's Support (common)
Clear Hills (common)
Fruits of Friendship (common)
Last Gasp (common)
Carrier of Truth (common)
Guardian Blade (common)
Lune's Teachings (common)
Mountain (basic)
Spirit (token)