Liberia: Virtual Booster

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Mechanics | Flavor
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
Equipped creature gets +3/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 
 R 
Instant
Search your library for up to three creature cards with converted mana cost 1 or less and put them onto the battlefield. Then shuffle your library.
Adapt—If a creature was put into your graveyard from the battlefield this turn, you may pay {2}{w}{w} rather than pay Skilled Diversion’s mana cost.
“Don’t look back, brother! Continue for our cause!" —Lorenzo, rebel soldier, to Matteo
 U 
Enchantment – Aura
Enchant creature
{1}{w}: Put a +1/+1 counter on enchanted creature.
{b}: Enchanted creature gets +1/+1 until end of turn.
The power of mere weapons can’t be compared to the power of the spirit.
 U 
Creature – Faerie Druid
Flash, reach
Soleil Defender can block any number of creatures if they all have flying.
Moongrove isn’t strongly disciplined, but Soleils are always happy to serve nature.
1/4
 U 
Creature – Siren Scout
Flying
{u/r}{u/r}: Target player reveals the top four cards of his or her library, then puts two of those at random on the bottom of his or her library.
With wings, it flies freely. With fins, it dives cautiously. With both emotion and logic at its side, it has abilities very few ever get.
3/1
 C 
Creature – Faerie Druid
Sacrifice Carrier of Growth: Target creature gets +3/+3 until end of turn.
“I am not the one who’s helping you right now. It is the product of your unexplored inner strength.”
3/3
 C 
Instant
Dance of Fire deals 2 damage divided as you choose among one or two target creatures.
Sirens trap their prey by attracting them with their bodies and magical dances. Once they get near, they are eaten by the winged predators, yet they die happily.
 C 
Artifact Creature – Construct
{1}, Discard a card: Dig 4 for a land. (Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
{t}: You may put a land card from your hand onto the battlefield tapped.
1/1
 C 
Land
Clear Lake enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}, Shuffle Clear Lake into its owner’s library: Add {u}{u} to your mana pool.
 C 
Creature – Troll Shaman
Whenever a Swamp enters the battlefield, target player loses 1 life.
Whenever a Forest enters the battlefield, target player gains 1 life.
“The land tells us far more about its inhabitants than their words do.”
1/1
 C 
Creature – Faerie Druid
{t}: Untap target Forest.
Whenever you cast a blue spell, untap Astromagic Student.
“Young faeries seem to think lunar and solar magic can work well together. I just hope they don’t go the wrong way when they grow up.”
—Valya, moonguided silencer
1/1
 C 
Creature – Troll Shaman
Sacrifice Carrier of Death: Target creature gets -2/-2 until end of turn.
“Our impure spirits shall return someday, not for revenge, but to serve a bigger purpose in the afterlife.”
2/2
 C 
Creature – Troll Warrior
Intimidate
Swamp Vitterfolk can’t block green creatures.
For jötuns, being nature’s defender requires responsibility, integrity, and respect for the forest. For vitterfolk, it requires passion, lack of mercy, and a pair of good weapons.
3/1
 C 
Creature – Pegasus
Flying
When Wild Pegasus enters the battlefield, destroy target enchantment.
Some of Liberia’s winged horses were trained by Forteplaza for their Moonknights. But the rest dislikes what they see as an unjust city.
1/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Spirit
Flying
1/1

Brainsplitter (common, foil)
Skilled Diversion (rare)
Shade's Power (uncommon)
Soleil Defender (uncommon)
Aquatic Siren (uncommon)
Carrier of Growth (common)
Dance of Fire (common)
Landscanner (common)
Clear Lake (common)
Earthtouching Troll (common)
Astromagic Student (common)
Carrier of Death (common)
Swamp Vitterfolk (common)
Wild Pegasus (common)
Mountain (basic)
Spirit (token)