Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dig 6 for a green creature. Then you may put a green creature card from your hand onto the battlefield. (To dig, look at the top six cards of your library. You may reveal a green creature card from among them and put it into your hand. Put the rest on the bottom in any order.)
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Flying
![]() : Counter target spell that targets Mermaid Skylooker.Skylookers, though winged like the passion- driven sirens, are still mermaids, and so prefer not to act the same way as their aggresive counterparts.
1/6
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Flying
![]() : Target player reveals the top four cards of his or her library, then puts two of those at random on the bottom of his or her library.With wings, it flies freely. With fins, it dives cautiously. With both emotion and logic at its side, it has abilities very few ever get.
3/1
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: Heavenlake Watcher gains flying until end of turn.
Whenever a spell or ability targets Heavenlake Watcher, flip a coin. If you win the flip, you may change the target of that spell or ability. 4/3
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Sacrifice Carrier of Death: Target creature gets -2/-2 until end of turn.
“Our impure spirits shall return someday, not for revenge, but to serve a bigger purpose in the afterlife.”
2/2
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Defender (This creature can’t attack.)
“I don’t like these places. One only sees all these sad, lazy animals, with no motivation whatsoever.”
—Carla, Forteplazian ladyhealer 4/5
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Moonserving Faerie gets +2/+2 as long as you control another green creature.
Moonserving Faerie has flying as long as you control another blue creature. “Isn’t the Sun’s strength just a tool for the Moon to use?”
3/3
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Target creature becomes 4/4 until end of turn.
Adapt—If Lune’s Teachings targets a creature with flying, you may pay rather than pay its mana cost.Soleils often think the difficulty for those unexperienced with lunar magic is on purpose.
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Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step. At the beginning of the upkeep of enchanted creature’s controller, if that creature isn’t red, that player may pay . If he or she does, untap that creature. |
: Regenerate Walking Dead.He’d been the king of his world. He had power, money, respect. Thousands of years have passed, but he continues to wander through Liberia, never accepting he’s lost everything.
1/1
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: Irecliff Expert gets +1/+0 until end of turn.
Whenever Irecliff Expert attacks, you may dig X for a Dwarf, where X is Irecliff Expert’s power. (Look at the top X cards of your library. You may reveal a Dwarf card from among them. Put it into your hand and the rest on the bottom.) 2/3
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Reach
When Landreader Soleil enters the battlefield, you may dig 2 for a basic land. (Look at the top two cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the other one on the bottom.) 1/2
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Trample
It is angered by the corruption of its forests, and attacks those that seem responsible for it. Yet, it wishes it were that easy to solve.
5/5
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Clear Marsh enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Marsh into its owner’s library: Add ![]() to your mana pool. |
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Flying
1/1
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Forest Apparition
(rare)
Mermaid Skylooker
(uncommon)
Aquatic Siren
(uncommon)
Heavenlake Watcher
(uncommon)
Carrier of Death
(common)
Wandering Rhino
(common)
Moonserving Faerie
(common)
Lune's Teachings
(common)
Chill the Passion
(common)
Walking Dead
(common)
Irecliff Expert
(common)
Landreader Soleil
(common)
Giant Warthog
(common)
Clear Marsh
(common)
Plains
(basic)
Spirit
(token)







: Irecliff Expert gets +1/+0 until end of turn.

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