Liberia: Virtual Booster

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Mechanics | Flavor
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Target nongreen creature gains intimidate until end of turn.
Draw a card.
Vitterfolk of Mertinia keep the forest safe by not allowing intruders. They call themselves the Warriors of Nature.
 
 M 
Creature – Human Soldier
Protection from white
At the beginning of your upkeep, you may dig 3 for a card. (Look at the top three cards of your library. You may reveal a card from among them and put it into your hand. Put the rest on the bottom in any order.)
Your maximum hand size is zero.
3/3
 U 
Creature – Siren Shaman
Flying
{t}: Winged Sparkmage deals 2 damage to target blue creature.
“Those that call themselves ‘intelligent’ can only hide behind their words.”
2/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has intimidate.
Whenever enchanted creature deals damage to a player, you may discard a card at random. If you do, draw two cards.
Gifted with emotion and passion, sirens hope to understand Liberia and adapt to its environment.
 U 
Enchantment
Whenever you dig, you may put a quest counter on Quest for Ancient Wisdom.
Remove three quest counters from Quest for Ancient Wisdom and sacrifice it: Search your library for a nonred card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Creature – Dwarf Warrior
First strike
Sacrifice Carrier of Scars: Carrier of Scars deals 2 damage to target creature or player.
“Winners aren’t those who wait, but those who fail at first, but try again and succeed.”
2/1
 C 
Sorcery
Target creature gains swampwalk and forestwalk until end of turn.
Draw a card.
Adapt—If Troll’s Trespassing targets a creature with power 3 or greater, you may pay {b} rather than its mana cost.
 C 
Instant
Each player may dig 4 for a blue card. (That player looks at the top five cards of his or her library. He or she may reveal a blue card from among them and put it into his or her hand. The rest are put on the bottom in any order.)
“We mermaids see the future as an infinite number of paths. But sirens see nothing.”
 C 
Instant
Target creature becomes 4/4 until end of turn.
Adapt—If Lune’s Teachings targets a creature with flying, you may pay {u} rather than pay its mana cost.
Soleils often think the difficulty for those unexperienced with lunar magic is on purpose.
 C 
Creature – Dwarf
Whenever Dwarf Miner attacks, you may dig 1 for a Dwarf. (Look at the top card of your library. You may reveal it’s a Dwarf card and put it into your hand or put it on the bottom.)
As soon as a dwarf discovers any treasure, it excitedly calls the rest of the group’s attention.
1/1
 C 
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
“My body will never grow with the support of my friends only, but I’m sure my soul is bigger every day.”
—Tamya, landreader Soleil
 C 
Sorcery
Dig 5 for an artifact or enchantment. (Look at the top five cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom in any order.)
“One day, people, you’ll be free from this prison they call a country, and from the Queen’s tyranny! We promise it’ll be soon enough!”
 C 
Creature – Siren Scout
Flying, haste
“Mermaids stay and watch the world to learn about it. But we go out to explore it. A new land can be known only by living in it, and that’s what Queen Brazeira wants us to do.”
1/1
 C 
Artifact
{2/u}, {t}: Target creature gets -1/-0 until end of turn.
{2/r}, {t}: Target creature gets +1/+0 until end of turn.
“The water repels those who cross. The fire terminates those who invade.”
—Brazeira, Queen of Sirens
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Spirit
Flying
1/1

Vitterfolk Tactics (common, foil)
Paolo's Bodyguard (mythic)
Winged Sparkmage (uncommon)
Face of the Siren (uncommon)
Quest for Ancient Wisdom (uncommon)
Carrier of Scars (common)
Troll's Trespassing (common)
Thought Renewal (common)
Lune's Teachings (common)
Dwarf Miner (common)
Fruits of Friendship (common)
Hope for Change (common)
Travelling Siren (common)
Relic of Imagination (common)
Forest (basic)
Spirit (token)