Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control gain lifelink until end of turn.
Adapt—If one or more creatures are attacking you, you may pay ![]() rather than pay Forteplazian Honor’s mana cost.Forteplaza’s soldiers don’t fight for themselves or for their Queen, but for their entire country.
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Flying
As Cutting Breeze enters the battlefield, choose a color Your opponents play with their hands revealed. Whenever a card of the chosen color is put into an opponent’s hand from anywhere, Cutting Breeze deals 2 damage to that player. 4/4
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Crushing Beast attacks each turn if able and can’t be blocked by white creatures.
It is bound to live in a now civilized and ordered Irecliff, but it still feels the chaos in its heart, burning with its memories.
5/5
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First strike
At the beginning of your upkeep, dig 1 for a black card. (Look at the top card of your library. Reveal it’s a black card and put it into your hand or put it on the bottom.) Great powers come only from great masters.
2/2
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Whenever Kithkin Watcher or another creature you control blocks a creature, you gain 1 life.
“Those dumb dwarves go hunting without thinking about guarding Irecliff. But we kithkin remain here, protecting our people, one thing nobody else is doing.”
1/2
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Target creature gains swampwalk and forestwalk until end of turn.
Draw a card. Adapt—If Troll’s Trespassing targets a creature with power 3 or greater, you may pay rather than its mana cost. |
First strike
The fact that dwarves are guided by greed and thirst for combat doesn’t mean they don’t make good guards. In fact, they are often good at surprising attackers.
1/1
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Eager Siren can’t attack alone unless defending player controls a blue permanent.
Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger.
3/1
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Clear Marsh enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Marsh into its owner’s library: Add ![]() to your mana pool. |
Destroy target artifact or enchantment.
“Liberia’s old relics destroyed the last world, just like our old weapons destroyed ours. Mertinia now is giving us a message and we can’t do anything but follow it.”
—Naturalizing jötun |
Target creature can’t block this turn.
Draw a card. Adapt—If Heavenlake Misguide targets a blue creature, you may pay ![]() rather than pay its mana cost.Mermaids don’t know how to deal with strangers, so their only choice is to keep them away.
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Flash (You may cast this spell any time you could cast an instant.)
When Exile Order enters the battlefield, exile target permanent. When Exile Order leaves the battlefield, return the exiled card to the battlefield under its owner’s control. |
: Regenerate Walking Dead.He’d been the king of his world. He had power, money, respect. Thousands of years have passed, but he continues to wander through Liberia, never accepting he’s lost everything.
1/1
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Flying
Whenever one or more green creatures attack you, untap Midnight Lune and it gets +1/+2 until end of turn. At night, Soleils rest and Lunes wake up. Their improved night vision allows them to catch prey with ease during this time.
2/1
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Flying
1/1
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Forteplazian Honor
(common, foil)
Cutting Breeze
(rare)
Crushing Beast
(uncommon)
Forteplazian Lancer
(uncommon)
Kithkin Watcher
(uncommon)
Troll's Trespassing
(common)
Dwarf Watcher
(common)
Eager Siren
(common)
Clear Marsh
(common)
Naturalize
(common)
Heavenlake Misguide
(common)
Exile Order
(common)
Walking Dead
(common)
Midnight Lune
(common)
Island
(basic)
Spirit
(token)


rather than pay Forteplazian Honor’s mana cost.



: Add
rather than pay its mana cost.