Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Clouded Landscape enters the battlefield tapped.
: Add to your mana pool.
, : Add two mana of any one color to your mana pool.The beauty of Liberia is able to please only one eye at a time.
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Flying
At the beginning of each opponent’s end step, if you didn’t lose life this turn, you gain 4 life. Otherwise, you lose 4 life. “...Soon the sunrise arrived to have the poor souls be reborn and the evil bodies destroyed...”
—Legend of the Entities, page 4 2/6
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Flying
: Moonknight Patrol gains first strike until end of turn.
![]() : Moonknight Patrol gets +1/+0 until end of turn.Moonknights patrol Forteplaza’s surroundings, protecting it from the dangers that inhabit Liberia.
2/1
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Cleaning Wind deals 1 damage to each creature with flying. You gain 1 life for each black creature put into a graveyard this way.
Jötuns like to think Mertinia doesn’t need the Warriors of Nature. The forest can defend itself quite well.
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Cast Warned Assault only before attackers are declared.
Choose target creature. At the beginning of the end step, destroy that creature if it attacked this turn. “We cornered you! Surrender now or die.”
—Kithkin Cavalier |
: Patrol Siren gains flying until end of turn.
![]() : Patrol Siren gets +2/+0 and gains flying until end of turn.Siren patrols approach invaders based on both their previous careful study of the enemy’s actions, and their present rage and hatred for that kind in particular.
2/2
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, : Untap target creature.
, : Tap target creature.“The sun’s light guides to safety. The moon’s light tricks into danger.”
—Icya, Princess of the Fae |
Flying
When Wild Pegasus enters the battlefield, destroy target enchantment. Some of Liberia’s winged horses were trained by Forteplaza for their Moonknights. But the rest dislikes what they see as an unjust city.
1/2
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Flying, haste
It stares at Forteplaza, its old home, and becomes angered when it sees how they are destroying their new land.
3/3
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Destroy target artifact or enchantment.
“Liberia’s old relics destroyed the last world, just like our old weapons destroyed ours. Mertinia now is giving us a message and we can’t do anything but follow it.”
—Naturalizing jötun |
Defender, first strike
Milleniums may have passed, but it refuses to stop guarding its post.
1/2
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Flying, haste
“Mermaids stay and watch the world to learn about it. But we go out to explore it. A new land can be known only by living in it, and that’s what Queen Brazeira wants us to do.”
1/1
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Exile target card in a graveyard. Put a 1/1 black Spirit creature token with flying onto the battlefield.
The death of Queen Cecilia’s soldiers is never in vain.
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Each player may dig 4 for a blue card. (That player looks at the top five cards of his or her library. He or she may reveal a blue card from among them and put it into his or her hand. The rest are put on the bottom in any order.)
“We mermaids see the future as an infinite number of paths. But sirens see nothing.”
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Flying
1/1
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Clouded Landscape
(uncommon, foil)
Sunrise Entity
(rare)
Moonknight Patrol
(uncommon)
Cleaning Wind
(uncommon)
Warned Assault
(uncommon)
Patrol Siren
(common)
Relic of Respect
(common)
Wild Pegasus
(common)
Nocturnal Stalker
(common)
Naturalize
(common)
Guardian Blade
(common)
Travelling Siren
(common)
Ghost Beckoning
(common)
Thought Renewal
(common)
Plains
(basic)
Spirit
(token)
: Add
to your mana pool.



: Moonknight Patrol gets +1/+0 until end of turn.
: Patrol Siren gains flying until end of turn.

: Patrol Siren gets +2/+0 and gains flying until end of turn.
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