Liberia: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{r}
 
 R 
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
The most greedy dwarves travel to the mountain caves to find gold. But if the sound of a dragon’s cry gets louder, not even they care if they drop the treasure while fleeing.
 U 
Instant
Return target instant or sorcery card from your graveyard to your hand.
Adapt—If Siren’s Rebirth targets a card you cast from your hand this turn, you may pay {1}{u} rather than pay its mana cost.
“What was once yours is forever yours.”
 U 
Creature – Giant Warrior
Trample
Charging Giant can’t be blocked by more than one creature.
“Vitterfolk are okay hiding and surprising enemies in group, but we jötun demand a fair fight, as nature intended for us.”
4/3
 U 
Creature – Faerie Druid
Reach
Sunguided Faerie can’t be the target of blue spells.
Nobody can see the Moon while the Sun remains shining.
2/3
 C 
Artifact Creature – Construct
{1}, Discard a card: Dig 4 for a land. (Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
{t}: You may put a land card from your hand onto the battlefield tapped.
1/1
 C 
Creature – Faerie Wizard
Moonserving Faerie gets +2/+2 as long as you control another green creature.
Moonserving Faerie has flying as long as you control another blue creature.
“Isn’t the Sun’s strength just a tool for the Moon to use?”
3/3
 C 
Creature – Merfolk Wizard
When Repelling Mermaid enters the battlefield, return another target creature to its owner’s hand. Its controller draws a card unless it was red.
Contrary to what one would think, mermaids tend not to like being close to strangers. They remain emotionally distant even to each other.
2/2
 C 
Creature – Troll Shaman
Sacrifice Carrier of Death: Target creature gets -2/-2 until end of turn.
“Our impure spirits shall return someday, not for revenge, but to serve a bigger purpose in the afterlife.”
2/2
 C 
Instant
Exile target card in a graveyard. Put a 1/1 black Spirit creature token with flying onto the battlefield.
The death of Queen Cecilia’s soldiers is never in vain.
 C 
Creature – Human Knight
Veteran of Forteplaza gets +1/+1 as long as you control another white permanent.
Veteran of Forteplaza has first strike as long as you control another black permanent.
“In the old days, we’d work together, as a nation. If Forteplaza continues with its internal problems, its end may not be that far from now.”
2/1
 C 
Creature – Human Cleric
{t}: Prevent the next 1 damage target creature would deal this turn. If that creature is red, instead prevent the next 2 damage it would deal this turn.
Ladyhealers are the magical guardians of Forteplaza, carrying both their pride for their country and their will to help the others.
0/1
 C 
Land
Clear Hills enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}, Shuffle Clear Hills into its owner’s library: Add {r}{r} to your mana pool.
 C 
Sorcery
Target nonwhite creature gains double strike until end of turn. Add {r} to your mana pool. (That creature deals both first-strike and regular combat damage.)
“Combat is about surprising your enemy. One quick strike that leaves them open for the next.” —Tarv, Irecliff Expert
 C 
Creature – Dwarf Warrior
The dwarves of Irecliff are men of courage. Every day, they leave the village and seek for gold and treasure for their brothers, without caring about the danger of the wild.
2/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Spirit
Flying
1/1

Gamble (rare)
Siren's Rebirth (uncommon)
Charging Giant (uncommon)
Sunguided Faerie (uncommon)
Landscanner (common)
Moonserving Faerie (common)
Repelling Mermaid (common)
Carrier of Death (common)
Ghost Beckoning (common)
Veteran of Forteplaza (common)
Dedicated Ladyhealer (common)
Clear Hills (common)
Spontaneous Rush (common)
Sharp-axe Dwarf (common)
Mountain (basic)
Spirit (token)