Liberia: Virtual Booster

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Mechanics | Flavor
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Exile Order enters the battlefield, exile target permanent.
When Exile Order leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
 
 M 
Creature – Dwarf Warrior
Double strike
At the beginning of your end step, dig X for a Dwarf, where X is the amount of damage dealt to your opponents this turn. (Look at the top X cards of your library. You may reveal a Dwarf card from among them. Put it into your hand and the rest on the bottom in any order.)
2/3
 U 
Instant
Counter target creature spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard. If it’s red, put it on top of its owner’s library instead.
“Each morning, we see captured criminals on our streets, unharmed, yet the authorities can’t see the lesson here. Forteplaza is worse than I thought.” —Phan, Veteran of Forteplaza
 U 
Creature – Merfolk Scout
{1}{u}, {t}: Dig 4 for an artifact. (Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom in any order.)
Hours of searching led her to a cave full of old objects: the first sign of history.
2/3
 U 
Instant
The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
Adapt—If Just Arrow targets an attacking creature, you may pay {1}{w} rather than pay its mana cost.
 C 
Instant
Creatures you control gain shroud until end of turn.
Adapt—If you control only green creatures, you may pay {g} rather than pay Natural Resistance’s mana cost.
“Sunguided magic, or nature itself, will never be understood by the Lunes’ ‘knowledge’.”
 C 
Creature – Pegasus
Flying
When Wild Pegasus enters the battlefield, destroy target enchantment.
Some of Liberia’s winged horses were trained by Forteplaza for their Moonknights. But the rest dislikes what they see as an unjust city.
1/2
 C 
Creature – Faerie Wizard
Flying
Whenever one or more green creatures attack you, untap Midnight Lune and it gets +1/+2 until end of turn.
At night, Soleils rest and Lunes wake up. Their improved night vision allows them to catch prey with ease during this time.
2/1
 C 
Instant
Dance of Fire deals 2 damage divided as you choose among one or two target creatures.
Sirens trap their prey by attracting them with their bodies and magical dances. Once they get near, they are eaten by the winged predators, yet they die happily.
 C 
Sorcery
Draw a card. Then search your library for a land card, reveal it, shuffle your library and put it on top of it.
Jötuns think that naure has left a message in each part of the world, and that it is their role to recover them.
 C 
Creature – Spirit Soldier
Lifelink
When you gain life, return Restless Cadet from your graveyard to your hand.
Cadets at Forteplaza are often told to fight for their people until death. But sometimes their wish for justice goes beyond the orders.
2/1
 C 
Creature – Troll Warrior
Intimidate
Swamp Vitterfolk can’t block green creatures.
For jötuns, being nature’s defender requires responsibility, integrity, and respect for the forest. For vitterfolk, it requires passion, lack of mercy, and a pair of good weapons.
3/1
 C 
Land
Clear Lake enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}, Shuffle Clear Lake into its owner’s library: Add {u}{u} to your mana pool.
 C 
Artifact Creature – Construct
When Charged Wanderer is put into a graveyard from the battlefield, add {2} to your mana pool.
Liberia’s past inhabitants still hold the same power they’ve carrying for years, guarding them until death.
2/2
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Spirit
Flying
1/1

Exile Order (common, foil)
Irecliff Recruiter (mythic)
Unviolent Justice (uncommon)
Underwater Explorer (uncommon)
Just Arrow (uncommon)
Natural Resistance (common)
Wild Pegasus (common)
Midnight Lune (common)
Dance of Fire (common)
Seeds of Exploration (common)
Restless Cadet (common)
Swamp Vitterfolk (common)
Clear Lake (common)
Charged Wanderer (common)
Plains (basic)
Spirit (token)