Liberia: Virtual Booster

Liberia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Flavor
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact
Mana Ring enters the battlefield tapped.
{1}, {t}: Add two mana of any one color to your mana pool.
“Was it shining alone in such a desolate world before, or was it foreshadowing our arrival here?”
—Mermaid skylooker
 
 R 
Enchantment – Aura
Flash
Form of the Stag can’t be countered.
Enchanted creature gets +1/+1 and has protection from blue and from black.
“The beauty and power of Soleils can be only be explained as the reflection of our pureness.” —Marcya, conservative Soleil
 U 
Instant
Cleaning Wind deals 1 damage to each creature with flying. You gain 1 life for each black creature put into a graveyard this way.
Jötuns like to think Mertinia doesn’t need the Warriors of Nature. The forest can defend itself quite well.
 U 
Instant
Search your library for an instant card with converted mana cost 2 or less, reveal it, and put it into your hand. Then shuffle your library. Add {r}{r} to your mana pool.
Minds as short-sighted as the sirens’ prefer to save time by performing their ideas as soon as they begin to appear.
 U 
Creature – Human Knight
First strike
At the beginning of your upkeep, dig 1 for a black card. (Look at the top card of your library. Reveal it’s a black card and put it into your hand or put it on the bottom.)
Great powers come only from great masters.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Gifted with curiosity, mermaids seek every piece of knowledge about Liberia to expand their home.
 C 
Creature – Bird
Flying, haste
It stares at Forteplaza, its old home, and becomes angered when it sees how they are destroying their new land.
3/3
 C 
Creature – Dwarf Warrior
The dwarves of Irecliff are men of courage. Every day, they leave the village and seek for gold and treasure for their brothers, without caring about the danger of the wild.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+2 and has vigilance.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Giant Warrior
Underground Jötun can’t attack unless a black creature also attacks.
Underground Jötun can’t block unless a green creature also blocks.
It may not like hunting alone, but staying alone isn’t an option either.
5/4
 C 
Creature – Siren Scout
{u}: Patrol Siren gains flying until end of turn.
{2}{r}: Patrol Siren gets +2/+0 and gains flying until end of turn.
Siren patrols approach invaders based on both their previous careful study of the enemy’s actions, and their present rage and hatred for that kind in particular.
2/2
 C 
Creature – Faerie Druid
Sacrifice Carrier of Growth: Target creature gets +3/+3 until end of turn.
“I am not the one who’s helping you right now. It is the product of your unexplored inner strength.”
3/3
 C 
Artifact
{2/b}, {t}: Target creature gains swampwalk until end of turn.
{2/g}, {t}: Target creature gains forestwalk until end of turn.
“The Vitterfolk hear the whisper of power. The Jötun hear the whisper of nature.”
—Nilvorg the Exterminator
 C 
Sorcery
Dig 5 for an artifact or enchantment. (Look at the top five cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom in any order.)
“One day, people, you’ll be free from this prison they call a country, and from the Queen’s tyranny! We promise it’ll be soon enough!”
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying
1/1

Mana Ring (common, foil)
Form of the Stag (rare)
Cleaning Wind (uncommon)
Spontaneous Action (uncommon)
Forteplazian Lancer (uncommon)
Face of the Mermaid (common)
Nocturnal Stalker (common)
Sharp-axe Dwarf (common)
Defender's Sword (common)
Underground Jötun (common)
Patrol Siren (common)
Carrier of Growth (common)
Relic of Trascendence (common)
Hope for Change (common)
Swamp (basic)
Spirit (token)