Liberia: Virtual Booster

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Mechanics | Flavor
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
If a creature you control would deal combat damage to a player while Legend of the Entities is untapped, prevent that damage and draw a card.
{2}, {t}: Look at the top three cards of your library, then put them back in any order.
Those who understand the story it tells own the key to an incomparable power.
 U 
Creature – Faerie Wizard
Flying
Lune Observant has protection from green during each other player’s turn.
“Why is it common for Soleils to think our magic may be dangerous? Are they jealous of what they can see but never touch?”
4/4
 U 
Sorcery
Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can’t, you draw a card.
Mermaids are determined to learn every secret there is about Liberia. Lunes are determined to have some dangerous truths remain secret.
 U 
Enchantment
Whenever an Equipment enters the battlefield under your control, you may put a quest counter on Quest for the General.
Remove three quest counters from Quest for the General and sacrifice it: You may put a nonblack creature card from your hand onto the battlefield. Then attach all Equipment you control to it.
{1}{r}{r}
 
 C 
Sorcery
Destroy target artifact or land. It can’t be regenerated.
“This might have been a palace in the past, or maybe a sacred place, but, now, it’s just in our way.”
—Tarv, Irecliff expert
 C 
Creature – Faerie Druid
Reach
When Landreader Soleil enters the battlefield, you may dig 2 for a basic land. (Look at the top two cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the other one on the bottom.)
1/2
 C 
Instant
Target creature gains haste until end of turn and attacks you this turn if able.
Adapt—If Heavenlake Joy targets a red creature, you may pay {r} rather than pay its mana cost.
Sirens seek the appropiate emotion in their victims to lure them, but are pleased to find some are already prepared.
 C 
Creature – Human Cleric
{t}: Prevent the next 1 damage target creature would deal this turn. If that creature is red, instead prevent the next 2 damage it would deal this turn.
Ladyhealers are the magical guardians of Forteplaza, carrying both their pride for their country and their will to help the others.
0/1
 C 
Creature – Human Soldier
Tap an untapped creature you control: Lonely Soldier gets +1/+1 until end of turn.
“It is true that I serve an entire nation, but soldiers that are better than others should be recognized. If the Queen or the Moonknights won’t notice my effort, I’ll at least make sure the rest of the army knows I fight alone.”
2/2
 C 
Artifact Creature – Construct
{1}, Discard a card: Dig 4 for a land. (Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
{t}: You may put a land card from your hand onto the battlefield tapped.
1/1
 C 
Creature – Serpent
Serpent of the Ancient Sea can’t attack unless defending player controls an Island or you control five or more Islands.
{t}: Target player digs 5 for an Island. (That player looks at the top five cards of his or her library. He or she may reveal an Island card from among them and put it into his or her hand. The rest are put on the bottom in any order.)
6/6
 C 
Artifact
{2/b}, {t}: Target creature gains swampwalk until end of turn.
{2/g}, {t}: Target creature gains forestwalk until end of turn.
“The Vitterfolk hear the whisper of power. The Jötun hear the whisper of nature.”
—Nilvorg the Exterminator
 C 
Creature – Faerie Druid
{t}: Untap target Forest.
Whenever you cast a blue spell, untap Astromagic Student.
“Young faeries seem to think lunar and solar magic can work well together. I just hope they don’t go the wrong way when they grow up.”
—Valya, moonguided silencer
1/1
 C 
Instant
Creatures you control gain lifelink until end of turn.
Adapt—If one or more creatures are attacking you, you may pay {1}{w} rather than pay Forteplazian Honor’s mana cost.
Forteplaza’s soldiers don’t fight for themselves or for their Queen, but for their entire country.
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Spirit
Flying
1/1

Legend of the Entities (rare)
Lune Observant (uncommon)
Banned Knowledge (uncommon)
Quest for the General (uncommon)
Pillage (common)
Landreader Soleil (common)
Heavenlake Joy (common)
Dedicated Ladyhealer (common)
Lonely Soldier1 (common)
Landscanner (common)
Serpent of the Ancient Sea (common)
Relic of Trascendence (common)
Astromagic Student (common)
Forteplazian Honor (common)
Forest (basic)
Spirit (token)