Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all creatures.
Adapt—If you control no creatures, you may pay ![]() ![]() rather than pay Last Verdict’s mana cost, or if you control three or more creatures, you may pay ![]() instead.“Above everything else, I will have order.”
—Cecilia, Queen of Forteplaza |
: Heavenlake Watcher gains flying until end of turn.
Whenever a spell or ability targets Heavenlake Watcher, flip a coin. If you win the flip, you may change the target of that spell or ability. 4/3
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Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can’t, you draw a card.
Mermaids are determined to learn every secret there is about Liberia. Lunes are determined to have some dangerous truths remain secret.
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You may choose new targets for target instant spell.
Adapt—If Hilarious Trick targets a spell that could only target a player, you may pay rather than pay its mana cost.Siren spells aren’t grouped by complexity, but by fun potential.
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Target creature gets +1/+1 until end of turn for each creature you control.
“My body will never grow with the support of my friends only, but I’m sure my soul is bigger every day.”
—Tamya, landreader Soleil |
Flying
When Wild Pegasus enters the battlefield, destroy target enchantment. Some of Liberia’s winged horses were trained by Forteplaza for their Moonknights. But the rest dislikes what they see as an unjust city.
1/2
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When Shore Mermaid enters the battlefield, you may dig 3 for an instant or blue sorcery. (Look at the top three cards of your library. You may reveal an instant or blue sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
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, : Target creature gets -1/-0 until end of turn.
, : Target creature gets +1/+0 until end of turn.“The water repels those who cross. The fire terminates those who invade.”
—Brazeira, Queen of Sirens |
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Target creature gets -3/-3 until end of turn.
Those found by Mertinia’s vitterfolk release their terror in one last gasp. Their spirits forget everything about that horrifying moment and move on.
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Enchant creature
Enchanted creature has vigilance as long as it’s green. : Untap enchanted creature.The faeries from Moongrove came to Liberia without knowing the world or its dangers. Together they discovered lunar and solar magic.
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Forteplazian Soldier has first strike and vigilance as long as you control another nonblack creature.
“Queen Cecilia’s soldiers are Forteplaza’s pride. Those who don’t work in group don’t contribute to the group at all.”
1/1
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Dance of Fire deals 2 damage divided as you choose among one or two target creatures.
Sirens trap their prey by attracting them with their bodies and magical dances. Once they get near, they are eaten by the winged predators, yet they die happily.
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Mana Ring enters the battlefield tapped.
, : Add two mana of any one color to your mana pool.“Was it shining alone in such a desolate world before, or was it foreshadowing our arrival here?”
—Mermaid skylooker |
Exile target card in a graveyard. Put a 1/1 black Spirit creature token with flying onto the battlefield.
The death of Queen Cecilia’s soldiers is never in vain.
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Flying
1/1
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Cecilia's Verdict
(rare)
Heavenlake Watcher
(uncommon)
Banned Knowledge
(uncommon)
Hilarious Trick
(uncommon)
Fruits of Friendship
(common)
Wild Pegasus
(common)
Shore Mermaid
(common)
Relic of Imagination
(common)
Last Gasp
(common)
Astrohealing
(common)
Forteplazian Soldier
(common)
Dance of Fire
(common)
Mana Ring
(common)
Ghost Beckoning
(common)
Swamp
(basic)
Spirit
(token)






: Heavenlake Watcher gains flying until end of turn.

rather than pay its mana cost.
,
: Target creature gets -1/-0 until end of turn.
,