Liberia: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Put two 1/1 black Spirit creature tokens with flying onto the battlefield. They gain deathtouch until end of turn.
Adapt—If no opponent controls a black creature, you may pay {1}{b}{b} rather than pay Spiritual Evening’s mana cost, or if an opponent controls two or more creatures with flying, you may pay {1}{g}{g} instead.
 U 
Creature – Human Rebel Knight
Vigilance
{t}: Dig 4 for a land. Activate this ability only if an opponent controls more lands than you. (To dig, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
 U 
Creature – Wurm
Whenever Tombeating Wurm deals combat damage to a player, that player exiles that many cards from his or her graveyard. For each card exiled this way, put a +1/+1 counter on Tombeating Wurm.
It knows eating the dead won’t recover its memories yet it can’t do anything but try.
2/2
 U 
Enchantment
Whenever an Equipment enters the battlefield under your control, you may put a quest counter on Quest for the General.
Remove three quest counters from Quest for the General and sacrifice it: You may put a nonblack creature card from your hand onto the battlefield. Then attach all Equipment you control to it.
 C 
Sorcery
Target player discards two cards. For each Plains or white card discarded this way, that player loses 1 life and you gain 1 life.
“Cecilia often forgets that priorizing the group often just means becoming more vulnerable.”
—Florencia, dark Moonknight
 C 
Instant
Dig 5 for an instant or sorcery. (Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.)
“Are we listening to what She knows about the future or about what She wants it to be?”
 C 
Creature – Faerie Druid
{g}: Add one mana of any color to your mana pool.
Soleils are faeries with an affinity for the Sun and the earth, through which they connect with their instinct much better than their Lune sisters.
1/3
 C 
Land
Clear Lake enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}, Shuffle Clear Lake into its owner’s library: Add {u}{u} to your mana pool.
 C 
Instant
Creatures you control get +1/+0 until end of turn.
Draw a card.
Adapt—If you control three or more creatures, you may pay {w} rather than pay Riding Together’s mana cost.
 C 
Sorcery
Target creature gains swampwalk and forestwalk until end of turn.
Draw a card.
Adapt—If Troll’s Trespassing targets a creature with power 3 or greater, you may pay {b} rather than its mana cost.
 C 
Creature – Siren Scout
Flying, haste
“Mermaids stay and watch the world to learn about it. But we go out to explore it. A new land can be known only by living in it, and that’s what Queen Brazeira wants us to do.”
1/1
 C 
Sorcery
Dig 5 for an artifact or enchantment. (Look at the top five cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom in any order.)
“One day, people, you’ll be free from this prison they call a country, and from the Queen’s tyranny! We promise it’ll be soon enough!”
 C 
Instant
Target creature gains haste until end of turn and attacks you this turn if able.
Adapt—If Heavenlake Joy targets a red creature, you may pay {r} rather than pay its mana cost.
Sirens seek the appropiate emotion in their victims to lure them, but are pleased to find some are already prepared.
 C 
Sorcery
Target nongreen creature gains intimidate until end of turn.
Draw a card.
Vitterfolk of Mertinia keep the forest safe by not allowing intruders. They call themselves the Warriors of Nature.
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Spirit
Flying
1/1

Spiritual Evening (rare)
Rebel Avenger (uncommon)
Tombeating Wurm (uncommon)
Quest for the General (uncommon)
Mind Tear (common)
Lunar Divination (common)
Soleil Leafcaller (common)
Clear Lake (common)
Riding Together (common)
Troll's Trespassing (common)
Travelling Siren (common)
Hope for Change (common)
Heavenlake Joy (common)
Vitterfolk Tactics (common)
Forest (basic)
Spirit (token)