Liberia: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Turtle Nightmare
Each creature assigns combat damage with its converted mana cost rather than its power.
“...That’s when the waves made them realize how weak they had actually been in the inside...”
—Legend of the Entities, page 3
0/4
 U 
Instant
Destroy target nonblack creature. It can’t be regenerated. You gain life equal to its toughness.
The look on the face of the Warriors of Nature is far scarier than their rituals.
 U 
Creature – Faerie Druid
Flash, reach
Soleil Defender can block any number of creatures if they all have flying.
Moongrove isn’t strongly disciplined, but Soleils are always happy to serve nature.
1/4
 U 
Creature – Faerie Wizard
{t}: Target land you control becomes the basic land type of your choice until end of turn.
{g}, {t}: Target land you control becomes the basic land type of your choice for as long as Master Landreader remains on the battlefield.
“Young landreaders understand the land. Master landreaders make the land understand them.”
2/2
 C 
Artifact
{2/u}, {t}: Target creature gets -1/-0 until end of turn.
{2/r}, {t}: Target creature gets +1/+0 until end of turn.
“The water repels those who cross. The fire terminates those who invade.”
—Brazeira, Queen of Sirens
 C 
Sorcery
Return up to two target creature and/or land cards from your graveyard to your hand.
Adapt—If Earth’s Souls targets only land cards, you may pay {g} rather than pay its mana cost.
Vitterfolk act for themselves, but Jötuns act only for the forest.
 C 
Creature – Dwarf Warrior
{r}: Irecliff Expert gets +1/+0 until end of turn.
Whenever Irecliff Expert attacks, you may dig X for a Dwarf, where X is Irecliff Expert’s power. (Look at the top X cards of your library. You may reveal a Dwarf card from among them. Put it into your hand and the rest on the bottom.)
2/3
 C 
Instant
Target creature gets -3/-3 until end of turn.
Those found by Mertinia’s vitterfolk release their terror in one last gasp. Their spirits forget everything about that horrifying moment and move on.
 C 
Creature – Siren Scout
{u}: Patrol Siren gains flying until end of turn.
{2}{r}: Patrol Siren gets +2/+0 and gains flying until end of turn.
Siren patrols approach invaders based on both their previous careful study of the enemy’s actions, and their present rage and hatred for that kind in particular.
2/2
 C 
Sorcery
Target nonwhite creature gains double strike until end of turn. Add {r} to your mana pool. (That creature deals both first-strike and regular combat damage.)
“Combat is about surprising your enemy. One quick strike that leaves them open for the next.” —Tarv, Irecliff Expert
 C 
Instant
Each creature you control gets +X/+X until end of turn, where X is the number of creatures you control.
Soldiers in Forteplaza are trained to help each other in battle, not to be strong warriors. Those who believe themselves to be superior are often amazed by their ability as a team.
 C 
Creature – Siren Warrior
Eager Siren can’t attack alone unless defending player controls a blue permanent.
Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger.
3/1
 C 
Creature – Faerie Wizard
Flying
Whenever one or more green creatures attack you, untap Midnight Lune and it gets +1/+2 until end of turn.
At night, Soleils rest and Lunes wake up. Their improved night vision allows them to catch prey with ease during this time.
2/1
 C 
Instant
Creatures you control gain lifelink until end of turn.
Adapt—If one or more creatures are attacking you, you may pay {1}{w} rather than pay Forteplazian Honor’s mana cost.
Forteplaza’s soldiers don’t fight for themselves or for their Queen, but for their entire country.
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Spirit
Flying
1/1

Wave Entity (rare)
Sever Soul (uncommon)
Soleil Defender (uncommon)
Master Landreader (uncommon)
Relic of Imagination (common)
Earth's Souls (common)
Irecliff Expert (common)
Last Gasp (common)
Patrol Siren (common)
Spontaneous Rush (common)
Strength of the Group (common)
Eager Siren (common)
Midnight Lune (common)
Forteplazian Honor (common)
Mountain (basic)
Spirit (token)