Liberia: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
At the beginning of each opponent’s end step, if you didn’t lose life this turn, you gain 4 life. Otherwise, you lose 4 life. “...Soon the sunrise arrived to have the poor souls be reborn and the evil bodies destroyed...”
—Legend of the Entities, page 4 2/6
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: Regenerate Mertinian Healer.
![]() , : Regenerate target creature.Mertinians are taught both the jötun and the vitterfolk way of healing. The former consider theirs much more noble and caring. The latter do not really care.
2/2
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: Target land you control becomes the basic land type of your choice until end of turn.
, : Target land you control becomes the basic land type of your choice for as long as Master Landreader remains on the battlefield.“Young landreaders understand the land. Master landreaders make the land understand them.”
2/2
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Haste
Whenever a white creature is put into a graveyard from the battlefield, return Shade of the Deep from your graveyard to the battlefield. 2/1
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When Shore Mermaid enters the battlefield, you may dig 3 for an instant or blue sorcery. (Look at the top three cards of your library. You may reveal an instant or blue sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
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You draw two cards and lose 2 life.
Vitterfolk don’t listen to nature the way their Jötun brothers do. They only have ears for the voice of power.
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Dig 5 for an artifact or enchantment. (Look at the top five cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom in any order.)
“One day, people, you’ll be free from this prison they call a country, and from the Queen’s tyranny! We promise it’ll be soon enough!”
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Equipped creature gets +1/+2 and has vigilance.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Whenever a Swamp enters the battlefield, target player loses 1 life.
Whenever a Forest enters the battlefield, target player gains 1 life. “The land tells us far more about its inhabitants than their words do.”
1/1
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Eager Siren can’t attack alone unless defending player controls a blue permanent.
Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger.
3/1
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Clear Lake enters the battlefield tapped.
: Add to your mana pool.
, Shuffle Clear Lake into its owner’s library: Add ![]() to your mana pool. |
Draw a card. Then search your library for a land card, reveal it, shuffle your library and put it on top of it.
Jötuns think that naure has left a message in each part of the world, and that it is their role to recover them.
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Target nonwhite creature gains double strike until end of turn. Add
to your mana pool. (That creature deals both first-strike and regular combat damage.)“Combat is about surprising your enemy. One quick strike that leaves them open for the next.” —Tarv, Irecliff Expert
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Flying
When Wild Pegasus enters the battlefield, destroy target enchantment. Some of Liberia’s winged horses were trained by Forteplaza for their Moonknights. But the rest dislikes what they see as an unjust city.
1/2
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Flying
1/1
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Sunrise Entity
(rare)
Mertinian Healer
(uncommon)
Master Landreader
(uncommon)
Shade of the Deep
(uncommon)
Shore Mermaid
(common)
Night's Whisper
(common)
Hope for Change
(common)
Defender's Sword
(common)
Earthtouching Troll
(common)
Eager Siren
(common)
Clear Lake
(common)
Seeds of Exploration
(common)
Spontaneous Rush
(common)
Wild Pegasus
(common)
Island
(basic)
Spirit
(token)



: Regenerate Mertinian Healer.

,
: Regenerate target creature.
to your mana pool.