Liberia: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Dwarf Warrior
First strike
Whenever Inspired Dwarf attacks, you may dig 2 for a Dwarf. (Look at the top two cards of your library. You may reveal a Dwarf card from among them and put it into your hand. Put the other one on the bottom.)
2/2
 
 R 
Creature – Kithkin Warrior
As long as Chaos Fighter is equipped, other creatures you control have protection from red.
In the Irecliff society, men are strong and valiant, born to fight for their people. Women put that passion under control.
2/3
 U 
Instant
Regenerate target creature. Put two +1/+1 counters on it.
Adapt—If Strong Blood targets a creature that is the target of another spell, you may pay {g} rather than pay its mana cost.
 U 
Instant
Prevent all noncombat damage that would be dealt to you this turn. At the beginning of the end step, you may dig X for a white card, where X is the amount of damage prevented this way. (Look at the top X cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom in any order.)
 U 
Creature – Dwarf Warrior
First strike
Whenever Inspired Dwarf attacks, you may dig 2 for a Dwarf. (Look at the top two cards of your library. You may reveal a Dwarf card from among them and put it into your hand. Put the other one on the bottom.)
2/2
 C 
Artifact – Equipment
Equipped creature gets +3/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
“My body will never grow with the support of my friends only, but I’m sure my soul is bigger every day.”
—Tamya, landreader Soleil
 C 
Artifact
{2/g}, {t}: Untap target creature.
{2/u}, {t}: Tap target creature.
“The sun’s light guides to safety. The moon’s light tricks into danger.”
—Icya, Princess of the Fae
 C 
Instant
Each creature you control gets +X/+X until end of turn, where X is the number of creatures you control.
Soldiers in Forteplaza are trained to help each other in battle, not to be strong warriors. Those who believe themselves to be superior are often amazed by their ability as a team.
 C 
Creature – Siren Scout
Flying, haste
“Mermaids stay and watch the world to learn about it. But we go out to explore it. A new land can be known only by living in it, and that’s what Queen Brazeira wants us to do.”
1/1
 C 
Creature – Faerie Wizard
Moonserving Faerie gets +2/+2 as long as you control another green creature.
Moonserving Faerie has flying as long as you control another blue creature.
“Isn’t the Sun’s strength just a tool for the Moon to use?”
3/3
 C 
Instant
Target creature gets -3/-3 until end of turn.
Those found by Mertinia’s vitterfolk release their terror in one last gasp. Their spirits forget everything about that horrifying moment and move on.
 C 
Creature – Faerie Wizard
Flying
Whenever one or more green creatures attack you, untap Midnight Lune and it gets +1/+2 until end of turn.
At night, Soleils rest and Lunes wake up. Their improved night vision allows them to catch prey with ease during this time.
2/1
 C 
Creature – Troll Giant Warrior
Whenever Halfblood Warrior attacks, it gets +3/+0 until end of turn.
Halfbloods are the most appreciated race among Mertinia. Being vitterfolk-jötun hybrids, they possess great skill packed with greater strength.
2/5
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying
1/1

Inspired Dwarf (uncommon, foil)
Chaos Fighter (rare)
Strong Blood (uncommon)
Cool the Fire (uncommon)
Inspired Dwarf (uncommon)
Brainsplitter (common)
Fruits of Friendship (common)
Relic of Respect (common)
Strength of the Group (common)
Travelling Siren (common)
Moonserving Faerie (common)
Last Gasp (common)
Midnight Lune (common)
Halfblood Warrior (common)
Swamp (basic)
Spirit (token)