Liberia: Virtual Booster
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| Mechanics | Flavor |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kithkin creatures you control and other Dwarf creatures you control get +1/+1.
Damage that would reduce your life total to less than 1 reduces it to 1 instead. “The richest dwarf gathers his coins not through greed but through respect.”
3/3
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As an additional cost to cast Nature’s Touch, tap X untapped green creatures you control.
Search your library for up to X creature cards, reveal them, shuffle your library, then put those cards on top of it. Nature helps those who will help her tomorrow.
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Enchant creature
![]() : Put a +1/+1 counter on enchanted creature.
: Enchanted creature gets +1/+1 until end of turn.The power of mere weapons can’t be compared to the power of the spirit.
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Whenever you dig, you may put a quest counter on Quest for Ancient Wisdom.
Remove three quest counters from Quest for Ancient Wisdom and sacrifice it: Search your library for a nonred card, reveal it, and put it into your hand. Then shuffle your library. |
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Flying
Whenever one or more green creatures attack you, untap Midnight Lune and it gets +1/+2 until end of turn. At night, Soleils rest and Lunes wake up. Their improved night vision allows them to catch prey with ease during this time.
2/1
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, : Target creature gets -1/-0 until end of turn.
, : Target creature gets +1/+0 until end of turn.“The water repels those who cross. The fire terminates those who invade.”
—Brazeira, Queen of Sirens |
Destroy target artifact or land. It can’t be regenerated.
“This might have been a palace in the past, or maybe a sacred place, but, now, it’s just in our way.”
—Tarv, Irecliff expert |
First strike
The fact that dwarves are guided by greed and thirst for combat doesn’t mean they don’t make good guards. In fact, they are often good at surprising attackers.
1/1
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Lifelink
When you gain life, return Restless Cadet from your graveyard to your hand. Cadets at Forteplaza are often told to fight for their people until death. But sometimes their wish for justice goes beyond the orders.
2/1
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: Switch Sunset Mermaid’s power and toughness until end of turn.Only some mermaids realize the beauty of the land outside Heavenlake. But very few dream of following the sirens and actually exploring it.
1/3
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Trample
It is angered by the corruption of its forests, and attacks those that seem responsible for it. Yet, it wishes it were that easy to solve.
5/5
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“We do not know you yet, Liberia, but one day we will find your secrets. We haven’t conquered you yet, but later we will dominate the land. We are both young now, but time will tell which one of us will win over the other.”
1/2
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Enchant creature
Enchanted creature has vigilance as long as it’s green. : Untap enchanted creature.The faeries from Moongrove came to Liberia without knowing the world or its dangers. Together they discovered lunar and solar magic.
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Flash (You may cast this spell any time you could cast an instant.)
When Exile Order enters the battlefield, exile target permanent. When Exile Order leaves the battlefield, return the exiled card to the battlefield under its owner’s control. |
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Flying
1/1
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Brolly, Dwarf King
(rare)
Nature's Touch
(uncommon)
Shade's Power
(uncommon)
Quest for Ancient Wisdom
(uncommon)
Midnight Lune
(common)
Relic of Imagination
(common)
Pillage
(common)
Dwarf Watcher
(common)
Restless Cadet
(common)
Sunset Mermaid
(common)
Giant Warthog
(common)
Young Mermaid
(common)
Astrohealing
(common)
Exile Order
(common)
Plains
(basic)
Spirit
(token)



: Put a +1/+1 counter on enchanted creature.
: Enchanted creature gets +1/+1 until end of turn.
,
: Target creature gets -1/-0 until end of turn.
, 

