Liberia
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Showing 17 of 17 Artifact cards
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Show rarities: C U R
When Charged Wanderer is put into a graveyard from the battlefield, add to your mana pool.
Liberia’s past inhabitants still hold the same power they’ve carrying for years, guarding them until death.
2/2
Equipped creature gets +1/+2 and has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Defender, first strike
Milleniums may have passed, but it refuses to stop guarding its post.
1/2
, Discard a card: Dig 4 for a land. (Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
: You may put a land card from your hand onto the battlefield tapped.
: You may put a land card from your hand onto the battlefield tapped.
1/1
If a creature you control would deal combat damage to a player while Legend of the Entities is untapped, prevent that damage and draw a card.
, : Look at the top three cards of your library, then put them back in any order.
, : Look at the top three cards of your library, then put them back in any order.
Those who understand the story it tells own the key to an incomparable power.
Mana Ring enters the battlefield tapped.
, : Add two mana of any one color to your mana pool.
, : Add two mana of any one color to your mana pool.
“Was it shining alone in such a desolate world before, or was it foreshadowing our arrival here?”
—Mermaid skylooker
—Mermaid skylooker
Whenever you cast a monocolored spell, untap Purificator.
, , Discard a card: Dig 4 for a monocolored card. (Look at the top four cards of your library. You may reveal a monocolored card from among them and put it into your hand. Put the rest on the bottom in any order.)
, , Discard a card: Dig 4 for a monocolored card. (Look at the top four cards of your library. You may reveal a monocolored card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
As Rainbow Cloak enters the battlefield, choose a color.
Equipped creature has defender and protection from the chosen color.
Equip
Equipped creature has defender and protection from the chosen color.
Equip
Whenever equipped creature is put into a graveyard, draw a card.
Equip
Equip
“Helpless souls do not need their energy. It’d be a waste to let it go.”
—Paolo, King of Forteplaza
—Paolo, King of Forteplaza
, : Target player gains 1 life.
, : Target player loses 1 life.
, : Target player loses 1 life.
“Try to hurt me and I will get back up. Try to impose me and you will fall.”
—Cecilia, Queen of Forteplaza
—Cecilia, Queen of Forteplaza
, : Target creature gets -1/-0 until end of turn.
, : Target creature gets +1/+0 until end of turn.
, : Target creature gets +1/+0 until end of turn.
“The water repels those who cross. The fire terminates those who invade.”
—Brazeira, Queen of Sirens
—Brazeira, Queen of Sirens
, : Relic of Inspiration deals 1 damage to target creature.
, : Prevent the next 1 damage that would be dealt to target creature this turn.
, : Prevent the next 1 damage that would be dealt to target creature this turn.
“The top of the mountain feels angry. The lower hills feel guilty.”
—Brolly, Dwarf King
—Brolly, Dwarf King
, : Untap target creature.
, : Tap target creature.
, : Tap target creature.
“The sun’s light guides to safety. The moon’s light tricks into danger.”
—Icya, Princess of the Fae
—Icya, Princess of the Fae
, : Target creature gains swampwalk until end of turn.
, : Target creature gains forestwalk until end of turn.
, : Target creature gains forestwalk until end of turn.
“The Vitterfolk hear the whisper of power. The Jötun hear the whisper of nature.”
—Nilvorg the Exterminator
—Nilvorg the Exterminator
Equipped creature gets +2/+2 and has trample.
As long as Troll War Drum is attached to a creature, other creatures you control have trample.
Equip
As long as Troll War Drum is attached to a creature, other creatures you control have trample.
Equip
Trample
As Unloyal Exterminator enters the battlefield, an opponent choses a color.
You can’t cast spells of the chosen color.
As Unloyal Exterminator enters the battlefield, an opponent choses a color.
You can’t cast spells of the chosen color.
As the new groups fight to heal Liberia, some old friends fight to recover the anarchy.
6/3
Go to section: White (25) Blue (25) Black (26) Red (25) Green (25) Multicolour (5) Hybrid (70) Artifact (17) Land (12)
Show rarities: C U R
Liberia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Flavor |
Equip (: Attach to target creature you control. Equip only as a sorcery.)
last 2011-02-13 03:39:45 by Shiny_Umbreon