Liberia

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Showing 25 of 25 Green cards

Go to section: White (25) Blue (25) Black (26) Red (25) Green (25) Multicolour (5) Hybrid (70) Artifact (17) Land (12)

Show rarities: C U R M

 U 
Sorcery
Dig 5 for a creature or land. Then reveal any number of Forest and/or green cards from your hand. You gain that much life. (To dig, look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom in any order.)
 C 
Creature – Faerie Druid
Carefree Soleil can’t be blocked by more than one blue creature.
{1}{g}: Carefree Soleil gets +2/+2 until end of turn. Activate this ability only once each turn.
“We Lunes try hard to progress. How can Soleils be satisfied with what nature has given to them?”
—Valya, moonguided silencer
1/1
1 comment
2011-02-10 21:30:36 by Shiny_Umbreon
 C 
Creature – Faerie Druid
Sacrifice Carrier of Growth: Target creature gets +3/+3 until end of turn.
“I am not the one who’s helping you right now. It is the product of your unexplored inner strength.”
3/3
1 comment
2011-02-10 21:07:12 by Shiny_Umbreon
 U 
Creature – Giant Warrior
Trample
Charging Giant can’t be blocked by more than one creature.
“Vitterfolk are okay hiding and surprising enemies in group, but we jötun demand a fair fight, as nature intended for us.”
4/3
1 comment
2011-02-10 21:31:02 by Shiny_Umbreon
 U 
Instant
Cleaning Wind deals 1 damage to each creature with flying. You gain 1 life for each black creature put into a graveyard this way.
Jötuns like to think Mertinia doesn’t need the Warriors of Nature. The forest can defend itself quite well.
 R 
Creature – Faerie Shaman
Reach, vigilance
You can’t spend nongreen mana in your mana pool.
“This forest has a great potential, but the Lunes see it as a tool only. Those who don’t understand it shouldn’t really be part of it.”
4/5
4 comments
last 2011-06-16 02:57:06 by Shiny_Umbreon
 R 
Creature – Beast
Enormous Charger and each other creature you control can’t be blocked by more than one creature.
Adapt—If you control four or more creatures, you may pay {4}{g}{g} rather than pay Enormous Charger’s mana cost.
“Immense” isn’t enough for one foot.
7/7
1 comment
2011-02-10 21:30:52 by Shiny_Umbreon
 R 
Sorcery
Dig 6 for a green creature. Then you may put a green creature card from your hand onto the battlefield. (To dig, look at the top six cards of your library. You may reveal a green creature card from among them and put it into your hand. Put the rest on the bottom in any order.)
 R 
Enchantment – Aura
Flash
Form of the Stag can’t be countered.
Enchanted creature gets +1/+1 and has protection from blue and from black.
“The beauty and power of Soleils can be only be explained as the reflection of our pureness.” —Marcya, conservative Soleil
6 comments
last 2011-05-03 05:55:17 by jmgariepy
 C 
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
“My body will never grow with the support of my friends only, but I’m sure my soul is bigger every day.”
—Tamya, landreader Soleil
1 comment
2011-02-10 21:31:25 by Shiny_Umbreon
 C 
Creature – Boar Beast
Trample
It is angered by the corruption of its forests, and attacks those that seem responsible for it. Yet, it wishes it were that easy to solve.
5/5
5 comments
last 2012-01-19 06:27:43 by Shiny_Umbreon
 M 
Enchantment – Aura
Enchant green creature
Enchanted creature gets +3/+3, has trample, and is indestructible.
“Many worship the creatures for their seize, but that’s wrong. The strength isn’t reflected in your size, but in your trascendence.”
—Naturalizing jötun
 C 
Creature – Giant Scout
Whenever Jötun Juniors becomes blocked by one or more black creature, it gets +2/+2 and gains trample until end of turn.
Young jötuns don’t think too much about moral, but they are already born with rejection for impure beings.
3/3
 C 
Enchantment – Aura
Enchant land
Enchanted land has “{t}: Add two mana of any one color to your mana pool.”
“I don’t order nature. It let it flow and take the path it wishes.”
—Tamya, landreader Soleil
 C 
Creature – Faerie Druid
Reach
When Landreader Soleil enters the battlefield, you may dig 2 for a basic land. (Look at the top two cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the other one on the bottom.)
1/2
 U 
Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.
“The forest can show
how to heal the pain,
but if blind you are born,
then blind you’ll remain.”
—Jötun poem
 C 
Instant
Destroy target artifact or enchantment.
“Liberia’s old relics destroyed the last world, just like our old weapons destroyed ours. Mertinia now is giving us a message and we can’t do anything but follow it.”
—Naturalizing jötun
1 comment
2011-02-10 21:32:50 by Shiny_Umbreon
 M 
Creature – Giant Druid
Swamps don’t untap during their controllers’ untap steps.
At the beginning of each player’s upkeep, that player may choose any number of tapped Swamps he or she controls and pay 1 life for each land chosen this way. If that player does, untap those lands.
4/3
 U 
Instant
As an additional cost to cast Nature’s Touch, tap X untapped green creatures you control.
Search your library for up to X creature cards, reveal them, shuffle your library, then put those cards on top of it.
Nature helps those who will help her tomorrow.
 C 
Sorcery
Draw a card. Then search your library for a land card, reveal it, shuffle your library and put it on top of it.
Jötuns think that naure has left a message in each part of the world, and that it is their role to recover them.
 U 
Creature – Faerie Druid
Flash, reach
Soleil Defender can block any number of creatures if they all have flying.
Moongrove isn’t strongly disciplined, but Soleils are always happy to serve nature.
1/4
 C 
Creature – Faerie Druid
{g}: Add one mana of any color to your mana pool.
Soleils are faeries with an affinity for the Sun and the earth, through which they connect with their instinct much better than their Lune sisters.
1/3
 U 
Creature – Faerie Druid
Reach
Sunguided Faerie can’t be the target of blue spells.
Nobody can see the Moon while the Sun remains shining.
2/3
 C 
Instant
Regenerate target nonblue creature. That creature gets +3/+3 until end of turn.
“Lunes think wounds are imperfections. But I think different. If anything, wounds actually make you stronger.”
—Marcya, conservative Soleil
 R 
Creature – Giant Scout
Trample
Whenever Wandering Jötun deals combat damage to a player, you may dig 3 for a creature. (Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom in any order.)
4/4

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Show rarities: C U R M


Liberia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Flavor