Liberia: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Carrier of Hope | White | Common | ![]() |
Creature – Human Rebel | 1 | 1 | Sacrifice Carrier of Hope: The next 1 damage that would be dealt to target creature this turn is instead dealt to another target creature. | 1 | on 10 Feb 2011 by Shiny_Umbreon |
2 | Chaos Fighter | White | Rare | ![]() ![]() |
Creature – Kithkin Warrior | 2 | 3 | As long as Chaos Fighter is equipped, other creatures you control have protection from red. | 1 | on 10 Feb 2011 by Shiny_Umbreon |
3 | Cool the Fire | White | Uncommon | ![]() ![]() |
Instant | Prevent all noncombat damage that would be dealt to you this turn. At the beginning of the end step, you may dig X for a white card, where X is the amount of damage prevented this way. (Look at the top X cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom in any order.) | 0 | |||
4 | Dedicated Ladyhealer | White | Common | ![]() ![]() |
Creature – Human Cleric | 0 | 1 |
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0 | |
5 | Exile Order | White | Common | ![]() ![]() |
Enchantment |
Flash (You may cast this spell any time you could cast an instant.)
When Exile Order enters the battlefield, exile target permanent. When Exile Order leaves the battlefield, return the exiled card to the battlefield under its owner’s control. |
0 | |||
6 | Forteplazian Guard | White | Uncommon | ![]() ![]() |
Creature – Human Soldier | 2 | 4 |
As long as Forteplazian Guard is equipped, it can block any number of creatures.
Whenever Forteplazian Guard blocks, you may dig 5 for an Equipment. (Look at the top five cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom in any order.) |
1 | on 10 Feb 2011 by Shiny_Umbreon |
7 | Forteplazian Soldier | White | Common | ![]() |
Creature – Human Soldier | 1 | 1 | Forteplazian Soldier has first strike and vigilance as long as you control another nonblack creature. | 0 | |
8 | Heart's Shield | White | Uncommon | ![]() ![]() |
Instant | White creatures you control are indestructible this turn. | 0 | |||
9 | Honorable Cause | White | Rare | ![]() ![]() ![]() |
Enchantment – Aura |
Enchant creature
Enchanted creature gets +3/+3 and has protection from creatures. |
0 | |||
10 | Hope for Change | White | Common | ![]() ![]() |
Sorcery | Dig 5 for an artifact or enchantment. (Look at the top five cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom in any order.) | 0 | |||
11 | Kithkin Watcher | White | Uncommon | ![]() |
Creature – Kithkin Warrior | 1 | 2 | Whenever Kithkin Watcher or another creature you control blocks a creature, you gain 1 life. | 0 | |
12 | Ladyhealer's Support | White | Common | ![]() ![]() |
Instant | Prevent all damage that would be dealt to nonblack creatures you control this turn. | 0 | |||
13 | Masked Guardian | White | Rare | ![]() ![]() ![]() |
Enchantment |
Creatures you control get +1/+1.
![]() ![]() ![]() ![]() |
2 | on 10 Feb 2011 by Alex | ||
14 | Matteo the Pastor | White | Mythic | ![]() ![]() ![]() ![]() |
Legendary Creature – Human Rebel | 0 | 7 |
Other white creatures you control get +2/+2.
Whenever you cast a nonwhite spell, counter it. If that spell is countered this way, you may search your library for a white card and play it without paying its mana cost. If you do, shuffle your library. |
1 | on 10 Feb 2011 by Shiny_Umbreon |
15 | Moonknight General | White | Mythic | ![]() ![]() ![]() ![]() |
Creature – Human Wizard Knight | 3 | 4 |
Flying, first strike
Red creatures get -2/-0. |
0 | |
16 | Quest for the General | White | Uncommon | ![]() ![]() |
Enchantment |
Whenever an Equipment enters the battlefield under your control, you may put a quest counter on Quest for the General.
Remove three quest counters from Quest for the General and sacrifice it: You may put a nonblack creature card from your hand onto the battlefield. Then attach all Equipment you control to it. |
0 | |||
17 | Rebel Avenger | White | Uncommon | ![]() ![]() |
Creature – Human Rebel Knight | 2 | 2 |
Vigilance
![]() |
0 | |
18 | Savage Owl | White | Common | ![]() ![]() |
Creature – Bird | 2 | 1 | Flying, lifelink | 0 | |
19 | Sealed Wishes | White | Rare | ![]() ![]() |
Enchantment | Players can’t untap more than one land during their untap steps. | 0 | |||
20 | Skilled Diversion | White | Rare | ![]() ![]() ![]() ![]() |
Instant |
Search your library for up to three creature cards with converted mana cost 1 or less and put them onto the battlefield. Then shuffle your library.
Adapt—If a creature was put into your graveyard from the battlefield this turn, you may pay ![]() ![]() ![]() |
2 | on 10 Feb 2011 by Alex | ||
21 | Strength of the Group | White | Common | ![]() ![]() |
Instant | Each creature you control gets +X/+X until end of turn, where X is the number of creatures you control. | 0 | |||
22 | Trained Kithkin | White | Common | ![]() ![]() |
Creature – Kithkin Warrior | 1 | 1 | As long as Trained Kithkin is equipped, it gets +3/+3. | 1 | on 10 Feb 2011 by Shiny_Umbreon |
23 | Unviolent Justice | White | Uncommon | ![]() ![]() |
Instant | Counter target creature spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard. If it’s red, put it on top of its owner’s library instead. | 2 | on 10 Mar 2011 by suprflcn | ||
24 | Wandering Rhino | White | Common | ![]() ![]() |
Creature – Rhino | 4 | 5 | Defender (This creature can’t attack.) | 2 | on 10 Feb 2011 by Alex |
25 | Wild Pegasus | White | Common | ![]() ![]() |
Creature – Pegasus | 1 | 2 |
Flying
When Wild Pegasus enters the battlefield, destroy target enchantment. |
0 | |
26 | Absolutist Lune | Blue | Rare | ![]() ![]() ![]() |
Creature – Faerie Wizard | 2 | 2 |
Flying
Other creatures you control have flying and can’t be blocked by green creatures. |
0 | |
27 | Banned Knowledge | Blue | Uncommon | ![]() ![]() |
Sorcery | Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can’t, you draw a card. | 1 | on 10 Feb 2011 by Shiny_Umbreon | ||
28 | Careful Planification | Blue | Uncommon | ![]() ![]() |
Sorcery | Shuffle any number of cards from your hand into your library, then draw that many cards. | 0 | |||
29 | Carrier of Truth | Blue | Common | ![]() ![]() |
Creature – Merfolk Scout | 1 | 2 | Sacrifice Carrier of Truth: Target creature gets -3/-0 until end of turn. | 1 | on 10 Feb 2011 by Shiny_Umbreon |
30 | Cecaelia's Order | Blue | Mythic | ![]() ![]() ![]() ![]() ![]() |
Enchantment |
As Cecaelia’s Order enters the battlefield, choose a color other than blue.
Whenever an opponent casts a spell of the chosen color, counter that spell unless that player pays ![]() |
0 | |||
31 | Chill the Passion | Blue | Common | ![]() ![]() |
Enchantment – Aura |
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step. At the beginning of the upkeep of enchanted creature’s controller, if that creature isn’t red, that player may pay ![]() |
0 | |||
32 | Face of the Mermaid | Blue | Common | ![]() ![]() |
Enchantment – Aura |
Enchant creature
Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, you may draw two cards. If you do, discard a card. |
2 | on 10 Feb 2011 by Shiny_Umbreon | ||
33 | Hinder | Blue | Common | ![]() ![]() ![]() |
Instant | Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard. | 1 | on 10 Feb 2011 by Shiny_Umbreon | ||
34 | Lunar Divination | Blue | Common | ![]() ![]() |
Instant | Dig 5 for an instant or sorcery. (Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.) | 1 | on 10 Feb 2011 by Shiny_Umbreon | ||
35 | Lune Observant | Blue | Uncommon | ![]() ![]() ![]() ![]() |
Creature – Faerie Wizard | 4 | 4 |
Flying
Lune Observant has protection from green during each other player’s turn. |
0 | |
36 | Lune's Mischief | Blue | Rare | ![]() ![]() ![]() |
Instant |
Counter target instant or sorcery spell. Tap all lands its controller controls and empty his or her mana pool.
Adapt—If Lune’s Mischief doesn’t target the first spell cast this turn, you may return two Islands you control to their owners’ hands rather than pay its mana cost. |
0 | |||
37 | Mermaid Skylooker | Blue | Uncommon | ![]() ![]() ![]() |
Creature – Merfolk Wizard | 1 | 6 |
Flying
![]() ![]() |
0 | |
38 | Midnight Lune | Blue | Common | ![]() ![]() |
Creature – Faerie Wizard | 2 | 1 |
Flying
Whenever one or more green creatures attack you, untap Midnight Lune and it gets +1/+2 until end of turn. |
0 | |
39 | Mirrored Dreams | Blue | Rare | ![]() ![]() |
Instant | Name a nonland card, then dig 7 for the named card. (Look at the top seven cards of your library. You may reveal a card with that name from among them and put it into your hand. Put the rest on the bottom in any order.) | 0 | |||
40 | Moonguided Silencer | Blue | Mythic | ![]() ![]() ![]() ![]() |
Creature – Faerie Wizard | 4 | 2 |
Flash, flying
Whenever an opponent casts a spell, put the top card of your library into your graveyard. If it shares a card type with that spell, counter it. If a green creature spell is countered this way, draw cards equal to its power. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal.) |
0 | |
41 | Moonguided Sleep | Blue | Rare | ![]() ![]() ![]() ![]() |
Enchantment – Aura |
Enchant player
If enchanted player would be dealt damage, prevent that damage. For each 1 damage prevented this way, that player exiles the top three cards of his or her library. |
0 | |||
42 | Ponder | Blue | Common | ![]() |
Sorcery |
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card. |
1 | on 10 Feb 2011 by Shiny_Umbreon | ||
43 | Quest for Ancient Wisdom | Blue | Uncommon | ![]() |
Enchantment |
Whenever you dig, you may put a quest counter on Quest for Ancient Wisdom.
Remove three quest counters from Quest for Ancient Wisdom and sacrifice it: Search your library for a nonred card, reveal it, and put it into your hand. Then shuffle your library. |
0 | |||
44 | Quest for Sea Treasure | Blue | Rare | ![]() ![]() |
Enchantment |
Whenever you draw a card, you may put a quest counter on Quest for Sea Treasure.
Remove X quest counters from Quest for Sea Treasure and sacrifice it: Search your library for an artifact card with converted mana cost X or less and put into to the battlefield. Then shuffle your library. |
0 | |||
45 | Repelling Mermaid | Blue | Common | ![]() ![]() |
Creature – Merfolk Wizard | 2 | 2 | When Repelling Mermaid enters the battlefield, return another target creature to its owner’s hand. Its controller draws a card unless it was red. | 0 | |
46 | Serpent of the Ancient Sea | Blue | Common | ![]() ![]() ![]() |
Creature – Serpent | 6 | 6 |
Serpent of the Ancient Sea can’t attack unless defending player controls an Island or you control five or more Islands.
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0 | |
47 | Thought Renewal | Blue | Common | ![]() ![]() |
Instant | Each player may dig 4 for a blue card. (That player looks at the top five cards of his or her library. He or she may reveal a blue card from among them and put it into his or her hand. The rest are put on the bottom in any order.) | 0 | |||
48 | Treasure Stealer | Blue | Uncommon | ![]() |
Creature – Fish | 2 | 2 | If you would draw a card, instead dig 1 for a nonland card. (Look at the top card of your library. Reveal it’s a nonland card and put it into your hand or put it on the bottom.) | 3 | on 09 Mar 2011 by Alex |
49 | Underwater Explorer | Blue | Uncommon | ![]() ![]() ![]() |
Creature – Merfolk Scout | 2 | 3 |
![]() ![]() ![]() |
0 | |
50 | Young Mermaid | Blue | Common | ![]() |
Creature – Merfolk Soldier | 1 | 2 | 3 | on 10 Feb 2011 by Shiny_Umbreon | |
51 | Ancestral Tutor | Black | Rare | ![]() ![]() ![]() |
Sorcery |
Search your library for a card and put that card into your hand. Then shuffle your library. You lose 2 life.
Adapt—If you have 10 or less life, you may pay ![]() |
0 | |||
52 | Bloodthirsty Bat | Black | Uncommon | ![]() ![]() |
Creature – Bat | 2 | 1 |
Flying
Discard a card: Bloodthirsty Bat gets -1/-0 and gains deathtouch until end of turn. Any player may activate this ability. |
0 | |
53 | Broken Wishes | Black | Rare | ![]() ![]() |
Sorcery | Target opponent reveals his or her hand. You choose two nonland cards from it. That player discards those cards, then digs 4 for a nonland card. (That player looks at the top four cards of his or her library. He or she may reveal a nonland card from among them and put it into his or her hand. The rest are put on the bottom in any order.) | 0 | |||
54 | Carrier of Death | Black | Common | ![]() ![]() |
Creature – Troll Shaman | 2 | 2 | Sacrifice Carrier of Death: Target creature gets -2/-2 until end of turn. | 1 | on 10 Feb 2011 by Shiny_Umbreon |
55 | Corpse Recollection | Black | Common | ![]() ![]() |
Instant | Shuffle up to three target creature cards from your graveyard into your library. Then dig 3 for a creature. (Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom in any order.) | 0 | |||
56 | Corrupt the Heart | Black | Uncommon | ![]() ![]() ![]() |
Instant | Destroy target nongreen creature. Put a 1/1 black Spirit creature token with flying onto the battlefield. | 0 | |||
57 | Cursed Ritual | Black | Rare | ![]() ![]() ![]() |
Enchantment | At the beginning of your upkeep, you lose 2 life and dig 2 for a card. (Look at the top two cards of your library. You may reveal one from among them and put it into your hand. Put the other one on the bottom.) | 0 | |||
58 | Double-Axe Warrior | Black | Uncommon | ![]() ![]() ![]() |
Creature – Troll Warrior | 2 | 3 | Double strike, swampwalk | 4 | on 11 Feb 2011 by Camruth |
59 | Florencia, Dark Moonknight | Black | Mythic | ![]() ![]() ![]() |
Legendary Creature – Human Wizard Knight | 2 | 3 |
Double strike, deathtouch
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1 | on 10 Feb 2011 by Shiny_Umbreon |
60 | Forteplazian Lancer | Black | Uncommon | ![]() ![]() ![]() |
Creature – Human Knight | 2 | 2 |
First strike
At the beginning of your upkeep, dig 1 for a black card. (Look at the top card of your library. Reveal it’s a black card and put it into your hand or put it on the bottom.) |
0 | |
61 | Ladyhealer Persecutor | Black | Rare | ![]() ![]() |
Creature – Human Cleric Assassin | 2 | 1 |
As Ladyhealer Persecutor enters the battlefield, name a card.
At the beginning of each player’s draw step, that player reveals his or her hand and discards all nonland cards with the chosen name. |
0 | |
62 | Last Gasp | Black | Common | ![]() ![]() |
Instant | Target creature gets -3/-3 until end of turn. | 1 | on 10 Feb 2011 by Shiny_Umbreon | ||
63 | Lonely Soldier1 | Black | Common | ![]() ![]() |
Creature – Human Soldier | 2 | 2 | Tap an untapped creature you control: Lonely Soldier gets +1/+1 until end of turn. | 2 | on 29 Apr 2011 by jmgariepy |
64 | Midnight Specter | Black | Rare | ![]() ![]() ![]() |
Creature – Specter | 2 | 2 |
Flying
Whenever Midnight Specter deals damage to a player, that player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. |
3 | on 11 Feb 2011 by Camruth |
65 | Mind Tear | Black | Common | ![]() ![]() ![]() |
Sorcery | Target player discards two cards. For each Plains or white card discarded this way, that player loses 1 life and you gain 1 life. | 0 | |||
66 | Night's Whisper | Black | Common | ![]() ![]() |
Sorcery | You draw two cards and lose 2 life. | 1 | on 10 Feb 2011 by Shiny_Umbreon | ||
67 | Nocturnal Stalker | Black | Common | ![]() ![]() ![]() |
Creature – Bird | 3 | 3 | Flying, haste | 0 | |
68 | Paolo's Bodyguard | Black | Mythic | ![]() ![]() ![]() ![]() |
Creature – Human Soldier | 3 | 3 |
Protection from white
At the beginning of your upkeep, you may dig 3 for a card. (Look at the top three cards of your library. You may reveal a card from among them and put it into your hand. Put the rest on the bottom in any order.) Your maximum hand size is zero. |
3 | on 12 Feb 2011 by Shiny_Umbreon |
69 | Quest for the Eternal Curse | Black | Uncommon | ![]() ![]() |
Enchantment |
Whenever a player gains life, you may put a quest counter on Quest for the Eternal Curse.
Remove three quest counters from Quest for the Eternal Curse and sacrifice it: Target player’s life total becomes 10. |
0 | |||
70 | Sever Soul | Black | Uncommon | ![]() ![]() ![]() |
Instant | Destroy target nonblack creature. It can’t be regenerated. You gain life equal to its toughness. | 1 | on 10 Feb 2011 by Shiny_Umbreon | ||
71 | Shade of the Deep | Black | Uncommon | ![]() ![]() |
Creature – Spirit | 2 | 1 |
Haste
Whenever a white creature is put into a graveyard from the battlefield, return Shade of the Deep from your graveyard to the battlefield. |
0 | |
72 | Spirit | Black | Token | Creature – Spirit | 1 | 1 | Flying | 0 | ||
73 | Swamp Vitterfolk | Black | Common | ![]() ![]() |
Creature – Troll Warrior | 3 | 1 |
Intimidate
Swamp Vitterfolk can’t block green creatures. |
0 | |
74 | Uncontrollable Thirst | Black | Common | ![]() ![]() |
Instant | Target creature gets +2/+0 and gains lifelink until end of turn. | 0 | |||
75 | Vitterfolk Tactics | Black | Common | ![]() ![]() |
Sorcery |
Target nongreen creature gains intimidate until end of turn.
Draw a card. |
0 | |||
76 | Walking Dead | Black | Common | ![]() ![]() |
Creature – Zombie | 1 | 1 |
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1 | on 10 Feb 2011 by Shiny_Umbreon |
77 | Carrier of Scars | Red | Common | ![]() ![]() |
Creature – Dwarf Warrior | 2 | 1 |
First strike
Sacrifice Carrier of Scars: Carrier of Scars deals 2 damage to target creature or player. |
5 | on 10 Feb 2011 by Shiny_Umbreon |
78 | Crushing Beast | Red | Uncommon | ![]() ![]() |
Creature – Lizard Beast | 5 | 5 | Crushing Beast attacks each turn if able and can’t be blocked by white creatures. | 0 | |
79 | Dance of Fire | Red | Common | ![]() |
Instant | Dance of Fire deals 2 damage divided as you choose among one or two target creatures. | 0 | |||
80 | Delicious Offering | Red | Rare | ![]() ![]() ![]() |
Enchantment | If an opponent would draw a card, that player chooses a number instead, then digs that much for a card. Delicious Offering deals that much damage to him or her. (To dig, that player looks at that many cards from the top of his or her library. He or she may reveal one from among them and put it into his or her hand. The rest are put on the bottom in any order.) | 2 | on 10 Feb 2011 by Alex | ||
81 | Eager Siren | Red | Common | ![]() |
Creature – Siren Warrior | 3 | 1 | Eager Siren can’t attack alone unless defending player controls a blue permanent. | 0 | |
82 | Erratic Thunder | Red | Uncommon | ![]() ![]() ![]() |
Instant |
Erratic Thunder can’t be countered by white spells or abilities from white sources.
Erratic Thunder deals 5 damage to target creature or player. A white creature dealt damage this way can’t be regenerated. The damage can’t be prevented by white spells or abilities from white sources. |
0 | |||
83 | Face of the Siren | Red | Uncommon | ![]() ![]() |
Enchantment – Aura |
Enchant creature
Enchanted creature has intimidate. Whenever enchanted creature deals damage to a player, you may discard a card at random. If you do, draw two cards. |
6 | on 10 Feb 2011 by Shiny_Umbreon | ||
84 | Gamble | Red | Rare | ![]() |
Sorcery | Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. | 1 | on 10 Feb 2011 by Shiny_Umbreon | ||
85 | Irecliff Brute | Red | Common | ![]() ![]() |
Creature – Dwarf Berserker | 4 | 4 |
Irecliff Brute can’t attack or block unless you control a Kithkin or another Dwarf.
Irecliff Brute has trample and haste as long as you control a Kithkin and another Dwarf. |
0 | |
86 | King of the Peaks | Red | Rare | ![]() ![]() ![]() ![]() |
Creature – Dragon | 6 | 6 |
Flying, trample
Whenever King of the Peaks becomes the target of a blue spell, if it’s on the battlefield or on the stack, it deals 6 damage to that spell’s controller. |
0 | |
87 | Passionate Siren | Red | Common | ![]() ![]() ![]() |
Creature – Siren Scout | 2 | 2 |
Haste
Whenever Passionate Siren becomes blocked, you may dig 5 for an instant or sorcery. (Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.) |
0 | |
88 | Pillage | Red | Common | ![]() ![]() ![]() |
Sorcery | Destroy target artifact or land. It can’t be regenerated. | 1 | on 10 Feb 2011 by Shiny_Umbreon | ||
89 | Rain of Ash | Red | Rare | ![]() ![]() ![]() |
Sorcery |
Rain of Ash deals X damage divided as you choose among any number of target creatures.
Adapt—If you spend only red mana to cast Rain of Ash, you may pay ![]() |
0 | |||
90 | Sharp-axe Dwarf | Red | Common | ![]() ![]() |
Creature – Dwarf Warrior | 2 | 2 | 3 | on 10 Feb 2011 by Shiny_Umbreon | |
91 | Shrieking Hunter | Red | Mythic | ![]() ![]() ![]() ![]() |
Creature – Siren Warrior | 5 | 3 |
Flying, haste
When Shrieking Hunter enters the battlefield, target opponent reveals a card at random from his or her hand. If it’s a creature card, put it onto the battlefield under your control with haste. At the beginning of the next end step, Shrieking Hunter and that creature to their owners’ hands. |
0 | |
92 | Siren Gaze | Red | Common | ![]() ![]() |
Instant | Dig 3 for a nonland card. Siren Gaze deals damage to target creature equal to that card’s converted mana cost. (To dig, look at the top three cards of your library. You may reveal a nonland card from among them and put it into your hand. Put the rest on the bottom in any order.) | 0 | |||
93 | Siren's Mirror | Red | Uncommon | ![]() |
Enchantment – Aura |
Enchant creature
Enchanted creature gets +3/-1 and has flying and haste. When enchanted creature is put into a graveyard, it deals 3 damage to its controller. |
0 | |||
94 | Snowpeak Fighter | Red | Common | ![]() ![]() |
Creature – Dwarf Berserker | 4 | 2 |
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0 | |
95 | Spirit of War | Red | Uncommon | ![]() ![]() |
Creature – Elemental Spirit | 3 | 1 |
Trample, haste
When Spirit of War enters the battlefield, attach target Equipment to it. At the beginning of the end step, sacrifice Spirit of War. |
3 | on 12 Feb 2011 by Shiny_Umbreon |
96 | Spontaneous Action | Red | Uncommon | ![]() ![]() ![]() |
Instant |
Search your library for an instant card with converted mana cost 2 or less, reveal it, and put it into your hand. Then shuffle your library. Add ![]() ![]() |
1 | on 10 Feb 2011 by Shiny_Umbreon | ||
97 | Spontaneous Eruption | Red | Mythic | ![]() ![]() ![]() ![]() ![]() |
Sorcery |
Each player sacrifices four lands. Spontaneous Eruption deals damage to each opponent equal to the number of Islands sacrificed this way. Add ![]() ![]() ![]() ![]() |
1 | on 10 Feb 2011 by Shiny_Umbreon | ||
98 | Spontaneous Rush | Red | Common | ![]() ![]() |
Sorcery |
Target nonwhite creature gains double strike until end of turn. Add ![]() |
1 | on 10 Feb 2011 by Shiny_Umbreon | ||
99 | Spontaneous Treason | Red | Rare | ![]() ![]() ![]() ![]() |
Instant |
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. Add ![]() ![]() ![]() |
1 | on 10 Feb 2011 by Shiny_Umbreon | ||
100 | Travelling Siren | Red | Common | ![]() ![]() |
Creature – Siren Scout | 1 | 1 | Flying, haste | 0 | |
101 | Winged Sparkmage | Red | Uncommon | ![]() ![]() |
Creature – Siren Shaman | 2 | 1 |
Flying
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0 | |
102 | Biodiscovery | Green | Uncommon | ![]() ![]() |
Sorcery | Dig 5 for a creature or land. Then reveal any number of Forest and/or green cards from your hand. You gain that much life. (To dig, look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom in any order.) | 0 | |||
103 | Carefree Soleil | Green | Common | ![]() |
Creature – Faerie Druid | 1 | 1 |
Carefree Soleil can’t be blocked by more than one blue creature.
![]() ![]() |
1 | on 10 Feb 2011 by Shiny_Umbreon |
104 | Carrier of Growth | Green | Common | ![]() ![]() |
Creature – Faerie Druid | 3 | 3 | Sacrifice Carrier of Growth: Target creature gets +3/+3 until end of turn. | 1 | on 10 Feb 2011 by Shiny_Umbreon |
105 | Charging Giant | Green | Uncommon | ![]() ![]() ![]() |
Creature – Giant Warrior | 4 | 3 |
Trample
Charging Giant can’t be blocked by more than one creature. |
1 | on 10 Feb 2011 by Shiny_Umbreon |
106 | Cleaning Wind | Green | Uncommon | ![]() ![]() |
Instant | Cleaning Wind deals 1 damage to each creature with flying. You gain 1 life for each black creature put into a graveyard this way. | 0 | |||
107 | Conservative Soleil | Green | Rare | ![]() ![]() |
Creature – Faerie Shaman | 4 | 5 |
Reach, vigilance
You can’t spend nongreen mana in your mana pool. |
4 | on 06 Jun 2011 by jmgariepy |
108 | Enormous Charger | Green | Rare | ![]() ![]() ![]() |
Creature – Beast | 7 | 7 |
Enormous Charger and each other creature you control can’t be blocked by more than one creature.
Adapt—If you control four or more creatures, you may pay ![]() ![]() ![]() |
1 | on 10 Feb 2011 by Shiny_Umbreon |
109 | Forest Apparition | Green | Rare | ![]() ![]() ![]() |
Sorcery | Dig 6 for a green creature. Then you may put a green creature card from your hand onto the battlefield. (To dig, look at the top six cards of your library. You may reveal a green creature card from among them and put it into your hand. Put the rest on the bottom in any order.) | 0 | |||
110 | Form of the Stag | Green | Rare | ![]() ![]() ![]() |
Enchantment – Aura |
Flash
Form of the Stag can’t be countered. Enchanted creature gets +1/+1 and has protection from blue and from black. |
6 | on 07 Mar 2011 by Link | ||
111 | Fruits of Friendship | Green | Common | ![]() |
Instant | Target creature gets +1/+1 until end of turn for each creature you control. | 1 | on 10 Feb 2011 by Shiny_Umbreon | ||
112 | Giant Warthog | Green | Common | ![]() ![]() |
Creature – Boar Beast | 5 | 5 | Trample | 5 | on 10 Feb 2011 by Shiny_Umbreon |
113 | Impenetrable Skin | Green | Mythic | ![]() ![]() ![]() ![]() |
Enchantment – Aura |
Enchant green creature
Enchanted creature gets +3/+3, has trample, and is indestructible. |
0 | |||
114 | Jötun Juniors | Green | Common | ![]() ![]() |
Creature – Giant Scout | 3 | 3 | Whenever Jötun Juniors becomes blocked by one or more black creature, it gets +2/+2 and gains trample until end of turn. | 0 | |
115 | Land Catalyst | Green | Common | ![]() ![]() |
Enchantment – Aura |
Enchant land
Enchanted land has “ ![]() |
0 | |||
116 | Landreader Soleil | Green | Common | ![]() ![]() |
Creature – Faerie Druid | 1 | 2 |
Reach
When Landreader Soleil enters the battlefield, you may dig 2 for a basic land. (Look at the top two cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the other one on the bottom.) |
0 | |
117 | Mertinian Fog | Green | Uncommon | ![]() ![]() |
Instant | Prevent all combat damage that would be dealt by nongreen creatures this turn. | 0 | |||
118 | Naturalize | Green | Common | ![]() ![]() |
Instant | Destroy target artifact or enchantment. | 1 | on 10 Feb 2011 by Shiny_Umbreon | ||
119 | Naturalizing Jötun | Green | Mythic | ![]() ![]() ![]() ![]() |
Creature – Giant Druid | 4 | 3 |
Swamps don’t untap during their controllers’ untap steps.
At the beginning of each player’s upkeep, that player may choose any number of tapped Swamps he or she controls and pay 1 life for each land chosen this way. If that player does, untap those lands. |
0 | |
120 | Nature's Touch | Green | Uncommon | ![]() |
Instant |
As an additional cost to cast Nature’s Touch, tap X untapped green creatures you control.
Search your library for up to X creature cards, reveal them, shuffle your library, then put those cards on top of it. |
0 | |||
121 | Seeds of Exploration | Green | Common | ![]() ![]() |
Sorcery | Draw a card. Then search your library for a land card, reveal it, shuffle your library and put it on top of it. | 0 | |||
122 | Soleil Defender | Green | Uncommon | ![]() ![]() ![]() |
Creature – Faerie Druid | 1 | 4 |
Flash, reach
Soleil Defender can block any number of creatures if they all have flying. |
0 | |
123 | Soleil Leafcaller | Green | Common | ![]() ![]() |
Creature – Faerie Druid | 1 | 3 |
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0 | |
124 | Sunguided Faerie | Green | Uncommon | ![]() ![]() ![]() |
Creature – Faerie Druid | 2 | 3 |
Reach
Sunguided Faerie can’t be the target of blue spells. |
0 | |
125 | Sunguided Healing | Green | Common | ![]() ![]() |
Instant | Regenerate target nonblue creature. That creature gets +3/+3 until end of turn. | 0 | |||
126 | Wandering Jötun | Green | Rare | ![]() ![]() ![]() |
Creature – Giant Scout | 4 | 4 |
Trample
Whenever Wandering Jötun deals combat damage to a player, you may dig 3 for a creature. (Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom in any order.) |
0 | |
127 | Sunrise Entity | Multicolour | Rare | ![]() ![]() ![]() |
Creature – Pegasus Nightmare | 2 | 6 |
Flying
At the beginning of each opponent’s end step, if you didn’t lose life this turn, you gain 4 life. Otherwise, you lose 4 life. |
0 | |
128 | Wave Entity | Multicolour | Rare | ![]() ![]() ![]() |
Creature – Turtle Nightmare | 0 | 4 | Each creature assigns combat damage with its converted mana cost rather than its power. | 0 | |
129 | Fog Entity | Multicolour | Rare | ![]() ![]() ![]() |
Creature – Spider Nightmare | 6 | 4 |
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0 | |
130 | Blizzard Entity | Multicolour | Rare | ![]() ![]() ![]() |
Creature – Elemental Nightmare | 5 | 4 |
Mountainwalk
When Blizzard Entity enters the battlefield, search your library for three Mountain cards and put them onto the battlefield under an opponent’s control, then shuffle it. Sacrifice Blizzard Entity unless three Mountains were put onto the battlefield this way. |
0 | |
131 | Soil Entity | Multicolour | Rare | ![]() ![]() |
Creature – Treefolk Nightmare | 5 | 5 |
When Soil Entity enters the battlefield, put five 1/1 black Spirit creature tokens with flying onto the battlefield under target opponent’s control.
Creatures with flying can only block creatures with flying. |
0 | |
132 | Cecilia's Champion | Hybrid | Mythic | ![]() ![]() ![]() |
Creature – Human Knight | 4 | 4 |
If a permanent would be put into an opponent’s graveyard, exile it instead.
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0 | |
133 | Cecilia's Verdict | Hybrid | Rare | ![]() ![]() ![]() |
Sorcery |
Destroy all creatures.
Adapt—If you control no creatures, you may pay ![]() ![]() ![]() ![]() ![]() |
0 | |||
134 | Cursing Banshee | Hybrid | Uncommon | ![]() ![]() ![]() |
Creature – Spirit | 3 | 2 |
![]() Adapt—If an opponent has more life than you, you may pay ![]() ![]() |
0 | |
135 | Forteplazian Honor | Hybrid | Common | ![]() ![]() |
Instant |
Creatures you control gain lifelink until end of turn.
Adapt—If one or more creatures are attacking you, you may pay ![]() ![]() |
0 | |||
136 | Ghost Beckoning | Hybrid | Common | ![]() |
Instant | Exile target card in a graveyard. Put a 1/1 black Spirit creature token with flying onto the battlefield. | 1 | on 10 Feb 2011 by Shiny_Umbreon | ||
137 | Just Execution | Hybrid | Common | ![]() ![]() |
Sorcery |
Destroy target tapped creature.
Adapt—If Just Execution targets a creature with power 4 or greater, you may pay ![]() |
0 | |||
138 | Moonknight Bishop | Hybrid | Rare | ![]() ![]() ![]() |
Creature – Human Wizard Knight | 2 | 2 |
Flying
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0 | |
139 | Moonknight Patrol | Hybrid | Uncommon | ![]() ![]() |
Creature – Human Wizard Knight | 2 | 1 |
Flying
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0 | |
140 | Moonknight Recruit | Hybrid | Common | ![]() ![]() |
Creature – Human Knight | 2 | 4 | Lifelink | 0 | |
141 | Necromantic Skill | Hybrid | Uncommon | ![]() ![]() ![]() |
Sorcery |
Return target creature card from your graveyard to the battlefield.
Adapt—If Necromantic Skill targets the only creature card in your graveyard, you may pay ![]() ![]() |
0 | |||
142 | Restless Cadet | Hybrid | Common | ![]() ![]() |
Creature – Spirit Soldier | 2 | 1 |
Lifelink
When you gain life, return Restless Cadet from your graveyard to your hand. |
0 | |
143 | Royal Decision | Hybrid | Rare | ![]() ![]() ![]() |
Enchantment |
As Royal Decision enters the battlefield, choose white or black.
Creatures of the chosen color you control get +1/+1 and first strike. |
0 | |||
144 | Shade's Power | Hybrid | Uncommon | ![]() ![]() |
Enchantment – Aura |
Enchant creature
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2 | on 13 May 2011 by jmgariepy | ||
145 | Veteran of Forteplaza | Hybrid | Common | ![]() ![]() |
Creature – Human Knight | 2 | 1 |
Veteran of Forteplaza gets +1/+1 as long as you control another white permanent.
Veteran of Forteplaza has first strike as long as you control another black permanent. |
4 | on 03 Oct 2011 by Rosie |
146 | Earth's Souls | Hybrid | Common | ![]() ![]() |
Sorcery |
Return up to two target creature and/or land cards from your graveyard to your hand.
Adapt—If Earth’s Souls targets only land cards, you may pay ![]() |
0 | |||
147 | Earthtouching Troll | Hybrid | Common | ![]() ![]() |
Creature – Troll Shaman | 1 | 1 |
Whenever a Swamp enters the battlefield, target player loses 1 life.
Whenever a Forest enters the battlefield, target player gains 1 life. |
0 | |
148 | Ghostly Aura | Hybrid | Rare | ![]() ![]() ![]() |
Enchantment |
Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 black Spirit creature token with flying onto the battlefield.
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0 | |||
149 | Halfblood Deathbringer | Hybrid | Rare | ![]() ![]() ![]() |
Creature – Troll Giant Shaman | 2 | 3 |
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0 | |
150 | Halfblood Warrior | Hybrid | Common | ![]() ![]() |
Creature – Troll Giant Warrior | 2 | 5 | Whenever Halfblood Warrior attacks, it gets +3/+0 until end of turn. | 0 | |
151 | Mertinian Healer | Hybrid | Uncommon | ![]() ![]() |
Creature – Giant Shaman | 2 | 2 |
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0 | |
152 | Nilvorg the Exterminator | Hybrid | Mythic | ![]() ![]() ![]() ![]() |
Legendary Creature – Troll Shaman | 3 | 5 |
Deathtouch
When Nilvorg the Exterminator enters the battlefield, destroy all lands of the type of your choice. You lose 1 life for each land put into a graveyard this way. Permanents can’t be regenerated. |
0 | |
153 | Spiritual Evening | Hybrid | Rare | ![]() ![]() ![]() |
Instant |
Put two 1/1 black Spirit creature tokens with flying onto the battlefield. They gain deathtouch until end of turn.
Adapt—If no opponent controls a black creature, you may pay ![]() ![]() ![]() ![]() ![]() ![]() |
0 | |||
154 | Strong Blood | Hybrid | Uncommon | ![]() ![]() |
Instant |
Regenerate target creature. Put two +1/+1 counters on it.
Adapt—If Strong Blood targets a creature that is the target of another spell, you may pay ![]() |
0 | |||
155 | Swamp Dweller | Hybrid | Common | ![]() |
Creature – Lizard | 1 | 1 | Swampwalk | 3 | on 10 Feb 2011 by Shiny_Umbreon |
156 | Tombeating Wurm | Hybrid | Uncommon | ![]() ![]() ![]() |
Creature – Wurm | 2 | 2 | Whenever Tombeating Wurm deals combat damage to a player, that player exiles that many cards from his or her graveyard. For each card exiled this way, put a +1/+1 counter on Tombeating Wurm. | 0 | |
157 | Troll's Trespassing | Hybrid | Common | ![]() ![]() |
Sorcery |
Target creature gains swampwalk and forestwalk until end of turn.
Draw a card. Adapt—If Troll’s Trespassing targets a creature with power 3 or greater, you may pay ![]() |
0 | |||
158 | Underground Jötun | Hybrid | Common | ![]() ![]() |
Creature – Giant Warrior | 5 | 4 |
Underground Jötun can’t attack unless a black creature also attacks.
Underground Jötun can’t block unless a green creature also blocks. |
0 | |
159 | Vitterfolk Plague | Hybrid | Uncommon | ![]() ![]() |
Sorcery |
Destroy target basic land.
Adapt—If Vitterfolk Plague targets a Forest, you may pay ![]() ![]() |
2 | on 01 Mar 2011 by dude1818 | ||
160 | Astrohealing | Hybrid | Common | ![]() ![]() |
Enchantment – Aura |
Enchant creature
Enchanted creature has vigilance as long as it’s green. ![]() |
0 | |||
161 | Astromagic Student | Hybrid | Common | ![]() ![]() |
Creature – Faerie Druid | 1 | 1 |
![]() Whenever you cast a blue spell, untap Astromagic Student. |
0 | |
162 | Eternal Legacy | Hybrid | Rare | ![]() ![]() ![]() ![]() |
Instant |
Target player draws X cards.
Adapt—You may sacrifice a creature with power X and pay ![]() ![]() ![]() ![]() ![]() |
0 | |||
163 | Fae's Mending | Hybrid | Rare | ![]() ![]() |
Instant |
Choose one — Target spell or permanent becomes the color or colors of your choice; or change the text of target spell or permanent by replacing all instances of one color word or basic land type with another.
Draw a card. |
0 | |||
164 | Faerie of Endless Dreams | Hybrid | Mythic | ![]() ![]() ![]() |
Creature – Faerie Wizard | 3 | 3 |
![]() ![]() ![]() If you would draw a card, you may choose a color, then dig 3 for a card of that color. Otherwise, draw a card. (To dig, look at the top three cards of your library. You may reveal a card of the chosen color and put it into your hand. Put the rest on the bottom in any order.) |
0 | |
165 | Icya, Princess of the Fae | Hybrid | Rare | ![]() ![]() ![]() |
Legendary Creature – Faerie Druid | 1 | 3 | Each creature has flying during its controller’s turn. | 0 | |
166 | Lune's Teachings | Hybrid | Common | ![]() ![]() |
Instant |
Target creature becomes 4/4 until end of turn.
Adapt—If Lune’s Teachings targets a creature with flying, you may pay ![]() |
0 | |||
167 | Master Landreader | Hybrid | Uncommon | ![]() ![]() |
Creature – Faerie Wizard | 2 | 2 |
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0 | |
168 | Moongrove Interceptor | Hybrid | Common | ![]() ![]() |
Creature – Faerie Druid | 2 | 3 |
Flash (You may cast this spell any time you could cast an instant.)
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0 | |
169 | Moongrove's Fire | Hybrid | Uncommon | ![]() ![]() |
Sorcery | Put target noncreature permanent on top of its owner’s library. If it’s an artifact, you may put it on the bottom of that player’s library instead. | 3 | on 11 Feb 2011 by Camruth | ||
170 | Moonguided Knowledge | Hybrid | Uncommon | ![]() ![]() |
Sorcery |
If a creature you control dealt combat damage to a player this turn, you draw two cards.
Adapt—If a creature with flying you control dealt combat damage to a player this turn, you may pay ![]() ![]() |
0 | |||
171 | Moonserving Faerie | Hybrid | Common | ![]() ![]() |
Creature – Faerie Wizard | 3 | 3 |
Moonserving Faerie gets +2/+2 as long as you control another green creature.
Moonserving Faerie has flying as long as you control another blue creature. |
0 | |
172 | Natural Resistance | Hybrid | Common | ![]() ![]() ![]() |
Instant |
Creatures you control gain shroud until end of turn.
Adapt—If you control only green creatures, you may pay ![]() |
0 | |||
173 | Sunguided Reclamation | Hybrid | Uncommon | ![]() ![]() |
Instant |
Shuffle up to three target cards from a single graveyard into their owner’s library, then dig 1 for a creature. (Look at the top card of your library. Reveal it’s a creature card and put it into your hand or put it on the bottom.)
Adapt—If Sunguided Reclamation targets only creature cards, you may pay ![]() |
0 | |||
174 | Aquatic Siren | Hybrid | Uncommon | ![]() ![]() ![]() |
Creature – Siren Scout | 3 | 1 |
Flying
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0 | |
175 | Brazeira, Queen of Sirens | Hybrid | Mythic | ![]() ![]() ![]() ![]() |
Legendary Creature – Siren Wizard | 5 | 3 |
Other blue creatures get +0/+1 and have defender.
Other red creatures get +1/+0 and have trample, haste and “At the beginning of the end step, sacrifice this creature.” |
4 | on 21 Oct 2011 by Link |
176 | Cutting Breeze | Hybrid | Rare | ![]() ![]() ![]() |
Creature – Elemental | 4 | 4 |
Flying
As Cutting Breeze enters the battlefield, choose a color Your opponents play with their hands revealed. Whenever a card of the chosen color is put into an opponent’s hand from anywhere, Cutting Breeze deals 2 damage to that player. |
0 | |
177 | Double Emphasis | Hybrid | Rare | ![]() ![]() ![]() |
Instant |
Copy target instant or sorcery spell. You may choose new targets for the copy.
Adapt—If Double Emphasis targets an instant spell you don’t control, you may pay ![]() ![]() ![]() ![]() |
0 | |||
178 | Heavenlake Joy | Hybrid | Common | ![]() ![]() |
Instant |
Target creature gains haste until end of turn and attacks you this turn if able.
Adapt—If Heavenlake Joy targets a red creature, you may pay ![]() |
0 | |||
179 | Heavenlake Misguide | Hybrid | Common | ![]() ![]() |
Sorcery |
Target creature can’t block this turn.
Draw a card. Adapt—If Heavenlake Misguide targets a blue creature, you may pay ![]() ![]() |
0 | |||
180 | Heavenlake Watcher | Hybrid | Uncommon | ![]() ![]() ![]() |
Creature – Siren Wizard | 4 | 3 |
![]() Whenever a spell or ability targets Heavenlake Watcher, flip a coin. If you win the flip, you may change the target of that spell or ability. |
0 | |
181 | Hilarious Trick | Hybrid | Uncommon | ![]() ![]() ![]() |
Instant |
You may choose new targets for target instant spell.
Adapt—If Hilarious Trick targets a spell that could only target a player, you may pay ![]() |
0 | |||
182 | Inside Out | Hybrid | Common | ![]() ![]() |
Instant |
Switch target creature’s power and toughness until end of turn.
Draw a card. |
1 | on 10 Feb 2011 by Shiny_Umbreon | ||
183 | Patrol Siren | Hybrid | Common | ![]() ![]() |
Creature – Siren Scout | 2 | 2 |
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0 | |
184 | Scout of the Deep | Hybrid | Rare | ![]() ![]() ![]() |
Creature – Merfolk Warrior Scout | 3 | 4 |
![]() Whenever Scout of the Deep deals combat damage to a player, you may draw three cards. If you do, discard three cards at the beginning of the next end step. |
0 | |
185 | Shore Mermaid | Hybrid | Common | ![]() ![]() |
Creature – Merfolk Scout | 2 | 2 | When Shore Mermaid enters the battlefield, you may dig 3 for an instant or blue sorcery. (Look at the top three cards of your library. You may reveal an instant or blue sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.) | 0 | |
186 | Siren's Rebirth | Hybrid | Uncommon | ![]() ![]() ![]() |
Instant |
Return target instant or sorcery card from your graveyard to your hand.
Adapt—If Siren’s Rebirth targets a card you cast from your hand this turn, you may pay ![]() ![]() |
0 | |||
187 | Sunset Mermaid | Hybrid | Common | ![]() ![]() |
Creature – Merfolk Scout | 1 | 3 |
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0 | |
188 | Brolly, Dwarf King | Hybrid | Rare | ![]() ![]() ![]() |
Legendary Creature – Dwarf Warrior | 3 | 3 |
Kithkin creatures you control and other Dwarf creatures you control get +1/+1.
Damage that would reduce your life total to less than 1 reduces it to 1 instead. |
0 | |
189 | Cliff Explorer | Hybrid | Common | ![]() ![]() |
Creature – Dwarf Warrior | 4 | 3 | Whenever Cliff Explorer attacks, you may dig 4 for a Dwarf. (Look at the top four cards of your library. You may reveal a Dwarf card from among them and put it into your hand. Put the rest on the bottom in any order.) | 0 | |
190 | Dwarf Miner | Hybrid | Common | ![]() |
Creature – Dwarf | 1 | 1 | Whenever Dwarf Miner attacks, you may dig 1 for a Dwarf. (Look at the top card of your library. You may reveal it’s a Dwarf card and put it into your hand or put it on the bottom.) | 0 | |
191 | Dwarf Watcher | Hybrid | Common | ![]() |
Creature – Dwarf Warrior | 1 | 1 | First strike | 1 | on 10 Feb 2011 by Shiny_Umbreon |
192 | Dwarf's Treasure | Hybrid | Uncommon | ![]() ![]() |
Instant |
Attach target Equipment to target creature. That creature gets +2/+2 until end of turn.
Adapt—If Dwarf’s Treasure targets two permanents with different controllers, you may pay ![]() |
0 | |||
193 | Heart for Combat | Hybrid | Rare | ![]() ![]() ![]() |
Sorcery |
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Adapt—If only Dwarf creatures attacked this turn, you may pay ![]() ![]() ![]() ![]() ![]() |
0 | |||
194 | Inspired Dwarf | Hybrid | Uncommon | ![]() ![]() |
Creature – Dwarf Warrior | 2 | 2 |
First strike
Whenever Inspired Dwarf attacks, you may dig 2 for a Dwarf. (Look at the top two cards of your library. You may reveal a Dwarf card from among them and put it into your hand. Put the other one on the bottom.) |
0 | |
195 | Irecliff Expert | Hybrid | Common | ![]() ![]() |
Creature – Dwarf Warrior | 2 | 3 |
![]() Whenever Irecliff Expert attacks, you may dig X for a Dwarf, where X is Irecliff Expert’s power. (Look at the top X cards of your library. You may reveal a Dwarf card from among them. Put it into your hand and the rest on the bottom.) |
0 | |
196 | Irecliff Recruiter | Hybrid | Mythic | ![]() ![]() ![]() |
Creature – Dwarf Warrior | 2 | 3 |
Double strike
At the beginning of your end step, dig X for a Dwarf, where X is the amount of damage dealt to your opponents this turn. (Look at the top X cards of your library. You may reveal a Dwarf card from among them. Put it into your hand and the rest on the bottom in any order.) |
0 | |
197 | Just Arrow | Hybrid | Uncommon | ![]() ![]() |
Instant |
The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
Adapt—If Just Arrow targets an attacking creature, you may pay ![]() ![]() |
0 | |||
198 | Passionate Skill | Hybrid | Common | ![]() ![]() |
Instant |
Target creature gets +3/+0 and gains first strike until end of turn.
Adapt—If Passionate Skill targets an unblocked creature, you may pay ![]() |
4 | on 11 Feb 2011 by Shiny_Umbreon | ||
199 | Proud Cavalier | Hybrid | Rare | ![]() ![]() ![]() |
Creature – Kithkin Knight | 1 | 3 |
Proud Cavalier gets +1/+0 and has haste as you control a Mountain.
Proud Cavalier gets +1/+0 and has lifelink as long as you control a Plains. |
0 | |
200 | Riding Together | Hybrid | Common | ![]() ![]() |
Instant |
Creatures you control get +1/+0 until end of turn.
Draw a card. Adapt—If you control three or more creatures, you may pay ![]() |
0 | |||
201 | Warned Assault | Hybrid | Uncommon | ![]() |
Instant |
Cast Warned Assault only before attackers are declared.
Choose target creature. At the beginning of the end step, destroy that creature if it attacked this turn. |
0 | |||
202 | Brainsplitter | Artifact | Common | ![]() |
Artifact – Equipment |
Equipped creature gets +3/+0.
Equip ![]() ![]() |
3 | on 12 Feb 2011 by Shiny_Umbreon | ||
203 | Charged Wanderer | Artifact | Common | ![]() |
Artifact Creature – Construct | 2 | 2 |
When Charged Wanderer is put into a graveyard from the battlefield, add ![]() |
0 | |
204 | Defender's Sword | Artifact | Common | ![]() |
Artifact – Equipment |
Equipped creature gets +1/+2 and has vigilance.
Equip ![]() ![]() |
2 | on 04 Sep 2011 by Link | ||
205 | Guardian Blade | Artifact | Common | ![]() |
Artifact Creature – Spirit | 1 | 2 | Defender, first strike | 0 | |
206 | Landscanner | Artifact | Common | ![]() |
Artifact Creature – Construct | 1 | 1 |
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0 | |
207 | Legend of the Entities | Artifact | Rare | ![]() |
Legendary Artifact |
If a creature you control would deal combat damage to a player while Legend of the Entities is untapped, prevent that damage and draw a card.
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0 | |||
208 | Mana Ring | Artifact | Common | ![]() |
Artifact |
Mana Ring enters the battlefield tapped.
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0 | |||
209 | Purificator | Artifact | Uncommon | ![]() |
Artifact Creature – Construct | 2 | 2 |
Whenever you cast a monocolored spell, untap Purificator.
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0 | |
210 | Rainbow Cloak | Artifact | Uncommon | ![]() |
Artifact – Equipment |
As Rainbow Cloak enters the battlefield, choose a color.
Equipped creature has defender and protection from the chosen color. Equip ![]() |
0 | |||
211 | Reaper's Staff | Artifact | Uncommon | ![]() |
Artifact – Equipment |
Whenever equipped creature is put into a graveyard, draw a card.
Equip ![]() |
1 | on 12 Feb 2011 by Shiny_Umbreon | ||
212 | Relic of Authority | Artifact | Common | ![]() |
Artifact |
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1 | on 11 Feb 2011 by Shiny_Umbreon | ||
213 | Relic of Imagination | Artifact | Common | ![]() |
Artifact |
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1 | on 11 Feb 2011 by Shiny_Umbreon | ||
214 | Relic of Inspiration | Artifact | Common | ![]() |
Artifact |
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1 | on 11 Feb 2011 by Shiny_Umbreon | ||
215 | Relic of Respect | Artifact | Common | ![]() |
Artifact |
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1 | on 11 Feb 2011 by Shiny_Umbreon | ||
216 | Relic of Trascendence | Artifact | Common | ![]() |
Artifact |
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4 | on 11 Feb 2011 by Shiny_Umbreon | ||
217 | Troll War Drum | Artifact | Uncommon | ![]() |
Artifact |
Equipped creature gets +2/+2 and has trample.
As long as Troll War Drum is attached to a creature, other creatures you control have trample. Equip ![]() |
2 | on 07 Aug 2011 by dude1818 | ||
218 | Unloyal Exterminator | Artifact | Rare | ![]() |
Artifact Creature – Construct | 6 | 3 |
Trample
As Unloyal Exterminator enters the battlefield, an opponent choses a color. You can’t cast spells of the chosen color. |
3 | on 11 Feb 2011 by Shiny_Umbreon |
219 | Clear Field | Land | Common | Land |
Clear Field enters the battlefield tapped.
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3 | on 10 Feb 2011 by Alex | |||
220 | Clear Hills | Land | Common | Land |
Clear Hills enters the battlefield tapped.
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1 | on 11 Feb 2011 by Shiny_Umbreon | |||
221 | Clear Lake | Land | Common | Land |
Clear Lake enters the battlefield tapped.
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1 | on 11 Feb 2011 by Shiny_Umbreon | |||
222 | Clear Marsh | Land | Common | Land |
Clear Marsh enters the battlefield tapped.
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1 | on 11 Feb 2011 by Shiny_Umbreon | |||
223 | Clear Trees | Land | Common | Land |
Clear Trees enters the battlefield tapped.
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1 | on 11 Feb 2011 by Shiny_Umbreon | |||
224 | Clouded Landscape | Land | Uncommon | Land |
Clouded Landscape enters the battlefield tapped.
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5 | on 12 Feb 2011 by Shiny_Umbreon | |||
225 | Endless Horizon | Land | Rare | Land |
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0 | ||||
226 | Forteplazian Grounds | Land | Rare | Land – Plains |
(![]() ![]() Forteplazian Grounds enters the battlefield tapped. ![]() ![]() |
5 | on 11 Feb 2011 by Shiny_Umbreon | |||
227 | Heavenlake Waters | Land | Rare | Land – Island |
(T: Add ![]() Heavenlake Waters enters the battlefield tapped. ![]() ![]() |
2 | on 11 Feb 2011 by Shiny_Umbreon | |||
228 | Irecliff Mountain | Land | Rare | Land – Mountain |
(![]() ![]() Irecliff Mountain enters the battlefield tapped. ![]() ![]() |
3 | on 11 Feb 2011 by Shiny_Umbreon | |||
229 | Mertinian Bog | Land | Rare | Land – Swamp |
(![]() ![]() Mertinian Bog enters the battlefield tapped. ![]() ![]() |
4 | on 11 Feb 2011 by Shiny_Umbreon | |||
230 | Moongrove Meadow | Land | Rare | Land – Forest |
(![]() ![]() Moongrove Meadow enters the battlefield tapped. ![]() ![]() |
5 | on 11 Feb 2011 by Shiny_Umbreon |
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