Liberia
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Showing 25 of 25 Red cards
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Show rarities: C U R M
Crushing Beast attacks each turn if able and can’t be blocked by white creatures.
It is bound to live in a now civilized and ordered Irecliff, but it still feels the chaos in its heart, burning with its memories.
5/5
Dance of Fire deals 2 damage divided as you choose among one or two target creatures.
Sirens trap their prey by attracting them with their bodies and magical dances. Once they get near, they are eaten by the winged predators, yet they die happily.
If an opponent would draw a card, that player chooses a number instead, then digs that much for a card. Delicious Offering deals that much damage to him or her. (To dig, that player looks at that many cards from the top of his or her library. He or she may reveal one from among them and put it into his or her hand. The rest are put on the bottom in any order.)
Eager Siren can’t attack alone unless defending player controls a blue permanent.
Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger.
3/1
Erratic Thunder can’t be countered by white spells or abilities from white sources.
Erratic Thunder deals 5 damage to target creature or player. A white creature dealt damage this way can’t be regenerated. The damage can’t be prevented by white spells or abilities from white sources.
Erratic Thunder deals 5 damage to target creature or player. A white creature dealt damage this way can’t be regenerated. The damage can’t be prevented by white spells or abilities from white sources.
Enchant creature
Enchanted creature has intimidate.
Whenever enchanted creature deals damage to a player, you may discard a card at random. If you do, draw two cards.
Enchanted creature has intimidate.
Whenever enchanted creature deals damage to a player, you may discard a card at random. If you do, draw two cards.
Gifted with emotion and passion, sirens hope to understand Liberia and adapt to its environment.
Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
The most greedy dwarves travel to the mountain caves to find gold. But if the sound of a dragon’s cry gets louder, not even they care if they drop the treasure while fleeing.
Irecliff Brute can’t attack or block unless you control a Kithkin or another Dwarf.
Irecliff Brute has trample and haste as long as you control a Kithkin and another Dwarf.
Irecliff Brute has trample and haste as long as you control a Kithkin and another Dwarf.
“Giant beings are powerful. And power becomes irresponsible if left unattended.” —Brolly, Dwarf King
4/4
Flying, trample
Whenever King of the Peaks becomes the target of a blue spell, if it’s on the battlefield or on the stack, it deals 6 damage to that spell’s controller.
Whenever King of the Peaks becomes the target of a blue spell, if it’s on the battlefield or on the stack, it deals 6 damage to that spell’s controller.
Its huge strength is not close to a fair reward for the pain it feels in the inside.
6/6
Haste
Whenever Passionate Siren becomes blocked, you may dig 5 for an instant or sorcery. (Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.)
Whenever Passionate Siren becomes blocked, you may dig 5 for an instant or sorcery. (Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
Destroy target artifact or land. It can’t be regenerated.
“This might have been a palace in the past, or maybe a sacred place, but, now, it’s just in our way.”
—Tarv, Irecliff expert
—Tarv, Irecliff expert
Rain of Ash deals X damage divided as you choose among any number of target creatures.
Adapt—If you spend only red mana to cast Rain of Ash, you may pay rather than pay its mana cost.
Adapt—If you spend only red mana to cast Rain of Ash, you may pay rather than pay its mana cost.
Creation always finishes in destruction.
The dwarves of Irecliff are men of courage. Every day, they leave the village and seek for gold and treasure for their brothers, without caring about the danger of the wild.
2/2
Flying, haste
When Shrieking Hunter enters the battlefield, target opponent reveals a card at random from his or her hand. If it’s a creature card, put it onto the battlefield under your control with haste. At the beginning of the next end step, Shrieking Hunter and that creature to their owners’ hands.
When Shrieking Hunter enters the battlefield, target opponent reveals a card at random from his or her hand. If it’s a creature card, put it onto the battlefield under your control with haste. At the beginning of the next end step, Shrieking Hunter and that creature to their owners’ hands.
5/3
Dig 3 for a nonland card. Siren Gaze deals damage to target creature equal to that card’s converted mana cost. (To dig, look at the top three cards of your library. You may reveal a nonland card from among them and put it into your hand. Put the rest on the bottom in any order.)
Enchant creature
Enchanted creature gets +3/-1 and has flying and haste.
When enchanted creature is put into a graveyard, it deals 3 damage to its controller.
Enchanted creature gets +3/-1 and has flying and haste.
When enchanted creature is put into a graveyard, it deals 3 damage to its controller.
A body as beautiful as a siren’s can drive a woman insane, wishing she were what she’s not.
: Snowpeak Fighter gets +1/+0 until end of turn.
“I wouldn’t survive the cold of this mountain without the fire burning inside me.”
4/2
Trample, haste
When Spirit of War enters the battlefield, attach target Equipment to it.
At the beginning of the end step, sacrifice Spirit of War.
When Spirit of War enters the battlefield, attach target Equipment to it.
At the beginning of the end step, sacrifice Spirit of War.
It dreams of fighting a last war, but it is doomed to fight only a last battle.
3/1
Search your library for an instant card with converted mana cost 2 or less, reveal it, and put it into your hand. Then shuffle your library. Add to your mana pool.
Minds as short-sighted as the sirens’ prefer to save time by performing their ideas as soon as they begin to appear.
Each player sacrifices four lands. Spontaneous Eruption deals damage to each opponent equal to the number of Islands sacrificed this way. Add to your mana pool.
The volcano knows where to hurt.
Target nonwhite creature gains double strike until end of turn. Add to your mana pool. (That creature deals both first-strike and regular combat damage.)
“Combat is about surprising your enemy. One quick strike that leaves them open for the next.” —Tarv, Irecliff Expert
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. Add to your mana pool.
“Thoughts and decisions are a lie. We are and have always been only the manifestation of our selfish emotions.” —Brazeira, Queen of Sirens
Flying, haste
“Mermaids stay and watch the world to learn about it. But we go out to explore it. A new land can be known only by living in it, and that’s what Queen Brazeira wants us to do.”
1/1
Flying
: Winged Sparkmage deals 2 damage to target blue creature.
: Winged Sparkmage deals 2 damage to target blue creature.
“Those that call themselves ‘intelligent’ can only hide behind their words.”
2/1
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Show rarities: C U R M
Liberia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Flavor |
Sacrifice Carrier of Scars: Carrier of Scars deals 2 damage to target creature or player.
last 2011-02-11 09:05:02 by Alex